Register  |  Login Retro Game Room  |  Board  |  Downloads  |  Memberlist  |  Video Game Room Staff  |  About Us  |  Help Center  
  Views: 3,228,462,756     05-06-24 01:25 AM  

Main Profile G@mehe@d's Profile Game Profile : Collection

Real Name:
    Ethan
Location:
    Texas
Age / Birthday:
    23 / 11-14-00

Post Exp Words per Post
    93,508     119 avg
Posts Threads
    789     201
Viz: Gender:
    20,935     Male

CP: 5795.2 Trust Points: 6.0 Post Rating: 24
Position: Trusted Member

Registration: 05-20-12 07:38 PM (4368 days ago)
Last Activity: 04-19-23 09:15 PM

Online Status / Last page: OFFline
    Unknown Action

Last Post: 07-26-17 09:52 PM
    in Do you tend to keep playing on repeating your music over and over? (Music)
Add to Friends List Send Private Message Rate User

Retro Game Room Scores
OutRun   Rank 1/3 : 6,029,400
After Burner II   Rank 1/1 : 1,646,380
Thunder Blade   Rank 1/2 : 163,000
Thunder Force II   Rank 1/3 : 107,850
Star Wars Arcade   Rank 1/1 : 51,300
Sonic 2 - Project Shadow   Rank 1/10 : 48,600
Fatal Fury Special   Rank 1/1 : 28,500
Xevious   Rank 1/3 : 28,060
Paperboy   Rank 1/2 : 21,850
Galaxy Force   Rank 1/1 : 17,000
Lotus II - R.E.C.S.   Rank 2/5 : 11,308,970
Shadow Squadron - Stellar Assault   Rank 2/2 : 9,847,000
Space Harrier   Rank 2/9 : 8,921,390
Space Harrier   Rank 2/2 : 2,371,680
Afterburner   Rank 2/3 : 1,522,100
Galaxy Force II   Rank 2/2 : 355,040
Lightening Force - Quest for the Darkstar   Rank 2/4 : 165,730
Sonic Blast   Rank 2/3 : 101,700
Shinobi   Rank 2/3 : 77,850
Gates of Zendocon, The   Rank 3/5 : 5,167,500
After Burner II   Rank 3/5 : 4,130,170
Space Harrier II   Rank 3/3 : 2,046,100
Mortal Kombat   Rank 3/4 : 1,079,000
Sonic the Hedgehog 1 at SAGE 2010   Rank 3/5 : 188,500
Marble Madness   Rank 3/7 : 54,720
Alleyway   Rank 3/10 : 3,533
OutRun   Rank 4/14 : 6,067,200
Super Mario Unlimited   Rank 4/4 : 201,850
Star Fox Competition - Weekend Edition   Rank 4/22 : 166,017
Michael Jackson's Moonwalker   Rank 4/7 : 84,580
Pac-Land   Rank 4/6 : 43,970
Sonic Spinball   Rank 5/24 : 65,741,892
Bubble Bobble   Rank 5/6 : 173,000
Super Collapse! II   Rank 5/5 : 52,089
Ms. Pac-Man   Rank 5/12 : 43,170
Teddy Boy   Rank 5/5 : 10,190
Street Fighter II - The World Warrior   Rank 6/21 : 1,249,162
Columns   Rank 6/7 : 2,316
Hang On   Rank 7/23 : 309,400
Streets of Rage   Rank 7/10 : 138,100
Qix   Rank 7/8 : 30,890
Sonic Advance   Rank 8/16 : 64,910
Pac-Mania   Rank 8/10 : 28,340
Rocky   Rank 8/9 : 39
Pac-Mania   Rank 12/15 : 192,000
Sonic the Hedgehog   Rank 17/52 : 175,910
Streets of Rage 2   Rank 20/20 : 222,780
Donkey Kong Jr   Rank 20/37 : 63,300
Super Mario Land   Rank 21/42 : 178,280
Pac-Man (Tengen)   Rank 21/142 : 42,550
Duck Hunt   Rank 25/58 : 268,300
 
Arcade Scores
User currently hasn't submitted any arcade scores

G@mehe@d's Last Game Comments
Super Mario Land I want a Gameboy now because this of this game.
Rayman Wow an 8-bit game has fluidly moving characters. That is impressive.
Donkey Kong Am I the only one that plays these awesome games :(
River Raid Activision made some of the best games for the Atari 2600. This game Pit Fall and Enduro are their greatest Atari games in my opinion.
Contra The enemies in the first level look like football players XD

G@mehe@d's Last 25 Game Reviews
Unreal Gold
08-06-16 07:43 PM
Unreal Review (PC): Epic's overlooked classic
Unreal is truly something special. A game that, in the grand scheme of things, isn't really well remembered. Yet is still a true masterpiece with design elements that were well ahead of it's time (1998)

Of course Unreal started development well before that, in fact it was initially going to be the "Doom killer" but development lasted a heck of a lot longer then that, and after constant delays, Unreal was finally released to the public on April 30th 1998. Despite the long development, Unreal's launch was not exactly great. Numerous bugs and performance issues with non Glide compatible 3D accelerators were of the main problems. While all of this was certainly not good. They didn't keep the game from being bad, in fact Unreal in my opinion is a masterpiece. Of course now most of those "bugs" were patched out, and modern PC hardware is more than powerful enough to muscle through the garbage Direct3D optimization. 

In Unreal you play as a prisoner who's ship has crashed on an unknown planet. The game starts off with you getting up and seeing that your ship is in a terrible situation, but instead of the game giving you some obnoxious cut-scene or making you rush out of the ship in a spectacular fashion, you are alone, no ones there to help you, no ones there to tell you where you need to be. You figure that out on your own. Escaping the ship is your task. This is Unreal's biggest strength. The Intro on it's own teaches the player what to expect from Unreal from a design point of view. The game expects you to figure out where to go, to observe your surrounds and understand the games plot and narrative through it's level design. Something that has been lost over the years to be sure, but something that's quite brilliant.

Once you get out of the ship you walk outside to an unknown landscape, the music kicks in at just the right moment as the players jaw drops at the view. Unreal is filled with subtle set piece moments like that. It's subtle ye... Read the rest of this Review
Ecco the Dolphin
06-06-16 05:19 PM
Ecco the Dolphin Review
Ecco the Dolphin is known to be one of the Genesis's finest games, a classic, an artistic work of programming and game design that showed that the Genesis was more than just a system for shallow, short action games. However good those action games were. Rather, a system that can please anyone, and try new things. Ecco received heaps of praise upon it's 1993 release, and it's incredibly easy to see why. It was ahead of its time in so many ways and it had a lot of really interesting ideas. I say IDEAS because I don't particularly agree that this game is good. I actually don't like it very much, and over the past few years more and more people have begun to share this view that Ecco the Dolphin isn't really a good game.

Don't get me wrong it isn't terrible, Ecco has a lot of really neat ideas; but it suffers from a lot of design issues that simply kill it's fun factor. 

Story B+: The story in Ecco the Dolphin isn't particularly deep, but I can't really think of a lot of console action games (yes Ecco classifies as an action based game) that had deep stories or even stories at all at the time. So what makes Ecco the Dolphin so special? The way it presents itself is the answer. Part of the games story is what you as the player experience throughout the game. The beginning is a notable example. You start off by swimming around in the ocean and just doing dolphin things, then out of nowhere when you jump up high enough the game throws a curve-ball at you. The screen flashes red and a loud storm occurs, you and several other sea creatures get sucked up into the air. Soon it stops, but unlike your family; you live. Soon ominous music plays, and both Ecco and the player feel the same thing. Scared and startled, you must figure out what exactly happened and where you go next. All of this was done in 5 or so minutes, no exposition dumps needed. You feel that shock and the fear just as Ecco would. That's brilliant game design and story telling. While there... Read the rest of this Review
Tomb Raider
03-11-14 01:24 AM
A classic indeed (Tomb Raider (Playstation 1) review)
Tomb Raider is an interesting game. It was released during an awkward period of gaming when sharp playable side scrollers were being turned into messy, and ugly 3D platformers. Tomb Raider was one of the first 3D games to truly get that feeling of freedom nailed down. It was released slightly after Super Mario 64, but where that game featured unrealistic worlds and controls. Tomb Raider has a more realistic world, and thus feels more satisfying and more like a real adventure. I like Mario 64, but I like this game more.

Gameplay B+: Tomb Raiders controls take some getting used to. Lara, the main character, controls like a tank. When used properly, this style of control isn't bad. Soon you will be jumping on platforms, and avoiding traps with ease. The levels are designed with this limited control scheme in mind. So it never becomes annoying. Still, it can make combat a chore, and usually results in cheap deaths. So you have to plan out your jumps and moves. Levels are separated into tombs, which offer plenty of puzzles to solve, traps to dodge, and monsters to fight (fighting that T-Rex in level 3 was one of the most memorable sights I have ever seen). The levels are quite well designed, they do a good job at keeping confusion at a minimum, while invoking a very ancient atmosphere. Later tombs, while well designed. Can take longer than an hour to beat on your first try. Yes, that's too long. Thankfully, save crystals are all over the levels. So as long as you plan out your saves, getting through each level isn't really a chore. If not, be prepared to do lots of backtracking.

Graphics  (Playstation B Saturn B+ PC A): Considering the release date (1996) and the hardware this game was on (PS1, Saturn, PC). Tomb Raiders graphics have held up decently over the years. The tombs are packed with detail, and feel like they were designed by real ancient civilizations. The textures for the PS1 version (the one I have) are decent, though pixelated. They te... Read the rest of this Review
Manx TT Super Bike
12-31-13 10:48 PM
Manx TT Super Bike (Sega Saturn) review
There are times where I think the Saturn could do so much more then what its games showed, but then I picked up Manx TT Super BIke. Despite the generic title, I was wondering on how a motorcycle game held up on the Saturn. Turns out this is a perfect showcase for what the Saturn hardware could really do. It also provides pure arcade racing fun. Something that Sega is great at doing.

Gameplay B: The gameplay is solid, especially for a Saturn 3D racing game. It plays like an arcade game where you have to race through tracks and reach checkpoints to keep your time going. You have 7 other racers to go against, and they are pretty relentless. It seems as though their bikes are faster then yours and they even have analog steering. You can have analog steering too if you have a Saturn 3D controller. I don't have one, but from what I heard it works better then using the D-pad. Which is what I had to use to play the game. When steering with the D-pad, the controls are twitchy and its easy to over-steer. However if you are in first person mode this removes the issue. The game is challenging, and very addicting. Just like an arcade style game should. I spent hours shaving seconds off my best time. That's saying something there.

Graphics A-: The Saturn was very weak for 3D games, but Manx TT Super Bike is one of the best looking Saturn games I have ever seen. The framerate is smooth as butter, and the sunny enviroments and detailed graphics really show what the Saturn can do. This is due to the amount of sprites used instead of polygons. They are mixed so well that sometimes you can't tell the difference. All you can do is stare at the beautiful scenery. Of course to obtain a smooth framerate you must sacrifice SOMETHING. Well there is pop up, but its very well hidden, and it doesn't look nearly as bad as Daytona USA, or other earlier Saturn games.

Sound B-: The sound is good for the most part. The announcer sounds happy to be existing in the game, an... Read the rest of this Review
Pac-Man World
11-30-13 12:39 PM
Pac-Man World review (Playstation)
I hate it when classic games go into the mysterious 3D world. I really do. Franchises that were once hits in the 2D world (Sonic) took a big hit once they went into 3D. Then I come across Pac-Man World for the Sony Playstation. My expectations were mixed, but what I got was one of the best 3D platformers I have ever played on the PS1. More so any gaming platform. Not bad for a little yellow sphere that eats Tic-Tacs and murders ghosts.

Gameplay A-: Pac-Man World has some of the finest 3D platforming gameplay you can get out of the PS1 era of gaming. What makes it work so well is that it doesn't try to reinvent the wheel, it isn't a free roaming game like Mario 64. Its mostly side scrolling with full polygon visuals. Of course the levels do move forward and backward like you would expect but they are mostly left and right with free roaming controls. The levels are so well designed, that you will want to find every secret and maze contained in each one. Pac-Man has a full set of moves that borrow from other games of its genre. Pac-Man can butt bounce (Crash Bandicoot 2) rev up (Sonic) and shoot pac-dots at enemies that he finds scattered about. All these moves are used, and they all have their purpose. The game is mostly consistent of chomping ghosts, jumping (duh), bouncing on switches. You know, the standard stuff, but its all done so well. The levels are really well designed, I never felt lost. A benefit of its style of gameplay. The game has a light difficulty level that makes expert players want to find all the secrets, while allowing younger players to ease into the game. The bosses are really creative and add variety to the game. 

Graphics B+: Like many PS1 games time has not been kind to the games visuals. The chunky polygon graphics look mediocre today, but have held up better then most PS1 games. If you think about the consoles limitations the graphics in Pac-Man world are bright, colorful, and good looking. There's no clipping, and mi... Read the rest of this Review
Choplifter
09-21-13 09:31 AM
Choplifter (Sega Master System) review
NOTE: I haven't been on vizzed lately because my computers hard drive crashed, now its working again and I have Windows 7 so I'M BACK. :D Anyway, enjoy the review.

INTRO: Choplifter was actually released several years earlier on home computer systems like the Apple II, and C64. However in 1986 it got a port to the Master System which actually feels more like a remake. As there are different levels, better graphics, and sound. I got it along with three games for my Master System. So how does this game fare with by today's standards? Well read on to find out!

Gameplay B+: Choplifter has some of the best gameplay you will ever find on the Master System. Your goal is to rescue 40 hostages. To do this you must destroy bases which hold 16 of them as your helicopter can only hold that much. You can kill your hostages by squishing them, shooting them, blocking the exit, etc. You can only kill 25 hostages before its game over. There are enemies EVERYWHERE, and avoiding them is kind of difficult. If you keep moving you will only shoot at a diagonal path down, which is useful for shooting ground fire. You can change directions for your helicopter with the 2 button and fire with the 1 button. This is hard to get used to as it takes a full 1/2 a second to rotate, because of this cheap one hit deaths are common. Still Choplifter is one fun game.

Graphics A-: The graphics in this game are nothing short of stellar. The detail in the sprites is incredible, and the backgrounds, oh the backgrounds. They have some really impressive parallax scrolling. Its not just a couple of layers, its like 10 different layers of scrolling. I have to say for an 8-BIT console that is really impressive. Its smooth as well! Speaking of which the scenery has some of the most rich and fine detail I have ever found on the Master System. My only issue is the flickering that happens whenever there is too much on screen. Its only a small distraction though.

Sound C-: I can'... Read the rest of this Review
Hang-On & Safari Hunt
08-15-13 11:51 PM
Hang On and Safari Hunt (Sega Master System) review
Never have I seen such a great combination of games. Hang On and Safari Hunt, was a great combo cart released with every Sega Master System when it came out in america. Not only was having 2 games in one cartridge a great value, but it turns out both games are winners. I'll review each game by giving it a different score. With Hang On being the first score, and safari hunt being the next one. Enjoy the review :D

Gameplay B+/A: Hang On's gameplay is a bit flawed but still fun and enjoyable, while Safari Hunt is shooting action at its finest. Hang On was once an arcade game that used Sega's amazing super scaler technology. Its port to the Master System is a bit bumpy. With extremely scaled down graphics and such. The gameplay is quite good, your goal is to make it to each checkpoint before time runs out. There is a bit of variety which is good. The control is fluid and is easy to pick up and play. However I don't like how easy it is to shift gears and I also don't like how your bike explodes after touching an opponent. Still its quite fun and enjoyable. Safari Hunt is a light gun game. Its like Duck Hunt, only a lot better. In Duck Hunt there was little in the way of variety, and the difficulty did not rise very quickly making the game get boring real quick. Safari Hunt, fixes those flaws. There are 3 unique stages with different targets to shoot, and different point bonuses. You need to score a certain amount of points to qualify for the next round. The difficulty rises quickly, giving the game an arcade kind of feel. Each animal moves at a different pattern making for some fun and unpredictable action. Both games provide a quick burst of fun and enjoyment, that will put a smile to your face. :D

Graphics C+/B Hang On's graphics are okay, but they could be better. While the scaling is quite good, and the simple environments are easy on the eyes. I think there could have been a lot more detail. Your biker is colored awkwardly and the track backgrounds... Read the rest of this Review
Virtua Fighter
08-06-13 10:27 PM
Virtua Fighter (Sega 32X) review!
NOTE: Before reading, I'm going to let you know that I will not add the difficulty level. As difficulty is talked about in the gameplay. 

INTRO: Oh Virtua Fighter what an amazing game. I might have not been alive at the time this game came out, but believe me I was impressed when I first played the arcade game. Originally starting in the arcade. Virtua Fighter was the first fighting game to use 3D polygons. At the time of its release, 3D graphics were just beginning to get popular, and given the raw power of an arcade machine. You can do some incredible things. After its release, the game was ported onto the 32X in 1995. Its a scaled down port in some respects, but looks similar to the arcade. It showed the power of the 32X, plus the game had extra goodies within it. Now lets get to the review!

Gameplay A: So hows the gameplay? I say excellent. Virtua Fighters unique feel, and play style are so good. That even the AVGNs mini review of it in his 32X review can't get anybody to not want to play this game. Unlike other 2D fighters, Virtua Fighter uses only 3 buttons. Punch, block, and kick. Don't let the simplicity fool you though. As technique and skill is required to beat this game. There is NO button mashing in Virtua Fighter. It might work in the beginning, but soon your opponents will kick your butt while you are trying to get a hit. Again TECHNIQUE IS REQUIRED! Each fighter has a different fighting style that makes them fun to fight. It never gets frustrating because when you lose its not because of irritating AI. Its because you failed to use the proper technique. Hence the term "Virtua Fighter." The controls in this game are not to bad. While they are kind of slow compared to 2D fighters. They are responsive and perfect for a realistic fighting game. Also powerful special moves are easy to execute, but don't expect fatalities or fireballs coming out of someones hands. There are other modes but I will talk about them in a later section.Read the rest of this Review
Sonic 1 Megamix (v3.0)
06-26-13 05:37 PM
Sonic Megamix version 3.0 (Genesis) review
Sonic Megamix is a complete re-modification hack of the original Sonic
the Hedgehog. Instead of being lazy, and only changing the color of the
levels. Team Megamix, made a completely  new game, using Sonic the
Hedgehog as a palette.

Gameplay B: Sonic Megamix, is a
completely new game. New abilities, levels, characters, and more are
included. The level design, is a bit to insane for my taste, but going
very fast is no issue. The levels at least make sense, and are quite fun
to play in. Every character, goes at an insane speed, and their own set
of special abilities. This adds to the reply value, as its fun to see
what each of characters can do. The platforming is more in your face,
but the levels have plenty of hidden areas adding a classic exploration
type of feel to the game. My only complaint for this game is the use of
the homing attack. It gives you a big speed boast when used, and it
makes the game feel more like a button masher. It also makes the game
easier. The game is still fun though.

Graphics A-: The graphics,
as expected are beautiful. The new environments look even better then
they did in the originals. Some new graphical updates were added, like a
completely new make over for labyrinth zone. Sonic CD sprites are used
to add an element of coolness to the game. The enemies are recolored,
and look quite good. My only issue with the graphics, is the amount of
slow there is in the game. There are a lot of sprites on screen at once,
but this is Genesis, slow down shouldn't be an issue.

Sound A:
The music is awesome, most of songs in the game are great. They fit with
the game, and they are catchy as ever. Some of the songs even come from
Michal Jacksons Moonwalker. They are quite good, for the most part. Some of the sounds come from Sonic CD, which is a strong fit for this game.
Read the rest of this Review
Sonic the Hedgehog - Genesis
06-21-13 10:53 AM
Sonic the Hedgehog-Genesis(Gameboy Advance) review
Not to be confused with the original Genesis classic. Sonic Genesis was a horrible port of the original Sonic the Hedgehog to the Gameboy Advance. Not only is it sloppy and unacceptable, but its also border line unplayable. Heck, this game makes Sonic 06' look like a classic.

Gameplay F: I know this is harsh, but its completely accurate. The physics in the original, is what made the game great. Take that away, and replace with horrible physics and you're left with a crappy game. Sonic moves at a very choppy, and unbalanced pace. Its difficult to make jumps with these god awful controls. Things just appear right in front of you due to the limited visibility. The only time the game moves at a steady pace, is at the special stage. In anniversary mode. You can do the spin dash, but like the rest of the game, it moves at a jittery pace. I hate to be this harsh, but its the solid truth. Don't give empathy to the Gameboy Advance, because it runs the Sonic Advance series at a much faster, yet steady speed.

Graphics B: Despite the horrible gameplay, the graphics look exactly like their Genesis counterparts. All the lush scenery, and detailed, colorful visuals are here. Despite a few graphical glitchs. If you took a screenshot of the game, you would think this game is a faithful port, turns out its not.

Sound D: I liked the original soundtrack for Sonic the Hedgehog, but Sega took it to themselves to change the music. Instead of the electronic sounds of the Genesis. We get the muffled scratchy instruments of the Gameboy Advance, and tell you what they sound terrible. The sound effects are also off pitch.

Replay Value/addictivness F: There is no reason why you should go back to this game, better yet play it for a long time. Its just not as fun as the original. There is an anniversary mode, but all it adds is a spin-dash.

Depth B+: All the original levels are here, as well as a few welcome features. A stage select, saving, and a... Read the rest of this Review
OutRun
06-16-13 10:03 PM
Out-Run (Game Gear) review
Out-Run, oh all the great things I have to say. The Genesis port of the arcade classic was great, and the Master System version was decent as well. What about the Game Gear version? Well surprisingly, its a bit different. Its better then the Master System version, but not as good as the Genesis version.

Gameplay B: The gameplay has aged quite well. Controlling the red sports car is a breeze, and weaving around traffic is fun. I like how there are two different paths you can take, for each area of the course of the game. Its fun to see every area, and go through it. You can switch between automatic transmission, and manual transmission. I prefer automatic for two reasons. One, you don't have to worry about switching, and two, its easy to accidentally switch between high and low gear. Another flaw is the timer. Area tend to drag out for too long, and the timer doesn't count seconds real well, a second is more then that for sure. The other versions of Out-Run, had quick, and short areas that gave the game an arcade appeal. Despite these flaws, Out-Run is a blast to play, and anybody can enjoy it. Anywhere, anytime.

Graphics B+: This game looks AMAZING for a Game Gear Game. It looks quite pixelated on an emulator, but on my little Game Gear screen this game looks great. I can't get enough of that gorgeous beach in the beginning. The bright sunny visuals, make me miss living near the coast. Whats also cool is that you can see the ocean rotate with the road on the side. Just like the arcade. Other areas include, a mountain range, a desert, 2 citys, rusty ruins, and many more. Each area looks great, and the illusion of speed is great. So whats the catch. Well, being on an 8-bit handheld, you can't expect smooth scaling. The scaling is choppy, on par with the Master System version. The hills look pretty bad as well, I really didn't feel like I was going up a hill. I just felt like the road bulged. Unlike the Master System version however, the graphic... Read the rest of this Review
Sonic Spinball
06-16-13 09:17 PM
Sonic Spinball (Game Gear) review
NOTE: Look below for the grading rubric, just in case you want more detail on what each grade means. Even though they are self explanatory.

Sonic Spinball was a decent title on the Genesis, it was even good enough to have ports on the Master System, and Game Gear. Note the only difference is the resolution. How good is Sonic Spinball on Game Gear. Well keep reading to find out.

Gameplay D+: The gameplay almost passes, but its sloppy, and the flaws are obvious. The core problem of the game. Lies within the core part of a pinball game. Physics, the physics in this port are terrible. I can go up faster then I can go down at times, and Sonic moves around, at times when he should be still. Another problem, is the lack of precision. In the original game on the Genesis. Precision flips, with the flippers were a major part of the game, but here on the Game Gear port. They seem broken, and due to the smaller screen size. Its more difficult to be precise anyway. So why is the grade not lower? Well, because despite these flaws, I still enjoyed myself. Plus the stage designs are simple, and easy to navigate. You will soon notice that they are not much different from the Genesis versions levels. Also, the boss stages are much more forgiving then in the Genesis version.

Graphics C+: While some impressive visual effects are used occasionally (parallax scrolling). I found the graphics to be somewhat bland, and kind of generic. They actually look just the same as the Genesis version, only slightly blockier even on an actual Game Gear. While the levels look detailed and elaborate. They are generic and uninteresting. The sprites are small, but look almost exactly like their Genesis counterparts. 

Sound D-: The generic music is a disappointment. Not only is it slow, and basic, but it gets annoying after a while. The only tune I liked is the one on the mini map. Otherwise, the sound is pretty bad.

Replay value/addictiveness B: For such a... Read the rest of this Review
Mortal Kombat
06-15-13 07:49 PM
Mortal Kombat (Sega Master System) review
Mortal Kombat was a smash hit in the arcades, and on the 16-bit platforms, but did you know there was an 8-bit version of the game. More so 2. That's right, Mortal Kombat got a port on the Master System, and the Game Gear. I'm going to review the Master System version first. Is it good? Keep reading to find out.

Gameplay D+: The gameplay falls extremely short, compared to the 16-bit ports. The major problem is the terrible animation. The fighters move at a really slow, and choppy pace. Making this game not as playable as the other versions. Good news, is that it still plays like the original in a way, but the limited amount of buttons make it difficult to fight. Worse yet, you'll be stuck with upper cutting, since its the most effective move. If you want to have a good time with Mortal Kombat stay away from this Master System version.

Graphics B+: The graphics are quite good for a Master System game. The fighters still have that digitized look to them, and to be honest. They look detailed and great. The backgrounds are less inspired. There are only 2 fighting areas. The most dull ones were chosen. They too however, look detailed. The animation is rough, and break up can occur occasionally.

Sound D: The sound is mediocre. The same song plays through out each match, and it doesn't sound very good. Just a mish mash of 8-bit sound effects. Speaking of which, there is none. That is a huge slack off.

Replay Value C-: There really is no reason to come back and play this, but fighting fans might.

Depth D-: With only 6 fighters and 2 fighting areas. It seems like the developers were getting lazy, and only made this to get a buck. Some fatality moves were removed, which is also a disappointment.

Difficulty Medium Hard: A nice challenge, but the CPU can be cheap, I really have nothing to say for this section.

Overall Rating D+
Pole Position II
06-15-13 01:21 PM
Pole Position 2 (Atari 7800) review
Pole Position 2 is the sequel to Pole Position. It improved on it in every way. More tracks, more speed, better graphics, and better sound. It got ported on to the Atari 7800, and was used as the pack-in game. How faithful is this version to the arcade? Keep reading to find out. :D

Gameplay B+: Thankfully the gameplay remains fun, and addictive. You're car controls great, and switching between gears is a breeze. The CPU cars are not intelligent, but at least they don't drive all over the place. The gameplay isn't perfect though. A map of the track would be nice because the choppy scaling makes it difficult to anticipate turns at the right time. Also, I hate how punishing the crashes can be. Then again I could be just nit picking.

Graphics A-: While not faithful to the arcade, the graphics are still impressive for an Atari 7800 game, more so a launch title. The cars look very detailed, with their rounded, shiny look. The tracks, and backgrounds look great as well. The only problem is the slow choppy scaling. Its not terrible, but it could be improved.

Sound A: The sound is quite good, the sound effects are simple, yet effective. The sound of cars passing each other sounds great. Better yet, the intro tune is easy on the ears.

Replay Value C-: Despite it being an arcade game, I found no incentive for going back and beating my time or score. So Pole Position 2 is fun for about 10 minutes, but it wears off quickly.

Depth A: Pole Position 2 has a lot to offer compared to its predecessor. There are 4 unique tracks, each with their share, of turns, scenery, and other stuff. This definitely beats the single track Pole Position 1 had to offer.

Difficulty Medium Easy: Pole Position 2 has a challenge, but its not hard enough to feel like an arcade style game. Dodging other cars is very easy, and crashing is a rare occurrence.

OVERALL RATING B+ 
Mario Bros.
06-15-13 09:07 AM
Mario Bros (Atari 7800) review
A good but flawed arcade game ported to the Atari 7800, Mario Bros on the 7800 is one of the best ports of Mario Bros ever made. Especially compared to the Atari 2600 version. Sure you can play the NES version, but if you were one of very few people who had an Atari 7800. Why not?
Keep reading to find out how well this arcade classic has held over the years on the Atari 7800.

Gameplay B: You might be wondering why I'm giving the gameplay a B. Well because this game is flawed in a few ways yet enjoyable. The main problem I have with the game is the way you jump. Mario can't change direction when he jumps, and that damages the game to some point. It also leaves room for cheap hits. You also have one hit deaths. So let me sum all that up for you. Poor jumping control, cheap hits, and one hit deaths. Pretty bad combination. I should be giving the gameplay a lower grade, but part of that grade is how fun the game is, and Mario Bros is through the roof in terms of enjoyment. Its a basic concept that repeats itself over and over again, all you do is kill a certain number of enemies by punching the ground above you and knocking them down.  Yet its more fun and satisfying then your typical modern FPS. The action never gets repetitive because of the rising difficulty and variety of enemies.

Graphics B+: Comparing this games visuals to the NES version is not hard. The NES version, is far more sharp and colorful; however, Mario Bros on the 7800, looks pretty good for a 7800 game. Its quite faithful to the arcade, and everything is detailed and vibrant. They do look a bit blocky though. That's okay, because this game looks better then a lot of 7800 games. 

Sound B-: I know the 7800 uses the same sound chip as the 2600, but I have heard better sound on the 7800. The sound effects are constantly fading in and out due to the limited 2 sound channels on the system. The intro tune is quite good however, but it sounds like a mish mash of noises... Read the rest of this Review
Shinobi III
06-14-13 07:50 AM
Shinobi 3 (Sega Genesis) review
Wow, I was surprised when I played this game. I didn't expect it to be as good as it is. The graphics, sound, and gameplay, are all nearly perfect. Keep reading to find out about exactly good this game is.

Gameplay A: The gameplay is almost perfect, your ninja controls perfectly. He is easy to control, and very maneuverable. Ducking, wall jumping, and hanging are some of the things he can do. He can also do a variety of special moves that do a variety of things. Each has their own uses, but I found the blur move to be the most useful. The level designs are great. Each level takes advantage of what you can do. They are simple and straight forward, yet they reward you for looking outside the box, without being a maze. Certain levels allow you to ride a horse, or some kind of surf board. They too, are fun despite being simple. Killing enemies is very satisfying, and it never gets old, thanks to the changing scenery, and satisfying effects. 

Graphics A+: The graphics are amazing. The scenery can be beautiful, or have an industrial look, either way the levels are detailed, and always changing their look and feel. The sprites are well sized, and there is no slow down, something you would expect on the Genesis.  The visual effects are outstanding as well, while there is no scaling, (does there need to be)? The rotation of the bosses, and the impressive use parallax scrolling. Make the environments immersive, and realistic. I find it funny, how even when you kill a human enemy they explode.

Sound B+: The music is quite impressive, the Asian style music is unique, and not stereotypical. Its catchy, and instrumental. For a system, known for its more electronic sound. This is a big deal. The sound effects are okay, some of them show their age, like the giant fart sound when you kill an enemy.

Replay Value B:  There's no reason why you should play this game again. I would because its just so much fun.

Depth B+: There a... Read the rest of this Review
Tempo
06-03-13 09:06 PM
Tempo (Sega 32X) review
Not too long ago I reviewed a game called Cosmic Carnage, it was a decent one on one fighter, plagued by "in your face" muddy visuals and slow control. I actually think Tempo is similar in a way. Like Cosmic Carnage it tries to show off the 32X's huge color palette. This time however it does it well. Is this game good on its own? Well, keep reading to find out.

Gameplay B: When I think of Tempo, I think of your typical typical platformer, on crack. The levels are large, and poorly designed, but I never really seemed to get lost in them. Thanks to the arrows, and well thought out teleporters. Each level is jam packed with enemies, traps, and secrets. I didn't really have the temptation to explore, and that's because the secrets are not satisfying to find. There is an exception. There are certain spots where you can "dance" it will defeat all enemies on screen and bring out your girlfriend, which can be quite useful. The control is good, but getting to high places while flying can be difficult, thanks to the fact that the same button to jump, flies when held. This game seems great so far, but what really ruins Tempo? Well its the poorly designed stages, and cheap hits. While the cheap hits are not terrible, I find that Tempo is not a good attacker. Sure you can jump on, kick, and stun enemies. But thanks to the god awful level design. You'll find it difficult to kill an enemy. I have no problem with hard to hit enemies, but this game is cheap about it.

Graphics A-: Tempo is filled to the brim with color, and personality. That's why I think 32X fans love it so much. Each level is colorful, yet detailed, and unlike Knuckles Chaotix. Which had random shapes splattered everywhere. Tempos levels actually have a distinct theme to them. The multi-layered scenery looks amazing, and the scaling sprites are done well. There isn't too much pixelation. What really steals the show in this game, is the fluid animation of the sprites. I feel like Tempo is a 3D char... Read the rest of this Review
Cosmic Carnage
06-03-13 05:03 PM
Cosmic Carnage (Sega 32X) review
Cosmic Carnage is a game for the Sega 32X, that tried too hard to show what the system can do best. The game tries to combine fast Street Fighter gameplay, with the blood and celebration of violence Mortal Kombat had. Sadly Cosmic Carnage fails to deliver what it tries to deliver. So I should be hating this game now right? No, in fact I like this game, I really do. Its a guilty pleasure I guess, but Cosmic Carnage manages to make up for a few of its flaws, read on to see weather or not this game is good.




Gameplay C-: Many people would slap this game with an F, or some low rating at first glance. Why? Because the controls are not nearly as fast, and precise as say, Street Fighter 2. Its like this because you're in space, and the game is trying to recreate zero gravity, but this kind control is not suitable for a fighting game; however, if you give Cosmic Carnage a chance, you'll get used to the slow control. Then you can really enjoy yourself. Its very satisfying to hit your opponent, because of the blood, and crisp sound effects. Each match is usually longer then 50 seconds. Which depending on who you are, is good, or bad. I say its actually good, because it feels more like your actually in fight. I like how with some of the fighters, you can add armor, this can change the fighters abilities, and moves. So for gameplay, I think Cosmic Carnage is mediocre, yet satisfying. You might call me crazy, or a Sega fanboy, but Cosmic Carnage will grow on you if you give it a chance.




Visuals D: You can tell Sega was trying to show off the 32X's strengths in this game, and the results are terrible. While the fighters, look sharp, and detailed when far away. They get horribly pixelated, when the camera zooms in. It looks so bad that I have to CLOSE my eyes every time it happens. Its that bad! Another bad part about the graphics, is that the scenery is generic, adding insult to injury, the fighters are too colorful. I feel like I'... Read the rest of this Review
Bermuda Triangle
05-19-13 09:45 PM
Bermuda Triangle review (Atari 2600)
Oh God, this game is just awful. I find it funny, how gamer's laugh at Pac Man, and E.T on the Atari 2600 for starting the crash and just being bad. Turns out, that those games are misunderstood gems. This game deserves to be destroyed, and guess what. I get to feel the pain, and misery of owning the cartridge it self. At first glance Bermuda Triangle looks fun, it looks great, and it has a promising gameplay style, but Data Age managed to screw this game up. How? Well, this game is simply not fun, anyway on with this review.

Gameplay F: The gameplay is mind numbing and pointless. Your goal is to deliver treasure from the sea, onto the right ship, while avoiding sea creatures that could lose your points, or kill you. Sounds good, right? NO!!!! The programmer was so lazy, he/she forgot that you need to score!!! That's right, once you deliver an object, you get no reward, no points, no nothing! Just a lame beep. All good games give you a reward for meeting a goal. It can be points, it can be added to the story, it can be an unlockable. Every good game has some reward for doing what the game wants you to do. This game doesn't have that. What's interesting, is that you get points for shooting down whatever weird objects are in the sea. Odd, just plain odd, Data Age sucks and we all know it, this isn't their only bad game after all.

Graphics A: Wow! Talk about the other end of the spectrum. I gave an F for gameplay and an A for graphics. That sums up this mess. Bermuda Triangle focuses on pretty visuals, then the core element of the game. The sprites are detailed and are in high resolution. Your submarine has everything, spinning motors, great detail, and colors where you need them, the gradient skyline looks terrific, and the water is very lively to top it off. For such an awful game, it looks pretty good.

Sound A-: The sound is great, along with the graphics. You can hear your submarine engine, and it sounds great. The little b... Read the rest of this Review
R.C. Pro AM
05-19-13 06:29 PM
R.C Pro-Am review
R.C Pro-Am, was a unique racer for its time. It was so influential that it had several rip offs for the better (Super Off Road) or the worse (Super Sprint.) Instead of focusing on 3D scaling sprites. R.C Pro-Am, is viewed from an isometric point of view. Making it easy to pick up and play, but difficult to put down. You race with remote control cars, that apparently can go as fast a typical car. On with the review of this fun game.

Gameplay A-: R.C Pro-Am is a well constructed game. The track designs are pretty good, and the racing is unpredictable. You can be in last place and still win the race, and vice versa. The tracks are littered with useful, and annoying objects. The useful objects are weapons, that either launch at your opponent or hit one behind you, you have letters that spell NINTENDO. Once you collect all the letters, you will race with a better car, but watch out, its the same for your opponents. In addition, you have random parts that automatically upgrade your car. The obstacle's include, water puddles, oil puddles, rising walls, and speed boasts, which help you. Now on with the real meat of the game, the control. That's where this game succeeds is in the control department. Your vehicle controls, and turns really well. What is there to hate about this game, well the obstacle placement can be cheap at times, but other then that, R.C Pro-Am is more entertaining then most of today's racers.

Graphics B-: The graphics are pretty average. The scenery is bland and uninteresting, and the vehicles are generic as well. Thankfully, there's not the mess of scaling sprites that plagued many racing games in the 80s, and early 90s. Despite the game looking generic, there are some nice details in the sprites.

Sound B: The music makes few appearances, and when it does. Its not too great, but it is catchy. The sound effects on the other hand are great. There's not a whole... Read the rest of this Review
E.T. The Extra-Terrestrial
05-16-13 08:02 AM
E.T Atari 2600 review
Known to be the worst video game of all time, E.T on the Atari 2600 has gotten quite a bit of hate over the years. Many people believe that it started the video game crash of 1983, but here's the big question. Is it really that bad? No, not at all. In fact there are many games that are worse.

So what do I think of the game, well keep reading to find out! :D

Gameplay C: Alright lets start with the main part of the game. E.Ts gameplay might be frustrating, but really. It was a whole new thing back in the day. Many games on the Atari 2600 were anything but adventure games. Adventure games were far and few between. E.T had a simplicity that other adventure games on the Atari 2600 didn't have. For once I didn't have to read a manual just to play it. You play as E.T, and your goal is to collect 3 phone pieces so you can call home (makes sense.) It won't be easy though, because you have 2 different types of people to deal with. You have an F.B.I agent, who steals phone pieces, and a scientist who just wastes your time by taking you to his lab. You have Elliot on your side to help you. If you have a certain number of pieces of candy. You can call him, and he will give you a phone piece. So far this game sound pretty flawless, so whats the catch. Well, all the freaking phone pieces are in pits! Thats right, you have to spend you time falling down huge boring pits looking for phone pieces. Usually, theres nothing, which makes this game a bit repetitive and boring. Most of the time, you'll be falling down pits on accident. Aside from that problem however, the game isn't bad. Just mediocre.

Graphics B+: The graphics in this game are pretty good, most of the sprites are large, and multi-colored, something you won't see on the Atari 2600 to often. E.T is well animated, and so is everything else. The enviroments don't have a whole lot of color, but they are detailed and well drawn out.

Sound B+: The sound effects in this game are great, they sou... Read the rest of this Review
Super Thunder Blade
05-13-13 02:58 PM
Super Thunder Blade review
This game gets a lot of hate, and I can see why. Super Thunder Blade's choppy scaling effects not only look like crap, but it ruins the gameplay in some aspects, I have good things to say for this game, but unfortuanitly there are a lot of bad things, lets get to the review.

Gameplay C-: The gameplay is mediocre at best. While the game delivers simple, but fun shooting action. It gets ruined by some of the worst scaling effects I have ever seen on the Genesis. I know the Genesis does not have the ability to scale objects smoothly, but I have seen better on the system, I know this was a launch title, but Space Harrier 2 was a launch title and has better scaling. Another problem with the game is that your helicopter seems to weigh a million pounds, it moves so slow, that its difficult to avoid rapid fire shots. There is a brake button (B) and while it helps it won't fix the clunky control. So what good does this game offer? Well, I like how satisfying it is to blow stuff up, and theres some variety in the game. At the end of the level, you get an overhead view so you can beat a base, an aircraft carrier, and more.

Graphics D: Don't get fussy about this rating because you'll see what I mean after you play the game. The sprites in this game look good, but sadly they look dull and uninspired. Like I mentioned earlier the scaling is simply awfull, its difficult to tell sometimes were an object can be. Other times, I can't dodge, cave walls, or the large metal pipes in level 4. Its simply a pain to deal with. The good thing though is that you'll get used to it over time.

Sound B: The music has that typical Genesis sound, but the music sounds pretty good. Its upbeat, and fits the style of the game well. The sound effects sound bad, many of them, like the explosions, sound like electronic farts, but on the bright side, they help make it satisfying to blow stuff up.

Addictiveness A-: This game is very addicting... Read the rest of this Review
Pitfall!
04-29-13 09:09 PM
Pitfall review
Often regarded as one of the best Atari 2600 titles ever made, Pitfall is a masterpiece created by Activision. It was groundbreaking in 1982, for its great gameplay and innovative design. The platformer genre wasn't exactly a full on genre, after all there were not a whole lot of platformers Donkey Kong is the only one I can easily recall I'm sure there were a few others. 

Gameplay B+: This game has aged very well. Most of the elements, from control, to design. Have aged well. Pitfalls control is excellent, but I wouldn't recommend a joystick for this game. If your using a real Atari I recommend the Sega Genesis controller for this game. The style of gameplay was a relatively new thing in 1982, and it was done well in this game. The obstacles come in a large variety. However, the design of the game, does feel repetitive. I know this game was released 31 years ago, but a flaw is a flaw and there is no changing that. The screens all look similar over time, but the game is still fun. If you go through enough of the game you'll eventually encounter treasures like gold, diamond rings, iron (I think,) and MONEY. These treasures will give a ton of points and they are satisfying to pick up.

Graphics A: This game surprised the crap out of me. Many Atari games only had a few colors with few sprites and little detail, but this game is freaking beautiful for an Atari 2600 game. Pitfall Harry is fluidly animated, and the playfield is packed with color and detail, along with that, the sprites are high in detail, and resolution. Also the background is filled with detail, I really felt like I was in a jungle. Pitfall pushes the Atari 2600 to its limits, but it only gets better in the sequel which was released in 1984, on the Atari 2600, just like this game.

Sound B+: The sound is pretty good, there are a wide variety of sound effects, that have charm, and sound pretty good. Other then that, I really don't ... Read the rest of this Review
X-Men
04-25-13 03:00 PM
X-Men review
X-Men is considered somewhat of a dissapointment to me. However, I first played this game about 6 years ago on my Genesis. So I can't call it a dissapointment, but those of you who are expecting a cool action based game are out of luck. While I have fond memories of playing this game, I can't say its very good, X-Men on the Genesis is more tedious then you might expect. I doesn't quite bother me, but maybe its nostalgia, who knows.

Gameplay C-: While the control is alright, I found the fighting to be somewhat cheap, while easy, its not exactly fair. I have had several cheap hits due to the unfair advantage the enemies have. You'll think the X-Men have powerfull special abilities, and they do. Those were poorly designed though. I like Gambits playing cards, and Cyclop'es laser beam, but they are limited like everything else. Wolverines claws have a short range and only a slight upgrade in power, and like every other special ability, its limited. Nightcrawlers teleportation ability is hard to control and energy consuming. The boss stages are laughable, you just call in reinforcements and they die. The level design, while maze like is actually quite decent. Thats the spot where the game shines, because the games flaws hurt it in every way. Also killing enemies is satisfying.

Graphics D: While the scenery is detailed, its extremely generic and unoriginal. The sprites are small and pixelated and animated poorly. Also the stages lack the effects of a typical Genesis game.

Sound F: This is place X-Men fails at, the sound. The music is horrendous and shows just how crappy the Genesis sound chip can be. The sound effects are crap as well, the enemies make a lame POP sound when ever they die. Some sound effects are just ear piercing, and none of the songs are very well made.

Addictiveness C+: This game is fairly addicting, maybe its because of the drive to WIN, this game is hard, and that just might be the loss of addictiveness, there... Read the rest of this Review
Wizards & Warriors
04-24-13 02:51 PM
Wizards and Warriors review
I always get hyped up, whenever I get new NES cartridges, and this game definitely had some cool cover art. Alright I'll review the game. Wizards and Warriors might remind you of a generic medieval style game, and the title doesn't help. However Wizards and Warriors focuses on gameplay, more then realism. Read more to find out about this game.

Gameplay B-: I hate to say this, but Wizards and Warriors gameplay is great but far from perfect. You play as a goofy short night with the worlds smallest sword, its so small that its awkward to kill things, thankfully enemies die right on contact of that little thing, which helps. Your night controls well, hes a bit slippery but nothing on order of say, Sonic 3D Blast. You push select to use a magic item. Magic items are infinite and theres a lot of different ones. They are all helpful though. From here it looks like Wizards and Warriors is a well designed, fun game, but there are a few design flaws that kill it. For one, the level design is quite vertical, which is fine, but if you fall down then usualy you have to drag butt ALL the way back up. That is aggravating. Then you have the lack of a in-game map, sure you get a kingdom map in the beginning of each stage, but it doesn't show the level, it just shows the theme. I noticed my self going in circles just looking for a small key. Lastly, you have hoards of hard to kill enemies and cheap hits. Thank god, theres infinite continues, because I would have lowered the grade without those. Overall Wizards and Warriors has a lot of good gameplay elements, but theres just a few simple things the developers couldn't get right.

Graphics B+: The visuals are somewhat generic, but they do have a lot of detail, and the dark creepy atmosphere is well drawn. The sprites are also well animated, and theres little to no slowdown OR flicker. 

style music is well played out, and fits most situations. My main gripe with the music is where some things ar... Read the rest of this Review

G@mehe@d's Last 7 Game screenshots (119 total) (view last 250)

Unreal Gold
Location:

Unreal Gold
Level:

Unreal Gold
Location:

Crazy Buggy
Gameover:

Crazy Buggy
Level:

Crazy Buggy
Introduction:

Caverns of Titan
Gameover:

G@mehe@d's Last 7 Game Videos (28 total) (view last 250)

G@mehe@d's Game History
Contra (nes),  
 
Game Boy Advance Games G@mehe@d owns (13)

Super Nintendo Games G@mehe@d owns (20)

Nintendo 64 Games G@mehe@d owns (14)

Nintendo NES Games G@mehe@d owns (47)

Game Boy Color Games G@mehe@d owns (4)

Arcade Games G@mehe@d owns (21)

Sega Genesis Games G@mehe@d owns (82)

Game Boy Games G@mehe@d owns (18)

Commodore 64 Games G@mehe@d owns (12)

Atari 2600 Games G@mehe@d owns (105)

Sega Master System Games G@mehe@d owns (46)

Apple II Games G@mehe@d owns (23)

Sega Game Gear Games G@mehe@d owns (24)

Turbo Grafx Games G@mehe@d owns (9)

Sega CD Games G@mehe@d owns (3)

MSX Games G@mehe@d owns (19)

Sega 32X Games G@mehe@d owns (8)

Sega Saturn Games G@mehe@d owns (1)

Wonderswan Color Games G@mehe@d owns (1)

Intellivision Games G@mehe@d owns (7)

Neo Geo Pocket Color Games G@mehe@d owns (5)

MSX 2 Games G@mehe@d owns (1)

ColecoVision Games G@mehe@d owns (20)

Atari 5200 Games G@mehe@d owns (21)

Atari Lynx Games G@mehe@d owns (13)

Atari 7800 Games G@mehe@d owns (3)

Wonderswan Games G@mehe@d owns (1)

Odyssey 2 Games G@mehe@d owns (3)

Atari Jaguar Games G@mehe@d owns (2)

Virtual Boy Games G@mehe@d owns (2)

SG-1000 Games G@mehe@d owns (8)


  Site Info  Sponsor  
  Vizzed.com © was created, designed, coded by & is property of:
David Auchampach
All Rights Reserved 2002 - 2015
Powered By: Vizzed Board, Acmlm Board and Adeon Dev.
Affiliates: get-your-rom.com - mybiblegames.com -  


Search Engine Keywords:
mehe michaels (1),  

Page rendered in 0.872 seconds.