Never have I seen such a great combination of games. Hang On and Safari Hunt, was a great combo cart released with every Sega Master System when it came out in america. Not only was having 2 games in one cartridge a great value, but it turns out both games are winners. I'll review each game by giving it a different score. With Hang On being the first score, and safari hunt being the next one. Enjoy the review

Gameplay B+/A: Hang On's gameplay is a bit flawed but still fun and enjoyable, while Safari Hunt is shooting action at its finest. Hang On was once an arcade game that used Sega's amazing super scaler technology. Its port to the Master System is a bit bumpy. With extremely scaled down graphics and such. The gameplay is quite good, your goal is to make it to each checkpoint before time runs out. There is a bit of variety which is good. The control is fluid and is easy to pick up and play. However I don't like how easy it is to shift gears and I also don't like how your bike explodes after touching an opponent. Still its quite fun and enjoyable. Safari Hunt is a light gun game. Its like Duck Hunt, only a lot better. In Duck Hunt there was little in the way of variety, and the difficulty did not rise very quickly making the game get boring real quick. Safari Hunt, fixes those flaws. There are 3 unique stages with different targets to shoot, and different point bonuses. You need to score a certain amount of points to qualify for the next round. The difficulty rises quickly, giving the game an arcade kind of feel. Each animal moves at a different pattern making for some fun and unpredictable action. Both games provide a quick burst of fun and enjoyment, that will put a smile to your face.

Graphics C+/B Hang On's graphics are okay, but they could be better. While the scaling is quite good, and the simple environments are easy on the eyes. I think there could have been a lot more detail. Your biker is colored awkwardly and the track backgrounds lack character. I do like how there is little to no flicker. Safari Hunt isn't a graphical marvel either, but it does have some detailed environments. Sure the graphics have a cartoon look, but the graphics are still detailed and good looking. Each target is uniquely colored, making the game appealing to the eye. It shows just how great Master System games can look.
Sound C/D+: Both games have average sound that really is mediocre. Hang On has some good sound effects and a great start up theme, but the lack of in game music is glaring. Safari Hunt has few sound effects and lame jingles that happen during your status screen.
Addictiveness A-/B+: Both games are simple, yet addicting. Hang On has plenty of different locations to keep you interested, and the twisting winding tracks will keep you hooked. Add in well rising difficulty and simple controls and you got yourself an addicting game. Safari Hunt, doesn't have nearly as much variety, but it makes up for it by being simple, and fast. The difficulty rises quickly making this game quite fun and addicting. Overall though I think Hang On has the edge.
Depth B+/C: Hang On has a lot of different locations you race through that keeps the game interesting. Safari Hunt, has only three areas with two looking similar. Also the enemies don't change all the much. There is a variety of them though.
Overall Rating A-: