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Retro Game Room Scores
Sonic 3D Blast   Rank 1/2 : 772,500
Zombies Ate My Neighbors   Rank 1/6 : 330,814
Michael Jackson's Moonwalker   Rank 1/7 : 186,080
Super Mario Land DX   Rank 3/11 : 223,440
Mario Pinball Land   Rank 4/6 : 1,823,700
Flicky   Rank 4/5 : 305,300
Battletoads   Rank 5/28 : 430,150
Donkey Kong Jr   Rank 6/37 : 191,300
NiGHTS into Dreams - Score Attack   Rank 10/30 : 118,880
Pac-Man (Tengen)   Rank 10/142 : 56,490
Ms. Pac-Man   Rank 12/22 : 55,160
Sonic the Hedgehog 2   Rank 14/36 : 285,200
Mario Bros   Rank 14/30 : 92,820
Sonic the Hedgehog   Rank 16/52 : 204,220
Super Mario Land   Rank 18/42 : 191,900
Donkey Kong   Rank 19/117 : 81,200
Castlevania   Rank 19/25 : 47,790
Dig Dug   Rank 20/44 : 32,420
Galaga - Demons of Death   Rank 21/89 : 86,910
 
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M4g1cW4rr10r's Last Game Comments
Final Fantasy VII (Re-translation) A bit late, but you can switch the discs by Pressing the "Eject" button near the Reset button, then Switch, then Insert and it'll swap to the next disc. I just finished playing this version, and all three discs work.
Mario Pinball Land Yeah, not to mention the bosses are extremely tedious. Be ready to pull out a bill for lightning items!
Donkey Kong Jr I think this competition is just bringing out the true competitiveness of us all, to be the best Donkey Kong Jr.-er...?
Earthbound Actually, the true story is that the creator of Earthbound walked into a movie theater in the wrong movie he was going to, and the scene that was playing he THOUGHT was a rape scene, and he used the dialogue from that scene for Giygas.
Shining Soul II >.> *Checks status* Oh hey look! My element resistance! (It's increased by various armor and sometimes weapons.)

M4g1cW4rr10r's Last 25 Game Reviews
Super Monkey Ball Jr.
04-27-13 09:55 AM
Super Monkey Ball Jr. Review
So, I’ve been sitting in a ball of thought thinking what my next review should be. Suddenly it hit me, as if someone threw an idea at my
head and yelled, “Hey, pay attention to me.” But that’s aside the point. Today, we’re going to be reviewing a game developed by Sega’s Amusement Vision department, better known as AV. They created their own version of Marble Madness, but with one major difference: MONKEYS! Because why not, right? So, let’s delve into the 3-dimensional experience of one of the most frustrating puzzle/platformer/physics series known to mankind…On the Gameboy Advance.

Gameplay:


Now, already my first problem comes with the design of the Gameboy Advance. The Dreamcast, (Or if you’re more familiar with the Gamecube version) the system Super Monkey Ball debuted on had an analog stick, so you could move all around in a smooth circle. The Gameboy Advance has a D-Pad, which is an immensely bad design choice for a 3-D game. You can’t just back up, or you’ll just fall off, you need to take time and slowly turn by pressing on the D-Pad. Thankfully, it’s the only control you’ll use in the game. Unlike in all the other games where pressing the A button zooms in or out of the map, you don’t have a map at all. But, let’s just start this up and see what this game has to offer in the menu. (Fun fact, if you try to input the Konami Code on the title screen, the game will mock you by changing the title to ‘Super Nice Try.’ ) You have Main Game, and Party Games. (There’s also Practice Mode, but you have to beat the stage in Main Game to unlock it.) Sadly, you can only play the Party Games with another person and a Link Cable. (Or the Wireless Adapter, whichever works) So, Main Game has three difficulty setting similar to SMB; Beginner, Advanced, and Expert. Sadly, the levels are cut down, and Advanced has 20 levels, and Expert 30. Beginn... Read the rest of this Review
Sonic Battle
03-21-13 06:36 PM
Sonic Battle Review
Here we go again...Have you ever wanted your favorite video game series to be in its own fighting game? Well then, you're in for a treat! Today I'm reviewing Sonic Battle for the Game Boy Advance. Now, I've heard about this game a lot but I haven't actually seen it. After playing it for a good bit of time, I can make a conclusion about what I think.


Gameplay:

Right when you start up the game, you have to enter a name. My only problem with this is that its limited on just five letters. Besides, it’s only for multiplayer, and we'll be focusing on Story Mode. I should mention the many options on the menu. There's Story Mode, Battle
Mode, Challenge Mode, Minigames, (Only Multiplayer) etc. When you start Story Mode, you can only choose Sonic's story for the moment. This game is like Sonic Adventure where you need to play the story to unlock other character stories that all show what they do in the storyline. Here, you have to play the episode all the way through to unlock one new character that follows off where the last character's story did. Starting as Sonic, we can see Eggman throw out a robot he found called a Gizoid. The reason? It won't obey his orders. Smooth move,
man of 300 IQ, you could have just easily checked if it wasn't working. The robot washes up on the beach of Emerald Town where Sonic finds it and decides to bring it to Tails to fix. Emerald Town? Actually, a lot of these areas aren't very well named, and could have just been
named after an old zone. Anyways, Sonic and the Gizoid head over to Tails' House only to be greeted by a similar looking robot to the Gizoid, just without color. Now you get into your first fight. Every time you die or start a battle, you must choose a fighting style. Now, I’m not exactly sure how these work, but depending on your fighting style, your special moves will be changed.... Read the rest of this Review
Mega Man Zero 2
03-15-13 08:20 PM
Megaman Zero 2 Review
While browsing games, I found this game. I've never played any of the Zero series, so I figured I'd give it a try. So, I went in with a positive attitude, and guess what? I hate it. I died far into the first level and spawned at the start of the level. I literally was right before the boss. Besides horrible checkpoints, there's many other flaws, especially design flaws from my perspective of game design. Anyone who's looking to get into game design shouldn't take example off this game, and I'll explain why. (Unless it's a kaizo challenge.)


Gameplay:

Near the end of the story line upon starting a new game, (Which if there is no save file, will immediately start the game) Zero will say a line that will pretty much warn you how bad this game is, and you should heed his warning and go play something else. However, if you're willing to pass this game up, I'll give you the idea. You play as Zero, armed with Buster Gun and Zero's Saber. As you fight with either weapons, you can level them up to increase their abilities. About four of five hits will end Zero's life, and the mission will fail, starting you back at the start of the level, no matter how far, as mentioned. The only way you can possibly get a checkpoint is going through a door. Some levels have NO doors at all, thus making checkpoints impossible. Even if there are doors, there are a lot of chances to die along the way. Continuing through the first level, you come to a miniboss. I guess this is easy, it has a little pattern, when it shoots from its back cannon, go to the left, front cannon, go the right. Shoot him a few times in the face with a charged shot, and it's down. Go a little further through the stage slashing a few baddies and... *Same miniboss appears* Really? Not 30 seconds later the exact same miniboss appears. Trust me, you'll see a lot more of these. And the... Read the rest of this Review
Mega Man Zero 2
03-15-13 08:20 PM
Megaman Zero 2 Review (PLEASE CLOSE)

(NOTE: This is an accidental duplicate thread that somehow made two copies upon submission. To the Local Mods, please close this.)



While browsing games, I found this game. I've never played any of the Zero series, so I figured I'd give it a try. So, I went in with a positive attitude, and guess what? I hate it. I died far into the first level and spawned at the start of the level. I literally was right before the boss. Besides horrible checkpoints, there's many other flaws, especially design flaws from my perspective of game design. Anyone who's looking to get into game design shouldn't take example off this game, and I'll explain why. (Unless it's a kaizo challenge.)


Gameplay:

Near the end of the story line upon starting a new game, (Which if there is no save file, will immediately start the game) Zero will say a line that will pretty much warn you how bad this game is, and you should heed his warning and go play something else. However, if you're willing to pass this game up, I'll give you the idea. You play as Zero, armed with Buster Gun and Zero's Saber. As you fight with either weapons, you can level them up to increase their abilities. About four of five hits will end Zero's life, and the mission will fail, starting you back at the start of the level, no matter how far, as mentioned. The only way you can possibly get a checkpoint is going through a door. Some levels have NO doors at all, thus making checkpoints impossible. Even if there are doors, there are a lot of chances to die along the way. Continuing through the first level, you come to a miniboss. I guess this is easy, it has a little pattern, when it shoots from its back cannon, go to the left, front cannon, go the right. Shoot him a few times in the face with a charged shot, and it's down. Go a little further through the stage slashing a few baddi... Read the rest of this Review
Mischief Makers
01-26-13 12:46 AM
Mischief Makers Review
Several years ago, I purchased an N64 from a used game store and an obscure title known as Mischief Makers. I played it, and found myself to enjoy it, but I eventually sold it to get Super Mario 64. And you know what? I regret it. Mischief Makers is a very interesting gem for the Nintendo 64 developed by Treasure, the same company who also created Gunstar Heroes. Not only is Mischief Makers very interesting, its also very original. What other game do you know of where you ride on a cat, throwing missiles back at a dog-shaped vehicle? That's what I thought. So, let's serve some justice through fire and take a look at this game.


Gameplay:

The setting of this game is you're on a planet with odd clay people (The planet and the race are both called Clancer) as Marina Liteyears, a robot maid created by the self-proclaimed Professor Theo. When the professor is kidnapped by the Empire, its up to Marina to save him by beating down enemies, and solving puzzles to advance. Along the way, you will have to shake enemies, objects, and many other things. One of these objects are the Clanpot, a magic pot that you put stuff in to create something else. Think of this as Kirby's cooking cauldron, only instead of making food, it usually makes a weapon of some sort. There are four gems you can collect from enemies and levels. The red gem helps you continue with more resources at the start. The blue one gives you a little bit of health back. The green one give about 10 red gems and some health. And there is one yellow gem on each level, which are needed for the best ending of the game. (Including an alternate scene where you can beat up Teran, a Clancer, yourself, preventing him from getting a punch on you.)

The controls are hard to figure out at first, but once you've figured them out, you'll be sailing smoothly, but the boss fights are still pretty tough on their own. After you complete a world, you save the professor, only for him to get thrown to the ... Read the rest of this Review
Bomberman 64 - The Second Attack!
01-21-13 09:22 AM
Bomberman 64: The Second Attack Review
Today I'm reviewing Bomberman 64 The Second Attack. Just in case you wonder what the 'Second Attack' is, this is actually the sequel of a game of a similar name, Bomberman 64. Back then, it was one of my most favorite games ever. It was Bomberman in an adventure game, while also including a version of the classic Bomberman on the N64. But how well does the sequel hold up? Let's find out.


Gameplay:

If you've ever played Bomberman 64, you'll know this game is a action adventure that uses the controls of Bomberman to reach the end of each world by blowing up enemies, solving puzzles, and defeating a boss midway through the level. Now, what separates this from Bomberman 64? Well for starters, this game uses Elemental Bombs that can be used once you get the certain Elemental Stone for it. The Elements are as they follow: Fire, Wind, Ice, Stone, Lightning, Light, and Shadow. These bombs each have their own different effects, such as the Wind Bomb hurling you in a direction until you hit something. This was the first game to do this, which then used the same idea in Bomber Generations and Bomberman Jetters (The game, not the anime, though the anime also has the Elemental Bombs, but in the fashion of the stones as medals.)  You are not alone in your fight, as you have a special Charabom known as Pommy by your side. If you have a second controller, you can have the second player control Pommy, who can stun foes, and be thrown to collect items. However, in boss fights, Pommy will cower in fear and hide in a corner. Another new thing this game adds to the table in comparison to its predecessor is a type of currency that be used to buy items, character parts, Battle Mode maps, and tips on bosses.

Later in the game, Pommy will transform into different type forms. How Pommy will evolve is based on food items you find in stages. This will change the effects of Pommy and how it will fight. If you want to get a certain type, check the Bomberman W... Read the rest of this Review
Secret of Mana
01-19-13 02:41 PM
Secret of Mana Review
The SNES was kind of like the breaking moment when RPGs were made. Sure, there were a few on the Nintendo Entertainment System already, but there were quite a bit here that almost make up a fraction of all SNES games. Now, back in 1993 before Square and Enix joined together, Square created a well known RPG for the Super Nintendo called Secret of Mana. But there's probably a sepearate half of you that don't know Secret of Mana between Square's numerous amount of RPGs. However, one way or another, I've heard some bad stuff about this game. Just what lies behind the box that holds the game? A cartridge, sure, but I mean the issue. I guess let's just figure out for ourselves.


Gameplay:

At the start of making your character's name, you notice some letters look the same, numbers as well. This is ridiculously annoying, but the stupidity doesn't stop there. You notice there are quite a lot of obstacles obstructing your path. And since they look a lot like the background, this isn't fun. You also notice that in this game you cannot swing wildly with your weapons. You must wait until your energy is charged 100% to attack again, otherwise your damage will be reduced dramatically. But before I get into more, let me explain what's going on. You and some people go outside the village looking for treasure, when you fall down the waterfall and find it. Once you return to the village, you start getting bullied by the guy who took you out with him from the village looking for the treasure. Because, you know, when you don't know what to do, blame the guy who pulled the sword you were looking for. It makes a great antagonist. Then you go and fight your first boss, Metal Mantis. You realize very quickly that he combos you with heavy damage before you can even get back on your feet. Thankfully, you cannot die in this fight, but it just seems to stupid to have a boss you can't defeat, yet the game deliberately lets you w... Read the rest of this Review
Glover
01-11-13 05:38 AM
Glover Review
Now,
I've played some pretty wacked-out games before, but none come in comparison to this underrated gem known as Glover. And when I say underrated, I mean REALLY underrated. This game got little to no popularity. Unlike many gems, this game never got a sequel. Originally, there was going to be a direct sequel, but it was entirely scrapped in 2000. But, if you're fortunate to pass this game up, I'll give you the idea of the game. Something interesting to note before we start is that reviews give the N64 version of Glover a much better rating than the PlayStation version. This game also had a Windows port shortly before the N64 release.

Gameplay:

At the start of the game, you're given a cutscene about a wizard who, I guess, lives in a tower in an abandoned amusement park, with themed worlds. (I don't think its really an amusement park, but that's just my guess.) Experimenting with a batch of bad potions, the wizard falls to his death, nope, scratch that, turns into stone. It wouldn't be a Nintendo game if it showed actual death. One of his magic hand/gloves fly out of the tower into the overworld, while the other hand flies into the vat in the wizard's cauldron, turning him into...Cross-Stitch! Then you start the game. Until you get at least a few balls back, You'll hear Cross Stitch's evil laugh each time you go into the overworld, which is pretty creepy. Underneath the tower is where you take the balls to, and where you must free the wizard from his stone prison. Glover can perform a variety of 'magic tricks' on foot and when you have a ball in your hand. Glover can also can change the ball into 4 types of balls, all with their own abilities. There's the normal bouncy ball, a bowling ball, that can shatter weak walls or knock down enemies or obstacles, but it isn't a very good bouncer. You can change it into a crystal ball that doubles... Read the rest of this Review
Mega Man X
01-02-13 11:41 PM
Megaman X Review
It's 2013! I figured that I should do a review for a legendary game with a legendary history, and I think I found it. As you all know, Megaman is notorious for it's tight gameplay and difficulty. I suppose people started losing interest with the game sequels always being the same but slightly different, so Capcom took Megaman, threw it in a time machine, and you guessed it, boom, Megaman X.


Gameplay:

Before we start, let's just give a roll call of the 8 bosses you must face before the final boss, AKA, the Mavericks.

Chill Penguin - Power: Shotgun Ice

Storm Eagle - Power: Storm Tornado

Spark Mandrill - Power: Electric Spark (Yes, the same Spark Mandrill that traveled around with Vile when they introduced him in the cartoon.)

Flame Mammoth - Power: Fire Wave

Armored Armadillo - Power: Rolling Shield

Launch Octopus - Power: Homing Torpedo

Boomer Kuwanger (Name means 'Boomerang Stag Beetle') - Power: Boomerang Cutter

Sting Chameleon - Power: Chameleon Sting


Like Megaman, you have your traditional side-scrolling platforming shooter, only this game features two new abilities: Walljumping and dashing. Now, while this doesn't seem like a big change, it adds new ways to traverse obstacles, to move around and just play. So, I'm going to focus on the stuff you can do, rather than the gameplay, since you can pick it up and go. Instead of being Megaman, you are Megaman X, in a futuristic world where the Mavericks, renegade robots led by Sigma are at war with the humans. X is part of the Maverick Hunters, a group of humans and robots fighting the Mavericks. Along with X, Zero, another robot, helps X multiple times in his fight with the Maverick Hunters. Megaman X feels so fluent and fun to play, making it one of my most favorite SNES games. The game feels more fast paced and every second counts as you go through 8 stages (And a final area and intro stage) as you shoot up M... Read the rest of this Review
Tim Burton\'s The Nightmare Before Christmas - The Pumpkin King
12-25-12 04:10 PM
This is NOT Christmas.
Hello everybody, and merry Christmas to you all. I think you know what time is it. Yup, time for another review, but not just any game. We're going to celebrate the holidays by playing Tim Burton's The Nightmare Before Christmas: The Pumpkin King. Wait...This isn't a Christmas game? Actually, no, it isn't. According to the game's plot, this is about a year after the events of the movie. So, why is this even named after it? Just call it Jack Skellington: The Pumpkin King and save yourself the confusion. As far as I know, there's not one ounce of snow put into this product except for the name. Whatever, let's just see what this is all about.


Gameplay:

I think that what I'm going to try to do for every review I do from now on is tell a little about the gameplay before all the other stuff so you can get a feel for what I'm talking about. At the start of the game, you get to play as The Pumpkin King himself. If it was only me, I'd say his face looks like he does on the box art, which is hard to tell whether its scary or creepy. Jack jumps like he's Superman and runs like Sonic. Jack also has an ability to hang on ledges. However, the platform can't be solid, it has to be a slab. When he's hanging, Jack appears to be looking at the screen, smiling. Don't look at me like that. Why can't you hang on any block, why just slabs? Oh, anyway, later, you find a ledge you can't grab because it's too high up. The secret is to stand back, start running, then hold down the jump button. By building up the momentum, you just barely grab it. I guess its like Metroid, how you can use the roll jump (Known as the Screw Attack) to jump higher. Speaking of Metroid, by pressing the select button, you look at the map, and its very labyrinth-like similar to Metroid. You will also have to backtrack to get items in this maze of a town. After completing your control tutorial, the Mayor gives you a Frog Gun. How ironic that my last review was on Frogger. Looks like they mount... Read the rest of this Review
Frogger Advance - The Great Quest
12-22-12 08:35 AM
Frogger: The Great Treasure Hunt
Hey everybody, welcome to December 22. Are you glad the world didn't end? (Truth be told, I never believed it would happen.) Well it's time to review the last GBA game that I have to come back to, yay! Welcome to the game I've been dreading so much to review. Now that we've gotten those two other GBA games, Banjo Kazooie: Gruntilda's Revenge, and Mario Pinball Land out of the way, we can get to the true menace of the GBA. This is Frogger Advance: The Great Quest. If you know about Frogger, you may be a bit surprised to know that this is his first and only platformer. So, let's just start this and clear my hands of these games.


Graphics: 10

Why is it all these games have such good graphics? The character sprites are very well detailed and shaded greatly.


Sound: 8

The sound effects are okay, but the background music just seems to loop while another note plays. One thing I like about this is that if Frogger has full health and you keep trying to eat a health item, he says, "But I'm not hungry!" I don't know, that's just a little perk that I think is neat.


Addictiveness: 7

On your quest, you must collect coins with hearts on them and oversized diamonds. Why? Because apparently this princess you're supposed to rescue doesn't have enough jewelry. Just my educated guess. Why is this game even called Frogger: The Great Quest? Let's just call it 'Frogger: The Great Treasure Hunt,' at least it makes sense. Every level consists of about 250 coins and 3 diamonds. You gain other powers along the way, meaning you can revisit old worlds to get stuff you missed, which is needed for the best ending.


Story: 7

If you know anything about the fairy tale of The Princess and the Frog, this game's introduction starts off with Frogger overhearing this story, and, seeing as he's a frog, he sets off to find a princess to turn him into a prince. If you can believe it, he also has a 'Fairy Frogmother.' Y... Read the rest of this Review
Mario Pinball Land
12-16-12 10:17 PM
Reviewing: Mario Pinball Land (T-T)
This is it. It's finally time. Like I promised in my Banjo Kazooie: Gruntilda's Revenge review, today i'm doing...Mario Pinball Land. If you can guess anything by the title, it's a pinball game! So, why am I dreading this so much? Well, though I've never actually owned this game, after playing through the game, (With heavy save-state abuse) I think i'm starting to appreciate BK:GR a lot more than I did before. Let's just get this over with.


Graphics: 10

This game also has very stunning graphics. The shading and color is perfect. So why does this have to be reviewed like this??


Sound: 8

Well, I won't explain quite yet. The sound effects are re-used mostly from Mario 64 for the N64 and Super Mario Sunshine for the GC (Game Cube) but there are a few original ones, and the soundtracks are new. But they are kind of droning since it's practically a 7 second loop and it's gets somewhat annoying.


Addictiveness: 4

I would never pick this game up in real life. Allow me to explain: The concept of going with paintings and collecting stars are in this game. A pinball game. Well, I don't see how it could fail, I don't see...Well, put it this way, take Mario; throw it in a blender along with pinball and set it to max. Without a lid. IT'S A MESS. The stuff that didn't get on the floor is a Mario/Pinball milkshake hybrid. Using the concept of a Mario game is a pinball game is just a recipe for disaster. You have to make precise shots to do EVERYTHING. Kill enemies, get stars, go through doors, fight bosses, everything. The stars are essential for opening doors and the door to Bowser. You get stars mostly by clearing out enemies on the screen, but sometimes you'll have to be a bit more clever. Bosses give star keys, which are used to get to the final boss. When you at least get one key, Bowser's Castle is open. But whatever you do, DON'T GO THERE UNLESS YOU HAVE ALL FOUR KEYS, it's a beginner's trap. You have to pla... Read the rest of this Review
Mario Pinball Land
12-16-12 10:17 PM
Reviewing: Mario Pinball Land (T-T) (ACCIDENT COPY)


NOTE: This is an accidental copy of my Mario Pinball Land review. This post will be changed on 12/17/2012 to a different review. If you're looking for the actual review, find the review with the same title, except the (ACCIDENT COPY) stamp. mrfe is right, though for some reason, I only made one, so it accidently copied, but yes, close this, but leave the original.

This is it. It's finally time. Like I promised in my Banjo Kazooie: Gruntilda's Revenge review, today i'm doing...Mario Pinball Land. If you can guess anything by the title, it's a pinball game! So, why am I dreading this so much? Well, though I've never actually owned this game, after playing through the game, (With heavy save-state abuse) I think i'm starting to appreciate BK:GR a lot more than I did before. Let's just get this over with.


Graphics: 10

This game also has very stunning graphics. The shading and color is perfect. So why does this have to be reviewed like this??


Sound: 8

Well, I won't explain quite yet. The sound effects are re-used mostly from Mario 64 for the N64 and Super Mario Sunshine for the GC (Game Cube) but there are a few original ones, and the soundtracks are new. But they are kind of droning since it's practically a 7 second loop and it's gets somewhat annoying.


Addictiveness: 4

I would never pick this game up in real life. Allow me to explain: The concept of going with paintings and collecting stars are in this game. A pinball game. Well, I don't see how it could fail, I don't see...Well, put it this way, take Mario; throw it in a blender along with pinball and set it to max. Without a lid. IT'S A MESS. The stuff that didn't get on the floor is a Mario/Pinball milkshake hybrid. Using the concept of a Mario game is a pinball game is just a recipe for disaster. You have to make precise shots to do EVERYTHING. Kill enemies, get stars, go through doors, fight bosses, everything. The stars are ess... Read the rest of this Review
Banjo-Kazooie - Grunty\'s Revenge
12-08-12 10:43 PM
The prequel to the sequel!...I think.
A few years back, I remember owning this game. I remember it like it was yesterday...I went to a used game store, found this game, used the remaining bit of money I had left, played it, and...Yeah, you get the idea. So as you can see, I'm not exactly looking forward to reviewing this game. Though I want to forget this game existed, I remembered something very dearly, that I dreaded so much. So let's start.

Graphics: 10

The graphics in this game are fantastic. It reminds me of games like Mario Pinball Land (Which unfortunately I will have to come back to as well.) and Donkey Kong Country, which was made by the same company who made THIS! Rareware. Well, now let's get down to the core of this...horror.


Sound: 9

The sound is okay, but the sound effects just feel a little overused. Just a little...(Hey, Hey, Hey, Hey, Hey, Hey)


Addictiveness: 5

Okay, immediately you wonder how on Earth could I possibly give a bad rating for Addictiveness for a Banjo Kazooie game. Well, let me put it this way. There are a total of 600 notes and 60 jiggies. (100 notes, 10 jiggies for each world) After getting all of these, there's really no point going back to the worlds, especially since some of these worlds are just downright annoying.


Story: 7

If you've played Banjo Kazooie and Banjo Tooie on the N64, you may be a bit surprised to know this was actually the prequel to the sequel. The middle man, the 2nd, the...game in between. At least chronologically, since the GBA didn't come out until around the Gamecube. It starts off with Mumbo knowing there is evil afoot, as Klungo makes a suit of armor for Gruntilda's spirit to control. She then goes back to the past with Kazooie to make sure Banjo can never stop her. If she could do that, why didn't she just do that from the beginning? Anyways, Banjo goes to Mumbo, who, of course, also knows how to send Banjo to the past, where you meet some mole who I can on... Read the rest of this Review
Mother 3 (english translation)
11-04-12 09:54 AM
Mother 3 Review
Hey, so it's Earthbound Tw--I mean Mother 3...? Let me explain. In the Japanese release of the games the game was called Mother. So the reason why this is only called Mother 3 is? Well, get this. It didn't get a US release, which is kind of a shame since this is a really good game. Thankfully, the Mother/Earthbound fans have created this English translation for everyone to play. So, let's dive right into Mother 3.

Graphics: 10

This game is very beautifully crafted with great looks and detail, similar to Earthbound. I can't say a whole lot about it, it's almost exactly like Earthbound's art style, which is also very beautiful.


Sound: 10

The music is once again very catchy and memorable, with sad, frantic, dark, or possibly foreshadowing a bossfight, along with some upbeat happy pieces that are very nice, like Saturn Valley.


Addictiveness: 10

The addictive nature of the game is back. You'll later figure out that you can get back and front sprites of enemies, which show up in the Battle Memory. (You get it later in the game.) Getting these is part of getting a 100% clearance, and some can be easily missed. But aside from that, Mother 3 is still an RPG that I continue playing along with Earthbound.


Story: 9

At first glance, the game seems to have no relevance to the past events of Mother 1 and 2. (Although some people look slightly similar, like Bateau, who looks like Picky.) You and your family live in Tazmily village, on Nowhere Islands, two islands with one mountain on each island surrounded by endless water. However, much later in the story, you'll see some pieces starting to come together from the ending of Earthbound.


Depth: 10

The story is very sad at some times, but the story continues to make you wonder what's going to happen next. The characters are very detailed, and I think that I fail with words to try to describe them. Now, I should explain some of... Read the rest of this Review
Earthbound
10-04-12 07:52 PM
Earthbound: A must-play for any fan of RPGs.


Graphics: 9

The game looks very beautiful and colorful, the graphics are great, and the background is nicely detailed. The character's sprites usually only have a two frame walking animation. But the real show is when you go into a battle... 


Sound: 9

I love the music and sound effects in the game, having a lot of personal favorites. The music can be very cheery, sad, frantic, music changing depending on the enemy you're fighting, it's great. This game also has a lot of relaxing pieces, especially after defeating a major boss.


Addictiveness: 10

This game is extremely addictive and fun to play. For an RPG, this is one of my top 10 favorites that I always seem to come back to when I can.


Story: 9

The story is about a alien empire trying to take over the planet. Your tutorial guide tells you that three boys and a girl face Giygas in an intergalactic war. You don't see this in games a lot, usually there's some motivation, but these are just oddball kids, doing what no one else can, all with the three pieces of success; Courage, wisdom, and friendship. In fact, this triangle is so powerful, they can actually beat up police officers.


Depth: 10

Your tutorial guide gives you a task to carry out before his end, which is to go to eight different locations and record music. Sounds easy enough, right? Nope. This is a pretty long game we have here. You can't just go to your objective, you need to do other things first to advance, help other people, get items, and other stuff. Every character also has his/her own personality and is lovable and memorable in some way.


Difficulty: 5

This game isn't technically 'hard', and it's more where you need to use your skills effectively and accordingly on your opponent. Some enemies cannot be killed simply hammering away with your attacks, sometimes you need to use your skills to your advantage. If you nee... Read the rest of this Review

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M4g1cW4rr10r's Game History
Digimon World 2 (psx),   Digimon World 2 (psx),   Digimon World 2 (psx),   Digimon World 2 (psx),   Digimon World 2 (psx),   Vagrant Story (psx),   Vagrant Story (psx),   Vagrant Story (psx),   Vagrant Story (psx),   Castlevania: Symphony of the Night (psx),   Castlevania: Symphony of the Night (psx),   Castlevania: Symphony of the Night (psx),   Castlevania: Symphony of the Night (psx),   Castlevania: Symphony of the Night (psx),   Super Robot Taisen J (english translation) (gba),   Castlevania: Symphony of the Night (psx),   Castlevania: Symphony of the Night (psx),   Castlevania: Symphony of the Night (psx),   Yutona Eiyuu Senki - TearRingSaga (psx),   Super Robot Taisen J (english translation) (gba),   Super Robot Taisen J (english translation) (gba),   Super Robot Taisen J (english translation) (gba),   Super Robot Taisen J (english translation) (gba),   Super Robot Taisen J (english translation) (gba),   Super Robot Taisen J (english translation) (gba),   Super Robot Taisen J (english translation) (gba),   Super Robot Taisen J (gba),   Super Robot Taisen J (gba),   Super Robot Taisen J (english translation) (gba),   Super Robot Taisen J (english translation) (gba),   Valkyrie Profile (psx),   Rockman Dash - Hagane no Boukenshin (psx),   Rockman Dash - Hagane no Boukenshin (psx),   Slayers (english translation) (snes),   Rockman Dash 2 - Episode 1 - \'Roll-chan Kikiippatsu!\' no Maki (Demo) (psx),   Rockman Dash 2 - Episode 1 - \'Roll-chan Kikiippatsu!\' no Maki (Demo) (psx),   Misadventures of Tron Bonne, The (psx),   Slayers Royal (psx),   Slayers Royal (psx),   Slayers Royal (psx),   Slayers Royal (psx),   Slayers Royal (psx),   Slayers Royal (psx),   Slayers Royal (psx),   Slayers Royal (psx),   Slayers Royal (psx),   Final Fantasy VIII (psx),   Final Fantasy VIII (psx),   Final Fantasy VIII (psx),   Snatcher (scd),  
 
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