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| Drweegee64's Last Game Comments | Sylvester and Tweety in Cagey Capers | This game has been considered bad. I have tried it and yes, IT'S BAD! | Mega Man 2 | Im on i think it's now the 4th wily castle level. Which i like to call, tedious land! | Lion King, The | teh king has returned | Lion King, The | Im gonna kill that ostrich! | Toy Story | This game is so HARD | Donkey Kong Country - Competition Edition | i got 1994 points |
| Drweegee64's Last 25 Game Reviews |
X-COM: UFO Defense 03-08-16 03:53 PM |
X-COM UFO Defence/UFO: Enemy Unknown After I had played the remake of this game, XCOM: Enemy Unknown. I decided to give the original game a try, and I have to say that originally, I couldn't get into this at all. Everything was confusing to me, battles seemed ridiculously one-sided and hard even from the very beginning and I quit very very quickly. But one day I eventually gave it another shot and looked up tutorials on how to actually play to a decent level, from then I was having a blast and I sometimes wonder if this is better than the remake made years later, although both are so brilliant that I find it hard to choose one over another. I will say that one thing did help me with enjoying this game, and that was OpenXCOM. OpenXCOM is a source clone of the original game and improves several aspects that made the original somewhat annoying to play. I can't remember all of these changes since it has been very long since I played the very original version of this game, but the changes are basically added to make the game more accessible and some features are added that are just useful in general, such as equipment stacking for your craft or the geoscape showing a bases radar coverage. I would highly recommend getting this version of the game, you do however need the original files but that is as simple as buying the original game on steam. Now that I'm done rambling on and on, let's start the review. Story- The year is 1998, aliens from who knows where have decided to pay a not so friendly visit to earth and have begun abducting civilians, terrorizing cities and generally being quite mean. Reports of these terrible acts increase until other countries decide to act and use their best soldiers and weaponry to fight back against the invaders, to no avail. Eventually the strongest nations of the world band together to start a organisation that utilizes the worlds best manpower, researchers, engineers and technology: The Extraterrestrial Combat Unit (X-COM). You assume control of the X-COM organ... Read the rest of this Review |
Castlevania III - Dracula's Curse 02-04-14 03:47 PM |
Probably the hardest Castlevania i've played... So far I've played a couple of Castlevania games, those being 1, 3, Bloodlines, Dracula X, Rondo Of Blood, 2: Belmont's Revenge (the game boy Castlevania 2) and Symphony Of The Night. And while I haven't completed all of them, I can say that for me personally, Castlevania 3 is the hardest I've played. So how good is what seems to be the hardest classic Castlevania? Let's start with the story shall we? Story- The year is 1476, and Dracula is being his usual evil self, spreading chaos over Europe and has been practicing sorcery "to create a bad world filled with evil" (isn't that a fantastic line?). After being exiled because the townsfolk of Wallachia feared his power, Trevor Belmont is called back to deal with Dracula. Now Trevor must travel to Castlevania and put Dracula away until the next 100 years come round for him to come back and ruin everyones day again. Oh and there's some other people Trevor may meet along the way that may help with his quest. Gameplay- This is going to be a long one. The gameplay consists of you as Trevor going through extremely hazardous levels, whipping monsters and bosses in the hopes that you will make it to the end of the level with your sanity intact. The d-pad has you move left, right and duck, the a button has you jump, the b button has you use your weapon (Trevor's being the whip), holding up and pressing b uses your sub weapon and the select button switches your character between one of the other characters found and Trevor, the other characters, I will get to soon. Despite the very simple controls, the Belmont's seem to have a problem with movement throughout the series. Trevor's jumping is something one may need to get used to. Pressing a while standing still will have Trevor jump straight up and then back down, moving while pressing a will have him jump forward, now that seems perfectly fine right? Well Trevor cannot influence his jumps in mid-air, as in you cannot move him once he starts a ... Read the rest of this Review |
Bust-A-Move 05-03-13 05:27 AM |
A great start to a great puzzle series I don't know about you, but when I was younger, around 5-7 years old, I had my PS1 and played a game called Bust-A-Move 2: Arcade Edition to death, well for some reason I no longer have that but I still have Bust-A-Move 4 which I still play sometimes. Anyways, I had never played the original game back then since I had never had a SNES, so I felt like seeing how the first Bust-A-Move turns out. Story: I may be completely missing something, but as far as I know, there is no story. Most of the games in the series have never had one, and even if they did, they... didn't really matter that much. You could just say the story is, Dreg/Drunk, is doing evil things and you have to stop him by popping bubbles for some reason, OH, and there's treasure... Gameplay: I'm sure most people may have played this sort of puzzle game either by different name or one in the Bust-A-Move series, but I might as well explain this for the people who haven't. The basic premise is that there is an arrangement of bubbles on the top of the screen, you are able to shoot your own bubbles at these bubbles, though the colour you get is random. Your job is to pop all these bubbles by shooting at them with your own and making 3 of the same colour touch together, when this happens, the line of bubbles will pop and any bubbles that are being attached to these bubbles you pop alone will drop which also gets rid of them as well as giving bonus points, if you are playing puzzle, then once you have popped all the bubbles, you clear the round and move onto the next one. You have to be somewhat quick though, as you only have a few seconds to shoot before the bubble is shot automatically, there is also the problem with after a few bubbles have been shot, all the bubbles will be pushed down a bit. There is also a line above your shooter, if the bubbles drop low enough and cross this line, you fail the round and lose a credit, you can then choose to continue or quit. Puzzle mode has 100 rou... Read the rest of this Review |
Earthworm Jim 2 11-23-12 12:52 PM |
Jim returns for another groovy entry! Well after finishing this game for the very first time and since I recently made a review for the first Earthworm Jim, I thought I'd review this one as well. Let's begin with the story. Story- The story is pretty simple. Similar to that of Earthworm Jim 1, Princess What's-Her-Name has been kidnapped yet again, this time by Psy-Crow, who wishes to marry her. Of course, Jim isn't going to have that happen and goes off to rescue the princess again, unfortunately for Jim, some of the baddies from the first game are still quite annoyed about their previous defeats and are still after Jim. The story is somewhat weaker, but that doesn't really matter much. Gameplay- Levels such as the first level and level ate pretty much have the same gameplay as the first Earthworm Jim, you run from point A to B while shooting whatever gets in your way. There are some new weapons such as the homing missile gun which shoot houses (GET IT? HOMES!), the massive wall gun thing that destroys everything on screen, and the bubble gun... that shoots bubbles, and is pretty much useless. Of course you can pick up health, ammo for your current weapon, ammo for your main gun and pick up the new weapons. There are some levels that change the gameplay such as the flyin' king where you have to fly your pocket rocket and take a bomb to the end of the level to defeat Major Mucus, and the three levels of puppy love where you have to save the puppies Psy-Crow is throwing out of a window, as well as bombs and bounce them over to Peter Puppy using a giant marshmallow thing... Dropping too many puppies makes Peter quite displeased and turns into a monster like in the first game, and proceeds to beat the snot out of you. Speaking of snot, Jim has a new friend to help him through the levels named... Snott. Snott replaces the head helicopter move from the first game by acting like a parachute and he can also swing you on slimy surfaces on some roofs. The controls are basically the same ... Read the rest of this Review |
Earthworm Jim 11-20-12 01:36 PM |
Groovy! ;D Ahhh, Earthworm Jim. Why did only last four years? From the three games that I have played, two of them were just plain awesome. Earthworm Jim (and it's HD remake, which is also awesome but I don't count re-makes unless they are drastically different) and Earthworm Jim 2. What was the third I played? That was Earthworm Jim 3d, but let's pretend that never existed. Since this game is currently the game of the week, as of the time of this review. I decided to make a review since I remember this game bringing a smile to my face when I first played it. Story- The story is weird, like the rest of the game. A bounty hunter known as Psy-Crow, was sent by the "Evil Queen Pulsating, Bloated, Festering, Sweaty, Pus-filled, Malformed, Slug-for-a-Butt" (or Queen Slug-For-a-Butt for short) to retrieve a "ultra-high-tech-indestructible-super-space-cyber-suit" (or super suit for short) made by Professor Monkey-For-a-Head, so that she can use it to conquer the universe. Psy-Crow makes a bit of a blunder by dropping the suit into Earth. Meanwhile, on Earth, we have Earthworm Jim, an average boring worm doing... wormy things. Until, the suit falls on top of him giving him a body, arms, legs, using his normal worm body as a head and an awesome ray gun. After messing around with the suit, Jim overhears Psy-Crow talking to Queen Slug-For-a-Butt, apparently they have kidnapped Princess What's-Her-Name. Jim sets off to rescue the princess while having to protect his own hide from Psy-Crow, who is trying to recover the suit and other villains that want the suit for their own evil purposes, such as the best boss of all time, Bob the Killer Goldfish! Yep it's pretty silly, but too me, that's why its awesome! Gameplay- The game is a 2d platformer, with a ray gun and a whip! The aim of the game is guide Jim through the levels from a to b (with some exceptions like snot-a-problem) shooting things that get in your way and using your whip to swing off hooks. You have your health... Read the rest of this Review |
Sonic the Hedgehog - Genesis 08-06-12 03:51 PM |
Possibly the very first port to be made by monkeys! Sonic's first game was the first game I ever played. I love the original game and I would consider it to be a classic, like pretty much everyone else. I thought I'd try this version to see if it really is that bad. Take a guess.... Let's examine this "game" shall we? Graphics- They look like the original which is all well and good but the game has slowdown absolutely everywhere. I swear, the only time this game runs at a decent speed is when sonic is standing still. I tried this out with the first boss, it was slow and extremely choppy until I put sonic in a corner and just watched Robotnik go back and forth at a good speed. Other than this extremely bad flaw, the graphics I would say are fine. Sound- Ahh, don't you just love the sounds of the first sonic game? Well how about hearing a terribly butchered version of every single track in the game? That's right, everything in the sound department sucks, not a single track or sound effect in this game sounds good, apart from star light zone which is decent. Everything just sounds pitiful compared to the original. Remember the crashing (ish) sort of sounds when you destroy the wall in green hill? Well they replaced them with pitiful popping sounds... Did they try at all with this? Addictiveness- Yes, I'm SURE anyone that has played this game will love to play this again. With it's awful sound, horrendous slowdown and incredibly bad screen size, this is surely as addictive as Tetris. No, I guarantee that you will not want to play this abomination again, unless you are masochistic. Story- What story is there? Robotnik is turning animals into robots to take over the world, sonic has to stop him. What else is there to say? Well at least they didn't make a stupid re-imagining of the plot. Depth- The game is the same as the original, 6 zones (not counting final zone), 6 chaos emeralds to get through special stages (which are also completely butchered, what a sur... Read the rest of this Review |
Lester the Unlikely 12-10-11 12:59 PM |
Urgh Ok, I'm gonna say straight out, I only played this for 10 mins and I am sick of this game. It's awful. Story: Lester basically ends up on a island and wants to go home to read comics. In a nutshell. He's a nerd, and is... well, and unlikely hero. Graphics: I don't say much about graphics, I will just day that they are fine. Game play: As far as I have played you must get to the end of each section from left to right. Along the way you will have fun with your cowardly zero, oops I mean hero, with things like trying to get him to simply kick a turtle so you can keep moving, tedious jumping and constantly running away. FUN! I stopped playing at a part where a seagull picks you up and takes you to middle of the level. It is so annoying. Controls: Horribly stiff, now if I remember the snes button layout, b makes you jump, a makes you kick, y makes you run after a bit of speed up time and x makes you push things. Not the worst control layout ever, but it all feels so stiff moving Lester, the controls annoy me. To do things like jumping up to a ledge, you have to hold up and press the jump button you have to be a little bit away from the ledge to climb, so if you are too close you have to turn around, step, turn then climb, it is so tedious. Eventually you will get a weapon, how you use it, I don't know, never got that far. Sound: From what I have listened to, it fits the setting, but it was repetitive and quite frankly, I could hear my growling while playing more than the music. I'm not going to go any further into this, basically the game is a frustrating mess with stiff controls. Anything good? Well the fact that Lester runs away and gets scared at certain points does add to some character, and it did feel like I was helping him overcome fears. But this game is too annoying for me to continue. |
Mike Tyson\'s Punch Out!! 06-21-11 10:34 AM |
One of the best NES games ever Story: Not much of a story, but..... You play as Little Mac, who is training to become the champion of the WVBA's minor, major and world circuits and to fight against boxing legend, Mike Tyson. Doc Louis, your trainer, trains you between each circuit to prepare you for the next.Gameplay: Both you and your opponent have a life bar, you have to learn your oppenents movements and punch them when they are vurlnarable. You cannot just punch them and get a hit since most hits will be blocked. Once the opponent has been knocked down, Mario will come in and count, obviusly if he reaches 10 then you win. Or if you knock your opponent down 3 times in the same round, it is a TKO and you win. You can also win by decision. Some fighters cannot lose by decision. Also, if you punch fighters at certain times, you can get a star, you can use it by pressing start for a powerful uppercut which can be dodged though. If you get hit while you have a star, you will lose one. Lastly, you have a heart count, the hearts deplete when your punches are blocked, when you block punches or when you are hit. When all hearts are gone, you will get tired and be unable to punch. So keep pressing buttons and dodge attacks to get your hearts back.Controls: Left is to dodge left, right is to dodge right, B is to punch left, A is to punch right (hopefully didn't get them mixed up). Holding up while pressing A or B will punch the opponents head. Down is to block some punches. Start is to use a star uppercut if you have a star. That is about it. Extremely easy to control so it is your fault if you lose, which is good.Graphics: Well, you can't expect much from graphics on the NES but the different boxers look pretty good to me, graphics don't really bother me that much to be honest.Sound: There isn't much music really, but the fight music is fantastic and the other tracks in the game are great. The sound effects also suit what you are doing, from punching to being knocked down.A... Read the rest of this Review |
Super Ghouls 'N Ghosts 02-28-11 07:58 AM |
One of the most challenging games ever made! Let me make this perfectly clear. This game will beat you, over and over again. Regardless, this game is great. I have beat this game (easiest difficulty though) but it took a long long time.Story: Princess Prin Prin has been kidnapped by one of Sardius' demons. King Arthur must save her again.Controls: I have played this game on virtual console and the controls were flawless. The d-pad is to move, y uses your weapon and b jumps. You can do a double jump but once you have jumped, you cannot change the direction you jump unless you do a double jump. Gameplay: You must go through about 7 stages with enemies galore, each with a boss at the end of each which to me are easier than the levels themselves. But there is a catch, if you do manage to get through the levels, then unfortunatly, you must re-do the levels becuase you cannot defeat Sardius without the princess' bracelet. If you manage keep it till the last level then you can beat Sardius. Beat him and you win. There are different armours in the game, the normal does nothing but protect you from dying. The green armour powers up your weapon. The gold armour powers up your weapon and you can do a powerful charge attack with your weapon. Regardless of what armour you have, one hit will destroy it and another hit will kill you. There are many weapons that you will find in chests, some good, some useless, like the torch. The knife is my weapon of choice.Graphics: I don't say much about graphics, but they are very nice looking. But to me, graphics don\'t make the game. Music: I love the soundtrack of this game. The first level being my favourite music in the game. Verdict: Keep in mind that this game is possibly one of the hardest games ever made. You will die alot, but don't let that stop you from trying this game. |
Somari 02-25-11 02:35 PM |
Mario becomes a Sonic wannabe in this pirated game that's pretty bad... "An awesome Pirated game where they placed Mario in Sonics world!" to me and most people who have played this, is not a fitting description for this game. Somari is a absolute failure of a game. Graphics- Well they look like Sonic 1's graphics but... bad. The master system version of Sonic 1 had better graphics than this. And Mario.... looks kinda stupid. Music- The music is absolutely atrocious. It's meant to be the music of Sonic 1 except it's done REALLY badly. Addictiveness- Well, I will most likely never play this again, unless I want to play a bad game for some reason. So I wouldn't say the addictiveness is very high, it somewhat depends on how dedicated you are to finishing that one level you can't get past, for me, that would be the first level, no, I'm not bad at the game, the game is just an unfair buggy mess. Story- There's a story? Well I guess it would be the same as Sonic 1 except Mario is trying to save the day by trying (and failing) to be like Sonic. Depth- Well I believe its the same length as Sonic 1, so there's not much here, but at least it has a decent length, I could only imagine what labyrinth zone is like on this game *shudders*. It will probably take some time to beat this game, if you master the controls and recall the horrible enemy placement. Controls- The controls are... decent. It plays like Sonic, but you cannot run fast like Sonic. And it takes forever to even pick up speed. You pretty much run into everything that prevents you from getting top speed. There is also a spin dash move. It's cool that they actually included it. But it is useless. Difficulty- The game is way too hard due to enemies coming out of nowhere and trying to dodge projectiles is about as easy as inserting a brick into a disk drive. Oh and there's a pit that if you fall in, you can't get out of it and you will get hit, grab a ring as you fall backwards and get hit again and agai... Read the rest of this Review |
Mega Man Soccer 09-29-10 10:42 AM |
Re-Review After doing an absolutely terrible review and having it being pointed out, I decided to re-review the game and give the game a decent review. So, let's begin shall we? Story- A soccer match is about to begin in a stadium.... somewhere. When suddenly, the robot masters from previous Mega Man games arrive to tear up the place. Seeing the carnage unfold, Mega Man goes to the stadium to stop them by... beating them at a soccer match... Mega Man games never really have had any focus on story, so I can't fault them for the story, especially on a spin-off title. Gameplay- It's pretty much what you expect, it's soccer, you kick the ball into your opponents goal, when you are in possession of the ball, you can pass with y and shoot with b, when your opponent has the ball, you can slide tackle with y or head the ball if its in the air, b seems to do the same as y and a shoulder tackles. You can toggle whenever you want the small map at the top at the screen that shows where the ball and all the players are, as well as highlighting who you are playing as, with select. It's pretty ordinary soccer except for one thing which is a special shot. If you press r and b at the same time, and you have to be REALLY on time for this, you will shoot the ball but it will change it into something lethal which stuns anyone who gets hit by it, including your own players. These shots differ on who you are playing as at that time, such as Cut Man who makes the ball into scissors. Before the match, you can select who you want in your team, and their positions, the robots all have different stats such as speed and tackle, but if you are playing Capcom championship, you can only play as Mega Man and Mega Man clones. Whenever you can select more robots later in championship mode is something I do not know of, since I didn't make it past the first stage I selected. The gameplay, to be honest, just seems boring to me. I can see some people enjoying this, but I just can't get into thi... Read the rest of this Review |
Pac-Man 09-29-10 10:20 AM |
This port is just plain bad. I love pac-man but this is just a bad port. The controls are annoyinly stiff. I can get through level 1 without dieing once in the arcade version. But this? I did not even make it past the first level alive on my first try. In the arcade the ghosts kill you by overlapping you a bit. In this port, they kill you right on contact. WTH! And the ghosts flicker. I can hardly see where they are. And once i get a power pellet, it's hard to tell when they are blue or not, and i end up killing myself. It's a horrible port, end of. Me giving this game a 1 overall is generous. |
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