Retro Game Room Scores |
Duck Tales | Rank 2/17 : 15,643,000
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| | Arcade Scores | User currently hasn't submitted any arcade scores |
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Kelvin Juwah's Last 10 Game Comments (view last 100) |
Dragon Ball - Advanced Adventure
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Sorry, I meant to spell "series".
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Dragon Ball - Advanced Adventure
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I love playing this game! I even love watching the sreies on YouTube!
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Super Mario 64
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Psychohawk, there is no way to slow the game down after pressing the spacebar fifty times in a row. You have to restart it, but do not worry: you will not lose data, just as long as you save it first.
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Super Mario 64
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into the sunlight. Sorry, this phrase finishes my previous message to you, Aimeelyn10792.
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Super Mario 64
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To Aimeelyn10792: Just get to the center of the sun picture on the floor, and when you are there, press the "I" key ("I" as the letter in "icky", not L as the letter in "leopard") for the C-Pad, then hold the "Up" cursor key until Mario looks up
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Super Mario 64
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Higher voices, PioPark1? I think it's becuase you're pressing the spacebar too many times. Pressing the spacebar more than once make the whole game speed up, therefore making its characters' voices a lot higher.
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Super Mario 64
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It is one level or floor higher than the other 1-star door. By the way, I meant to capitalize the y in you. Also to Aimeelyn10792.
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Super Mario 64
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To Aimeelyn10792: you have to go through the princess's secret slide first. It is in the third window from the left in the room of the above 1-star door.
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Super Mario 64
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Oh yeah! I got all 120 stars yesterday! All of them in the game! Yes! Boo-yah!
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Super Mario 64
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Oh yeah! I got all 120 stars yesterday! All of them in the game! Yes! Boo-yah!
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Kelvin Juwah's Last Game Reviews |
Donkey Kong 01-03-14 01:00 AM
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The Brainy, the Brawny, and the Beautiful
A few days after I joined this community of videogames, I stuck around to try one called Donkey Kong ’94 (made for the Nintendo Game Boy console). I could remember the days I watched videos of it being played by different people. It was a masterpiece.
Each of its levels was so complex that I thought of them as jigsaw puzzles (because I put every part of a level together by making it through). It took long for me to finish any of them by getting stuck, losing a try, or doing both at once. Each time I tried again, I explored them further. I found clues (levers, hammers, drag-and-drop items, icicles, trash cans, wires, ropes, and enemies that could carry me) that led me closer to the key, then the door. I had fun getting through them more quickly when I got the hang of it.
The game had a flawlessly artistic design: its graphics were cute and comical. I liked Mario's (the protagonist's) amusing animations: falling flat to a floor, sinking, and getting burnt, electrocuted, squashed, and stunned. The colors and drawings of those places (Construction Site, Big City, Forest, Ship, Jungle, Pyramid, Airplane, Iceberg, Rocky Valley, and Tower) made the game (in its Super Game Boy version) look as lively as a high school diorama. It was the work of a true genius.
The soundtrack was marvelous. The song of the Ship was so soothing that I felt like I was on vacation. The tune of the Pyramid was so charming that I felt like a snake. The symphony of the Iceberg was so chilling that I felt lonely. I literally faced the music and it sounded so good.
It had a riveting tale as well. It was like a romantic comedy because Mario and DK (the antagonist) were fighting over Pauline (the damsel in distress) in various and hilarious ways: they hurled things at each other and messed with elevators and conveyor belts. Even DK Jr. (the accomplice) loaded me with laughter: he tried to shrink Mario with weird mushroo... Read the rest of this Review
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Kelvin Juwah's Last 7 Game screenshots (5052 total) (view last 250) |
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Kelvin Juwah's Game History |
Sega Smashpack Volume 1 (dc), Ghouls \'N Ghosts (gen), Ghouls \'N Ghosts (gen), Ghouls \'N Ghosts (gen), Ghouls \'N Ghosts (gen), Ghouls \'N Ghosts (gen), Thunder & Lightning (nes), Thunder & Lightning (nes), Thunder & Lightning (nes), Thunder & Lightning (nes), Thunder & Lightning (nes), Thunder & Lightning (nes), Thunder & Lightning (nes), Thunder & Lightning (nes), Thunder & Lightning (nes), Ghouls \'N Ghosts (gen), Ghouls \'N Ghosts (gen), Super Street Fighter II - The New Challengers (snes), Thunder & Lightning (nes), T&C Thrilla's Surfari (nes), Galaga '90 (tg), Galaga '90 (tg), Galaga '90 (tg), Galaga '90 (tg), Mario vs. Donkey Kong (gba), |
Game Boy Advance Games Kelvin Juwah owns (110) | |
Super Nintendo Games Kelvin Juwah owns (45) | |
Nintendo 64 Games Kelvin Juwah owns (29) | |
Nintendo NES Games Kelvin Juwah owns (35) | |
Game Boy Color Games Kelvin Juwah owns (14) | |
Arcade Games Kelvin Juwah owns (1) | |
Sega Genesis Games Kelvin Juwah owns (23) | |
Game Boy Games Kelvin Juwah owns (20) | |
Commodore 64 Games Kelvin Juwah owns (122) | |
Atari 2600 Games Kelvin Juwah owns (676) | |
Sega Master System Games Kelvin Juwah owns (41) | |
Apple II Games Kelvin Juwah owns (10) | |
Sega Game Gear Games Kelvin Juwah owns (5) | |
Sega Dreamcast Games Kelvin Juwah owns (9) | |
Turbo Grafx Games Kelvin Juwah owns (4) | |
Sega CD Games Kelvin Juwah owns (3) | |
MSX Games Kelvin Juwah owns (164) | |
Sega 32X Games Kelvin Juwah owns (1) | |
Wonderswan Color Games Kelvin Juwah owns (1) | |
Turbo Grafx CD Games Kelvin Juwah owns (8) | |
Intellivision Games Kelvin Juwah owns (13) | |
Neo Geo Pocket Color Games Kelvin Juwah owns (1) | |
MSX 2 Games Kelvin Juwah owns (95) | |
ColecoVision Games Kelvin Juwah owns (2) | |
Pico Games Kelvin Juwah owns (1) | |