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  Views: 3,694,728,294     06-28-25 03:15 PM  

Main Profile Crispymasterty's Profile Game Profile : Collection

Real Name:
    Tyler
Location:
    Minnesota
Age / Birthday:
    31 / 07-28-93

Post Exp Words per Post
    4,703     181 avg
Posts Threads
    26     8
Viz: Gender:
    16,202     Male

CP: 1180.4 Trust Points: 0.0 Post Rating: -1
Position: Member

Registration: 06-29-12 03:50 PM (4746 days ago)
Last Activity: 01-30-21 11:47 PM

Online Status / Last page: OFFline
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Last Post: 09-23-16 12:07 PM
    in What's your favorite Pokemon? (Pokemon)
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Crispymasterty's Last 10 Game Comments (view last 100)
Pokemon Glazed (beta 7: final) I believe you can evolve him with a tradestone. Or you can trade for him at the goldenrod trading center
Pokemon Glazed (beta 7: final) One way to get houndour is to catch a houndoom in the lava area of victory road and breed it at the daycare south of goldenrod city
Pokemon Glazed (beta 7: final) You can get a lucky egg in the johto region, just west of olivine city. You have to defeat five trainers, and the girl will reward you with a lucky egg. You can get one lucky egg per day doing this.
Pokemon Glazed (beta 7: final) Don't use an escape rope in the spacial ruins after the cutscene, or you will be stuck in a glitch.
Pokemon Glazed (beta 7: final) >Jygin, you need to beat the 4th gym to use strength, then head back to the cave at gemnite village
Pokemon Sirius (English translation) Thank you for the translated version!
Pokemon Adventure - Green Chapter (beta 3) This is a great game. I really enjoy the story, but the problem i'm having is that it's pretty easy to skip important events and mess up the game. It also freezes when you talk to certain people.
Pokemon Throwback This game seems pretty good. Can't wait to try it!
Pokemon - Chronicles of Soala (beta 9.0) This game is terrible. Just a few puzzles and mazes with around 20 minutes play time.
Fire Emblem - The Corruption of Roy (v1.3c) I made it to part 2 with 3 people alive...only to find an arsenal of promoted enemies, half of them wielding 130% critical hit chance weapons with high damage. IMPOSSIBRU!

Crispymasterty's Last Game Reviews
Pokemon Adventure - Green Chapter (beta 3)
05-11-15 12:41 AM
A New Adventure!
Hello there! I plan to keep this review short and sweet. Pokemon Adventure Green is quite fun. I"ve played some of the other adventure games by Aethestode and have enjoyed them greatly. This one follows Green, a young girl from pallet town, who is kidnapped and forced to do evil things. Her captor is none other than "the masked man", who has abducted various other children as well. After a few years, Green is able to escape with the help of a close friend, and they are on the run together. This is the story of Green.

Graphics: The game's graphics are similar to fire red. There are still minor flaws like bushes appearing unnatural when green walks under them.

Sound: Typical Fire-red/Leaf-green music.

Addictiveness: I like how this game allows you to start with a fairy type. This game contains some good humor and lovable characters from some of aethestode's previous games such as the drunken perverted old man and the YOU WILL PAY woman. It also has some nice custom content that keeps you interested and wanting to see more. Would I play the next beta when it comes out? Absolutely.

Story: The story is wonderful. It's completely custom and there is a lot of it. It keeps the game flowing and prevents you from getting bored. The only problem I have with it is that it's very easy to glitch the game. For example, I might accidentally skip some important text that tells you to talk to bill. Well, the game allows me to go straight past Bill into the next area and talk to a random guy, who ends up freezing my game, because I was supposed to talk to Bill before I got there. But for what it's worth, the story is excellent.

Depth: As it currently stands, I believe the beta only goes up to the end of lavender town. I have tried to do things, but I'm 99.9% sure the hack ends here. I've tried talking to Mr Fuji, but it only freezes the game.

Difficulty: This game is for the most part easy. It's somewhat difficult in th... Read the rest of this Review
Metal Gear Solid
08-08-13 04:56 PM
Metal Gear Solid: A Solid Game
Metal Gear Solid is considered one of the greatest games of all time. This third person strategy game offers a new play style that revolutionized the psx and the gaming industry. The plot to this game involves a group of terrorists trying to take over the world using the nuclear weapon “Metal Gear”. In order to prevent this, the famous “Solid Snake” is sent in by Foxhound, the organization attempting to prevent a nuclear war. This game relies heavily on stealth and patience, which provided a new challenge. This forced players to take their time and think carefully about what they did beforehand, rather than rush through and finish the game in 10 minutes.
The graphics in this game are spectacular. The terrain and enemies are easy to see and it also comes with a portable visual radar that allows snake to monitor his position in accordance to the enemies. The faces are a little blurred, but the detail is still great for a psx game. The movement is smooth and simple, a huge step forward after games like croc and tomb raider. It’s easy to read and understand; Visually Pleasing. Shooting is somewhat difficult, as well as the line of view sometimes, but it becomes easier after playing for a while.
The sound in this game is good, and very important. As with any stealth game, hearing is an important sense to have and use, when sneaking around. The terrain provides certain spots that are louder than others and by walking over them; you run the risk of being heard, and possibly discovered. Sound can also be used to your advantage. By knocking on walls and hiding, you can lure enemies to a specific area where they can be easily dispatched with a silenced weapon-or you can lure them to sneak past if you’re trying to reach a certain location. Loud weapons, hand to hand combat, cameras, and other things will give away your position to the enemies, sounding the alarm. When the alarm sounds, an endless supply of enemies may come, and the only way to escape is t... Read the rest of this Review
Fire Emblem - A Sacred Dawn DX (v0.20)
06-22-13 02:01 AM
Very well-made
"Fire Emblem: A Sacred Dawn DX" is a "hacked" version of "Fire Emblem: The Sacred Stones". As a "hacked" version, it's bound to be different-but does that make it good? Many "hacks" from popular games already exist. Some of these games have been completely ruined with bad scripting, vulgar language, bad grammar, unacceptable gameplay, or maybe it's just boring;while some of these "hacks" tend to be fun and entertaining. Of course, this is all in perspective-it's typically determined by opinion and personal preference, which is why various hacks exist.

Now, as for the question you may be wondering: Is this game worth my vizzed? As I've already said, my perspective may not be the same as yours, so I will go over some of factors that make this game different from the sacred stones. I will do my best not to throw any spoilers out there.

Graphics: The graphics in this game are well done. All of the faces have been redone and despite some of the faces having a lower resolution, they still look good, and i'm happy to say none of the characters look like goblins(except maybe Ryan, whose eyes are huge). As with other "hacks", some of the units(for instance, the leaders) have been given custom animations, which allow them to look, move, and attack differently-although some "hacks" may present choppy new styles, I believe this one does a solid job of creating reasonable styles that aren't ridiculously weak or overpowered. The characters move smoothly and fairly. The weapons in this "hack" are slightly modified including the introduction of many new standard weapons with reasonable stats and abilities. Iron weapons seem to have an extended usage period before breaking. For example, the iron sword has a usage of "50" swings before breaking instead of the normal "30". Most of the new weapons are the same strength as iron, although some of the rarer once are quite powerful. Other than this, the graphics are same as the sacred stones, which of course I enjoy b... Read the rest of this Review
Pokemon Pink Version (beta 1.1)
01-13-13 11:02 PM
Attrocious
Don't be fooled by what other reviewers say. This game is ridiculous, a complete waste of viz. I normally don't review until I get quite a long ways into a game or once I finish it, but this game was rage-inducing. The main reason I couldn't stand this game was the accumulative amount of glitches it has.

Graphics-It's the same graphics as ruby and sapphire, except the character sprites are choppy. The only reason I rated this a 5 was because I was able to play as a small child for a short period of time. Even so, I got glitched out as soon as the game started. The first glitch happened after i set the time, and my sprite was walking through the floor-his head poking out the top. The second glitch was my character surfing on land after I got randomly teleported. The final glitch that made me ragequit was when I was challenged to battle when i didn't even have a pokemon yet and the game froze after the battle started. With this many bugs, the game is in no condition to be played. It needs to be patched.

Sound-Same music as in ruby and sapphire. Can't hate it, but it's not really creative.

Addictiveness-Too many bugs to proceed through the game

Story-The story makes absolutely no sense. It starts out the game like all other pokemon games with the professor talking about pokemon and whatnot, which is the only reason it gets a 2. After it's over, you appear in a cave surrounded by two clones of yourself and Ash's sprite. The 2 clones do the same thing and teleport you outside. Ash will allow you to set the time, and leave after it is set. There is no explanation of how you get here, no help to get you started, and no pokemon to start you out. It makes no sense.

Depth-I could not get very deep into the game because of the problematic and random glitches caused by progressing through the story

Difficulty-Too many bugs to progress.

This game should not have been released. I would not play this game... Read the rest of this Review
Fire Emblem - The Ostian Princess
09-29-12 12:55 PM
Ostian Princess
Where to start. I honestly could not find one good thing to say about this game. The graphics were sloppy, the language is excessive where it did not need to be, and it's practically a terrible version of the original game, "the blazing sword". When I say this, I mean just that. The characters were the same (with changed hair color or maybe clothing), the maps were the same (the characters start in the exact same spot as in the original game as well as the enemies), some classes were different, but they still followed the same principles of classes that already existed (for instance: You obtain a unit called a "peer", which is basically just a swordsmaster with very crappy stats; You start out with a "princess" who is basically a level 1 mage). Some of the units don't even have a description for their name and class-it will just show a blank white description box. In the third mission, you get a killing edge and in the fourth mission, you can buy an unlimited amount of "Heaven Seals" for 0gp each. What annoyed me more than anything was how the "end turn" option was removed from the options list-which means to end your turn, every single unit has to move or be told to "wait" every single turn. I guess I was just sort of looking for something new, but this was definitely not what I had hoped for. I have to say, I was quite generous with my ratings and I believe this game needs some serious work, including being finished.

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