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Davideo7
05-05-15 12:48 PM
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Vizzed Minecraft Server = Dynmap Fixed and Citizens Fixed

 

05-05-15 12:48 PM
Davideo7 is Online
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The Interactive Dynmap has finally been fixed!
https://www.vizzed.com/videogames/minecraft.php

For those who don't know what this is, it allows you to see a 2D and a 3D perspective of the worlds on our Minecraft server. The map is still rendering so it may not show a ton of details yet but within 24-48 hours it should have all the data needed to show off everything on the server. During the render, it's possible that the minecraft server could be a little laggy.

The map should load faster and possibly run better this time as well. The reason it'll load faster is because the maps now use compressed JPG graphics instead of PNG graphics which should increase the time it takes the maps to load by 200%. It might also run better since it's a more up to date version.


I also fixed the Citizens plugin. This doesn't really affect regular users but this affects the admins. The Pokemon world (which has been put on hold for a while) that I had been working on uses the Citizens plugin in order to replicate the AI characters from the Pokemon Fire Red game.
 
The Interactive Dynmap has finally been fixed!
https://www.vizzed.com/videogames/minecraft.php

For those who don't know what this is, it allows you to see a 2D and a 3D perspective of the worlds on our Minecraft server. The map is still rendering so it may not show a ton of details yet but within 24-48 hours it should have all the data needed to show off everything on the server. During the render, it's possible that the minecraft server could be a little laggy.

The map should load faster and possibly run better this time as well. The reason it'll load faster is because the maps now use compressed JPG graphics instead of PNG graphics which should increase the time it takes the maps to load by 200%. It might also run better since it's a more up to date version.


I also fixed the Citizens plugin. This doesn't really affect regular users but this affects the admins. The Pokemon world (which has been put on hold for a while) that I had been working on uses the Citizens plugin in order to replicate the AI characters from the Pokemon Fire Red game.

 
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(edited by Davideo7 on 05-05-15 12:55 PM)     Post Rating: 1   Liked By: Darthdaishi,

05-05-15 12:50 PM
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Davideo7 : That's awesome that you fixed the map. As a person that doesn't play the game myself, I liked to use that map page once in awhile to check in and see what you guys had built. Was a good way to stay up to date anyways. Thanks for fixing that!

Davideo7 : That's awesome that you fixed the map. As a person that doesn't play the game myself, I liked to use that map page once in awhile to check in and see what you guys had built. Was a good way to stay up to date anyways. Thanks for fixing that!

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05-05-15 05:22 PM
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Great news! And citizens is fixed too. Nice!

Thanks for the fixes, David.
Great news! And citizens is fixed too. Nice!

Thanks for the fixes, David.

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05-05-15 06:53 PM
Davideo7 is Online
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EideticMemory : The strange thing with citizens though is that I don't think the skin data saved. In the Pokemon world, it seems most of the NPCs have the same skin.
 
EideticMemory : The strange thing with citizens though is that I don't think the skin data saved. In the Pokemon world, it seems most of the NPCs have the same skin.

 
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05-05-15 07:02 PM
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Davideo7 :

That's weird. Luckily it shouldn't be too hard to fix. I'll be on for a few hours later tonight, and I can fix that.

That's if it's just a simple /npc skin [name] command that we have to do to every one of them.

Though it might be a little annoying if we have to do that every time the plugin is reset.
Especially once the full region is done.
Davideo7 :

That's weird. Luckily it shouldn't be too hard to fix. I'll be on for a few hours later tonight, and I can fix that.

That's if it's just a simple /npc skin [name] command that we have to do to every one of them.

Though it might be a little annoying if we have to do that every time the plugin is reset.
Especially once the full region is done.

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05-06-15 06:09 PM
Davideo7 is Online
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EideticMemory : I just looked over the Citizens file that keeps track of the data of each NPC and they seem to still have the skin data for each NPC so that tells me that either it'll take a while to load those skins (after I fixed the plugin) or the plugin just isn't working properly.
 
EideticMemory : I just looked over the Citizens file that keeps track of the data of each NPC and they seem to still have the skin data for each NPC so that tells me that either it'll take a while to load those skins (after I fixed the plugin) or the plugin just isn't working properly.

 
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05-06-15 06:12 PM
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Problem solved
Problem solved

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(edited by Barathemos on 05-25-15 08:16 PM)    

05-06-15 10:41 PM
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Davideo7 :

Huh. Maybe the plugin didn't load properly?
Davideo7 :

Huh. Maybe the plugin didn't load properly?

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05-25-15 06:26 PM
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Davideo7 : It isn't working again
Davideo7 : It isn't working again

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05-25-15 06:45 PM
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I've noticed that every time the site is down (the hacking, and now the maintenance earlier today), the plugin goes down. Maybe the problem lies there somewhere.
I've noticed that every time the site is down (the hacking, and now the maintenance earlier today), the plugin goes down. Maybe the problem lies there somewhere.

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05-29-15 06:15 PM
Davideo7 is Online
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Furret : I have no idea but that really wouldn't make sense if that were the case since that plugin isn't linked with the site in any way. I think the plugin itself most likely has some issues. Hopefully an update comes out and fixes the problems it has. Another possibility would be to remove the plugin all together and do a new install but then that'd result into all of the current NPC data being lost.
 
Furret : I have no idea but that really wouldn't make sense if that were the case since that plugin isn't linked with the site in any way. I think the plugin itself most likely has some issues. Hopefully an update comes out and fixes the problems it has. Another possibility would be to remove the plugin all together and do a new install but then that'd result into all of the current NPC data being lost.

 
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