Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Signup for Free!
-More Features-
-Far Less Ads-
About   Users   Help
Users & Guests Online
On Page: 1
Directory: 1 & 132
Entire Site: 7 & 1009
Page Admin: merf, claytune, Barathemos, deggle, Furret,
04-24-24 04:03 PM

Forum Links

Related Threads
Coming Soon

Thread Information

Views
3,354
Replies
30
Rating
3
Status
CLOSED
Thread
Creator
Davideo7
09-11-14 01:09 AM
Last
Post
EideticMemory
09-24-14 08:49 PM
Additional Thread Details
Views: 1,066
Today: 1
Users: 0 unique

Thread Actions

Thread Closed
New Thread
New Poll
Order
Posts


2 Pages
>>
 

Megod City Expansion

 

09-11-14 01:09 AM
Davideo7 is Online
| ID: 1077713 | 360 Words

Davideo7
Level: 351


POSTS: 33243/45323
POST EXP: 3473262
LVL EXP: 811813540
CP: 191348.4
VIZ: 121508739

Likes: 3  Dislikes: 0
There have been users who have been wanting an under water city on the Vizzed server for a while now (IgoreBird122 was the latest to discuss this with me) and I've had plans on expanding Megod City for a while now so I thought a great idea would be to merge the ideas. Construction of the cities would begin possibly a week from now but we'll see.

My original idea was to expand Megod City by increasing its size by about 5 times and sectioning the city into 5 sectors (each sector being about the size of the current Megod City). My expanded idea is to give each of those sectors a different them; here are those themes:

Water City
This entire sector would be underwater and contained within a massive aquarium. Each lot would contain a 10x10 glass cube which would be filled with air and all of the glass cubes would be connected so that users could travel back and forth between them for the sake of claiming them. The aquarium would be the size of the current Megod (like the other sectors) but I'm unsure how tall it'd be, maybe something like 128 blocks tall (the current city islands I think are 64 blocks tall). The cubes would be about 64 tall so they'd be in the middle of the aquarium (vertically speaking).

Snow City
This entire city would be snow based and would have a snowy biome. There really wouldn't be anything too special about it besides it being snowy. It could be a great place for some Christmas themed events or contests.

Ground City
This entire city would be underground like an ant colony. The land structure would probably be 128 blocks high and all of the lots would be similar to Water City where they'd each be connected.

Cloud City
This city would be floating in the sky, probably as high as the clouds. The lots would all most likely be small pieces of land connected by paths.


What do you guys think of this idea? What ideas do you have to add to this? Which expansion would you like to see happen first?
There have been users who have been wanting an under water city on the Vizzed server for a while now (IgoreBird122 was the latest to discuss this with me) and I've had plans on expanding Megod City for a while now so I thought a great idea would be to merge the ideas. Construction of the cities would begin possibly a week from now but we'll see.

My original idea was to expand Megod City by increasing its size by about 5 times and sectioning the city into 5 sectors (each sector being about the size of the current Megod City). My expanded idea is to give each of those sectors a different them; here are those themes:

Water City
This entire sector would be underwater and contained within a massive aquarium. Each lot would contain a 10x10 glass cube which would be filled with air and all of the glass cubes would be connected so that users could travel back and forth between them for the sake of claiming them. The aquarium would be the size of the current Megod (like the other sectors) but I'm unsure how tall it'd be, maybe something like 128 blocks tall (the current city islands I think are 64 blocks tall). The cubes would be about 64 tall so they'd be in the middle of the aquarium (vertically speaking).

Snow City
This entire city would be snow based and would have a snowy biome. There really wouldn't be anything too special about it besides it being snowy. It could be a great place for some Christmas themed events or contests.

Ground City
This entire city would be underground like an ant colony. The land structure would probably be 128 blocks high and all of the lots would be similar to Water City where they'd each be connected.

Cloud City
This city would be floating in the sky, probably as high as the clouds. The lots would all most likely be small pieces of land connected by paths.


What do you guys think of this idea? What ideas do you have to add to this? Which expansion would you like to see happen first?
The Owner
Owner, Developer, Advertiser, etc
Founder, Mod, Investor


Affected by 'Laziness Syndrome'

Registered: 12-06-04
Location: Wisconsin
Last Post: 2 days
Last Active: 1 min.

(edited by Davideo7 on 09-11-14 01:09 AM)     Post Rating: 3   Liked By: deggle, EideticMemory, Singelli,

09-11-14 02:35 AM
legacyme3 is Offline
| ID: 1077729 | 188 Words

legacyme3
Lord Leggy - King of IT
Level: 268


POSTS: 23030/27250
POST EXP: 2003421
LVL EXP: 317158136
CP: 42531.1
VIZ: 2982476

Likes: 0  Dislikes: 0
I'm glad this would be going in Megod and not anything that is obstructing (read - forcing lag upon) Vizzed Ville's construction.

Plus, Megod City is such a mess as it is (I avoid it like the plague because there's just no direction) that at worst it will just make it a bigger mess.

I'm in support. I've seen water and sky cities done though, as well as many holiday based builds. I'd probably suggest the sky city be done, with wool or a similar material being used underneath the land in the sky, so it wouldn't be ugly. (Seeing a city in the sky would be unnerving.)

In the event of a sky city build, I'd like to recommend putting the sky city land on level with the cloud level in Minecraft, this is so building is restricted to a certain height (no one wants to see an ugly skyscraper floating in the sky) and keeps all the buildings more humble as opposed to ostentatious. This would also keep it at a level where it is less likely to attract too much attention to Megod City below.
I'm glad this would be going in Megod and not anything that is obstructing (read - forcing lag upon) Vizzed Ville's construction.

Plus, Megod City is such a mess as it is (I avoid it like the plague because there's just no direction) that at worst it will just make it a bigger mess.

I'm in support. I've seen water and sky cities done though, as well as many holiday based builds. I'd probably suggest the sky city be done, with wool or a similar material being used underneath the land in the sky, so it wouldn't be ugly. (Seeing a city in the sky would be unnerving.)

In the event of a sky city build, I'd like to recommend putting the sky city land on level with the cloud level in Minecraft, this is so building is restricted to a certain height (no one wants to see an ugly skyscraper floating in the sky) and keeps all the buildings more humble as opposed to ostentatious. This would also keep it at a level where it is less likely to attract too much attention to Megod City below.
Vizzed Elite
6-Time VCS Winner

One Leggy.
One Love.
One Dream.


Affected by 'Laziness Syndrome'

Registered: 09-14-10
Location: https://discord.gg/YCuUJz9
Last Post: 1317 days
Last Active: 1317 days

09-11-14 09:20 AM
thelastrequim is Offline
| ID: 1077778 | 78 Words

thelastrequim
Level: 55


POSTS: 635/738
POST EXP: 35589
LVL EXP: 1282678
CP: 1882.7
VIZ: 2961

Likes: 0  Dislikes: 0
I think it would be cool in the Sky City for all the plots being at varying heights, within about ten blocks apart, of course, to give them the floaty feel. Kind of like in Bioshock Infinite. A giant square in the sky would just look strange. And, about the water city, I think it would be cool to have a lava city in the Nether with the same design. Although, that may be hard to pull off.
I think it would be cool in the Sky City for all the plots being at varying heights, within about ten blocks apart, of course, to give them the floaty feel. Kind of like in Bioshock Infinite. A giant square in the sky would just look strange. And, about the water city, I think it would be cool to have a lava city in the Nether with the same design. Although, that may be hard to pull off.
Trusted Member
Feet, you say?


Affected by 'Laziness Syndrome'

Registered: 02-08-13
Location: U.S
Last Post: 2818 days
Last Active: 1207 days

09-11-14 09:35 AM
zanderlex is Offline
| ID: 1077781 | 28 Words

zanderlex
dark mode
Level: 263


POSTS: 6973/28313
POST EXP: 1930156
LVL EXP: 296134837
CP: 156522.2
VIZ: 12362679

Likes: 0  Dislikes: 0
I love the water, Ground, and sky ones, those all sound like awesome ideas. Can't wait to see some of these, and open up a litle something underground.
I love the water, Ground, and sky ones, those all sound like awesome ideas. Can't wait to see some of these, and open up a litle something underground.
Vizzed Elite
Sergei's Mustache


Affected by 'Laziness Syndrome'

Registered: 09-25-13
Location: Inaba
Last Post: 1 day
Last Active: 5 hours

09-11-14 12:21 PM
Snodeca is Offline
| ID: 1077814 | 26 Words

Snodeca
TheJmsGamer
Level: 66


POSTS: 722/1154
POST EXP: 108143
LVL EXP: 2403612
CP: 6351.1
VIZ: 10491

Likes: 0  Dislikes: 0
I wonder if this thread if I wouldn't have made my thread... About the underwater city..

Mega Mewtwo X :
ddjj701 :
It'll probably happen. YUSH!


Amazing!
I wonder if this thread if I wouldn't have made my thread... About the underwater city..

Mega Mewtwo X :
ddjj701 :
It'll probably happen. YUSH!


Amazing!
Trusted Member

Affected by 'Laziness Syndrome'

Registered: 01-08-14
Last Post: 107 days
Last Active: 107 days

09-11-14 01:55 PM
Davideo7 is Online
| ID: 1077836 | 118 Words

Davideo7
Level: 351


POSTS: 33244/45323
POST EXP: 3473262
LVL EXP: 811813540
CP: 191348.4
VIZ: 121508739

Likes: 0  Dislikes: 0
legacyme3 : I agree that really tall structures would be an eye sore in the Sky City. Megod City is hard to navigate because there's no official roads like what the Island Cities have but what I could do is make these sectors smaller so that they aren't as huge and as hard to navigate. I like the idea of wool underneath the floating land to give it a cloud look, I will definitely do that.

thelastrequim : It wouldn't be a giant square, it'd be a bunch of smaller squares. Doing different heights would make constructing it really hard to be honest. When users purchase a lot, they can be in charge of altering the height of their lot.
legacyme3 : I agree that really tall structures would be an eye sore in the Sky City. Megod City is hard to navigate because there's no official roads like what the Island Cities have but what I could do is make these sectors smaller so that they aren't as huge and as hard to navigate. I like the idea of wool underneath the floating land to give it a cloud look, I will definitely do that.

thelastrequim : It wouldn't be a giant square, it'd be a bunch of smaller squares. Doing different heights would make constructing it really hard to be honest. When users purchase a lot, they can be in charge of altering the height of their lot.
The Owner
Owner, Developer, Advertiser, etc
Founder, Mod, Investor


Affected by 'Laziness Syndrome'

Registered: 12-06-04
Location: Wisconsin
Last Post: 2 days
Last Active: 1 min.

09-11-14 02:05 PM
legacyme3 is Offline
| ID: 1077840 | 183 Words

legacyme3
Lord Leggy - King of IT
Level: 268


POSTS: 23031/27250
POST EXP: 2003421
LVL EXP: 317158136
CP: 42531.1
VIZ: 2982476

Likes: 0  Dislikes: 0
Davideo7 :

There's just one caveat if users can build on their lot, if we're going for a cloud city, and want to avoid a mess, you should have a wool exterior (and have it float up a bit above ground level as well, for a more rounded appearance, with it being more than just one big cloud in addition. Bridges can be made of glass, which are largely transparent, and at a distance, will hardly appear to the other observers.

Above the woolen exterior, I highly recommend implenting a layer of bedrock, to prevent players from digging through the bottom of the cloud, not only killing themselves, but ruining the overall look of the cityscape.

Additionally, if we go with the "separate cloud" idea, with a couple big clouds, several small ones, etc... then we can alter the height of the individual clouds a BIT. Not much, but enough to give some people better variance with the building they wish to build, as long as we keep all clouds high enough in the sky, so that no one can build a gaudy skyscraper.
Davideo7 :

There's just one caveat if users can build on their lot, if we're going for a cloud city, and want to avoid a mess, you should have a wool exterior (and have it float up a bit above ground level as well, for a more rounded appearance, with it being more than just one big cloud in addition. Bridges can be made of glass, which are largely transparent, and at a distance, will hardly appear to the other observers.

Above the woolen exterior, I highly recommend implenting a layer of bedrock, to prevent players from digging through the bottom of the cloud, not only killing themselves, but ruining the overall look of the cityscape.

Additionally, if we go with the "separate cloud" idea, with a couple big clouds, several small ones, etc... then we can alter the height of the individual clouds a BIT. Not much, but enough to give some people better variance with the building they wish to build, as long as we keep all clouds high enough in the sky, so that no one can build a gaudy skyscraper.
Vizzed Elite
6-Time VCS Winner

One Leggy.
One Love.
One Dream.


Affected by 'Laziness Syndrome'

Registered: 09-14-10
Location: https://discord.gg/YCuUJz9
Last Post: 1317 days
Last Active: 1317 days

09-11-14 02:27 PM
Snodeca is Offline
| ID: 1077850 | 60 Words

Snodeca
TheJmsGamer
Level: 66


POSTS: 725/1154
POST EXP: 108143
LVL EXP: 2403612
CP: 6351.1
VIZ: 10491

Likes: 0  Dislikes: 0
Davideo7 :
Quick question though, do you mean the water city will have cubes with water and just like that, or that there s acube with a large amount of water above our head?
You give me a reason to not make purchasable plots to get mViz because theres a water city soon

How tall will the water be though?
Davideo7 :
Quick question though, do you mean the water city will have cubes with water and just like that, or that there s acube with a large amount of water above our head?
You give me a reason to not make purchasable plots to get mViz because theres a water city soon

How tall will the water be though?
Trusted Member

Affected by 'Laziness Syndrome'

Registered: 01-08-14
Last Post: 107 days
Last Active: 107 days

09-11-14 02:30 PM
Davideo7 is Online
| ID: 1077853 | 37 Words

Davideo7
Level: 351


POSTS: 33252/45323
POST EXP: 3473262
LVL EXP: 811813540
CP: 191348.4
VIZ: 121508739

Likes: 0  Dislikes: 0
legacyme3 : If we did the bedrock thing that would prevent users from being able to lower and raise the height of their lot. I do like the bedrock idea though and the glass bridge idea is fantastic.
legacyme3 : If we did the bedrock thing that would prevent users from being able to lower and raise the height of their lot. I do like the bedrock idea though and the glass bridge idea is fantastic.
The Owner
Owner, Developer, Advertiser, etc
Founder, Mod, Investor


Affected by 'Laziness Syndrome'

Registered: 12-06-04
Location: Wisconsin
Last Post: 2 days
Last Active: 1 min.

09-11-14 02:57 PM
legacyme3 is Offline
| ID: 1077861 | 67 Words

legacyme3
Lord Leggy - King of IT
Level: 268


POSTS: 23032/27250
POST EXP: 2003421
LVL EXP: 317158136
CP: 42531.1
VIZ: 2982476

Likes: 0  Dislikes: 0
Davideo7 :

Yes. Bedrock would only be on the level slightly above the bottom level of the cloud. This would again,be to prevent people from digging eye sores in the sky. I'm not saying bedrock would be on the lot level of the area, but it would be in the cloud to prevent people from digging through the bottom of the cloud. Just to prevent gaudy messes, again.
Davideo7 :

Yes. Bedrock would only be on the level slightly above the bottom level of the cloud. This would again,be to prevent people from digging eye sores in the sky. I'm not saying bedrock would be on the lot level of the area, but it would be in the cloud to prevent people from digging through the bottom of the cloud. Just to prevent gaudy messes, again.
Vizzed Elite
6-Time VCS Winner

One Leggy.
One Love.
One Dream.


Affected by 'Laziness Syndrome'

Registered: 09-14-10
Location: https://discord.gg/YCuUJz9
Last Post: 1317 days
Last Active: 1317 days

09-11-14 07:48 PM
Davideo7 is Online
| ID: 1077971 | 12 Words

Davideo7
Level: 351


POSTS: 33255/45323
POST EXP: 3473262
LVL EXP: 811813540
CP: 191348.4
VIZ: 121508739

Likes: 0  Dislikes: 0
legacyme3 : Yeap, I understand exactly what you're saying and agree totally
legacyme3 : Yeap, I understand exactly what you're saying and agree totally
The Owner
Owner, Developer, Advertiser, etc
Founder, Mod, Investor


Affected by 'Laziness Syndrome'

Registered: 12-06-04
Location: Wisconsin
Last Post: 2 days
Last Active: 1 min.

09-16-14 02:59 PM
Davideo7 is Online
| ID: 1079417 | 12 Words

Davideo7
Level: 351


POSTS: 33270/45323
POST EXP: 3473262
LVL EXP: 811813540
CP: 191348.4
VIZ: 121508739

Likes: 0  Dislikes: 0
Anyone else still interested in this? I've only had 4 users respond.
Anyone else still interested in this? I've only had 4 users respond.
The Owner
Owner, Developer, Advertiser, etc
Founder, Mod, Investor


Affected by 'Laziness Syndrome'

Registered: 12-06-04
Location: Wisconsin
Last Post: 2 days
Last Active: 1 min.

09-17-14 04:42 PM
Mega Mewtwo X is Offline
| ID: 1079777 | 18 Words

Mega Mewtwo X
Level: 63


POSTS: 586/1020
POST EXP: 44059
LVL EXP: 2024385
CP: 2465.8
VIZ: 187557

Likes: 0  Dislikes: 0
Davideo7 : question, could we replace certain things when the server updates to 1.8 like doors and glowstone?
Davideo7 : question, could we replace certain things when the server updates to 1.8 like doors and glowstone?
Trusted Member

Affected by 'Laziness Syndrome'

Registered: 09-27-13
Location: Somewhere. I don't know where though. I'm hungry.
Last Post: 1468 days
Last Active: 383 days

09-17-14 04:51 PM
Davideo7 is Online
| ID: 1079779 | 8 Words

Davideo7
Level: 351


POSTS: 33285/45323
POST EXP: 3473262
LVL EXP: 811813540
CP: 191348.4
VIZ: 121508739

Likes: 0  Dislikes: 0
Mega Mewtwo X : What do you mean replace?
Mega Mewtwo X : What do you mean replace?
The Owner
Owner, Developer, Advertiser, etc
Founder, Mod, Investor


Affected by 'Laziness Syndrome'

Registered: 12-06-04
Location: Wisconsin
Last Post: 2 days
Last Active: 1 min.

09-17-14 04:53 PM
Mega Mewtwo X is Offline
| ID: 1079781 | 48 Words

Mega Mewtwo X
Level: 63


POSTS: 589/1020
POST EXP: 44059
LVL EXP: 2024385
CP: 2465.8
VIZ: 187557

Likes: 0  Dislikes: 0
Davideo7 : like wood doors on houses that aren't owned by people and are just for decoration or glowstone lamps used to light up the water since it's always dark. we could replace wood doors with specific doors like oak or spruce and glowstone lamps with sea lanturns.
Davideo7 : like wood doors on houses that aren't owned by people and are just for decoration or glowstone lamps used to light up the water since it's always dark. we could replace wood doors with specific doors like oak or spruce and glowstone lamps with sea lanturns.
Trusted Member

Affected by 'Laziness Syndrome'

Registered: 09-27-13
Location: Somewhere. I don't know where though. I'm hungry.
Last Post: 1468 days
Last Active: 383 days

09-17-14 04:58 PM
merf is Offline
| ID: 1079783 | 28 Words

merf
mrfe
merfeo7
Level: 133


POSTS: 4035/5594
POST EXP: 340235
LVL EXP: 27439087
CP: 22020.8
VIZ: 4604152

Likes: 0  Dislikes: 0
I've gotta run to a church event, but I wanted to express my support for all 4 expansion ideas, but most specifically the Ground, Sky, and Snow ones.
I've gotta run to a church event, but I wanted to express my support for all 4 expansion ideas, but most specifically the Ground, Sky, and Snow ones.
Site Staff
Minecraft Admin
[1:32 AM] A user of this: wALL'D MYNERD


Affected by 'Laziness Syndrome'

Registered: 07-15-12
Location: Alberta, Canada
Last Post: 118 days
Last Active: 2 days

09-22-14 04:37 PM
EideticMemory is Offline
| ID: 1081091 | 30 Words

EideticMemory
Level: 138


POSTS: 3906/6326
POST EXP: 427597
LVL EXP: 30883725
CP: 26372.5
VIZ: 1209954

Likes: 0  Dislikes: 0
I really love the idea of this as well. All four sound great.

I'd love to see either the water or snow biome first. Those two in particular sound neat.
I really love the idea of this as well. All four sound great.

I'd love to see either the water or snow biome first. Those two in particular sound neat.
Vizzed Elite

Affected by 'Laziness Syndrome'

Registered: 12-30-13
Location: North Carolina, USA
Last Post: 182 days
Last Active: 182 days

09-22-14 07:07 PM
Davideo7 is Online
| ID: 1081151 | 142 Words

Davideo7
Level: 351


POSTS: 33302/45323
POST EXP: 3473262
LVL EXP: 811813540
CP: 191348.4
VIZ: 121508739

Likes: 0  Dislikes: 0
EideticMemory :
mrfe :

I've been thinking about this a little more and we could possibly make each sector only 1/4th the size of the current since the current is pretty big and legacyme3 has complained about how hard it is to navigate due to how big it is.

If we were to make them smaller, then we could maybe add a few more sectors which could include:
-Lava City
-Jungle City (tall jungle like trees similar to snow's island)
-Forest City (might be too similar to Jungle City)
-Mountain City (the entire town would be on the side of a pyramid shaped mountain)
-Desert City
-Boat City (entire town would take place on top of the water)

Any other ideas you guys may have.

legacyme3 : Summoning you to get your feedback on the sectors being 25% the size of the current Megod City.
EideticMemory :
mrfe :

I've been thinking about this a little more and we could possibly make each sector only 1/4th the size of the current since the current is pretty big and legacyme3 has complained about how hard it is to navigate due to how big it is.

If we were to make them smaller, then we could maybe add a few more sectors which could include:
-Lava City
-Jungle City (tall jungle like trees similar to snow's island)
-Forest City (might be too similar to Jungle City)
-Mountain City (the entire town would be on the side of a pyramid shaped mountain)
-Desert City
-Boat City (entire town would take place on top of the water)

Any other ideas you guys may have.

legacyme3 : Summoning you to get your feedback on the sectors being 25% the size of the current Megod City.
The Owner
Owner, Developer, Advertiser, etc
Founder, Mod, Investor


Affected by 'Laziness Syndrome'

Registered: 12-06-04
Location: Wisconsin
Last Post: 2 days
Last Active: 1 min.

09-22-14 07:14 PM
legacyme3 is Offline
| ID: 1081154 | 206 Words

legacyme3
Lord Leggy - King of IT
Level: 268


POSTS: 23076/27250
POST EXP: 2003421
LVL EXP: 317158136
CP: 42531.1
VIZ: 2982476

Likes: 0  Dislikes: 0
Davideo7 :

I haven't seen "all" of Megod City at the time of this post, so I can't say much regarding how big it is.

A large part of why it's difficult to navigate Megod City is just the cluster of everything pushed together. Even in Vizzed Ville, where there are a ton of lots, they feel more spread out and less intimidating. Also the lack of signage (or easy to find signage) as well as a hard to find teleportation station.

But I do think making most of the sectors smaller isn't an inherently bad thing. If one sector is coming along well, there's no reason you can't expand later.

But making all the sectors as big as Megod City, or even Vizzed Ville will probably lead to a more bogged down server.

My personal recommendation is to do one of the sectors (likely the sky city, because it is on a different level, and would be out of the way of everyone else), see how that progresses and expand to the other ideas if/when public interest is boosted.

If the idea is to have a server that looks active, it is better to not have dozens of empty sectors, even if the sectors are smaller.
Davideo7 :

I haven't seen "all" of Megod City at the time of this post, so I can't say much regarding how big it is.

A large part of why it's difficult to navigate Megod City is just the cluster of everything pushed together. Even in Vizzed Ville, where there are a ton of lots, they feel more spread out and less intimidating. Also the lack of signage (or easy to find signage) as well as a hard to find teleportation station.

But I do think making most of the sectors smaller isn't an inherently bad thing. If one sector is coming along well, there's no reason you can't expand later.

But making all the sectors as big as Megod City, or even Vizzed Ville will probably lead to a more bogged down server.

My personal recommendation is to do one of the sectors (likely the sky city, because it is on a different level, and would be out of the way of everyone else), see how that progresses and expand to the other ideas if/when public interest is boosted.

If the idea is to have a server that looks active, it is better to not have dozens of empty sectors, even if the sectors are smaller.
Vizzed Elite
6-Time VCS Winner

One Leggy.
One Love.
One Dream.


Affected by 'Laziness Syndrome'

Registered: 09-14-10
Location: https://discord.gg/YCuUJz9
Last Post: 1317 days
Last Active: 1317 days

09-22-14 07:14 PM
EideticMemory is Offline
| ID: 1081155 | 37 Words

EideticMemory
Level: 138


POSTS: 3916/6326
POST EXP: 427597
LVL EXP: 30883725
CP: 26372.5
VIZ: 1209954

Likes: 0  Dislikes: 0
I enjoy all of those ideas, and I don't really mind the size change.

I mean I wouldn't want each too small, but 1/4th of Megod City is plenty.

As for ideas: What about a Beach City?
I enjoy all of those ideas, and I don't really mind the size change.

I mean I wouldn't want each too small, but 1/4th of Megod City is plenty.

As for ideas: What about a Beach City?
Vizzed Elite

Affected by 'Laziness Syndrome'

Registered: 12-30-13
Location: North Carolina, USA
Last Post: 182 days
Last Active: 182 days

Links

Page Comments


This page has no comments

Adblocker detected!

Vizzed.com is very expensive to keep alive! The Ads pay for the servers.

Vizzed has 3 TB worth of games and 1 TB worth of music.  This site is free to use but the ads barely pay for the monthly server fees.  If too many more people use ad block, the site cannot survive.

We prioritize the community over the site profits.  This is why we avoid using annoying (but high paying) ads like most other sites which include popups, obnoxious sounds and animations, malware, and other forms of intrusiveness.  We'll do our part to never resort to these types of ads, please do your part by helping support this site by adding Vizzed.com to your ad blocking whitelist.

×