Dragon Warrior III, the third title of the Dragon Warrior series in North America and named Dragon Quest elsewhere, is the prequel to the series, following the story of a hero who must travel to various towns and cities throughout the world in an effort to defeat the Archfield, Baramos.
The game follows the prescription for RPGs, where the hero follows a linear path, leveling up and fighting both set battles and random encounters. Dragon Warrior III excels as an RPG because it allows for an open world, especially later in the game when various forms of transportation allow the hero to travel over seas or in the air. There is also an option to add party members to help the hero complete his mission. Up to three companions are created or added at the bar in the hero's home city. Class selection is available for the first time in the series, and based on the player's strategy, options include wizards, fighters, soldiers, goof-offs, merchants, and clerics, each having specific skills and positives and negatives. The hero can travel with three fighters for quick, physical combat, or a number of magic users for a strong non-physical attack/defense stategy.
SOUND: The music of the game will stay with you long after you turn the power off or save your game. The towns, cities, overworld themes, and battle and dungeon themes are catchy and strong for a NES game done so early in the 1990s. The themes reflect the size and activity of the towns and later in the game there is some creative reimagining of traditional music.
STORY: The story is similar to most RPGs. A hero is destined to save the world. There's nothing special or different about the main idea. However, the execution is done well. There are multiple storylines the hero engages in to develop skills and improve his arsenal. There's a king who wants to give up being royalty and makes the hero become the new ruler. There's a kidnapped woman and her boyfriend who need to be rescued. There is a village of elves who put a village of humans to sleep because of a star-crossed relationship. There is even a nation terrorized by a multi-headed monster and a town that is built from nothing. The story line engages the player at every turn and after one mission is done, another pops up. You even get to chase a haunted pirate ship through the ocean.
DEPTH: The depth is enjoyable as well. Not only do you have the opportunity to make a diverse party with different classes, you can change classes and retain skills after level 20. A player can go heavy into the leveling and develop very specific, strong characters if they wish. There's also an element of Day and Night during the game. If a player takes enough steps in the overworld without staying at an inn or casting spells, the environment turns to night. Different monsters and more random attacks happen at night, and the cities and towns close shops. Different characters and city folk appear and say different things. Some actions can only happen at night vs. at day. For example, there is a ghost town in the game, where players, store owners, and actions only happen at night.
DIFFICULTY: As long as the player does appropriate grinding and developing of levels, the dungeons and missions are not especially hard. The player can make decisions to make players exceptionally strong later in the game and it makes the final battle, with enough dedicated time, fairly easy. The player also learns the strengths and weaknesses of different enemies and can find easy ways to combination attack monsters and defeat them with little difficulty. Again, the game becomes challenging if a player is attempting to win at a minimum level or under a certain amount of time.
Dragon Warrior III's depth and influence to the Role Playing Game genre makes it a standout as an early game pioneer. The strategy and involvement of the hero make it much more than Dragon Warrior I or II. It led the way for the story telling and development of Dragon Warrior IV, arguably the best game in the franchise. I believe it is better than Dragon Warrior IV due to the class system and the ability of the player to craft a strategy around a variety of options. Dragon Warrior III, the third title of the Dragon Warrior series in North America and named Dragon Quest elsewhere, is the prequel to the series, following the story of a hero who must travel to various towns and cities throughout the world in an effort to defeat the Archfield, Baramos.
The game follows the prescription for RPGs, where the hero follows a linear path, leveling up and fighting both set battles and random encounters. Dragon Warrior III excels as an RPG because it allows for an open world, especially later in the game when various forms of transportation allow the hero to travel over seas or in the air. There is also an option to add party members to help the hero complete his mission. Up to three companions are created or added at the bar in the hero's home city. Class selection is available for the first time in the series, and based on the player's strategy, options include wizards, fighters, soldiers, goof-offs, merchants, and clerics, each having specific skills and positives and negatives. The hero can travel with three fighters for quick, physical combat, or a number of magic users for a strong non-physical attack/defense stategy.
SOUND: The music of the game will stay with you long after you turn the power off or save your game. The towns, cities, overworld themes, and battle and dungeon themes are catchy and strong for a NES game done so early in the 1990s. The themes reflect the size and activity of the towns and later in the game there is some creative reimagining of traditional music.
STORY: The story is similar to most RPGs. A hero is destined to save the world. There's nothing special or different about the main idea. However, the execution is done well. There are multiple storylines the hero engages in to develop skills and improve his arsenal. There's a king who wants to give up being royalty and makes the hero become the new ruler. There's a kidnapped woman and her boyfriend who need to be rescued. There is a village of elves who put a village of humans to sleep because of a star-crossed relationship. There is even a nation terrorized by a multi-headed monster and a town that is built from nothing. The story line engages the player at every turn and after one mission is done, another pops up. You even get to chase a haunted pirate ship through the ocean.
DEPTH: The depth is enjoyable as well. Not only do you have the opportunity to make a diverse party with different classes, you can change classes and retain skills after level 20. A player can go heavy into the leveling and develop very specific, strong characters if they wish. There's also an element of Day and Night during the game. If a player takes enough steps in the overworld without staying at an inn or casting spells, the environment turns to night. Different monsters and more random attacks happen at night, and the cities and towns close shops. Different characters and city folk appear and say different things. Some actions can only happen at night vs. at day. For example, there is a ghost town in the game, where players, store owners, and actions only happen at night.
DIFFICULTY: As long as the player does appropriate grinding and developing of levels, the dungeons and missions are not especially hard. The player can make decisions to make players exceptionally strong later in the game and it makes the final battle, with enough dedicated time, fairly easy. The player also learns the strengths and weaknesses of different enemies and can find easy ways to combination attack monsters and defeat them with little difficulty. Again, the game becomes challenging if a player is attempting to win at a minimum level or under a certain amount of time.
Dragon Warrior III's depth and influence to the Role Playing Game genre makes it a standout as an early game pioneer. The strategy and involvement of the hero make it much more than Dragon Warrior I or II. It led the way for the story telling and development of Dragon Warrior IV, arguably the best game in the franchise. I believe it is better than Dragon Warrior IV due to the class system and the ability of the player to craft a strategy around a variety of options. |