Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Signup for Free!
-More Features-
-Far Less Ads-
About   Users   Help
Users & Guests Online
On Page: 1
Directory: 2 & 779
Entire Site: 4 & 1158
04-19-24 10:40 AM
Information
ⓘ  Info
Online Game Details
Views: 27,379
Today: 23
Users: 132 unique
Last User View
04-05-24
Avraham
Last Updated
02-25-17
Eirinn
System:
Nintendo NES
Publisher:
Enix America Corporation
Developer:
Enix Corporation
UPC: 719631000029

Released: 6-01-92
Players: 1

Game Genre:
Role-Playing (RPG)
Game Perspective:
3rd-Person Perspective
Genre Sport:
Medieval / Fantasy, Turn-basedMedieval / Fantasy, Turn-based
Genre Non-Sport:
Medieval / Fantasy, Turn-basedMedieval / Fantasy, Turn-based

Price Guide (USD):
Loose:  $41.06
Complete:  $102.42
New:  $758.10
Rarity:  4/10

External Websites:
Play.Rom.Online
Ebay Listings
Amazon: $54.98
PriceCharting Info

Play Dragon Warrior III (NES) - Online Rom | Nintendo NES

Play Dragon Warrior III online with Nintendo NES browser emulation for free! Dragon Warrior III (NES) game rom is loaded with features in our flash, java and rgr plugin emulators. Nothing to configure, we've done it for you!

Dragon Warrior III

Dragon Warrior III Title ScreenDragon Warrior III Screenshot 1
Dragon Warrior III Box Art FrontDragon Warrior III Box Art BackDragon Warrior III Screenthot 2
Rating: 7.9
(34 votes)
Plays: 9,670
M:97%
F:3%
Filesize: 253kb

Dragon Warrior III (Nintendo NES) Screenshots

X Dragon Warrior III
Dragon Warrior III
by Dragoon26 (4.8/5)
Introduction : He's a beast.
Dragon Warrior III
by fantasto (4.4/5)
Reviver Guy + My Pilgrim=Glitch.
Dragon Warrior III
by fantasto (4.4/5)
Oh, Get Outta Town Already!!!
Dragon Warrior III
by fantasto (4.33/5)
Same thing, But This Time an Old Man.
Dragon Warrior III
by janus (4/5)
Introduction : Geez, what should I do?
Dragon Warrior III
by janus (4/5)
Location World map: Walking around with critical hit points
Dragon Warrior III
by TacoPete (3.83/5)
The End
Dragon Warrior III
by Dragoon26 (3.5/5)
World Map : Cave, Tower and Castle.

Joinable Netplay Multiplayer Sessions for Dragon Warrior III 

There is currently no one playing this online

Dragon Warrior III Featured Review

Dragon Warrior III Review by: janus - 9/10

Dragon Warrior 3: the best up to VI

After The torture of Dragon Warrior I, after The better Dragon Warrior II, here is Dragon Warrior III, The best of The old-gen Dragon Warriors. Why? You will see…

NOTE THAT THIS REVIEW CONTAINS MAJOR SPOILERS ABOUT THE GAME, AS THEY ARE PART OF WHY I LIKED THE GAME. YOU HAVE BEEN WARNED

Graphics: 9/10

The graphics are really impressive for The NES. Launched in 1989 in Japan, it is advantageously comparable to Final Fantasy III, launched at about The same time (unlike DW II / FF II).

With respect to Dragon Warrior II, The graphics are even more impressive. The characters are drawn better (although they still look like obese midgets), with their clothes and armors (especially for The main hero) being more finely visible. And they are quite varied, depending on The class you give them.

There was a neat attention given to towns too. Bricks come in all sorts of shapes and patterns, bushes and trees and now obstacles you can’t walk on (which can be annoying; see difficulty section) and villagers are also varied. The game introduces (unlike nearly all RPGs, even on The PSX) The concept of night, which is crucial to advance in your quest – you will only be able to get special objects or clues about them at night. Fortunately there is an accessory (Lamp of Darkness) which helps changing to night quickly, and a spell for your wizard to switch day and night. Little inconsistency though: where you warp to another town and it’s night, it automatically turns to day… In addition, castles are now GIGANTIC. So much that, once inside a village, you actually have to enter The castle icon proper to be inside.

The overworld map has been neatly designed and comes with even more varied land (there is even ice). Also The shape of The world is… peculiar. If you look at it and look where places like Romali, Portoga, Jipang, The Pyramid, Greenlad and Eginbear are, you will see that it is quite original. Speaking of which, kudos for Jipang and The Pyramid: The former really looked like Japan with its dojo and arks, while The Pyramid had stone statues like The real Pyramids of Egypt.

The game also introduces a new concept: The Dark World. It is indeed very dark but it looks… quite familiar for some reason.

Dungeons have also been improved. They are larger, come in more varied shapes and are also more confusing. Be sure to notice where every stairs are or you will not be able to get your mission over. Anyway what stroke me was The attention to mere statues you find in several dungeons. Unlike DW II (and even The FFs) they come is many shapes and sizes, even on walls at times. Dungeons also boast stone bridges, which I thought were very finely drawn and structured.

Finally, battles have been slightly improved from DW II, but are still inferior to The FFs as you don’t see any movement whatsoever. When The battle starts, you can already see you enemies – they slowly appeared in DW II. Although many of them are still pallet swaps, they nevertheless come in much more diversified forms than DW II. Novelty: you can, for The first time, attack your allies or heal The enemy. *That* might come useful at some point…

Two last point: you can see what your allies carry in their “bag” when you select them outside of battle. It may look trivial, but this way you know who has what rather than look all The time at everyone. And 2 thumbs up to The intro “CGI” where you see Ortega fighting that dragon before he falls into The volcano.

Music: 9/10

Along with better graphics, DW III also comes with better music. Although Dragon Warrior IV has a more elaborate soundtrack, III’s is better.

Once again it is a neat improvement from DW II. The music takes longer to loop, The arrangements are more complex (especially for dungeons and towers) but also more appropriate. The battle music is The perfect example: when The screen is switching to The battle proper, you see a circle-like pattern, which was use as The intro to The track. Other notable improvements include The castle music (more “regal” and less annoying), The first overworld theme (more epic) and The boat music, which also sounds more epic. Although The NES chip kept it from sounding better, The theme of Jipang was well-done and suited its “Eastern” ambiance with The arks and in dojo. The same thing applies to The Pyramid, which gets as “Arabic” as 8-bits music allows. And then there is The Dark World theme which also sounds… quite familiar. It was better than its 2 previous versions mainly because it sounds more intriguing. Finally, The arrangements for The final battle show a neat evolution from I and II, giving it much more drama. The tempo is much quicker and shows The evolution of NES music.

There was no true change for sound effects. They are basically The same as DW II and are not worth your attention. As I said above trees are now an obstacle. So when you hit them it produces a sound. Unfortunately, The sounds happens EVERY time you hit an obstacle, including changing directions in order to talk to a merchant. That was most annoying.

Addictiveness: 9/10

One of The main hooking factors in this game is The battle arena, where you bet on monsters combating each other. The slimmer The odds, The more money you get – and it sometimes happens. Of course with savestates winning is assured; you just have to peak at The combat, reload and bid on The right monster.

Another hooking factor is The sheer number of sidequests – not strictly necessary to progress – present so early in The game. In The speedrun, The gamer goes directly to The Pyramid right after getting The first key. He therefore skips an incredible amount of quests (save The elf, get The crown back and play as king, wake up The sleeping village, etc.). It will keep you busy and build your level.

Finally – and that’s why I love The game so much – The fact that this game is a prequel to DW I was enough to get me completely addicted (see depth section). There are not that many games that have such a logical prequel. I dare say it’s even better (on that point) than Lufia II: Rise of The Sinistrals as The ending does imply DW I, in The sense that there are no questions left like, “Where The hell are The other villages?” or “Why are The spells and weaponry so much better in The past?” The world is strictly limited to Alefgard; The map has edges so you can’t circle The world.

Story: 10/10

Your father Ortega was a brave hero. He went far off to fight even; he was even able to slay an evil dragon atop a volcano. But unfortunately he fell and wasn’t seen since.

The game start with you, The hero / heroin (slight differences in equipment) on your 16th birthday. Your mother bring you to The castle of Aliahan, where The King sends you on a mission to slay The evil Baramos before he destroys The world.

All through your quest you will learn a bit more on your mission, but also your own father. As such The story might look clichéd and uninteresting…

Depth: 10/10

But it goes WAY beyond that classical kill-The-vilain-trying-to-destroy-The-world narrative. First, as I said, there are so many sidequests for you in order to build your level (and wealth in The monster arena) that you might even get distracted from your main one.

Second, The fact that The game is a prequel that loops The loop is certainly The highlight. DW III is as if Phantasy Star I had been place after II and IV, where you would finally see who Alis Landale and Lassic were. I know no other game that have planned they series in such a logical manner. You get to meet Rubiss, see Haukesness when it is still standing and Caitlin, which thinks about building a golem in order to be safer. The ultimate weapons you get will become Erdrick’s gear in I and II.

Difficulty: 6/10

This was difficult to rate as there are so many things that both bring The difficulty level up and down.

First – I do not know whether it is caused by my keyboard – but controls are hardly responsive. I need to press The directional button for nearly a second to get my characters to change direction (on a boat for example), which means I get on The shore more than I wish to. And when on The option screen/ shopping window controls are TOO responsive, meaning that you might accidentally drop something you wanted to give.

Second, The AI in this game is much more advanced. Unlike DW II, you can not avoid a fight unless you heal one step before it happens. Also, when you try to grind your level with metal slimes or babbles, your actions are much more limited if you do not want them to flee – in DW II, you could simply hit The loading button, and that fraction of a second made all The difference in The world.

Finally, as with many RPGs, level grinding is essential for your survival. Just before getting outside The island where you first start, you need to be at least level 7-8 before having a realistic shot at The monsters in The cave leading to The next world. It gets worse against many enemies and bosses, who get two rounds of attack.

Fortunately, The grinding is made easier because enemies are worth more in experience. Money is still a problem, but you have The monster arena for that. Also, since you can have up to 3 team mates your fights will be easier. Hell, you can even have Sages (using both wizard and pilgrim magic) meaning that you can both heal your party and burn The enemy with The same person. And you can change those characters as often as you want (keeping in mind that they start from level 1, same as a character changing class)

Also – at last! – you can deposit unneeded objects (and cash) in a safe! I believe only The Breath of Fire series offered that welcomed option to clear out your (very) limited inventory once you do not need an object anymore (like The prison/magic keys once you get The Final Key).

Finally, if you look VERY carefully, there is a way to make The final boss a joke (he becomes vulnerable to healing spells). Just watch for my guide, to be published eventually, to know how.

In short, Dragon Warrior is a must-try for anyone who likes RPGs. The graphics and music were impressive for The time, you will surely lose track of time in The monster arena and The story will hook you up, especially if you are a fan of Dragon Warrior. Plus The difficulty level is reasonable.

Dragon Warrior III Game Description

Dragon Warrior III is the concluding game of the first Dragon Quest/Dragon Warrior trilogy, and its story takes us back to the time period of the legendary Erdrick (also known as Loto), the ancestor of the first game's hero. You are the son of a powerful warrior Ortega, skillful in physical combat and spellcasting. Your father went out to fight the evil Baramos, who is responsible for the appearance of monsters in your region, and never returned. You are sent by the king on a quest to continue your father's brave deeds and to defeat Baramos.

Dragon Warrior III is a top-down role-playing game where you travel around the overworld, caves, castles, cities and other locations while battling random encounters, buying equipment, and talking to people. You and your party members receive experience when they beat up monsters and level up with enough experience, increasing their stats. The game features a day/night cycle - as you travel, day slowly changes to night and vice versa; shops are typically closed at night.

You begin with control of just the main character but can quickly recruit three more members to your party. During the game you can choose to drop your current characters and recruit others at any time. The recruitable characters are divided into six classes: soldier, fighter, merchant, goof-off, pilgrim and wizard.

The game has a unique job system, giving you the ability to switch your hired characters' classes after they have achieved at least level 20 in their base class. Characters can switch to the other beginning classes, as well as the sage class, which is not available at the beginning. When a character switches classes, they lose all earned experience points, and half of their stats, but retain all of the abilities of the previous class. In this way, you can create powerful combination characters that are able to cast spells and fight effectively.

Dragon Warrior III Reviews

Overall 7.9    Graphics 7    Sound 7    Addictive 9    Story 9    Depth 8    Difficulty 7


8
Saving Two Worlds   Ghostbear1111
Dragon Warrior III, the third title of the Dragon Warrior series in North America and named Dragon Q...
  Graphics 7   Sound 7   Addictive 9   Story 9   Depth 8   Difficulty 7

      Review Rating: 4.8/5     Submitted: 08-14-16     Review Replies: 4

9
Dragon Warrior 3: the best up to VI   janus
After The torture of Dragon Warrior I, after The better Dragon Warrior II, here is Dragon Warrior II...
      Review Rating: 4.3/5     Submitted: 10-03-15     Updated: 04-02-16     Review Replies: 0

Dragon Warrior III Highscores

There are no submitted highscores for this Game

Dragon Warrior III Threads

There are no submitted threads for this Game

Dragon Warrior III Guides and Walkthroughs

Guide / Walkthrough
Creator
Date

Users who own Dragon Warrior III

Game Owner Name
Completeness
Condition
B
T
S
Play Online
Loose
Good
Loose
Very Good
Loose
Very Good
Loose

Comments for Dragon Warrior III

janus 04-05-15 - 04:18 PM
 By far the best of the series (up to VI). It was quite an original storyline
Hunter33 09-22-14 - 03:48 PM
 Great RPG & story for Dragon Warrior.
Leeland 02-11-14 - 02:00 AM
 @Metal Triforce: I'd argue that IV is the better one out of the bunch on the NES, though I also have a slight bias in its favor, what with how it's the first RPG I played, like ever.
Dragoon26 12-22-13 - 04:59 PM
 I finally found a physical copy of this game... $40 well spent.
NEDRO 08-02-13 - 09:44 PM
 same as lumi007 I played and beat 1,2 and 4 as a kid but never found 3 anywhere till now im around 1/2 through just after class change got my final key.....
GameAddict29 12-25-12 - 11:00 AM
 how do I save?
millboy22 06-08-12 - 03:56 PM
 woot woot
TacoPete 04-18-12 - 08:04 AM
 hehe, save state makes gambling much more profitable
Metal Triforce 01-01-12 - 02:07 PM
 Happy New Year!
Persoon56 12-27-11 - 10:22 AM
 how do I start this game?
lumi007 10-06-11 - 01:10 AM
 honestly this dragon warrior series is harder than part 1,2,and 4 for the nes version.but im still owning it ftw!as long as u get lvs and buy what u need at each town ull be ok.
lumi007 09-25-11 - 04:37 PM
 i beat drag warrior 1 2 4 i haqve not playede this 1 yet we will see how it goes so far so good:)
lumi007 09-24-11 - 10:51 PM
 hi
Metal Triforce 09-05-11 - 08:10 AM
 WHAT??? How did this game get 6.6/10 and the other ones got OVER 8/10?!?!?! There's something wrong!! This Dragon Warrior game is supposed to be the BEST on the NES!!!
macblo 08-28-11 - 02:19 PM
 I like this version better so far but I am only like 5 min into the game
fantasto 01-28-11 - 07:20 AM
 You Even Tried Running Away?
tbyrd12 11-26-10 - 05:40 PM
 I got stuck in a endless battle against scorpion-wasps... T.T
fantasto 05-30-10 - 08:46 PM
 I Can Now But THE HERO LOOKS EXTREMELY WEIRD! The GBC/SNES Version Is Better
fantasto 01-09-10 - 06:22 PM
 I Can't Play This And I Own It!

Adblocker detected!

Vizzed.com is very expensive to keep alive! The Ads pay for the servers.

Vizzed has 3 TB worth of games and 1 TB worth of music.  This site is free to use but the ads barely pay for the monthly server fees.  If too many more people use ad block, the site cannot survive.

We prioritize the community over the site profits.  This is why we avoid using annoying (but high paying) ads like most other sites which include popups, obnoxious sounds and animations, malware, and other forms of intrusiveness.  We'll do our part to never resort to these types of ads, please do your part by helping support this site by adding Vizzed.com to your ad blocking whitelist.

×