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For Glory - A Nations Simulator
11-03-14 12:44 AM
Mother3fan5 is Offline
| ID: 1100655 | 944 Words
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This had to arrive eventually~ So this game involves Gold, Glory, and......Oil. And Colonizing. Basically, you've gotta make your country the very best. THE WORLD MAP: NATURAL RESOURCES MAP: So, first, the rules. The game has a turn based system. Each turn, you can perform an action, usually spending SUDX, the currency. Each turn lasts for 24 hours, or when everyone does something. YOU CAN ONLY DO ONE OF THESE ACTIONS PER DAY. Here's what you can do: 1. Upgrade your military. This is the way the military works: All of your militaries start at Level 0. Each turn, you can upgrade your military for 400 SUDX to the next Level. The higher leveled military, the safer you are. 2. Colonize. Expand your territory to bring in resources. You can only colonize one island or chunk of land one turn. I will decide how much it costs to get the land you are colonizing. Depending on the amount of Natural Resources, you will bring in a certain amount of money. If you earn 1000 SUDX the first turn you have the colony, you will earn 900 next turn, and so on until you have milked the colony of its Natural Resources. The colony MUST NOT be attached to your main country. You must also give this colony a new name. 3. Declare War. If you get into a fight with another country, this is the way to settle it. It costs 1000 SUDX to declare war, and you can only do it two times the whole game. Whichever country has the highest level military will win. The winning party will get half of the loser's money, one of their colonies, and any new land stretch they've gained that isn't a colony. 4. Spread your land. You can spread your Empire from your homeland for 500 SUDX, but it MUST be attached to your main land. You will also earn a variable amount of SUDX from that new land's resources. 5. Trade. Trade with another country some land for SUDX. You can pawn off some of your gained land (Attached, Colonies, etc) for some SUDX. Both amounts of land offered and money offered for the land is decidable by both countries. Trading is free. 6. Establish an Alliance. It costs 100 SUDX to establish an alliance with another country. This promises you will NEVER attack this country, and you will not fight over colonies. If one country gets into a war, an ally country can come in. If the ally country has a higher level military than the other side's main and allies's levels, then your side wins. The main party will still get all the bounty, though. Now these are some things that will happen every turn. 1. Income will come in. Every turn, each country will earn 100 SUDX. They will then earn bonuses: A. The amount of Natural resources in their mainland country. B. The amount of Natural resources in their colonies added together. 2. A random event such as a hurricane that will take away SUDX from a country that is too ahead. (Trololololol) If you go bankrupt, you're out of the game. The country with the mightiest military gets your land and money. After 25 Turns (Days) whichever country has the most money and territory wins the game. Now that's out of the way, our contestant countries. ORANGE: THE HOLY EMPIRE OF ATHENIA (MOTHER3FAN5) A mighty empire that started from a small farming city in the west. Has a firm economy, and it is out for World Domination. MILITARY STRENGTH: 0 TYPE OF GOVERNMENT: DEMOCRATIC SUDX: 1000 COLONIES: NONE GOLDEN YELLOW: THE KINGDOM OF CANADIA (GAMIN' GAL) A peaceful Kingdom from Banana Island. A disturbance has come about in the world, and you set on fixing it by conquering it. MILITARY STRENGTH: 0 TYPE OF GOVERNMENT: MONARCHY SUDX: 800 COLONIES: NONE PURPLE: THE COMMUNIST REPUBLIC OF BARBADOS (MOTHER3FAN5) A communist republic that was once a Tsardom. You hope to spread your type of government to the world, and nothing will stand in the way. MILTARY STRENGTH: 0 TYPE OF GOVERNMENT: COMMUNIST SUDX: 500 COLONIES: NONE DARKER BLUE: THE DEMOCRATIC REPUBLIC OF SPALFETON (GAMEBOY1023) A weird nation with weird people. After Barbados invaded your land, you sought revenge. Barbados is your sour enemy, and you hope to get rich to get even. MILITARY STRENGTH: 0 TYPE OF GOVERNMENT: DEMOCRATIC SUDX: 700 COLONIES: NONE BABY BLUE: THE UNITED DEMOCRACY OF NEW WESTOSH (POPEYE) A famous mighty Democracy who used to own every island in the world. You've floundered about in the last few years, and you seek your old glory. MILITARY STRENGTH: 0 TYPE OF GOVERNMENT: DEMOCRATIC SUDX: 900 COLONIES: NONE SCARLET: THE KINGDOM OF GARMANIA (POPEYE) After you won independance from New Westosh, your funds floundered a bit. But can you prove yourself as a real nation and recover from the war? MILITARY STRENGTH: 0 TYPE OF GOVERNMENT: MONARCHY SUDX: 600 COLONIES: NONE DARKER YELLOW: THE UNITED STATES OF NUMERA (PATAR) A theocracy dedicated around the mighty Goomy, you've been intimidated by the countries to your left and right. You will conquer the world in the name of the mighty Goomy! MILITARY STRENGTH: 0 TYPE OF GOVERNMENT: THEOCRACY SUDX: 800 COLONIES: NONE BROWN: THE ISLAND OF AICHNIA (YOSHIRULEZ) You've lived on your peaceful island, a rich man all by yourself. But after trouble arose, you took action, and formed your own nation. MILITARY STRENGTH: 0 TYPE OF GOVERNMENT: NONE SUDX: 500 COLONIES: NONE And so we begin! I will upgrade Athenia's military, putting it at 600 SUDX. Its military is now Level 1. Barbados will do nothing. Gamin'Gal : patar4097 : Popeye116 : GameBoy1023 : yoshirulez! : So this game involves Gold, Glory, and......Oil. And Colonizing. Basically, you've gotta make your country the very best. THE WORLD MAP: NATURAL RESOURCES MAP: So, first, the rules. The game has a turn based system. Each turn, you can perform an action, usually spending SUDX, the currency. Each turn lasts for 24 hours, or when everyone does something. YOU CAN ONLY DO ONE OF THESE ACTIONS PER DAY. Here's what you can do: 1. Upgrade your military. This is the way the military works: All of your militaries start at Level 0. Each turn, you can upgrade your military for 400 SUDX to the next Level. The higher leveled military, the safer you are. 2. Colonize. Expand your territory to bring in resources. You can only colonize one island or chunk of land one turn. I will decide how much it costs to get the land you are colonizing. Depending on the amount of Natural Resources, you will bring in a certain amount of money. If you earn 1000 SUDX the first turn you have the colony, you will earn 900 next turn, and so on until you have milked the colony of its Natural Resources. The colony MUST NOT be attached to your main country. You must also give this colony a new name. 3. Declare War. If you get into a fight with another country, this is the way to settle it. It costs 1000 SUDX to declare war, and you can only do it two times the whole game. Whichever country has the highest level military will win. The winning party will get half of the loser's money, one of their colonies, and any new land stretch they've gained that isn't a colony. 4. Spread your land. You can spread your Empire from your homeland for 500 SUDX, but it MUST be attached to your main land. You will also earn a variable amount of SUDX from that new land's resources. 5. Trade. Trade with another country some land for SUDX. You can pawn off some of your gained land (Attached, Colonies, etc) for some SUDX. Both amounts of land offered and money offered for the land is decidable by both countries. Trading is free. 6. Establish an Alliance. It costs 100 SUDX to establish an alliance with another country. This promises you will NEVER attack this country, and you will not fight over colonies. If one country gets into a war, an ally country can come in. If the ally country has a higher level military than the other side's main and allies's levels, then your side wins. The main party will still get all the bounty, though. Now these are some things that will happen every turn. 1. Income will come in. Every turn, each country will earn 100 SUDX. They will then earn bonuses: A. The amount of Natural resources in their mainland country. B. The amount of Natural resources in their colonies added together. 2. A random event such as a hurricane that will take away SUDX from a country that is too ahead. (Trololololol) If you go bankrupt, you're out of the game. The country with the mightiest military gets your land and money. After 25 Turns (Days) whichever country has the most money and territory wins the game. Now that's out of the way, our contestant countries. ORANGE: THE HOLY EMPIRE OF ATHENIA (MOTHER3FAN5) A mighty empire that started from a small farming city in the west. Has a firm economy, and it is out for World Domination. MILITARY STRENGTH: 0 TYPE OF GOVERNMENT: DEMOCRATIC SUDX: 1000 COLONIES: NONE GOLDEN YELLOW: THE KINGDOM OF CANADIA (GAMIN' GAL) A peaceful Kingdom from Banana Island. A disturbance has come about in the world, and you set on fixing it by conquering it. MILITARY STRENGTH: 0 TYPE OF GOVERNMENT: MONARCHY SUDX: 800 COLONIES: NONE PURPLE: THE COMMUNIST REPUBLIC OF BARBADOS (MOTHER3FAN5) A communist republic that was once a Tsardom. You hope to spread your type of government to the world, and nothing will stand in the way. MILTARY STRENGTH: 0 TYPE OF GOVERNMENT: COMMUNIST SUDX: 500 COLONIES: NONE DARKER BLUE: THE DEMOCRATIC REPUBLIC OF SPALFETON (GAMEBOY1023) A weird nation with weird people. After Barbados invaded your land, you sought revenge. Barbados is your sour enemy, and you hope to get rich to get even. MILITARY STRENGTH: 0 TYPE OF GOVERNMENT: DEMOCRATIC SUDX: 700 COLONIES: NONE BABY BLUE: THE UNITED DEMOCRACY OF NEW WESTOSH (POPEYE) A famous mighty Democracy who used to own every island in the world. You've floundered about in the last few years, and you seek your old glory. MILITARY STRENGTH: 0 TYPE OF GOVERNMENT: DEMOCRATIC SUDX: 900 COLONIES: NONE SCARLET: THE KINGDOM OF GARMANIA (POPEYE) After you won independance from New Westosh, your funds floundered a bit. But can you prove yourself as a real nation and recover from the war? MILITARY STRENGTH: 0 TYPE OF GOVERNMENT: MONARCHY SUDX: 600 COLONIES: NONE DARKER YELLOW: THE UNITED STATES OF NUMERA (PATAR) A theocracy dedicated around the mighty Goomy, you've been intimidated by the countries to your left and right. You will conquer the world in the name of the mighty Goomy! MILITARY STRENGTH: 0 TYPE OF GOVERNMENT: THEOCRACY SUDX: 800 COLONIES: NONE BROWN: THE ISLAND OF AICHNIA (YOSHIRULEZ) You've lived on your peaceful island, a rich man all by yourself. But after trouble arose, you took action, and formed your own nation. MILITARY STRENGTH: 0 TYPE OF GOVERNMENT: NONE SUDX: 500 COLONIES: NONE And so we begin! I will upgrade Athenia's military, putting it at 600 SUDX. Its military is now Level 1. Barbados will do nothing. Gamin'Gal : patar4097 : Popeye116 : GameBoy1023 : yoshirulez! : |
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(edited by Mother3fan5 on 11-03-14 12:48 AM)
11-03-14 07:03 PM
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Garmania will establish an alliance with New Westosh. New Westosh will upgrade it's military (would allied countries share resources?) New Westosh will upgrade it's military (would allied countries share resources?) |
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The best around! |
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11-03-14 07:07 PM
Mother3fan5 is Offline
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11-03-14 09:35 PM
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The fine nation of CANADIA will upgrade it's Military. Because we need it I think will upgrade it's Military. Because we need it I think |
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11-03-14 10:15 PM
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Numera will upgrade the military because defense is important and stuff. |
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11-03-14 10:16 PM
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Ah, Spalfeton. The best country in the world. Spalfeton will upgrade it's Military. Spalfeton will upgrade it's Military. |
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