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BeaglePuppy1234
07-23-11 06:10 PM
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legacyme3
07-25-11 12:48 AM
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Super Mario Bros Deluxe

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
8.6
7.8
8.8
8.4
8.4
7.4
7.5
10
10
10
10
10
N/A
5

07-23-11 06:10 PM
BeaglePuppy1234 is Offline
| ID: 426996 | 1969 Words

Level: 24


POSTS: 8/101
POST EXP: 8954
LVL EXP: 70223
CP: 182.1
VIZ: 42520

Likes: 0  Dislikes: 0
Super Mario Bros. (¥¹©`¥Ñ©`¥Þ¥ê¥ª¥Ö¥é¥¶©`¥º, S¨±p¨¡ Mario Buraz¨¡zu?) is a 1985 platform video game developed by Nintendo, published for the Nintendo Entertainment System as a sequel to the 1983 game Mario Bros. In Super Mario Bros., the player controls Mario (and in a two-player game, a second player acts as Mario's brother Luigi) as he travels through the Mushroom Kingdom in order to rescue Princess Toadstool from the antagonist Bowser.
For over two decades, Super Mario Bros. was the best-selling video game of all time (before being outsold by Nintendo's own Wii Sports in 2009),[7] and has sold more than 40 million copies worldwide. It was largely responsible for the initial success of the Nintendo Entertainment System, as well as ending the two-year slump of console game sales in the United States after the video game crash of 1983. As one of Shigeru Miyamoto and Takashi Tezuka's most influential early successes, it has inspired many clones, sequels, and spin-offs. The game's theme music by Koji Kondo is recognized worldwide, even by those who have not played the game, and has been considered a representation for video game music in general.[8]
The success of Super Mario Bros. has caused it to be ported to almost every one of Nintendo's major gaming consoles. In late 2010, as part of the 25th anniversary of the game's release, Nintendo released special red variants of the Wii and Nintendo DSi XL consoles in differently re-packaged, Mario-themed, and limited edition bundles in all regions.


The player takes on the role of the main protagonist of the series, Mario. Mario's younger brother, Luigi, is only playable by the second player in the game's multiplayer mode, and assumes the same plot role as Mario. The objective is to race through the Mushroom Kingdom, survive the main antagonist Bowser's forces and save Princess Toadstool.[9] The player moves from the left side of the screen to the right side in order to get to the flag pole at the end of each level. A common myth that it is possible to jump over the flag pole was later confirmed by Gametrailers.[10]
The game world has coins scattered around it for Mario to collect, and special bricks marked with a question mark ("?"), which when hit from below by Mario, may reveal more coins or a special item. Other "secret" (often invisible) bricks may contain more coins or rare items. If the player gains a red and yellow Super Mushroom, Mario grows to double his size and can take one extra hit from most enemies and obstacles, in addition to being able to break bricks above him.[11] Players are given a certain number of lives (and may gain additional lives by picking up green and orange '1-Up' mushrooms, collecting 100 coins, or defeating several enemies in a row with a Koopa shell), which are lost when Mario takes too much damage, falls in a pit, or runs out of time; the game ends when all lives are lost. Mario's primary attack is jumping on top of enemies, though many enemies have differing responses to this. For example, a Goomba will flatten and be defeated,[12] while a Koopa Troopa will temporarily retract into its shell, allowing Mario to use it as a projectile.[13] These shells may be deflected off a wall to destroy other enemies, though they can also reflect back against Mario, which will hurt him.[14] An alternate way to damage enemies is with the Fire Flower, an item which, when picked up, changes the color of Mario's outfit (or only increases his size if a red and yellow mushroom had not been used previously) and allows him to shoot fireballs. A less common item is the Starman, which often appears from concealed or otherwise invisible blocks. This makes Mario temporarily invincible to most hazards.[15]
The game consists of eight worlds with four sub-levels called "stages" in each world.[9] The final stage of each world takes place in a castle where Bowser or one of his decoys are fought. The game also includes some stages taking place underwater, which contain different enemies. In addition, there are bonus and secret areas in the game. Most secret areas contain more coins for Mario to collect, but others may contain "warp pipes" which allow Mario to advance to later worlds in the game, skipping over earlier ones.

Super Mario Bros. is the successor to the 1983 arcade title Mario Bros., and was designed by Shigeru Miyamoto and Takashi Tezuka, both of whom belonged to Nintendo's former Creative Department at the time.[2][1][16] The game's development was motivated by a desire to give Famicom (i.e., Nintendo Entertainment System game cartridges) a swan song in light of the forthcoming Famicom Disk System, and to further progress Nintendo's work on "Athletic games". Originally, the game was based around a shooting mechanic with very different controls.[17] This may have made the final product as a special level, but a desire to focus on jumping and the mapping of the mechanic to the A button resulted in its being dropped. Unlike in Mario Bros., where Mario would be hurt by stomping on turtles without first flipping them on their backs, Mario could defeat turtles by stomping on their shells, as the developers decided the previous method had been illogical. The ability to have Mario change size was a result of basing level design around a smaller Mario, then intending to make his size bigger in the final version. They later decided it would be fun to have Mario become bigger as a Power-up. Early level design was focused on teaching players that Mushrooms were distinct from Goombas and would be beneficial to them: In World 1, level 1, the first Mushroom is difficult to avoid if it is released.[18] Using Mushrooms to change size was influenced by folk tales in which people wander into forests and eat magical Mushrooms; this also resulted in the game world getting the name "Mushroom Kingdom". The "Infinite 1-Up" trick was by design, but the developers did not expect players to be able to master it as well as they did.[19] Development was aimed at keeping things simple, in order to have a new game available for the end-of-year shopping season.[20] Originally an idea for a shoot-'em-up stage in which Mario would jump onto a cloud and fire at enemies was to be included; however, this was dropped to maintain the game's focus on jumping action, but the sky-based bonus stages still remained.


The Minus World is a glitch in Super Mario Bros. By passing through a solid wall near the World 1-2 exit, it is possible to travel to "World -1",[23] also known as the "Minus World" or "World Negative One". This stage's map is identical to Worlds 2-2 and 7-2, but upon entering the warp pipe at the end, the player is taken back to the start of the level, thus trapping him/her in the level until losing all of his/her lives.[24] The same glitch in the Japanese Famicom Disk System version takes the player to a world that is considerably different and has three levels. World " -1" is a version of World 1-3 that has a glitched color palette, underwater game physics, and contains Bowser, Hammer Bros., and multiple copies of Princess Toadstool. World " -2" is an identical copy of World 7-3. World " -3" is a copy of World 4-4, but with altered colors, flying Bloopers, no Bowser, and water instead of lava. After completing these levels, the player returns to the title screen as if he/she had completed the game.[25] This glitch was fixed in Super Mario All-Stars and subsequent remakes;[23] however, the Virtual Console release of Super Mario Bros. is an exact copy of the original, allowing players to perform the glitch.
Although the level name is shown as " -1" (note the leading space) on the HUD, it is actually World 36-1; the game displays tile #36, which is a blank space, to the left of the hyphen.


Mario Bros. DX Cheats, Codes and Tips:

Be any type of Mario in You VS Boo mode

On the part where you choose the level you want in You VS Boo, press select. It will change you so that you can be any kind you want. Normal, Super, or Fire Mario.

Earn Mario and Bowser medals

Complete the original game to earn the Mario medal. Then go back to the same file and play the 2nd quest. Beat that to earn the Bowser medal.

Fireworks at end of level

Finish the level with a time of 1 3 or 6 at the end, and you will get the amount of fireworks that it ended in. You get 500 points per firework.


Get 5 more lifes at the start of a new file

Go into the fortune telling part. Keep randomly picking a card, until you get an Extremely Lucky card. Now start a new file. You will have 10 lifes instead of 5.

NOTE:This will only work on a new file. It won't do anything on a file with progress.


Unlock -SMB for Super Players-

In a normal game once you get 300,000 points it will be unlocked. These are the lost levels that were originally Super Mario Bros. 2 in Japan and appeared in Super Mario All Stars elsewhere.

Unlock -You Vs. Boo- Race Levels

In a normal game once you get 100,000 points they will be unlocked.

Use Luigi

On the screen with Mario standing, it keeps beeping. Press Select and you will be Luigi.


#
Peach Medal Beat all 32 levels in Challenge Mode with Red Coins, Egg, and High Score
Red Coin Medal Collect all 5 Red Coins in all 32 levels in Challenge Mode
Score Medal Beat the High Score in all 32 levels in Challenge Mode
Toad Medal Fill up the Challenge Mode Score Meter
Yoshi Egg Medal Collect the Yoshi Egg from all 32 levels in Challenge Mode
Yoshi Medal Beat 8-4 in the Lost Levels (Super Mario Brothers for Super Players)


More album unlockables.

More album unlockables.
Unlockable How to Unlock
1-Up Mushroom Find a 1-Up Mushroom anywhere in the game.
Blooper picture To get this picture, defeat a Blooper (Octopus).
Bullet Bill Stomp or run into (With a Starman) a Bullet Bill.
Cheep Cheep picture To get this picture, kill a Cheep Cheep (Fish).
Fireworks Complete a stage with 1, 3, or 6 as the final number of the remaining time.
Goomba picture To get this picture, stomp a Goomba.
Hammer Bros. picture To get this picture, defeat one set of the Hammer Bros.
Lakitu picture To get this picture, kill a Lakitu (Cloud man on 4-1).
Princess Peach Beat the original 1985 game.
Trading Link up with a friend and trade high scores.
Vine Enter a bonus stage anywhere in the game.
Vs. Mode Link up with a friend and play Vs. Mode.


Photo Album Pictures

To unlock the Photo Album pictures, you must:
Unlockable How to Unlock
Bowser, Part 1 Defeat Bowser in World 1-4 with Fireballs.
Bowser, Part 2 Defeat Bowser in World 2-4 with Fireballs
Bowser, Part 3 Defeat Bowser in World 3-4 with Fireballs.
Bowser, Part 4 Defeat Bowser in World 4-4 with Fireballs.
Buzzy Beetle Stomp, and then kick (off a ledge) or run into (while using a Starman) a Buzzy Beetle.
Koopa Troopa Stomp, and then kick (off a ledge) or run into (while using a Starman) a Koopa Troopa or Koopa Paratroopa.
Mario & Luigi, Part 1 Defeat Bowser in World 5-4 with Fireballs.
Mario & Luigi, Part 2 Defeat Bowser in World 6-4 with Fireballs
Mario & Luigi, Part 3 Defeat Bowser in World 7-4 with Fireballs.
Mario & Luigi, Part 4 Defeat Bowser in World 8-4 with Fireballs.
Spiny Fireball or run into (while using a Starman) a Spiny.



Super Mario Bros. (¥¹©`¥Ñ©`¥Þ¥ê¥ª¥Ö¥é¥¶©`¥º, S¨±p¨¡ Mario Buraz¨¡zu?) is a 1985 platform video game developed by Nintendo, published for the Nintendo Entertainment System as a sequel to the 1983 game Mario Bros. In Super Mario Bros., the player controls Mario (and in a two-player game, a second player acts as Mario's brother Luigi) as he travels through the Mushroom Kingdom in order to rescue Princess Toadstool from the antagonist Bowser.
For over two decades, Super Mario Bros. was the best-selling video game of all time (before being outsold by Nintendo's own Wii Sports in 2009),[7] and has sold more than 40 million copies worldwide. It was largely responsible for the initial success of the Nintendo Entertainment System, as well as ending the two-year slump of console game sales in the United States after the video game crash of 1983. As one of Shigeru Miyamoto and Takashi Tezuka's most influential early successes, it has inspired many clones, sequels, and spin-offs. The game's theme music by Koji Kondo is recognized worldwide, even by those who have not played the game, and has been considered a representation for video game music in general.[8]
The success of Super Mario Bros. has caused it to be ported to almost every one of Nintendo's major gaming consoles. In late 2010, as part of the 25th anniversary of the game's release, Nintendo released special red variants of the Wii and Nintendo DSi XL consoles in differently re-packaged, Mario-themed, and limited edition bundles in all regions.


The player takes on the role of the main protagonist of the series, Mario. Mario's younger brother, Luigi, is only playable by the second player in the game's multiplayer mode, and assumes the same plot role as Mario. The objective is to race through the Mushroom Kingdom, survive the main antagonist Bowser's forces and save Princess Toadstool.[9] The player moves from the left side of the screen to the right side in order to get to the flag pole at the end of each level. A common myth that it is possible to jump over the flag pole was later confirmed by Gametrailers.[10]
The game world has coins scattered around it for Mario to collect, and special bricks marked with a question mark ("?"), which when hit from below by Mario, may reveal more coins or a special item. Other "secret" (often invisible) bricks may contain more coins or rare items. If the player gains a red and yellow Super Mushroom, Mario grows to double his size and can take one extra hit from most enemies and obstacles, in addition to being able to break bricks above him.[11] Players are given a certain number of lives (and may gain additional lives by picking up green and orange '1-Up' mushrooms, collecting 100 coins, or defeating several enemies in a row with a Koopa shell), which are lost when Mario takes too much damage, falls in a pit, or runs out of time; the game ends when all lives are lost. Mario's primary attack is jumping on top of enemies, though many enemies have differing responses to this. For example, a Goomba will flatten and be defeated,[12] while a Koopa Troopa will temporarily retract into its shell, allowing Mario to use it as a projectile.[13] These shells may be deflected off a wall to destroy other enemies, though they can also reflect back against Mario, which will hurt him.[14] An alternate way to damage enemies is with the Fire Flower, an item which, when picked up, changes the color of Mario's outfit (or only increases his size if a red and yellow mushroom had not been used previously) and allows him to shoot fireballs. A less common item is the Starman, which often appears from concealed or otherwise invisible blocks. This makes Mario temporarily invincible to most hazards.[15]
The game consists of eight worlds with four sub-levels called "stages" in each world.[9] The final stage of each world takes place in a castle where Bowser or one of his decoys are fought. The game also includes some stages taking place underwater, which contain different enemies. In addition, there are bonus and secret areas in the game. Most secret areas contain more coins for Mario to collect, but others may contain "warp pipes" which allow Mario to advance to later worlds in the game, skipping over earlier ones.

Super Mario Bros. is the successor to the 1983 arcade title Mario Bros., and was designed by Shigeru Miyamoto and Takashi Tezuka, both of whom belonged to Nintendo's former Creative Department at the time.[2][1][16] The game's development was motivated by a desire to give Famicom (i.e., Nintendo Entertainment System game cartridges) a swan song in light of the forthcoming Famicom Disk System, and to further progress Nintendo's work on "Athletic games". Originally, the game was based around a shooting mechanic with very different controls.[17] This may have made the final product as a special level, but a desire to focus on jumping and the mapping of the mechanic to the A button resulted in its being dropped. Unlike in Mario Bros., where Mario would be hurt by stomping on turtles without first flipping them on their backs, Mario could defeat turtles by stomping on their shells, as the developers decided the previous method had been illogical. The ability to have Mario change size was a result of basing level design around a smaller Mario, then intending to make his size bigger in the final version. They later decided it would be fun to have Mario become bigger as a Power-up. Early level design was focused on teaching players that Mushrooms were distinct from Goombas and would be beneficial to them: In World 1, level 1, the first Mushroom is difficult to avoid if it is released.[18] Using Mushrooms to change size was influenced by folk tales in which people wander into forests and eat magical Mushrooms; this also resulted in the game world getting the name "Mushroom Kingdom". The "Infinite 1-Up" trick was by design, but the developers did not expect players to be able to master it as well as they did.[19] Development was aimed at keeping things simple, in order to have a new game available for the end-of-year shopping season.[20] Originally an idea for a shoot-'em-up stage in which Mario would jump onto a cloud and fire at enemies was to be included; however, this was dropped to maintain the game's focus on jumping action, but the sky-based bonus stages still remained.


The Minus World is a glitch in Super Mario Bros. By passing through a solid wall near the World 1-2 exit, it is possible to travel to "World -1",[23] also known as the "Minus World" or "World Negative One". This stage's map is identical to Worlds 2-2 and 7-2, but upon entering the warp pipe at the end, the player is taken back to the start of the level, thus trapping him/her in the level until losing all of his/her lives.[24] The same glitch in the Japanese Famicom Disk System version takes the player to a world that is considerably different and has three levels. World " -1" is a version of World 1-3 that has a glitched color palette, underwater game physics, and contains Bowser, Hammer Bros., and multiple copies of Princess Toadstool. World " -2" is an identical copy of World 7-3. World " -3" is a copy of World 4-4, but with altered colors, flying Bloopers, no Bowser, and water instead of lava. After completing these levels, the player returns to the title screen as if he/she had completed the game.[25] This glitch was fixed in Super Mario All-Stars and subsequent remakes;[23] however, the Virtual Console release of Super Mario Bros. is an exact copy of the original, allowing players to perform the glitch.
Although the level name is shown as " -1" (note the leading space) on the HUD, it is actually World 36-1; the game displays tile #36, which is a blank space, to the left of the hyphen.


Mario Bros. DX Cheats, Codes and Tips:

Be any type of Mario in You VS Boo mode

On the part where you choose the level you want in You VS Boo, press select. It will change you so that you can be any kind you want. Normal, Super, or Fire Mario.

Earn Mario and Bowser medals

Complete the original game to earn the Mario medal. Then go back to the same file and play the 2nd quest. Beat that to earn the Bowser medal.

Fireworks at end of level

Finish the level with a time of 1 3 or 6 at the end, and you will get the amount of fireworks that it ended in. You get 500 points per firework.


Get 5 more lifes at the start of a new file

Go into the fortune telling part. Keep randomly picking a card, until you get an Extremely Lucky card. Now start a new file. You will have 10 lifes instead of 5.

NOTE:This will only work on a new file. It won't do anything on a file with progress.


Unlock -SMB for Super Players-

In a normal game once you get 300,000 points it will be unlocked. These are the lost levels that were originally Super Mario Bros. 2 in Japan and appeared in Super Mario All Stars elsewhere.

Unlock -You Vs. Boo- Race Levels

In a normal game once you get 100,000 points they will be unlocked.

Use Luigi

On the screen with Mario standing, it keeps beeping. Press Select and you will be Luigi.


#
Peach Medal Beat all 32 levels in Challenge Mode with Red Coins, Egg, and High Score
Red Coin Medal Collect all 5 Red Coins in all 32 levels in Challenge Mode
Score Medal Beat the High Score in all 32 levels in Challenge Mode
Toad Medal Fill up the Challenge Mode Score Meter
Yoshi Egg Medal Collect the Yoshi Egg from all 32 levels in Challenge Mode
Yoshi Medal Beat 8-4 in the Lost Levels (Super Mario Brothers for Super Players)


More album unlockables.

More album unlockables.
Unlockable How to Unlock
1-Up Mushroom Find a 1-Up Mushroom anywhere in the game.
Blooper picture To get this picture, defeat a Blooper (Octopus).
Bullet Bill Stomp or run into (With a Starman) a Bullet Bill.
Cheep Cheep picture To get this picture, kill a Cheep Cheep (Fish).
Fireworks Complete a stage with 1, 3, or 6 as the final number of the remaining time.
Goomba picture To get this picture, stomp a Goomba.
Hammer Bros. picture To get this picture, defeat one set of the Hammer Bros.
Lakitu picture To get this picture, kill a Lakitu (Cloud man on 4-1).
Princess Peach Beat the original 1985 game.
Trading Link up with a friend and trade high scores.
Vine Enter a bonus stage anywhere in the game.
Vs. Mode Link up with a friend and play Vs. Mode.


Photo Album Pictures

To unlock the Photo Album pictures, you must:
Unlockable How to Unlock
Bowser, Part 1 Defeat Bowser in World 1-4 with Fireballs.
Bowser, Part 2 Defeat Bowser in World 2-4 with Fireballs
Bowser, Part 3 Defeat Bowser in World 3-4 with Fireballs.
Bowser, Part 4 Defeat Bowser in World 4-4 with Fireballs.
Buzzy Beetle Stomp, and then kick (off a ledge) or run into (while using a Starman) a Buzzy Beetle.
Koopa Troopa Stomp, and then kick (off a ledge) or run into (while using a Starman) a Koopa Troopa or Koopa Paratroopa.
Mario & Luigi, Part 1 Defeat Bowser in World 5-4 with Fireballs.
Mario & Luigi, Part 2 Defeat Bowser in World 6-4 with Fireballs
Mario & Luigi, Part 3 Defeat Bowser in World 7-4 with Fireballs.
Mario & Luigi, Part 4 Defeat Bowser in World 8-4 with Fireballs.
Spiny Fireball or run into (while using a Starman) a Spiny.



Member

Affected by 'Laziness Syndrome'

Registered: 03-18-11
Last Post: 3300 days
Last Active: 2872 days

07-23-11 06:12 PM
billythekidmonster is Offline
| ID: 426998 | 35 Words

Level: 129


POSTS: 2351/4999
POST EXP: 206588
LVL EXP: 24993530
CP: 397.6
VIZ: 96951

Likes: 0  Dislikes: 0
Very nice review, I think that maybe it would not hurt to do a little less on the back story of the game. Some people just do not care about the back story.
Very nice review, I think that maybe it would not hurt to do a little less on the back story of the game. Some people just do not care about the back story.
Member
3rd place in the August 2011 VCS! I got 3rd place in the October 2010 VCS! 3DS friend code 1762-2680-4239 pm me yours


Affected by 'Laziness Syndrome'

Registered: 08-16-10
Last Post: 4509 days
Last Active: 4231 days

07-23-11 07:40 PM
D_Man is Offline
| ID: 427056 | 18 Words

D_Man
Level: 38


POSTS: 56/291
POST EXP: 6092
LVL EXP: 339761
CP: 30.0
VIZ: 3726

Likes: 0  Dislikes: 0
This game is pretty good so I agree with your ratings and I believe most scores are fair
This game is pretty good so I agree with your ratings and I believe most scores are fair
Member
The man


Affected by 'Laziness Syndrome'

Registered: 06-28-11
Location: buffalo,united states
Last Post: 4605 days
Last Active: 4309 days

07-23-11 09:43 PM
Someone70 is Offline
| ID: 427159 | 42 Words

Someone70
Level: 158


POSTS: 1795/8111
POST EXP: 305427
LVL EXP: 50134087
CP: 5019.4
VIZ: 29191

Likes: 0  Dislikes: 0
It's only a good review because it's copy/pasted from Wikipedia...

Still, Mario Bros. Deluxe is a good game for the Gameboy Color. I like how they threw in a lot of unlockables and made it a more "modern" game for the handheld.
It's only a good review because it's copy/pasted from Wikipedia...

Still, Mario Bros. Deluxe is a good game for the Gameboy Color. I like how they threw in a lot of unlockables and made it a more "modern" game for the handheld.
Vizzed Elite
#1 Touhou fan!|
Nitori Kawashiro


Affected by 'Laziness Syndrome'

Registered: 06-02-11
Last Post: 2830 days
Last Active: 2740 days

07-25-11 12:48 AM
legacyme3 is Offline
| ID: 427889 | 9 Words

legacyme3
Lord Leggy - King of IT
Level: 268


POSTS: 6348/27250
POST EXP: 2003421
LVL EXP: 317169586
CP: 42531.1
VIZ: 2982476

Likes: 0  Dislikes: 0
Bad. You don't steal.

I'm trashing your review. Bad.
Bad. You don't steal.

I'm trashing your review. Bad.
Vizzed Elite
6-Time VCS Winner

One Leggy.
One Love.
One Dream.


Affected by 'Laziness Syndrome'

Registered: 09-14-10
Location: https://discord.gg/YCuUJz9
Last Post: 1318 days
Last Active: 1318 days

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