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06-17-15 07:17 AM
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06-17-15 07:17 AM
merf is Offline
| ID: 1176680 | 354 Words

merf
mrfe
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Hey all!

I realize it's been a while since you've heard from us, and there are a few reasons for that. Here's a big one, though...

EideticMemory left Phemcee.

I know, it's crazy. What's Phemcee without EM?

I don't know either, hence the inactivity.

However, I've been struck with the urge to accomplish something in Phemcee's name, so I'll share what's been decided upon so far.

First off, Devil's Nightmare will continue. We're currently working on updating Devil's Nightmare, both part 1 and part 2. As such, DN is closed until August 15th. We'll also release a story-less mode for both parts 1 and 2 on August 15th. Development on DN3 will begin as soon as our changes to DN1/2 are complete.

"Wait, 'we'? I thought you said EideticMemory left, who's working on DN with you?"

Good question. I've decided to let
Snowdeath : help with development of Devil's Nightmare. I'll still be overseeing it's development, and we're both dedicated to seeing it stay true to the original purpose EideticMemory and I set out to fulfill.

Next, we have the official release of "Phemceeville". This is a town of 10x10 plots, and 4 19x19 plots. Each user is limited to owning 3 small plots and 1 large plot, or 4 small plots. You won't be able to build over/on roads, as I've claimed them, but you can request a bridge that's at least 3 blocks off the road (so people can walk underneath them). Plots are currently on sale, with small plots being 750 mViz and large plots being 2500 mViz.

Finally, the future of Phemcee. I'll be honest, I'm not totally sure. For the time being, I plan to continue with Phemcee, though obviously not quite as planned. Unfortunately, the music video project Phemcee started in cooperation with thing1 had to be canceled, and many other projects will have their release date moved back. Apologies for any inconveniences.

So, enjoy Phemceeville, while snow and I work to get DN back out to you! There will be a lot more secrets, some neat additions to the storyline, and the difficulty will be more balanced overall.
Hey all!

I realize it's been a while since you've heard from us, and there are a few reasons for that. Here's a big one, though...

EideticMemory left Phemcee.

I know, it's crazy. What's Phemcee without EM?

I don't know either, hence the inactivity.

However, I've been struck with the urge to accomplish something in Phemcee's name, so I'll share what's been decided upon so far.

First off, Devil's Nightmare will continue. We're currently working on updating Devil's Nightmare, both part 1 and part 2. As such, DN is closed until August 15th. We'll also release a story-less mode for both parts 1 and 2 on August 15th. Development on DN3 will begin as soon as our changes to DN1/2 are complete.

"Wait, 'we'? I thought you said EideticMemory left, who's working on DN with you?"

Good question. I've decided to let
Snowdeath : help with development of Devil's Nightmare. I'll still be overseeing it's development, and we're both dedicated to seeing it stay true to the original purpose EideticMemory and I set out to fulfill.

Next, we have the official release of "Phemceeville". This is a town of 10x10 plots, and 4 19x19 plots. Each user is limited to owning 3 small plots and 1 large plot, or 4 small plots. You won't be able to build over/on roads, as I've claimed them, but you can request a bridge that's at least 3 blocks off the road (so people can walk underneath them). Plots are currently on sale, with small plots being 750 mViz and large plots being 2500 mViz.

Finally, the future of Phemcee. I'll be honest, I'm not totally sure. For the time being, I plan to continue with Phemcee, though obviously not quite as planned. Unfortunately, the music video project Phemcee started in cooperation with thing1 had to be canceled, and many other projects will have their release date moved back. Apologies for any inconveniences.

So, enjoy Phemceeville, while snow and I work to get DN back out to you! There will be a lot more secrets, some neat additions to the storyline, and the difficulty will be more balanced overall.

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