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01-28-14 09:21 PM
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Big Crashes. DQ or not?

 
Do you think that big crashes deserve to lose the race?
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01-28-14 09:21 PM
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I've played racing games where flipping the car or crashing too much will make the car stop and forfeit the race. Most other race games I've played don't even care too much about crashes or have minimal penalties for crashing (like loss of Nitro). 

I personally support disqualification for crashing. 

What about you, do you think that big crashes deserve to lose the race?
I've played racing games where flipping the car or crashing too much will make the car stop and forfeit the race. Most other race games I've played don't even care too much about crashes or have minimal penalties for crashing (like loss of Nitro). 

I personally support disqualification for crashing. 

What about you, do you think that big crashes deserve to lose the race?

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01-28-14 09:31 PM
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Well depending on the game because I think it would in a regular racing game but I had this game called split second and you charged up a meter to unleash obstacles on your enemies such as a giant tower falling or exploding barrels falling out of a truck. So I think it would be really unfair for that game.
Well depending on the game because I think it would in a regular racing game but I had this game called split second and you charged up a meter to unleash obstacles on your enemies such as a giant tower falling or exploding barrels falling out of a truck. So I think it would be really unfair for that game.

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01-29-14 11:06 AM
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I don't think a simple DQ is satasfying since there could be a troll who will crash into someone else on purpose. Of course they will be kicked but there is also a chance that the victim can suffer penalties too. This is only really possible in older racing games or just porely designed ones like Need for Speed but even then I don't agree with it.

In online games in any of the Forza Motorsport games that support online multiplayer you can have a vote to kick a player. A poll starts and if the rest of the lobby agree that user is gone and will be unable to join the same server again. Since it will take the whole lobby to vote it is troll proof.

That is a good example of what should happen, I wish all racing games did that.
I don't think a simple DQ is satasfying since there could be a troll who will crash into someone else on purpose. Of course they will be kicked but there is also a chance that the victim can suffer penalties too. This is only really possible in older racing games or just porely designed ones like Need for Speed but even then I don't agree with it.

In online games in any of the Forza Motorsport games that support online multiplayer you can have a vote to kick a player. A poll starts and if the rest of the lobby agree that user is gone and will be unable to join the same server again. Since it will take the whole lobby to vote it is troll proof.

That is a good example of what should happen, I wish all racing games did that.

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01-29-14 06:07 PM
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Sometimes racing games can be frustrating like in Need For Speed you keep crashing into near by NPC cars and it jus gets on your nerves. Some people who may have a tendency to crash quite a bit but are good racers overall may not even get a chance to play. It at be interesting if there was some type of hard core mode where you get DQ'd when you crash but generally once you crash it's hard enough to catch up to the leaders as it is making it penalty enough.
Sometimes racing games can be frustrating like in Need For Speed you keep crashing into near by NPC cars and it jus gets on your nerves. Some people who may have a tendency to crash quite a bit but are good racers overall may not even get a chance to play. It at be interesting if there was some type of hard core mode where you get DQ'd when you crash but generally once you crash it's hard enough to catch up to the leaders as it is making it penalty enough.

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01-29-14 10:18 PM
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MechaMento, I hadn't thought about that. Still, it would add to the thrill of the race if players tried to knock each other into walls. I do agree that excessively it would be annoying. 

Blubcreator, A hard core mode sounds better for DQs than gamewide  
I think the best case scenario is when games have the option. That way they can please everyone.
MechaMento, I hadn't thought about that. Still, it would add to the thrill of the race if players tried to knock each other into walls. I do agree that excessively it would be annoying. 

Blubcreator, A hard core mode sounds better for DQs than gamewide  
I think the best case scenario is when games have the option. That way they can please everyone.

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01-31-14 08:53 PM
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I think that there should not be a DQ on this unless you are on some kind of hardcore mode or something crazy.
I think that there should not be a DQ on this unless you are on some kind of hardcore mode or something crazy.

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02-07-14 03:00 PM
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See, the question here is: who's fault is it?

There are three possible scenarios:

1) You are the victim of a crash, accidental or intentional, multiplayer or not. This is of course, not your fault, so the blame should not be on you. As in real life, there should be a certain degree of penalty or restriction, because your car is now broke. However, and instant disqualification for something like this is not necessary. The logical action is a time penalty given to repair the car.

2) It is completely your fault. This may be intentional or not. Unfortunately, there is no way to monitor this, because on multiplayer, the victim is bound to get pissed no matter the cause of the crash, so severe measures should not be given if there is said possibility. However, if by surveilence of the incident the actions of the crash reveal that it was intentional (i.e. dipping down and suddenly cutting across to ensure maximum damage, breaking for no reason to accordion the drivers behind, or "following through" with a spin [think a baseball swing, as the bat continues to move even after the target is out of the way]), then a disqualification may be in order.

3) It can be proven it was a troll move. You should be kicked, using the method described above.

That's my opinion.
See, the question here is: who's fault is it?

There are three possible scenarios:

1) You are the victim of a crash, accidental or intentional, multiplayer or not. This is of course, not your fault, so the blame should not be on you. As in real life, there should be a certain degree of penalty or restriction, because your car is now broke. However, and instant disqualification for something like this is not necessary. The logical action is a time penalty given to repair the car.

2) It is completely your fault. This may be intentional or not. Unfortunately, there is no way to monitor this, because on multiplayer, the victim is bound to get pissed no matter the cause of the crash, so severe measures should not be given if there is said possibility. However, if by surveilence of the incident the actions of the crash reveal that it was intentional (i.e. dipping down and suddenly cutting across to ensure maximum damage, breaking for no reason to accordion the drivers behind, or "following through" with a spin [think a baseball swing, as the bat continues to move even after the target is out of the way]), then a disqualification may be in order.

3) It can be proven it was a troll move. You should be kicked, using the method described above.

That's my opinion.

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04-02-14 10:35 AM
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EideticMemory : kinda the race would end too quickly though there are a lot of crashes in raceing
EideticMemory : kinda the race would end too quickly though there are a lot of crashes in raceing

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I say you just eliminate them. They crashed, they shouldn't keep going. The only time it shouldn't be a DQ is if it is not your fault. If someone messes you up, you shouldn't be punished.
I say you just eliminate them. They crashed, they shouldn't keep going. The only time it shouldn't be a DQ is if it is not your fault. If someone messes you up, you shouldn't be punished.

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I am all for disqualifications for crashing in races, but only if the crash causes enough damage to the car that it stops functioning. If the car can still run, I think that it should not be disqualified unless it physically cannot move. As long as the car can move, the person can still compete in the race. Otherwise, yeah, I am all for the disqualification of people who are unable to continue. 
I am all for disqualifications for crashing in races, but only if the crash causes enough damage to the car that it stops functioning. If the car can still run, I think that it should not be disqualified unless it physically cannot move. As long as the car can move, the person can still compete in the race. Otherwise, yeah, I am all for the disqualification of people who are unable to continue. 

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08-22-14 06:37 PM
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I am all for this. This is why I do not like playing Forza 4 Circuit Races when I had Forza 4. I think NASCAR games have this, though, before they take down the servers for the next years game each year. 
I am all for this. This is why I do not like playing Forza 4 Circuit Races when I had Forza 4. I think NASCAR games have this, though, before they take down the servers for the next years game each year. 

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   I don't like getting knocked out for causing or being in a huge crash at all. I think getting yourself into one is punish enough, but when it comes to causing it, I guess to have the option would be nice, but it is not something I'd be interested in. Especially for Nascar, the crashes are the best part of the game for me.
   I don't like getting knocked out for causing or being in a huge crash at all. I think getting yourself into one is punish enough, but when it comes to causing it, I guess to have the option would be nice, but it is not something I'd be interested in. Especially for Nascar, the crashes are the best part of the game for me.

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Wow, I guess my reply never posted. Oh well.

Certain racing games should have this as a rule, like realistic race simulators such as Gran Turismo, because you can't simulate a real car without real crash consequences. Of course, less serious games, such as Need for Speed, or even karting games, wouldn't work too well with this implemented. Maybe a DQ after a predefined number of crashes, or maybe only with the addition of a "Hardcore" mode so players can choose.
Wow, I guess my reply never posted. Oh well.

Certain racing games should have this as a rule, like realistic race simulators such as Gran Turismo, because you can't simulate a real car without real crash consequences. Of course, less serious games, such as Need for Speed, or even karting games, wouldn't work too well with this implemented. Maybe a DQ after a predefined number of crashes, or maybe only with the addition of a "Hardcore" mode so players can choose.

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Well the last requiem did a pretty good job of taking the thoughts out of my head on this subject and making a post about it.  I think it really depends on the style of the game.  Sometimes things can be to realistic, imagine if in GTAV when you died you really died and had to go buy a new copy of the game so you could play again.  I know that is an extreme use of an example but I'm just saying.  In some racing games I could see it working and they actually implement it well in others.  In Dirt 2 your car takes damage and if you have a really rough crash you can total out of the race.
Well the last requiem did a pretty good job of taking the thoughts out of my head on this subject and making a post about it.  I think it really depends on the style of the game.  Sometimes things can be to realistic, imagine if in GTAV when you died you really died and had to go buy a new copy of the game so you could play again.  I know that is an extreme use of an example but I'm just saying.  In some racing games I could see it working and they actually implement it well in others.  In Dirt 2 your car takes damage and if you have a really rough crash you can total out of the race.


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I think it really depends on what the racing game is trying to be, You would not expect something like Mario kart to have vehicle damage

But yes if it is a simulation racing game such as Gran Turismo or Forza Motor sport or perhaps the licensed formula 1 games then yes the vehicles need to take damage and break down. Because it is supposed to be a "real driving experience"... Plus let's be honest if there was no punishment or damage you would just spin cars ahead of you off the track and make your chances of winning virtually 100%
I think it really depends on what the racing game is trying to be, You would not expect something like Mario kart to have vehicle damage

But yes if it is a simulation racing game such as Gran Turismo or Forza Motor sport or perhaps the licensed formula 1 games then yes the vehicles need to take damage and break down. Because it is supposed to be a "real driving experience"... Plus let's be honest if there was no punishment or damage you would just spin cars ahead of you off the track and make your chances of winning virtually 100%


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