Yo! I didn't see a Scorpio thread, so I figured I'd make my own and do a breakdown of it versus the PS4 Pro. I'll be going into the nitty gritty as best I can with what's been revealed, but I'll have a TL;DR at the bottom
So when the PS4 Pro came out, it was released as a 4k console. The issue with that being that very few games can hit 4k, even with checkerboard rendering. It doesn't have nearly the power to pull that off for most games. Only games I know of that hit native 4k are The Last of Us Remastered (a PS3 game), and Skyrim Legendary Edition (another PS3 game, albeit heavily updated). Most games tend to run at either 1440p native or 1800p upscaled.
The Scorpio is aiming for native 4k with enough power to make such a resolution necessary*. The game shown off was Forza 6, and it was running at 4k 60fps equivalent to PC ultra settings. It hit 80-86% of the Scorpio's power... the most impressive thing about this is that the Scorpio they were showing off was only 80% as strong as the final product will be, so that's actually equivalent to only 66% being used. Racing games aren't exactly the best benchmark, since most textures are really low resolution because you're going so fast, so what's the point in making them gorgeous? So basically that just means that this isn't going to be as stressing as, say, Watch Dogs 2, because that game places great emphasis on overall graphical fidelity, including texture quality. Still, it's pretty impressive. The Scorpio runs Forza 6 as well as an Intel i7 4930k @ 4ghz and a 980Ti.
With that out of the way, let's get a more direct comparison. The PS4 Pro's upgrades over the PS4 include a CPU that's 33% faster, a GPU that's ~2.3x more powerful, and faster RAM that gives it an extra 42GB/s over the base PS4 (218GB/s total). The benchmarks for the Scorpio aren't as well developed as they are for the PS4 Pro, so I can't list off percentages. That said, the CPU isn't much stronger than the PS4 Pro's, but it will function much better. One of the main purposes for a CPU in gaming is to make "draw calls" for the GPU. This basically means that the CPU asks the hard drive for new data, and then feeds it to the GPU to render. This process normally takes a few thousand instructions, but Microsoft got the process down to just 11, freeing up a LOT of CPU power for other activities such as AI and physics. The GPU is much stronger than the Pro's as well. It's got an extra 4 compute units, and said units (and all of the GPU really) have been heavily optimized instead of just being largely lifted from AMD and implemented like Sony did. On top of this, the Scorpio GPU is actually sporting a pretty sizable overclock as opposed to the underclock that the PS4 Pro has. That means that the GPU has 4 more compute units, more optimized architecture, and is clocked over 200mhz faster than the PS4 Pro's GPU. As if that wasn't enough, Scorpio also has 12GBs of RAM with a bandwidth of 326GB/s, which is 108GB/s faster than the Pro's. 4GB is reserved for system use as opposed to the 3GB the PS4 Pro uses, but that still leaves games with 8GBs of RAM to use, as opposed to the 5GBs the PS4 Pro has to offer.
Let's break it down some more. The PS4 Pro's GPU is bottlenecked by the CPU, the GPU isn't strong enough for 4k, and there's only 5GBs of RAM available for games to use. When you're pushing a higher resolution, you need more CPU power, GPU power, and more bandwidth to display more pixels. The base PS4's CPU was already bottlenecking the base PS4's GPU, so when Sony just overclocked the CPU and greatly increased the GPU, it exacerbated the issue. Between that and having the same amount of RAM, it's just not feasible to call it a 4k machine, even with upscaling. The Scorpio's CPU is stronger, but how much I'm not sure. It will probably still end up bottlenecking the GPU, but there's no way of knowing by how much. CPU power in games is increased in games over the PS4 Pro, but the GPU is also a lot stronger than the PS4 Pro's, so there's no way to really tell. The Scorpio's GPU has more compute units, has had almost every bit of it optimized, and is sitting at over 200mhz faster than the PS4 Pro's GPU. This will lead to a definite advantage. Games will have 8GBs of RAM to use, which while not optimal is still an extra 3GB over the PS4 Pro. Combined with much higher speed, that difference becomes even larger.
What does this mean in reality? Well, the Scorpio will beat the PS4 Pro in terms of resolution in every game, and likely in terms of graphical fidelity and frame rate as well. Sony went the cheap route with the Pro, opting to eschew in house optimization for lifting AMD's tech from the source and implanting it, and leaving the CPU largely untouched. Microsoft optimized CPU and GPU greatly, has 3GB more RAM available for games to use, and said RAM has much more bandwidth. Even if the GPUs were the only thing to consider, it's equivalent to an R9 280x vs a GTX 1070. Not a pretty sight. I'm not sure if Sony was rushing to capitalize on 4k or if they became complacent, but between their oversights and Microsoft's careful optimization and other design choices, it's not even close.
TL;DR: The Scorpio is a lot faster than the PS4 Pro in every facet, and will beat it in every category when it comes to resolution, and likely in terms of graphics and frame rate. If you have a 4k TV, definitely go for the Scorpio over the PS4 Pro.
*higher resolution for the sake of higher resolution is idiotic. To put it simply, games display a bunch of triangles. When you get to the point that you can't see more triangles no matter how many more you put in, then it's time to increase resolution, since that would allow you to see more triangles. If you haven't reached that point, increasing resolution wouldn't do much at all. This is why it's so important for the PS4 Pro, Scorpio, and PCs to be able to run high quality textures, character models, and effects. Without them, you may as well just run at 1080p. Yo! I didn't see a Scorpio thread, so I figured I'd make my own and do a breakdown of it versus the PS4 Pro. I'll be going into the nitty gritty as best I can with what's been revealed, but I'll have a TL;DR at the bottom
So when the PS4 Pro came out, it was released as a 4k console. The issue with that being that very few games can hit 4k, even with checkerboard rendering. It doesn't have nearly the power to pull that off for most games. Only games I know of that hit native 4k are The Last of Us Remastered (a PS3 game), and Skyrim Legendary Edition (another PS3 game, albeit heavily updated). Most games tend to run at either 1440p native or 1800p upscaled.
The Scorpio is aiming for native 4k with enough power to make such a resolution necessary*. The game shown off was Forza 6, and it was running at 4k 60fps equivalent to PC ultra settings. It hit 80-86% of the Scorpio's power... the most impressive thing about this is that the Scorpio they were showing off was only 80% as strong as the final product will be, so that's actually equivalent to only 66% being used. Racing games aren't exactly the best benchmark, since most textures are really low resolution because you're going so fast, so what's the point in making them gorgeous? So basically that just means that this isn't going to be as stressing as, say, Watch Dogs 2, because that game places great emphasis on overall graphical fidelity, including texture quality. Still, it's pretty impressive. The Scorpio runs Forza 6 as well as an Intel i7 4930k @ 4ghz and a 980Ti.
With that out of the way, let's get a more direct comparison. The PS4 Pro's upgrades over the PS4 include a CPU that's 33% faster, a GPU that's ~2.3x more powerful, and faster RAM that gives it an extra 42GB/s over the base PS4 (218GB/s total). The benchmarks for the Scorpio aren't as well developed as they are for the PS4 Pro, so I can't list off percentages. That said, the CPU isn't much stronger than the PS4 Pro's, but it will function much better. One of the main purposes for a CPU in gaming is to make "draw calls" for the GPU. This basically means that the CPU asks the hard drive for new data, and then feeds it to the GPU to render. This process normally takes a few thousand instructions, but Microsoft got the process down to just 11, freeing up a LOT of CPU power for other activities such as AI and physics. The GPU is much stronger than the Pro's as well. It's got an extra 4 compute units, and said units (and all of the GPU really) have been heavily optimized instead of just being largely lifted from AMD and implemented like Sony did. On top of this, the Scorpio GPU is actually sporting a pretty sizable overclock as opposed to the underclock that the PS4 Pro has. That means that the GPU has 4 more compute units, more optimized architecture, and is clocked over 200mhz faster than the PS4 Pro's GPU. As if that wasn't enough, Scorpio also has 12GBs of RAM with a bandwidth of 326GB/s, which is 108GB/s faster than the Pro's. 4GB is reserved for system use as opposed to the 3GB the PS4 Pro uses, but that still leaves games with 8GBs of RAM to use, as opposed to the 5GBs the PS4 Pro has to offer.
Let's break it down some more. The PS4 Pro's GPU is bottlenecked by the CPU, the GPU isn't strong enough for 4k, and there's only 5GBs of RAM available for games to use. When you're pushing a higher resolution, you need more CPU power, GPU power, and more bandwidth to display more pixels. The base PS4's CPU was already bottlenecking the base PS4's GPU, so when Sony just overclocked the CPU and greatly increased the GPU, it exacerbated the issue. Between that and having the same amount of RAM, it's just not feasible to call it a 4k machine, even with upscaling. The Scorpio's CPU is stronger, but how much I'm not sure. It will probably still end up bottlenecking the GPU, but there's no way of knowing by how much. CPU power in games is increased in games over the PS4 Pro, but the GPU is also a lot stronger than the PS4 Pro's, so there's no way to really tell. The Scorpio's GPU has more compute units, has had almost every bit of it optimized, and is sitting at over 200mhz faster than the PS4 Pro's GPU. This will lead to a definite advantage. Games will have 8GBs of RAM to use, which while not optimal is still an extra 3GB over the PS4 Pro. Combined with much higher speed, that difference becomes even larger.
What does this mean in reality? Well, the Scorpio will beat the PS4 Pro in terms of resolution in every game, and likely in terms of graphical fidelity and frame rate as well. Sony went the cheap route with the Pro, opting to eschew in house optimization for lifting AMD's tech from the source and implanting it, and leaving the CPU largely untouched. Microsoft optimized CPU and GPU greatly, has 3GB more RAM available for games to use, and said RAM has much more bandwidth. Even if the GPUs were the only thing to consider, it's equivalent to an R9 280x vs a GTX 1070. Not a pretty sight. I'm not sure if Sony was rushing to capitalize on 4k or if they became complacent, but between their oversights and Microsoft's careful optimization and other design choices, it's not even close.
TL;DR: The Scorpio is a lot faster than the PS4 Pro in every facet, and will beat it in every category when it comes to resolution, and likely in terms of graphics and frame rate. If you have a 4k TV, definitely go for the Scorpio over the PS4 Pro.
*higher resolution for the sake of higher resolution is idiotic. To put it simply, games display a bunch of triangles. When you get to the point that you can't see more triangles no matter how many more you put in, then it's time to increase resolution, since that would allow you to see more triangles. If you haven't reached that point, increasing resolution wouldn't do much at all. This is why it's so important for the PS4 Pro, Scorpio, and PCs to be able to run high quality textures, character models, and effects. Without them, you may as well just run at 1080p.
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