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05-12-16 01:05 AM
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Gran turismo 1 Walkthrough by LeeEel

 
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05-12-16 01:05 AM
LeeEel is Offline
| ID: 1269412 | 5211 Words

LeeEel
Level: 14


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Gran turismo 1 Walk through
This is my first walk through ever, I will be walking the reader through the game as I myself beat this game.  I have beaten this game six times though it has been awhile so this is from memory.  I will be only walking you through the simulation mode as the arcade mode is self explanatory.


1. Getting started.
2. All cars in game.
3. All tracks.
4. License tests.
5. Races to beat the game.
6. Engine placement, and drive wheels and how to control them.
7. Step by step on how I beat the game.
8. Credits.


1. Getting started is how everyone starts.

I will say the Gran turismo's are my favorite games of all time.  I have beaten GT1 through GT5 now, when I get time I shall beat GT6.  So here is what this game is about.  You can pick arcade and simulation mode, simulation mode is the main game play so this walk through will be about the simulation mode.  I will say some things about the arcade mode now though.  Arcade mode is beatable, you have to beat A, B, and C, class car on each track on each difficultly level.  To see how far you progressed you look at bonus items and there will be colored dots and pictures of cars to let you know how far you are.  You can win new and better cars the farther you get.  I race easy first in all tracks and all classes then go to normal and then difficult just because I like order and to get everything without forgetting stuff.  Once you collect all items you beat arcade mode its really that easy.
You can go to options to mess with some stuff but I don't touch anything except View position which I myself like driver.  You have 3 configurations to choose from and analog.  Config 1: 2 player battle laps, tire damage, and handicap, music and sound effects and do you want vibration on or off.  Config 2 is view status like view position, chase view, course map, and view angle.  Config 3 is just where you can switch your buttons around.  Analog setting 1 and 2 player, you can adjust analog settings if you have an analog controller.  Replay theater is where you can watch your replays you have saved throughout the game, but I have never really played with replays that much.  Simulation mode is were the game gets really fun, you start on day 1 and with $10,000 and no car, and must go licenses and several cars and win all the races so you can be the best racer in the world (game) and to start you have so many choices as I will go through in my own step by step process further in this walk through.  In simulation mode two things I don't talk about in my step by step walk through.  When you begin a race you get to choose AT or MT which stand for automatic transmission and Manual Transmission, you can choose each race, but usually I stay with AT because switching gears can be a pain unless in real life than AT is awesome, yes I have beaten it in MT and takes me 3 times as long though.  The other thing I didn't talk about in step by step is setting for you car, as I never mess with them in GT1, in the rest of the GT's I have to mess with the setting to win, but not this game.  You can play around and tweak your car and machine test it if you get bored though.  Now on to the next step.


2. All cars in game.

Aston Martin:
DB7 Coupe -FR $150,000
DB7 Volante -FR $164,000

Dodge:
Dodge Viper RT/10 -FR $68,800
Dodge Viper GTS -FR $80,040
Dodge Viper GTS-R -FR $na
Concept Car -FR $na

Chevrolet:
Camaro Z28 -FR $24,770
Camaro Z28 30th Anniversary -FR $na
96 Corvette Coupe -FR $45,350
96 Corvette Grand Sport -FR $49250

TVR:
Griffith 500 -FR $83,200
Griffith 4.0 -FR $79,800
Cerebera -FR $84,800
Cerebera LM Edition -FR $na

Mazda:
Lantis TypeR 2000 -FF $20,750
Demio Aspec -FF $na
Demio LXG -FF $10,530
Demio GL -FF $13,430
Demio GL-X -FF $14,560
Eunos Roadster normal -FR $17,400
Eunos Roadster S-Special -FR $22,250
Eunos Roadster V-Special -FR $24,400
RX-7 Type RB -FR $32,400
RX-7 Touring X -FR $38,150
RX-7 Type RZ -FR $40,150
RX-7 A-spec -FR $45,150
RX-7 A-Spec LM Edition -FR $na
RX-7 LM Edition -FR $500,000

Toyota:
Celica GT-Four -4WD $32,660
Glanza V -FF $14,300
Levin BZG -FF $16,900
Trueno BZG -FF $16,900
Celica SS-II -FF $21,360
EXIV 200GT -FF $22,290
MR2 GT-S -MR $27,130
MR2 G-Limited -MR $23,600
Chaser Tourer S -FR $27,500
Chaser Tourer V -FR $32,220
Chaser LM Edition -FR $na
Supra SZ-R -FR $34,000
Supra RZ -FR $43,900
Soarer 2.5GT-T VVT-i -FR $34,800
Castrol Supra GT -FR $500,000

Mitsubishi:
Mirage Asti RX -FF $17,630
Lancer Evolution IV GSR -4WD $23,940
FTO GR -FF $18,870
FTO GPX -FF $23,330
FTO GP Version R -FF $21,600
FTO LM Edition -4WD $na
Eclipse GT -FF $23,600
Galant VR-G Touring -FF $20,900
Galant VR4 -4WD $29,800
GTO SR -4WD $29,980
GTO Twin Turbo -4WD $43,230
GTO LM Edition -4WD $500,00

Nissan:
Primera 2.0Te -FF $24,020
180 SX Type X -FR $24,980
180 SX Type S -FR $19,400
S14 Silvia Q -FR $17,950
S14 Silvia K -FR $23,950
Silvia LM Edition -FR $na
Fairlady Z Version S -FR $30,500
Fairlady Z Version S 2by2 -FR $32,500
Fairlady Z Version S Twin Turbo -FR $39,300
Fairlady Z Version S Twin Turbo 2by2 -FR $42,300
Skyline GTS25t Type M -FR $28,180
Skyline GTR -4WD $48,850
Skyline GTR Vspec -4WD $53,900
Nismo GT-R LM -FR $500,000

Honda:
Integra GS-R -FF $19,580
Integra Type R -FF $22,280
CR-X delSol LM Edition -MR $na
CR-X delSol -FF $na
Civic 3 door- FF $17,280
Civic sedan -FF $18,280
Civic racer -FF $19,980
Prelude -FF $18,830
Prelude Type SH -FF $26,530
Accord sedan -FF $23,540
Accord Wagon -FF $26,980
NSX -MR $91,070
NSX type S -MR $103,570
NSX type S-Zero -MR $98,570
NSX-R LM GT2 -MR $500,000

Subaru:
Legacy RS -4WD $27,330
Legacy GT-B -4WD $29,330
96 Impreza WRX Wagon -4WD $25,220
96 Impreza WRX -4WD $25,550
96 Impreza WRX-Sti Wagon Version III -4WD $28,850
96 Impreza WRX-Sti Version III -4WD $28,850
Impreza WRX type R Sti Version -4WD $30,000
Impreza Rally Edition -4WD $500,000


3. All tracks.

Autumn Ring
Autumn Ring Mini
Deep Forest Raceway
Grand Valley Speedway
Grand Valley Speedway East
High Speed Ring
Trial Mountain Circuit
Club man Stage Route 5
Special Stage Route 5
Special Stage Route 11
Test Course


4. License tests

You have three different licenses to acquire I will write down what info the game allows you to read before each race so you kind of know what each entails before you start them.

B-Class license
1. Starting and stopping 1: Accelerate from the starting line and come to a complete stop with in the finish line at 1,000 meters, you will fail if you go past the time limit or drive past the line.  Test car Mazda Demio.  Time limit 36 seconds.

2. Starting and stopping 2: Accelerate from the starting line and come to a complete stop with in the goal at 1,000 meters, you will fail if you go past the time limit or drive past the line.  Test car Mitsubishi GTO.  Time limit 27 seconds.

3. Basics of cornering 1: Accelerate from the starting line down the straight path and turn on the first corner and continue through the finish line, try to keep a good racing line or else you will slow down too much.  You will fail if you drive off the track.  Test car Honda del sol.  Time limit 30 seconds.

4. Basics of cornering 2: Accelerate from the starting line down the straight path and turn on the first corner and continue through the finish line, try to keep a good racing line or else you will slow down too much.  You will fail if you drive off the track.  Test car Nissan Silvia.  Time limit 26 seconds.

5. Basics of cornering 3: Accelerate from the starting line down the straight path and turn on the first corner and continue through the finish line, try to keep a good racing line or else you will slow down too much.  You will fail if you drive off the track.  Test car Mitsubishi GTO.  Time limit 25 seconds.

6. Basics of multiple cornering 1: Accelerate from the starting live drive around an S bend trying to keep a good racing line, drive through the finish line before time is up and you win, but go off track or time is up you fail.  Test car Mitsubishi FTO.  Time limit 28 seconds.

7. Basics of multiple cornering 2: Accelerate from the starting live drive around an S bend trying to keep a good racing line, drive through the finish line before time is up and you win, but go off track or time is up you fail.  Test car Nissan Silvia.  Time limit 27 seconds.

8. B-Class License final test: Now its a time trial, you race the whole High speed ring from start to finish, complete one lap and stay on the course.  Test car Mazda Eunos Roadster.  Time limit 1 minute and 22 seconds.

A-Class license
1. Practical Cornering 1: Accelerate from the starting line, and make one turn and drive through the finish line, the straightaway is long so be careful in the turn.  Test car Toyota Supra RZ.  Time limit 34 seconds.

2. Practical Cornering 2: Accelerate from the starting line, and make one turn and drive through the finish line, the straightaway is long so be careful in the turn.  Test car Toyota Supra RZ.  Time limit 26 seconds.

3. Practical Cornering 3: Accelerate from the starting line, and make one super tight turn and drive through the finish line, the straightaway is long and a slight turn before the main turn will make you unstable.  Test car Mazda RX-7.  Time limit 44 seconds.

4. Handling Multiple Corners 1: Drive around several corners without slowing down too much and keep a good racing line, pass the finish line in good time and you win.  Test car Nissan Skyline GT-R.  Time limit 39 seconds.

5. Handling Multiple Corners 2: Drive around several  high speed corners without slowing down too much and keep a good racing line, pass the finish line in good time and you win.  Test car Honda Prelude.  Time limit 32 seconds.

6. Handling Multiple Corners 3: Drive around several corners without slowing down too much and keep a good racing line, be careful of the first tight turn as a slight turn before the tight turn will make you unstable pass the finish line in good time and you win.  Test car Toyota MR2.  Time limit 27 seconds.

7. Advanced Techniques: Five laps in a small circle, be careful and don't hit the walls.  Test car Subaru Impreza.  Time limit 33 seconds.

8. A-Class License final test: Accelerate from the starting line and make several turns including two tight hairpin turns at high speed.  Test car Toyota Supra RZ.  Time limit 1 minute and 8 seconds.

International A-Class license
1. High Speed Ring time trial: You must do a time trial, for the whole High speed ring from start to finish, complete one lap and stay on the course.  Test car TVR Griffith.  Time limit 1 minute and 7 seconds.

2. SS Route 5 time trial: You must do a time trial, for the whole SS route 5 from start to finish, complete one lap and stay on the course.  Test car Dodge Viper.  Time limit 1 minute and 30 seconds.

3. Grand Valley time trial: You must do a time trial, for the whole Grand Valley from start to finish, complete one lap and stay on the course.  Test car TVR Griffith.  Time limit 2 minutes and 3 seconds.

4. Deep Forest time trial: You must do a time trial, for the whole Deep forest from start to finish, complete one lap and stay on the course.  Test car Dodge Viper.  Time limit 1 minute and 24 seconds.

5. Autumn Ring time trial: You must do a time trial, for the whole Autumn ring from start to finish, complete one lap and stay on the course.  Test car TVR Griffith.  Time limit 1 minute and 24 seconds.

6. Trial Mountain time trial: You must do a time trial, for the whole Trial Mountain from start to finish, complete one lap and stay on the course.  Test car Dodge Viper.  Time limit 1 minute and 33 seconds.

7. SS Route 11 time trial: You must do a time trial, for the whole SS route 11 from start to finish, complete one lap and stay on the course.  Test car TVR Griffith.  Time limit 2 minutes and 14 seconds.

8. IA-Class License final test: You must do a time trial, for the whole Grand Valley backwards from start to finish, complete one lap and stay on the course.  Test car Dodge Viper.  Time limit 1 minute and 59 seconds.


5. Races to beat the game.

GT League:

SUNDAY CUP -B license
Prize car: Demio A spec
1. Autumn Ring Mini -2 laps
2. High Speed Ring -2 laps
3. Grand Valley East -2 laps

CLUBMAN CUP -A license
Prize car: Camaro Z28 30th Anniversary
1. Autumn Ring -2 laps
2. Clubman Stage Route 5 -2 laps
3. Trial Mountain -2 laps

GT CUP -A license
Prize car: Chaser LM Edition
1. Grand Valley Speed Way -3 laps
2. Deep Forest Race Way -3 laps
3. Special Stage Route 5 -3 laps
4. Trial Mountain -3 laps

GT WORLD CUP -IA license
Unlocks GT HiFi time trial in Special Event
1. High Speed Ring -3 laps
2. Trial Mountain -3 laps
3. Grand Valley Speed Way -3 laps
4. Special Stage Route 5 -3 laps
5. Deep Forest Race Way -3 laps
6. Special Stage Route 11 -3 laps

Special Events:

FF cars -B license
Prize car: CR-X EF-8 Si-R
1. Deep Forest Race Way II -2 laps
2. Grand Valley East -2 laps
3. Special Stage Route 11 -2 laps

FR cars -B license
Prize car: S13 Silvia Q's 1800cc
1. Grand Valley East II -2 laps
2. Deep Forest Racing Way -2 laps
3. Grand Valley Speed Way II -2 laps

4WD car -B license
Prize car: Lancer Evolution IV GSR
1. Trial Mountain II -2 laps
2. Grand Valley Speed Way -2 laps
3. Special Stage Route 5 II -2 laps

Lightweight -B license
Prize car: Eunos Roadster
1. Autumn Ring Mini II -2 laps
2. Clubman Stage Route 5 -2 laps
3. Deep Forest Race Way II -2 laps

US vs Japan -A license
Prize car: Viper GTS-R
1. Trial Mountain II -3 laps
2. Special Stage Route 5 -3 laps
3. High Speed Ring -3 laps
4. Grand Valley East II -3 laps
5. Special Stage Route 11 -3 laps

UK vs Japan -A license
Prize car: Cerebera LM Edition
1. Trial Mountain II -3 laps
2. Special Stage Route 5 -3 laps
3. High Speed Ring -3 laps
4. Grand Valley East II -3 laps
5. Special Stage Route 11 -3 laps

UK vs US -A license
Prize car: RX-7 A spec LM Edition
1. Trial Mountain II -3 laps
2. Special Stage Route 5 -3 laps
3. High Speed Ring -3 laps
4. Grand Balley East II -3 laps
5. Special Stage Route 11 -3 laps

Mega speed -A license
Prize car: DB7 Coupe
1. High Speed Ring -2 laps
2. Test Course -2 laps
3. High Speed Ring II -2 laps

Normal car -A license
Prize car: Impreza Sedan WRX-Sti version III
1. Autumn Ring Mini II -5 laps
2. Grand Valley East II -5 laps
3. Clubman Stage Route 5 II -5 laps
4. Deep Forest Race Way II -5 laps
5. Special Stage Route 11 -5 laps

Tuned Car -IA license
Prize car: Sprinter Trueno GT-Apex
1. High Speed Ring II -5 laps
2. Grand Valley Speed Way II -5 laps
3. Clubman Stage Route 5 II -5 laps
4. Autumn Ring II -5 laps
5. Special Stage Route 11 II -5 laps

300 Grand Valley -IA license
Prize car: Castrol Supra GT
1. Grand Valley Speed Way -60 laps

All-night I - IA License
Prize car: S14 Silvia LM Edition
1. Special Stage Route 11 -30 laps

All-night II -IA license
Prize car: Nismo GT-R LM
1. Special Stage Route 11 II -30 laps


6. Engine placement, and drive wheels and how to control them.
My guide to engine placement and drive wheels and how they control on the track.
Front engine, front wheel drive is FF.  These cars tend to be on the slower side and great for beginners.  These cars tend to under-steer meaning when you turn the front wheels start sliding and thus you turn very little and you won't make the turn.  All the weight is on the front wheel making it front heavy and causes the under-steer, to correct the problem you must slow down before your turn and start your turn then hit the gas, if your car stops turning and starts going straight let off the gas till you regain traction then hit the gas again.  FF are great for beginners.

Front engine, Rear wheel drive is FR.  These cars tend to be some of the fastest cars in GT, beginners tend to spin these out.  These cars like to over-steer meaning when you turn the cars rear wheels like to try and pass your fronts thus spinning you out.  These cars are very balanced with almost 50/50 weight distribution.  The way to control these beast in a turn is to slow down before your turn and start your turn and tap the gas if you start spinning out tap the gas lighter and less often till you get the feel of it.  If you start spinning out let off the gas and counter steer which means turn into the skid, that should correct the problem unless your spinning out hard then your kind of outta luck.  Make sure during the turn you are tapping the gas and slightly counter steering.  This car is for Advance players and drivers.

Mid engine, rear wheel drive is MR.  These cars tend to be the fastest cars in GT, Advanced drivers only.  These car are not balanced having the engine in the middle, and have the same problem as the FR drives, as it loves to over-steer even more than the FR drives.  When you turn with these slow your roll before the turn and start turning and tap the gas lightly while slightly counter steering and you should be alright.  Drive these if you dare.

Front engine, four wheel drive is 4WD.  These cars are a little slower than the MR's but are great handling and they good for beginners who want power.  These cars can under and over-steer but are very controllable, as all four wheels are turning and driving you.  FR's are the most balanced but these cars are pretty close to balance usually like 60/40 on average.  The way to control this type of car in a turn is to slow down before the turn and start your turn and hit the gas like FF drives if you start sliding forward or spinning out let of and tap the gas again and do slight counter steering.  The car can both under-steer and over-steer but each is usually very controllable.  This type of car is good for beginners who need power to win.  My favorite car is 4WD wink. wink. (GTO twin turbo -4WD).


7. My Step by step walk through as I beat this game.

The First step is to start the simulation mode and know certain abbreviations like GT -Gran Turismo, FF -Front Engine Front Wheel Drive, FR -Front Engine Rear Wheel Drive, MR -Mid Engine Rear Wheel Drive.

The Second step is to know where everything is and how it works.  When you enter the game you see clickable tiles all over the screen like Home, Car wash, Machine test License Go race, and a bunch of dealership names.  Home is were your Garage is and this shows you your cars.  You can load and save your data, and trade cars from memory card to memory card.  Car wash is were you wash your current car you're in (Some people say it makes you car faster if it is clean but I don't believe it as I tested a clean and dirty car an time were the same) the wash cost $50, clean just for fun.  Machine test is a place you test your cars performance (acceleration only) in a 0-400 meter test, 0-1,000 meter test, and Max speed test.  License is a place you take your license test B class, A class, and International A class.  Once you pass all B class license you are allowed to try the A class, once you pass all A class you can try the final tests the IA class.  You need certain licenses to race certain races, without the license you can't get in some races.  There are 8 tests in each license class.  Go race is the main part of the game, you can click GT league or special events to race the main game for the ending.  Time trial and spot race are just practice races and you do not need to go there to beat the game.  In Gt league there is in order of difficultly SUNDAY CUP which has 3 races, CLUBMAN CUP which has 3 races, GT CUP which has 4 races, and GT WORLD CUP which has 6 races.  SUNDAY CUP you need B class license to race in, CLUBMAN CUP you need A class license, GT CUP you need A class license, and GT WORLD CUP you need IA class license.  In Special event in any order is FF cars race which has 3 races (can only race front wheel drive cars), FR cars race which has 3 races (can only race rear wheel drive cars), 4WD cars race which has 3 races (can only race 4 wheel drive cars), Lightweight race which has 3 races (can only race very light cars), US vs Japan race which has 5 races (can only race cars made in the US or Japan), UK vs Japan race which has 5 races (can only race cars made in UK or Japan), UK vs US race which has 5 races ( can only race cars made in UK or US).  At the top right corner click next to reveal more races.  Mega speed race has 3 races, Normal car race which has 5 races (can only races cars with no upgrades), Tuned car race which has 5 races (can only race upgraded cars).  Then the last 3 races are endurance races which only have one race each.  300 Grand Valley (60 lap race in Grand valley), All night 1 race (30 lap race in SS route 11), All night 2 race (30 lap race in SS route 11 backwards).  DEALERSHIPS in most dealerships you can buy a new car which you can buy new cars, used car which you can buy and sell used cars (you get more money if you sell your car to the same maker of your car), special model which you can buy a expensive race car, and tune up which has different names for each dealership.  Each tune up section has 8 sections, Muffler (which you can buy sports, semi racing, and racing muffler and air filters(makes you faster)).  Brake (which has sport brake kit and Brake balance controller (both make you stop better)).  Engine ( which has computer, NA tune stage 1 through 3, port polishing, increasing displacement, engine balancing (all make you faster)).  Transmission (which has Gearbox Sports through Racing, Clutch single through triple, Flywheel Sports through Racing, and Carbon drive shaft (all make you lighter and switch gears better)).  Turbo (which has Inter cooler Sport and Racing, Turbo kit stage 1 through 4 (makes you faster)).  Suspension (which has suspension sports through racing, stabilizers front and rear soft through hard (makes and brake and handle better)).  Tire (which has Tires semi racing and racing tires front and read soft and hard (you have better traction)).  Others (which has weight reduction stage 1 through 3 and Racing modification (makes your car all around better)).  Some dealers don't have used cars but you can still sell cars, and some dealers don't have special models.  There you go that's all tiles.  Now on to the next step.

The Third step is to complete all license test to get it over with.  You have start with B-class license tests.  Here is the list of tests and a 1 through 5 with 5 being the hardest in my opinion: Starting and stopping 1-(1), Starting and stopping 2-(1), Basics of cornering 1-(1), Basics of cornering 2-(1), Basics of cornering 3-(1), Basics of multiple cornering 1-(1), Basics of multiple cornering 2-(1), B-class license final test-(1).  After you complete all B-class license you can now go to A-class license tests which start getting harder.
Here is A-class license list of tests and rankings: Practical cornering 1-(1), Practical cornering 2-(2), Practical cornering 3-(3), Handling multiple corners 1-(2), Handling multiple corners 2-(2), Handling multiple corners 3-(2), Advanced techniques-(1), A-class license final test-(2).  After you complete all A-class license You can now go to International A-class license (IA) tests which are long and annoying.  Here is IA-class license list of tests and ranking: High speed ring time trial-(1), SS route 5 time trial-(4), Grand valley time trial-(3), Deep forest time trail-(1), Autumn ring time trail-(5), Trial mountain time trial-(2), SS route 11 time trial-(4), IA-class license final test-(3).  There we go All the licenses are complete, now we don't have to worry about them.

The Forth step is get the get and prepare your first car.  Now that the tests are done go to the Honda/Acura dealership and go to used car and get the PRELUDE '93 Si for $8,680.  Your car and hopefully skill should be ready for the SUNDAY CUP.

The Fifth step is race and earn money for one of the best cars in the game.  Go to GT LEAGUE and  SUNDAY CUP there you race three races, here are the tracks and laps for each: Autumn Ring Mini -2 laps, High Speed Ring -2 laps Grand Valley East -2 laps win Mazda Demio A-spec which you can sell at Mazda dealership for $12,000 plus you win $3,000 per race and a $15,000 champion prize, so if you sell the Mazda, which you will you get per SUNDAY CUP race: $36,000.  Once you win, do the SUNDAY CUP again, if your place the best or somewhat decent you will be able to afford the car after you win the cup the second time.  Once you win again go to Mitsubishi new car and buy the GTO twin turbo for $43,230 (Real life american name Mitsubishi 3000GT twin turbo) now you have 276 hp the SUNDAY CUP will be easy.

The Sixth step beat all special events.  Keep racing the SUNDAY CUP till you have enough for the stage 4 turbo, and then you will be really fast, though it will feel like you are driving on ice.  If you are not skilled enough stay with SUNDAY CUP till you buy racing soft/soft tires, if your skill is good you can now go for CLUBMAN CUP and win and buy those same tires.  Next I go to special events and do the 4WD cars race for more wins and cash.  I would race CLUBMAN CUP more after that, to gain more cash, so you can upgrade your car more.  Next I would fully upgrade the brakes, then I just randomly up all parts of the car as I can afford until the car is fully upgraded, I buy all racing type of tires too. DO NOT UPGRADE TO RACING MOD YET.  Now go tuned car race and win, I would say its pretty easy to win so don't worry.  Next race in All night 2 as racing moded can't participate in that race, its a long 30 lap race but with the tuned GTO you will have no problem.  From there now you can upgrade to Racing moded GTO.  Once you're fully upgraded I race US vs japan race, then I go to UK vs Japan race, which both are real super easy.  Time for the Mega speed race I would say 3 out of 5 in difficultly, and now for the last two endurance races, next 300 Gran valley, and All night 1 races which are pretty simple.  Now back to the GT league to race the GT CUP which is easyish.  Sell all your bad garbage cars, and buy Mitsubishi FTO GPX and fully upgrade except racing mod and tires, just get racing soft/soft ones only.  Next go to FF cars race and race the FTO and easily win.  Then go to Lightweight race and win easily with the FTO.  If your ever having money issues re race easy races for you and gain the required cash.  Buy the Dodge Viper GTS and DO NOT UPGRADE and race the Normal car race with the non upgraded viper, this race is about a 3 out of 5 race.  Next fully upgrade the viper minus the racing mod and tires, just buy the racing soft/soft tires only.  Go FR cars race and win very easily, then race the UK vs US race with the viper and yet again very easy race.  Now you are fully done with the special events. 

The Seventh and last step Beat the Game.  Time for the last of the championships.  Go get your GTO twin turbo and go to the GT league and race the GT WORLD CUP race, this one is somewhat long championship but I would give it a 4 out of 5.  After you beat this championship you beat the game.  All races completed, congratulations you beat the Gran turismo Game.  Now you can play around with the Machine test, time trials and spot races, an a new area opened up when you beat the game.  Now you can go to special events and click next twice and see GT HiFi, its better graphics for the night stages, it does nothing to beat the game though its like a time trial.  This game is really fun but now time for you to beat GT 2.


8. Credits.
This Walk through has been made by me LeeEel and it is my first walk through, it you wanna contact me needing help with GT1 pm me and let me know, as I know this game pretty well.  I hope this walk through was at least a 3 out of 5 or better, and I know I need some improvements here and there.  Well hope to see you all soon in another GT game.  Bye.
Gran turismo 1 Walk through
This is my first walk through ever, I will be walking the reader through the game as I myself beat this game.  I have beaten this game six times though it has been awhile so this is from memory.  I will be only walking you through the simulation mode as the arcade mode is self explanatory.


1. Getting started.
2. All cars in game.
3. All tracks.
4. License tests.
5. Races to beat the game.
6. Engine placement, and drive wheels and how to control them.
7. Step by step on how I beat the game.
8. Credits.


1. Getting started is how everyone starts.

I will say the Gran turismo's are my favorite games of all time.  I have beaten GT1 through GT5 now, when I get time I shall beat GT6.  So here is what this game is about.  You can pick arcade and simulation mode, simulation mode is the main game play so this walk through will be about the simulation mode.  I will say some things about the arcade mode now though.  Arcade mode is beatable, you have to beat A, B, and C, class car on each track on each difficultly level.  To see how far you progressed you look at bonus items and there will be colored dots and pictures of cars to let you know how far you are.  You can win new and better cars the farther you get.  I race easy first in all tracks and all classes then go to normal and then difficult just because I like order and to get everything without forgetting stuff.  Once you collect all items you beat arcade mode its really that easy.
You can go to options to mess with some stuff but I don't touch anything except View position which I myself like driver.  You have 3 configurations to choose from and analog.  Config 1: 2 player battle laps, tire damage, and handicap, music and sound effects and do you want vibration on or off.  Config 2 is view status like view position, chase view, course map, and view angle.  Config 3 is just where you can switch your buttons around.  Analog setting 1 and 2 player, you can adjust analog settings if you have an analog controller.  Replay theater is where you can watch your replays you have saved throughout the game, but I have never really played with replays that much.  Simulation mode is were the game gets really fun, you start on day 1 and with $10,000 and no car, and must go licenses and several cars and win all the races so you can be the best racer in the world (game) and to start you have so many choices as I will go through in my own step by step process further in this walk through.  In simulation mode two things I don't talk about in my step by step walk through.  When you begin a race you get to choose AT or MT which stand for automatic transmission and Manual Transmission, you can choose each race, but usually I stay with AT because switching gears can be a pain unless in real life than AT is awesome, yes I have beaten it in MT and takes me 3 times as long though.  The other thing I didn't talk about in step by step is setting for you car, as I never mess with them in GT1, in the rest of the GT's I have to mess with the setting to win, but not this game.  You can play around and tweak your car and machine test it if you get bored though.  Now on to the next step.


2. All cars in game.

Aston Martin:
DB7 Coupe -FR $150,000
DB7 Volante -FR $164,000

Dodge:
Dodge Viper RT/10 -FR $68,800
Dodge Viper GTS -FR $80,040
Dodge Viper GTS-R -FR $na
Concept Car -FR $na

Chevrolet:
Camaro Z28 -FR $24,770
Camaro Z28 30th Anniversary -FR $na
96 Corvette Coupe -FR $45,350
96 Corvette Grand Sport -FR $49250

TVR:
Griffith 500 -FR $83,200
Griffith 4.0 -FR $79,800
Cerebera -FR $84,800
Cerebera LM Edition -FR $na

Mazda:
Lantis TypeR 2000 -FF $20,750
Demio Aspec -FF $na
Demio LXG -FF $10,530
Demio GL -FF $13,430
Demio GL-X -FF $14,560
Eunos Roadster normal -FR $17,400
Eunos Roadster S-Special -FR $22,250
Eunos Roadster V-Special -FR $24,400
RX-7 Type RB -FR $32,400
RX-7 Touring X -FR $38,150
RX-7 Type RZ -FR $40,150
RX-7 A-spec -FR $45,150
RX-7 A-Spec LM Edition -FR $na
RX-7 LM Edition -FR $500,000

Toyota:
Celica GT-Four -4WD $32,660
Glanza V -FF $14,300
Levin BZG -FF $16,900
Trueno BZG -FF $16,900
Celica SS-II -FF $21,360
EXIV 200GT -FF $22,290
MR2 GT-S -MR $27,130
MR2 G-Limited -MR $23,600
Chaser Tourer S -FR $27,500
Chaser Tourer V -FR $32,220
Chaser LM Edition -FR $na
Supra SZ-R -FR $34,000
Supra RZ -FR $43,900
Soarer 2.5GT-T VVT-i -FR $34,800
Castrol Supra GT -FR $500,000

Mitsubishi:
Mirage Asti RX -FF $17,630
Lancer Evolution IV GSR -4WD $23,940
FTO GR -FF $18,870
FTO GPX -FF $23,330
FTO GP Version R -FF $21,600
FTO LM Edition -4WD $na
Eclipse GT -FF $23,600
Galant VR-G Touring -FF $20,900
Galant VR4 -4WD $29,800
GTO SR -4WD $29,980
GTO Twin Turbo -4WD $43,230
GTO LM Edition -4WD $500,00

Nissan:
Primera 2.0Te -FF $24,020
180 SX Type X -FR $24,980
180 SX Type S -FR $19,400
S14 Silvia Q -FR $17,950
S14 Silvia K -FR $23,950
Silvia LM Edition -FR $na
Fairlady Z Version S -FR $30,500
Fairlady Z Version S 2by2 -FR $32,500
Fairlady Z Version S Twin Turbo -FR $39,300
Fairlady Z Version S Twin Turbo 2by2 -FR $42,300
Skyline GTS25t Type M -FR $28,180
Skyline GTR -4WD $48,850
Skyline GTR Vspec -4WD $53,900
Nismo GT-R LM -FR $500,000

Honda:
Integra GS-R -FF $19,580
Integra Type R -FF $22,280
CR-X delSol LM Edition -MR $na
CR-X delSol -FF $na
Civic 3 door- FF $17,280
Civic sedan -FF $18,280
Civic racer -FF $19,980
Prelude -FF $18,830
Prelude Type SH -FF $26,530
Accord sedan -FF $23,540
Accord Wagon -FF $26,980
NSX -MR $91,070
NSX type S -MR $103,570
NSX type S-Zero -MR $98,570
NSX-R LM GT2 -MR $500,000

Subaru:
Legacy RS -4WD $27,330
Legacy GT-B -4WD $29,330
96 Impreza WRX Wagon -4WD $25,220
96 Impreza WRX -4WD $25,550
96 Impreza WRX-Sti Wagon Version III -4WD $28,850
96 Impreza WRX-Sti Version III -4WD $28,850
Impreza WRX type R Sti Version -4WD $30,000
Impreza Rally Edition -4WD $500,000


3. All tracks.

Autumn Ring
Autumn Ring Mini
Deep Forest Raceway
Grand Valley Speedway
Grand Valley Speedway East
High Speed Ring
Trial Mountain Circuit
Club man Stage Route 5
Special Stage Route 5
Special Stage Route 11
Test Course


4. License tests

You have three different licenses to acquire I will write down what info the game allows you to read before each race so you kind of know what each entails before you start them.

B-Class license
1. Starting and stopping 1: Accelerate from the starting line and come to a complete stop with in the finish line at 1,000 meters, you will fail if you go past the time limit or drive past the line.  Test car Mazda Demio.  Time limit 36 seconds.

2. Starting and stopping 2: Accelerate from the starting line and come to a complete stop with in the goal at 1,000 meters, you will fail if you go past the time limit or drive past the line.  Test car Mitsubishi GTO.  Time limit 27 seconds.

3. Basics of cornering 1: Accelerate from the starting line down the straight path and turn on the first corner and continue through the finish line, try to keep a good racing line or else you will slow down too much.  You will fail if you drive off the track.  Test car Honda del sol.  Time limit 30 seconds.

4. Basics of cornering 2: Accelerate from the starting line down the straight path and turn on the first corner and continue through the finish line, try to keep a good racing line or else you will slow down too much.  You will fail if you drive off the track.  Test car Nissan Silvia.  Time limit 26 seconds.

5. Basics of cornering 3: Accelerate from the starting line down the straight path and turn on the first corner and continue through the finish line, try to keep a good racing line or else you will slow down too much.  You will fail if you drive off the track.  Test car Mitsubishi GTO.  Time limit 25 seconds.

6. Basics of multiple cornering 1: Accelerate from the starting live drive around an S bend trying to keep a good racing line, drive through the finish line before time is up and you win, but go off track or time is up you fail.  Test car Mitsubishi FTO.  Time limit 28 seconds.

7. Basics of multiple cornering 2: Accelerate from the starting live drive around an S bend trying to keep a good racing line, drive through the finish line before time is up and you win, but go off track or time is up you fail.  Test car Nissan Silvia.  Time limit 27 seconds.

8. B-Class License final test: Now its a time trial, you race the whole High speed ring from start to finish, complete one lap and stay on the course.  Test car Mazda Eunos Roadster.  Time limit 1 minute and 22 seconds.

A-Class license
1. Practical Cornering 1: Accelerate from the starting line, and make one turn and drive through the finish line, the straightaway is long so be careful in the turn.  Test car Toyota Supra RZ.  Time limit 34 seconds.

2. Practical Cornering 2: Accelerate from the starting line, and make one turn and drive through the finish line, the straightaway is long so be careful in the turn.  Test car Toyota Supra RZ.  Time limit 26 seconds.

3. Practical Cornering 3: Accelerate from the starting line, and make one super tight turn and drive through the finish line, the straightaway is long and a slight turn before the main turn will make you unstable.  Test car Mazda RX-7.  Time limit 44 seconds.

4. Handling Multiple Corners 1: Drive around several corners without slowing down too much and keep a good racing line, pass the finish line in good time and you win.  Test car Nissan Skyline GT-R.  Time limit 39 seconds.

5. Handling Multiple Corners 2: Drive around several  high speed corners without slowing down too much and keep a good racing line, pass the finish line in good time and you win.  Test car Honda Prelude.  Time limit 32 seconds.

6. Handling Multiple Corners 3: Drive around several corners without slowing down too much and keep a good racing line, be careful of the first tight turn as a slight turn before the tight turn will make you unstable pass the finish line in good time and you win.  Test car Toyota MR2.  Time limit 27 seconds.

7. Advanced Techniques: Five laps in a small circle, be careful and don't hit the walls.  Test car Subaru Impreza.  Time limit 33 seconds.

8. A-Class License final test: Accelerate from the starting line and make several turns including two tight hairpin turns at high speed.  Test car Toyota Supra RZ.  Time limit 1 minute and 8 seconds.

International A-Class license
1. High Speed Ring time trial: You must do a time trial, for the whole High speed ring from start to finish, complete one lap and stay on the course.  Test car TVR Griffith.  Time limit 1 minute and 7 seconds.

2. SS Route 5 time trial: You must do a time trial, for the whole SS route 5 from start to finish, complete one lap and stay on the course.  Test car Dodge Viper.  Time limit 1 minute and 30 seconds.

3. Grand Valley time trial: You must do a time trial, for the whole Grand Valley from start to finish, complete one lap and stay on the course.  Test car TVR Griffith.  Time limit 2 minutes and 3 seconds.

4. Deep Forest time trial: You must do a time trial, for the whole Deep forest from start to finish, complete one lap and stay on the course.  Test car Dodge Viper.  Time limit 1 minute and 24 seconds.

5. Autumn Ring time trial: You must do a time trial, for the whole Autumn ring from start to finish, complete one lap and stay on the course.  Test car TVR Griffith.  Time limit 1 minute and 24 seconds.

6. Trial Mountain time trial: You must do a time trial, for the whole Trial Mountain from start to finish, complete one lap and stay on the course.  Test car Dodge Viper.  Time limit 1 minute and 33 seconds.

7. SS Route 11 time trial: You must do a time trial, for the whole SS route 11 from start to finish, complete one lap and stay on the course.  Test car TVR Griffith.  Time limit 2 minutes and 14 seconds.

8. IA-Class License final test: You must do a time trial, for the whole Grand Valley backwards from start to finish, complete one lap and stay on the course.  Test car Dodge Viper.  Time limit 1 minute and 59 seconds.


5. Races to beat the game.

GT League:

SUNDAY CUP -B license
Prize car: Demio A spec
1. Autumn Ring Mini -2 laps
2. High Speed Ring -2 laps
3. Grand Valley East -2 laps

CLUBMAN CUP -A license
Prize car: Camaro Z28 30th Anniversary
1. Autumn Ring -2 laps
2. Clubman Stage Route 5 -2 laps
3. Trial Mountain -2 laps

GT CUP -A license
Prize car: Chaser LM Edition
1. Grand Valley Speed Way -3 laps
2. Deep Forest Race Way -3 laps
3. Special Stage Route 5 -3 laps
4. Trial Mountain -3 laps

GT WORLD CUP -IA license
Unlocks GT HiFi time trial in Special Event
1. High Speed Ring -3 laps
2. Trial Mountain -3 laps
3. Grand Valley Speed Way -3 laps
4. Special Stage Route 5 -3 laps
5. Deep Forest Race Way -3 laps
6. Special Stage Route 11 -3 laps

Special Events:

FF cars -B license
Prize car: CR-X EF-8 Si-R
1. Deep Forest Race Way II -2 laps
2. Grand Valley East -2 laps
3. Special Stage Route 11 -2 laps

FR cars -B license
Prize car: S13 Silvia Q's 1800cc
1. Grand Valley East II -2 laps
2. Deep Forest Racing Way -2 laps
3. Grand Valley Speed Way II -2 laps

4WD car -B license
Prize car: Lancer Evolution IV GSR
1. Trial Mountain II -2 laps
2. Grand Valley Speed Way -2 laps
3. Special Stage Route 5 II -2 laps

Lightweight -B license
Prize car: Eunos Roadster
1. Autumn Ring Mini II -2 laps
2. Clubman Stage Route 5 -2 laps
3. Deep Forest Race Way II -2 laps

US vs Japan -A license
Prize car: Viper GTS-R
1. Trial Mountain II -3 laps
2. Special Stage Route 5 -3 laps
3. High Speed Ring -3 laps
4. Grand Valley East II -3 laps
5. Special Stage Route 11 -3 laps

UK vs Japan -A license
Prize car: Cerebera LM Edition
1. Trial Mountain II -3 laps
2. Special Stage Route 5 -3 laps
3. High Speed Ring -3 laps
4. Grand Valley East II -3 laps
5. Special Stage Route 11 -3 laps

UK vs US -A license
Prize car: RX-7 A spec LM Edition
1. Trial Mountain II -3 laps
2. Special Stage Route 5 -3 laps
3. High Speed Ring -3 laps
4. Grand Balley East II -3 laps
5. Special Stage Route 11 -3 laps

Mega speed -A license
Prize car: DB7 Coupe
1. High Speed Ring -2 laps
2. Test Course -2 laps
3. High Speed Ring II -2 laps

Normal car -A license
Prize car: Impreza Sedan WRX-Sti version III
1. Autumn Ring Mini II -5 laps
2. Grand Valley East II -5 laps
3. Clubman Stage Route 5 II -5 laps
4. Deep Forest Race Way II -5 laps
5. Special Stage Route 11 -5 laps

Tuned Car -IA license
Prize car: Sprinter Trueno GT-Apex
1. High Speed Ring II -5 laps
2. Grand Valley Speed Way II -5 laps
3. Clubman Stage Route 5 II -5 laps
4. Autumn Ring II -5 laps
5. Special Stage Route 11 II -5 laps

300 Grand Valley -IA license
Prize car: Castrol Supra GT
1. Grand Valley Speed Way -60 laps

All-night I - IA License
Prize car: S14 Silvia LM Edition
1. Special Stage Route 11 -30 laps

All-night II -IA license
Prize car: Nismo GT-R LM
1. Special Stage Route 11 II -30 laps


6. Engine placement, and drive wheels and how to control them.
My guide to engine placement and drive wheels and how they control on the track.
Front engine, front wheel drive is FF.  These cars tend to be on the slower side and great for beginners.  These cars tend to under-steer meaning when you turn the front wheels start sliding and thus you turn very little and you won't make the turn.  All the weight is on the front wheel making it front heavy and causes the under-steer, to correct the problem you must slow down before your turn and start your turn then hit the gas, if your car stops turning and starts going straight let off the gas till you regain traction then hit the gas again.  FF are great for beginners.

Front engine, Rear wheel drive is FR.  These cars tend to be some of the fastest cars in GT, beginners tend to spin these out.  These cars like to over-steer meaning when you turn the cars rear wheels like to try and pass your fronts thus spinning you out.  These cars are very balanced with almost 50/50 weight distribution.  The way to control these beast in a turn is to slow down before your turn and start your turn and tap the gas if you start spinning out tap the gas lighter and less often till you get the feel of it.  If you start spinning out let off the gas and counter steer which means turn into the skid, that should correct the problem unless your spinning out hard then your kind of outta luck.  Make sure during the turn you are tapping the gas and slightly counter steering.  This car is for Advance players and drivers.

Mid engine, rear wheel drive is MR.  These cars tend to be the fastest cars in GT, Advanced drivers only.  These car are not balanced having the engine in the middle, and have the same problem as the FR drives, as it loves to over-steer even more than the FR drives.  When you turn with these slow your roll before the turn and start turning and tap the gas lightly while slightly counter steering and you should be alright.  Drive these if you dare.

Front engine, four wheel drive is 4WD.  These cars are a little slower than the MR's but are great handling and they good for beginners who want power.  These cars can under and over-steer but are very controllable, as all four wheels are turning and driving you.  FR's are the most balanced but these cars are pretty close to balance usually like 60/40 on average.  The way to control this type of car in a turn is to slow down before the turn and start your turn and hit the gas like FF drives if you start sliding forward or spinning out let of and tap the gas again and do slight counter steering.  The car can both under-steer and over-steer but each is usually very controllable.  This type of car is good for beginners who need power to win.  My favorite car is 4WD wink. wink. (GTO twin turbo -4WD).


7. My Step by step walk through as I beat this game.

The First step is to start the simulation mode and know certain abbreviations like GT -Gran Turismo, FF -Front Engine Front Wheel Drive, FR -Front Engine Rear Wheel Drive, MR -Mid Engine Rear Wheel Drive.

The Second step is to know where everything is and how it works.  When you enter the game you see clickable tiles all over the screen like Home, Car wash, Machine test License Go race, and a bunch of dealership names.  Home is were your Garage is and this shows you your cars.  You can load and save your data, and trade cars from memory card to memory card.  Car wash is were you wash your current car you're in (Some people say it makes you car faster if it is clean but I don't believe it as I tested a clean and dirty car an time were the same) the wash cost $50, clean just for fun.  Machine test is a place you test your cars performance (acceleration only) in a 0-400 meter test, 0-1,000 meter test, and Max speed test.  License is a place you take your license test B class, A class, and International A class.  Once you pass all B class license you are allowed to try the A class, once you pass all A class you can try the final tests the IA class.  You need certain licenses to race certain races, without the license you can't get in some races.  There are 8 tests in each license class.  Go race is the main part of the game, you can click GT league or special events to race the main game for the ending.  Time trial and spot race are just practice races and you do not need to go there to beat the game.  In Gt league there is in order of difficultly SUNDAY CUP which has 3 races, CLUBMAN CUP which has 3 races, GT CUP which has 4 races, and GT WORLD CUP which has 6 races.  SUNDAY CUP you need B class license to race in, CLUBMAN CUP you need A class license, GT CUP you need A class license, and GT WORLD CUP you need IA class license.  In Special event in any order is FF cars race which has 3 races (can only race front wheel drive cars), FR cars race which has 3 races (can only race rear wheel drive cars), 4WD cars race which has 3 races (can only race 4 wheel drive cars), Lightweight race which has 3 races (can only race very light cars), US vs Japan race which has 5 races (can only race cars made in the US or Japan), UK vs Japan race which has 5 races (can only race cars made in UK or Japan), UK vs US race which has 5 races ( can only race cars made in UK or US).  At the top right corner click next to reveal more races.  Mega speed race has 3 races, Normal car race which has 5 races (can only races cars with no upgrades), Tuned car race which has 5 races (can only race upgraded cars).  Then the last 3 races are endurance races which only have one race each.  300 Grand Valley (60 lap race in Grand valley), All night 1 race (30 lap race in SS route 11), All night 2 race (30 lap race in SS route 11 backwards).  DEALERSHIPS in most dealerships you can buy a new car which you can buy new cars, used car which you can buy and sell used cars (you get more money if you sell your car to the same maker of your car), special model which you can buy a expensive race car, and tune up which has different names for each dealership.  Each tune up section has 8 sections, Muffler (which you can buy sports, semi racing, and racing muffler and air filters(makes you faster)).  Brake (which has sport brake kit and Brake balance controller (both make you stop better)).  Engine ( which has computer, NA tune stage 1 through 3, port polishing, increasing displacement, engine balancing (all make you faster)).  Transmission (which has Gearbox Sports through Racing, Clutch single through triple, Flywheel Sports through Racing, and Carbon drive shaft (all make you lighter and switch gears better)).  Turbo (which has Inter cooler Sport and Racing, Turbo kit stage 1 through 4 (makes you faster)).  Suspension (which has suspension sports through racing, stabilizers front and rear soft through hard (makes and brake and handle better)).  Tire (which has Tires semi racing and racing tires front and read soft and hard (you have better traction)).  Others (which has weight reduction stage 1 through 3 and Racing modification (makes your car all around better)).  Some dealers don't have used cars but you can still sell cars, and some dealers don't have special models.  There you go that's all tiles.  Now on to the next step.

The Third step is to complete all license test to get it over with.  You have start with B-class license tests.  Here is the list of tests and a 1 through 5 with 5 being the hardest in my opinion: Starting and stopping 1-(1), Starting and stopping 2-(1), Basics of cornering 1-(1), Basics of cornering 2-(1), Basics of cornering 3-(1), Basics of multiple cornering 1-(1), Basics of multiple cornering 2-(1), B-class license final test-(1).  After you complete all B-class license you can now go to A-class license tests which start getting harder.
Here is A-class license list of tests and rankings: Practical cornering 1-(1), Practical cornering 2-(2), Practical cornering 3-(3), Handling multiple corners 1-(2), Handling multiple corners 2-(2), Handling multiple corners 3-(2), Advanced techniques-(1), A-class license final test-(2).  After you complete all A-class license You can now go to International A-class license (IA) tests which are long and annoying.  Here is IA-class license list of tests and ranking: High speed ring time trial-(1), SS route 5 time trial-(4), Grand valley time trial-(3), Deep forest time trail-(1), Autumn ring time trail-(5), Trial mountain time trial-(2), SS route 11 time trial-(4), IA-class license final test-(3).  There we go All the licenses are complete, now we don't have to worry about them.

The Forth step is get the get and prepare your first car.  Now that the tests are done go to the Honda/Acura dealership and go to used car and get the PRELUDE '93 Si for $8,680.  Your car and hopefully skill should be ready for the SUNDAY CUP.

The Fifth step is race and earn money for one of the best cars in the game.  Go to GT LEAGUE and  SUNDAY CUP there you race three races, here are the tracks and laps for each: Autumn Ring Mini -2 laps, High Speed Ring -2 laps Grand Valley East -2 laps win Mazda Demio A-spec which you can sell at Mazda dealership for $12,000 plus you win $3,000 per race and a $15,000 champion prize, so if you sell the Mazda, which you will you get per SUNDAY CUP race: $36,000.  Once you win, do the SUNDAY CUP again, if your place the best or somewhat decent you will be able to afford the car after you win the cup the second time.  Once you win again go to Mitsubishi new car and buy the GTO twin turbo for $43,230 (Real life american name Mitsubishi 3000GT twin turbo) now you have 276 hp the SUNDAY CUP will be easy.

The Sixth step beat all special events.  Keep racing the SUNDAY CUP till you have enough for the stage 4 turbo, and then you will be really fast, though it will feel like you are driving on ice.  If you are not skilled enough stay with SUNDAY CUP till you buy racing soft/soft tires, if your skill is good you can now go for CLUBMAN CUP and win and buy those same tires.  Next I go to special events and do the 4WD cars race for more wins and cash.  I would race CLUBMAN CUP more after that, to gain more cash, so you can upgrade your car more.  Next I would fully upgrade the brakes, then I just randomly up all parts of the car as I can afford until the car is fully upgraded, I buy all racing type of tires too. DO NOT UPGRADE TO RACING MOD YET.  Now go tuned car race and win, I would say its pretty easy to win so don't worry.  Next race in All night 2 as racing moded can't participate in that race, its a long 30 lap race but with the tuned GTO you will have no problem.  From there now you can upgrade to Racing moded GTO.  Once you're fully upgraded I race US vs japan race, then I go to UK vs Japan race, which both are real super easy.  Time for the Mega speed race I would say 3 out of 5 in difficultly, and now for the last two endurance races, next 300 Gran valley, and All night 1 races which are pretty simple.  Now back to the GT league to race the GT CUP which is easyish.  Sell all your bad garbage cars, and buy Mitsubishi FTO GPX and fully upgrade except racing mod and tires, just get racing soft/soft ones only.  Next go to FF cars race and race the FTO and easily win.  Then go to Lightweight race and win easily with the FTO.  If your ever having money issues re race easy races for you and gain the required cash.  Buy the Dodge Viper GTS and DO NOT UPGRADE and race the Normal car race with the non upgraded viper, this race is about a 3 out of 5 race.  Next fully upgrade the viper minus the racing mod and tires, just buy the racing soft/soft tires only.  Go FR cars race and win very easily, then race the UK vs US race with the viper and yet again very easy race.  Now you are fully done with the special events. 

The Seventh and last step Beat the Game.  Time for the last of the championships.  Go get your GTO twin turbo and go to the GT league and race the GT WORLD CUP race, this one is somewhat long championship but I would give it a 4 out of 5.  After you beat this championship you beat the game.  All races completed, congratulations you beat the Gran turismo Game.  Now you can play around with the Machine test, time trials and spot races, an a new area opened up when you beat the game.  Now you can go to special events and click next twice and see GT HiFi, its better graphics for the night stages, it does nothing to beat the game though its like a time trial.  This game is really fun but now time for you to beat GT 2.


8. Credits.
This Walk through has been made by me LeeEel and it is my first walk through, it you wanna contact me needing help with GT1 pm me and let me know, as I know this game pretty well.  I hope this walk through was at least a 3 out of 5 or better, and I know I need some improvements here and there.  Well hope to see you all soon in another GT game.  Bye.
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Master of the Wolf


Affected by 'Laziness Syndrome'

Registered: 09-03-13
Location: Texas
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(edited by LeeEel on 05-14-16 12:56 AM)     Post Rating: 1   Liked By: Eniitan,

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Not too bad to be your first guide, man. I liked the index, it's something I've considered adding for a while but ultimately I prefer using different color fonts.

I would have improved it a bit by adding the car specs next to each car. Just knowing the transmission isn't enough, as power and weight also play a major role in their performance. The "step by step walkthrough" could be a bit more detailed and well structured, the second step has a very long paragraph and it's a bit hard to read, but still above decent.

I liked a lot your explanation about the different configurations and their effects on the handling, I myself wouldn't have explained it better. The license tests could also use a bit of detail into how to beat them, like using references to know when to brake in the early tests, but it's still good as it is.

The tracks section is a bit useless, even more in a game that has very few. I'd suggest detailing a full lap around them. I have planned a guide regarding this aspect, to be made in 2017 or probably later, so if you want to tackle this as well I can help you with it (after all, you're closer to it than me).

You should definitely beat GT6. It's not an easy game, and mastering the +100 tracks it has can be complicated. I beat that game long ago, but I still remember most of the story, so if you ever need feedback, I'll be glad to help you.

I hope to see more of your guides in the future!
Not too bad to be your first guide, man. I liked the index, it's something I've considered adding for a while but ultimately I prefer using different color fonts.

I would have improved it a bit by adding the car specs next to each car. Just knowing the transmission isn't enough, as power and weight also play a major role in their performance. The "step by step walkthrough" could be a bit more detailed and well structured, the second step has a very long paragraph and it's a bit hard to read, but still above decent.

I liked a lot your explanation about the different configurations and their effects on the handling, I myself wouldn't have explained it better. The license tests could also use a bit of detail into how to beat them, like using references to know when to brake in the early tests, but it's still good as it is.

The tracks section is a bit useless, even more in a game that has very few. I'd suggest detailing a full lap around them. I have planned a guide regarding this aspect, to be made in 2017 or probably later, so if you want to tackle this as well I can help you with it (after all, you're closer to it than me).

You should definitely beat GT6. It's not an easy game, and mastering the +100 tracks it has can be complicated. I beat that game long ago, but I still remember most of the story, so if you ever need feedback, I'll be glad to help you.

I hope to see more of your guides in the future!
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Registered: 07-03-13
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