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03-18-24 09:19 PM

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Rating
10
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Thread
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Snu
04-30-15 11:15 PM
Last
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Bintsy
05-05-15 02:18 PM
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Behold my Neenja Power!

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
8.4
8.8
8
6.8
7.5
6
6
Snu's Score
7
9
8
5
5
3
3

04-30-15 11:15 PM
Snu is Offline
| ID: 1164924 | 1512 Words

Snu
Gamin'Gal
GaminSoi
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POSTS: 1003/1234
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VIZ: 29307

Likes: 10  Dislikes: 0
Teamwork is actually a pretty valuable life skill. With all of the single player campaigns and free for all battles that go on in games and movies, it can be easy to forget that two or even three people can get more done than one.
That's why games that allow for multiple people to play through the story at once can be more memorable. You have someone to share memories, victories, and even losses with.
Sonic Heroes may only have a single player story mode, but it still does bring an emphasis on the super power of teamwork (and the super power of cheesy writing)! But does this emphasis work in the game's favour? Let's find out! Time to crack this game wide open! Yeah!

~A little more variety is needed~
First off, the Gamecube version of this game looks the best. The game looks pleasing enough and the textures are somewhat sharp, though not as sharp as they have been in the past. The character models are noticeably polygonal and awkwardly shiny (though not as bad as it is in Shadow the Hedgehog) and there are otherwise no graphical glitches.
You may not see much of it, but the water in particular is very well done, especially compared to the Playstation 2 and XBOX versions.
However, as for palette themes, I feel like there could have been a bit more variety. I suppose every two stages are supposed to be their own 'zone' of sorts, but the stages blend together too much when they use the same assets and textures. About the only exceptions to this are Egg Fleet/Final Fortress, and Hang Castle/Mystic Mansion where the textures and setting and such vary enough that they feel different from each other, if only a bit.

~Rockin' around at the speed of sound~
Sonic Heroes has just the type of music you've come to expect from the franchise: catchy Rock tunes with a bit of synthesizer mixed in here and there for a slight techno feel.
While each stage obviously has their own theme, each 'zone', as I put it, still has their own unique feel to them. For instance, if you were to listen to say, Mystic Mansion and Haunted Castle, you'd notice that while both songs are different from each other, they still share a spooky, halloween type of feel. No other 'zone' has the same 'genre' as any other zone, which is always appreciated.
As for the voice acting, it's nothing all that special really. Some voices are cringe worthy (Hello, Cream), but as a whole, the voice acting is neither out right terrible, nor great. It's just sort of there.

~Addicting =/= Repetition~
If you have heard any bashing or criticism of Sonic Heroes, chances are it was about it's addictiveness.
The thing with Sonic Heroes, is that you have four slightly different teams to play around with. The problem with this is that all the teams play almost exactly the same way, and go through all of the same stages.
This reminds me a bit of Shadow the Hedgehog, though on a lower scale, since in order to beat this game you need to play through every team's story mode (Read: All 15 or so stages 4 different times). This makes the story mode feel too monotonous to finish in one or two sittings, which is a bit of a problem.
Aside from Story Mode, there's only two other options. Challenge Mode (Which we'll get into next section), and Versus mode. Versus Mode is fun and has many different unlockable modes, but you'd better hope you have somebody to play them with, or it isn't really worth looking into.

~Depth~
At first glance, Sonic Heroes may seem deep with the multitude of teams and characters but the characters are easily categorized into Speed, Power and Flying. Each team has one of each, and every type can do their own thing. Speed types are (too) fast and can use tornados to spin up poles. They can also use the homing attack to bounce from enemy to enemy (this can get a little buggy sometimes.)
Flying types can... well... fly. They are also super slow and their specialty is attacking airborne enemies and stunning them. That's about it.
Power types can break down walls, use fans to float up and attack certain enemies other characters can't put a dent in. Any other characteristics not mentioned aren't shared by all characters of a class.
Besides characters, the game also has a nifty little level up system. Each character can be levelled up 3 times per stage. Levelling characters up increases their power for that stage. You can level them up by either hitting a checkpoint, finding blue, yellow or red orbs, or using Team Rose's Team Blast.
Finally, each team (Chaotix, Sonic, Dark, and Rose) has a screen clearing attack called a Team Blast.
This probably seems like a lot reading all of this but it really isn't once you start playing.
There's also a Challenge mode where you can do special missions to get emblems but these are ultimately pointless unless you really like the multiplayer.

~4 Stories, 1 True Ending, No depth~
Since Sonic Heroes has 4 teams to choose from, it's only common sense that there's 4 different stories to go through. None of them amount to much though.
Team Sonic's plot can be summed up as such: Sonic is off running around when Tails and Knuckles come up and inform him of a challenge from Eggman: Find and stop me in 3 days before I unleash the ultimate weapon, if you can! Can Team Sonic stop him in time?
Team Rose's story is essentially Amy, Big and Cream are on a hunt for their friends Froggy, Chocola, and Sonic. That's... really it.
Team Chaotix's story follows as such: It's another slow day at the Chaotix Detective Agency. At least, it is until Charmy Bee brings in a mysterious package containing a walkie talkie. This walkie talkie offers a handsome reward for their services. Not one to turn down money, the group heads off to do whatever the walkie talkie tells them. Who could their mysterious client be?
Team Dark’s story is probably the most complex (Though that isn’t saying very much). Basically, Rouge the Bat is on a hunt for Eggman’s fabled treasure and sneaks into one of his bases. Instead however, she finds Shadow the Hedgehog in a tube and an old E-100 robot, Omega guarding him. Upon her releasing Shadow, The robot and hedgehog begin tearing the base apart before Rouge stops them. It’s then revealed that Omega was locked here against his will and now wants revenge on Eggman, and that Shadow has no recollection of who he once was. So, the three form a team to hunt Eggman down for treasure, revenge and answers.
If you complete all four stories and get 7 chaos emeralds (Gotten by going through special stages) then you unlock Last Story, which brings a conclusion to all four stories and gives out an ‘epic’ final battle.
Serviceable enough, but nothing as deep as some may be used to from Sonic Adventure 1 and 2.

~ Crazy inconsistent difficulty~
This game is honestly a bit difficult to base on difficulty, because every team acts as their own difficulty for the most part. Team Rose is Easy Mode, Team Sonic is Normal Mode, and Team Dark is Hard Mode. Team Chaotix acts as a sort of ‘Challenge Mode’ where the goal isn’t usually to get to the end of the goal, but to do something or find a certain amount of x. These can range anywhere from mind-numbingly easy or frustratingly tedious and hard in a bad way.
I will say that even playing through the supposed ‘Hard’ mode of the game, it was honestly pretty easy. Not much difference from Team Sonic except more enemies.
The final boss isn’t particularly tough either. Maybe a little tedious if you don’t use glitches, but not really hard at all.

~Extras~
-The Special Stages. They control like utter crud. If you have trouble with these things I’d suggest using the power character and holding the boost button instead of tapping it like crazy. Shame the game doesn’t explain this very well.
+Every zone has their own gimmick that doesn’t get repeated in order to keep the gameplay from getting too stale.
*This game definitely has glitches. Some bad, some good. The rail grinding in particular is bad. Sometimes you will try to switch the rail you’re grinding on only to go flying off the edge and to your doom.
- The control for this game in general is pretty bad. Better than Shadow, but not by much. Characters slip slide all over the place and chances are, you’re going to have a lot of deaths simply by accidentally running off the edge.

Overall, I’m more than satisfied giving this game a 7. It’s not the best the Gamecube has to offer, but it is better than some make it out to be.

Teamwork is actually a pretty valuable life skill. With all of the single player campaigns and free for all battles that go on in games and movies, it can be easy to forget that two or even three people can get more done than one.
That's why games that allow for multiple people to play through the story at once can be more memorable. You have someone to share memories, victories, and even losses with.
Sonic Heroes may only have a single player story mode, but it still does bring an emphasis on the super power of teamwork (and the super power of cheesy writing)! But does this emphasis work in the game's favour? Let's find out! Time to crack this game wide open! Yeah!

~A little more variety is needed~
First off, the Gamecube version of this game looks the best. The game looks pleasing enough and the textures are somewhat sharp, though not as sharp as they have been in the past. The character models are noticeably polygonal and awkwardly shiny (though not as bad as it is in Shadow the Hedgehog) and there are otherwise no graphical glitches.
You may not see much of it, but the water in particular is very well done, especially compared to the Playstation 2 and XBOX versions.
However, as for palette themes, I feel like there could have been a bit more variety. I suppose every two stages are supposed to be their own 'zone' of sorts, but the stages blend together too much when they use the same assets and textures. About the only exceptions to this are Egg Fleet/Final Fortress, and Hang Castle/Mystic Mansion where the textures and setting and such vary enough that they feel different from each other, if only a bit.

~Rockin' around at the speed of sound~
Sonic Heroes has just the type of music you've come to expect from the franchise: catchy Rock tunes with a bit of synthesizer mixed in here and there for a slight techno feel.
While each stage obviously has their own theme, each 'zone', as I put it, still has their own unique feel to them. For instance, if you were to listen to say, Mystic Mansion and Haunted Castle, you'd notice that while both songs are different from each other, they still share a spooky, halloween type of feel. No other 'zone' has the same 'genre' as any other zone, which is always appreciated.
As for the voice acting, it's nothing all that special really. Some voices are cringe worthy (Hello, Cream), but as a whole, the voice acting is neither out right terrible, nor great. It's just sort of there.

~Addicting =/= Repetition~
If you have heard any bashing or criticism of Sonic Heroes, chances are it was about it's addictiveness.
The thing with Sonic Heroes, is that you have four slightly different teams to play around with. The problem with this is that all the teams play almost exactly the same way, and go through all of the same stages.
This reminds me a bit of Shadow the Hedgehog, though on a lower scale, since in order to beat this game you need to play through every team's story mode (Read: All 15 or so stages 4 different times). This makes the story mode feel too monotonous to finish in one or two sittings, which is a bit of a problem.
Aside from Story Mode, there's only two other options. Challenge Mode (Which we'll get into next section), and Versus mode. Versus Mode is fun and has many different unlockable modes, but you'd better hope you have somebody to play them with, or it isn't really worth looking into.

~Depth~
At first glance, Sonic Heroes may seem deep with the multitude of teams and characters but the characters are easily categorized into Speed, Power and Flying. Each team has one of each, and every type can do their own thing. Speed types are (too) fast and can use tornados to spin up poles. They can also use the homing attack to bounce from enemy to enemy (this can get a little buggy sometimes.)
Flying types can... well... fly. They are also super slow and their specialty is attacking airborne enemies and stunning them. That's about it.
Power types can break down walls, use fans to float up and attack certain enemies other characters can't put a dent in. Any other characteristics not mentioned aren't shared by all characters of a class.
Besides characters, the game also has a nifty little level up system. Each character can be levelled up 3 times per stage. Levelling characters up increases their power for that stage. You can level them up by either hitting a checkpoint, finding blue, yellow or red orbs, or using Team Rose's Team Blast.
Finally, each team (Chaotix, Sonic, Dark, and Rose) has a screen clearing attack called a Team Blast.
This probably seems like a lot reading all of this but it really isn't once you start playing.
There's also a Challenge mode where you can do special missions to get emblems but these are ultimately pointless unless you really like the multiplayer.

~4 Stories, 1 True Ending, No depth~
Since Sonic Heroes has 4 teams to choose from, it's only common sense that there's 4 different stories to go through. None of them amount to much though.
Team Sonic's plot can be summed up as such: Sonic is off running around when Tails and Knuckles come up and inform him of a challenge from Eggman: Find and stop me in 3 days before I unleash the ultimate weapon, if you can! Can Team Sonic stop him in time?
Team Rose's story is essentially Amy, Big and Cream are on a hunt for their friends Froggy, Chocola, and Sonic. That's... really it.
Team Chaotix's story follows as such: It's another slow day at the Chaotix Detective Agency. At least, it is until Charmy Bee brings in a mysterious package containing a walkie talkie. This walkie talkie offers a handsome reward for their services. Not one to turn down money, the group heads off to do whatever the walkie talkie tells them. Who could their mysterious client be?
Team Dark’s story is probably the most complex (Though that isn’t saying very much). Basically, Rouge the Bat is on a hunt for Eggman’s fabled treasure and sneaks into one of his bases. Instead however, she finds Shadow the Hedgehog in a tube and an old E-100 robot, Omega guarding him. Upon her releasing Shadow, The robot and hedgehog begin tearing the base apart before Rouge stops them. It’s then revealed that Omega was locked here against his will and now wants revenge on Eggman, and that Shadow has no recollection of who he once was. So, the three form a team to hunt Eggman down for treasure, revenge and answers.
If you complete all four stories and get 7 chaos emeralds (Gotten by going through special stages) then you unlock Last Story, which brings a conclusion to all four stories and gives out an ‘epic’ final battle.
Serviceable enough, but nothing as deep as some may be used to from Sonic Adventure 1 and 2.

~ Crazy inconsistent difficulty~
This game is honestly a bit difficult to base on difficulty, because every team acts as their own difficulty for the most part. Team Rose is Easy Mode, Team Sonic is Normal Mode, and Team Dark is Hard Mode. Team Chaotix acts as a sort of ‘Challenge Mode’ where the goal isn’t usually to get to the end of the goal, but to do something or find a certain amount of x. These can range anywhere from mind-numbingly easy or frustratingly tedious and hard in a bad way.
I will say that even playing through the supposed ‘Hard’ mode of the game, it was honestly pretty easy. Not much difference from Team Sonic except more enemies.
The final boss isn’t particularly tough either. Maybe a little tedious if you don’t use glitches, but not really hard at all.

~Extras~
-The Special Stages. They control like utter crud. If you have trouble with these things I’d suggest using the power character and holding the boost button instead of tapping it like crazy. Shame the game doesn’t explain this very well.
+Every zone has their own gimmick that doesn’t get repeated in order to keep the gameplay from getting too stale.
*This game definitely has glitches. Some bad, some good. The rail grinding in particular is bad. Sometimes you will try to switch the rail you’re grinding on only to go flying off the edge and to your doom.
- The control for this game in general is pretty bad. Better than Shadow, but not by much. Characters slip slide all over the place and chances are, you’re going to have a lot of deaths simply by accidentally running off the edge.

Overall, I’m more than satisfied giving this game a 7. It’s not the best the Gamecube has to offer, but it is better than some make it out to be.

Vizzed Elite
Vizzed's Resident Kirby fan


Affected by 'Laziness Syndrome'

Registered: 06-21-12
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Last Post: 1882 days
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04-30-15 11:34 PM
patar4097 is Offline
| ID: 1164934 | 59 Words

patar4097
Level: 131


POSTS: 4789/5166
POST EXP: 330330
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Likes: 0  Dislikes: 0
Good review, GG! You gave some good points, your score seemed to match up well with what you said, and I did like that you compared it a bit to the other versions of the game too. Although, those parts I felt could have had a bit more detail describing the differences. But anyways, good job as usual, Gamin!
Good review, GG! You gave some good points, your score seemed to match up well with what you said, and I did like that you compared it a bit to the other versions of the game too. Although, those parts I felt could have had a bit more detail describing the differences. But anyways, good job as usual, Gamin!
Vizzed Elite

Affected by 'Laziness Syndrome'

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04-30-15 11:39 PM
gamerforlifeforever is Offline
| ID: 1164936 | 43 Words


gamerforlifeforever2
Level: 172


POSTS: 1478/10186
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VIZ: 3384714

Likes: 0  Dislikes: 0
I think this is a really good review. You made it very long and you explained your thoughts about the game very well. Overall, I think you made a very good review. While this isn't a bad game, it could've been much better.
I think this is a really good review. You made it very long and you explained your thoughts about the game very well. Overall, I think you made a very good review. While this isn't a bad game, it could've been much better.
Vizzed Elite
Ultimate Pokemon Fanboy, Member of the Year 2016, and Vizzed's #1 My Hero Academia fan


Affected by 'Laziness Syndrome'

Registered: 07-04-12
Location: Somewhere in Ohio
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05-01-15 07:06 AM
Uzar is Offline
| ID: 1164975 | 79 Words

Uzar
A user of this
Level: 139


POSTS: 2437/6433
POST EXP: 345123
LVL EXP: 32392376
CP: 25922.9
VIZ: 554643

Likes: 0  Dislikes: 0
Great job, Gamin! The review was quick to it's points, and had a bit of humor to them. I also liked that you compared this game to it's other console releases. (Which honestly I had no idea about ) I only encountered that rail glitch once. Although I do remember falling to my death a lot and yelling "THANK YOU HOMING ATTACK!".

Keep the reviews coming, and remember, blow out all the torches, and, beware of any metalic puddles.
Great job, Gamin! The review was quick to it's points, and had a bit of humor to them. I also liked that you compared this game to it's other console releases. (Which honestly I had no idea about ) I only encountered that rail glitch once. Although I do remember falling to my death a lot and yelling "THANK YOU HOMING ATTACK!".

Keep the reviews coming, and remember, blow out all the torches, and, beware of any metalic puddles.
Vizzed Elite
I wonder what the character limit on this thing is.


Affected by 'Laziness Syndrome'

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05-05-15 02:18 PM
Bintsy is Offline
| ID: 1165999 | 56 Words

Bintsy
Level: 126


POSTS: 2948/4762
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CP: 11076.1
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Likes: 0  Dislikes: 0
Nice review Gamin, I think this is a really great review! I liked how you were quick with your points and on target with the different areas of your review. Some people have everything scattered and it's quite confusing :c .. I do look forward to reading your future reviews! Keep up the awesome work girl! 
Nice review Gamin, I think this is a really great review! I liked how you were quick with your points and on target with the different areas of your review. Some people have everything scattered and it's quite confusing :c .. I do look forward to reading your future reviews! Keep up the awesome work girl! 
Vizzed Elite
free glitter text and family website at FamilyLobby.com


Affected by 'Laziness Syndrome'

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