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Nincompoco
07-15-14 04:17 PM
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Drawn to Life, the Dealeo
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07-15-14 04:17 PM
Nincompoco is Offline
| ID: 1050633 | 2050 Words
| ID: 1050633 | 2050 Words
Nincompoco
Mecha Leo
Mecha Leo
Level: 71
POSTS: 842/1334
POST EXP: 198443
LVL EXP: 3020148
CP: 7297.7
VIZ: 62330
POSTS: 842/1334
POST EXP: 198443
LVL EXP: 3020148
CP: 7297.7
VIZ: 62330
Likes: 0 Dislikes: 0
I just dunno, I tell you people about the incoming spoilers yet you still complain about them! Or did I forget the warning in the last review… Now if you remember my comics, I have my buddy Jowee, the raposa. You probably wonder what the heck a raposa is supposed to be. Weeeeeeell it’s Portuguese… for fox. Figures. Raposa in this case, however, belong to an under-rated disrespected series, one that brought me into the realization of what video games can be. Adventures, stories, and you craft them yourself. This game had all these and they all rocked, so here’s one of my beloved video games lost into time, Drawn to Life. Now we first begin with an interactive story book. Long ago there was nothing but a being known as the creator, and the creator used his power to make the book of life. With the book, he drew everything in the world. The planet, it’s forests, and even it’s inhabitants the raposa. You even get to draw the things if you want, yet they won’t carry on into the game yet. Good thing too, cause first time players don’t know what the heck a raposa is supposed to be. (BTW it’s pronounced ra-poo-sa, lot’s of things are hard to pronounce, I only recently pronounced Jowee joe-wee instead of jao-wee) Now the story book ends where it says that the creator left, darkness came in, and there’s no more hope. Then we hear the prayers of a girl named Mari, who asks for you to return and help. You even have the option to say no, and restart the game. Well say yes, and Mari goes to get the remaining villagers to the creation hall. First she gets her best friend JOWEE I love this guy. Then you see as the mayor tries convincing shop keeper Isaac from leaving, because they want to look for their daughter Cindi. Well Isaac and his wife leave, and before the mayor follows Mari tries convincing him the creator returned. But he ignores her, tells her to get a grip on reality, and leaves. So she heads back to the hall, with only her and Jowee. And here’s where we see the main game mechanic, as they enter the creator (you) draws a hero and transforms a mannequin. Yes, in this game not only can you draw your own hero, but you design equipment, town objects, and game mechanics. And the only limit is really the size of the drawing, they say draw a cloud as a platform, you can draw a jet propelled platform or a dragon or whatever. And there is only one company that can make a game with this much creativity, one that has since lost their magic… Well anyways, you find out that Cindi was, the entire time, playing hide-and-seek in town. Upon trying to leave the entrance of the village, a dark, shadow covered raposa stops you, insulting you all and closing the entrance with darkness. It seems you now can’t leave, but fortunately there are world gates in the village to transport you across the planet. Now you begin the tutorial in the snow fields teaching you how to play. The levels are side-scrollers, and you can jump on and push enemies in your way. In each level there’s a special gimmick you create to get through to the end. The main enemies are local wildlife, shadow monsters, and the local pests called, you’ll get a kick out of this… BAKI’S. Let me make this clear, the goomba-like furry bears without arms are called baki’s. Yep, I already love this game, they used baka since 2007. Now back to the game, in each level there are 4 pieces of a page and 3 villagers you must find, otherwise you can’t progress. After you find the Mayor you return, only for Cindi to go through the gate to find her parents. The Mayor found a page torn from the book of life, carrying a template for a snow-shooter. You use this to shoot at enemies if you want to. After you save Isaac and his family, you ask him who the mysterious raposa was who had control over the shadow covering most of the town. He explains that the man, Wilfre (say that however you want, I really don’t care at this point) was long ago a well-respected member of the community. He questioned once how come they weren’t allowed to draw in the book of life like the creator. He believed he could draw things better than the creator, but when he stole the book and drew in the pages they came out as shadow monsters. As the other raposa realized what happened they chased after Wilfre, who, in a rage, tore up a large portion of the book of life, and then escaped. The creator, devastated by what happened, left the raposa on their own and sealed the creation hall until now. As time went by, things like the sky, buildings, and time itself, all faded away, and it seems Wilfre gained control of the shadow he unleashed to cover the village. Now the only thing to counter the darkness is the eternal flame, and fortunately what other page would you find in level one? You are given a template to color in, and you create the flame again. Now that’s how the game goes, use the flame to destroy darkness, save the raposa, restore the book of life, and defeat Wilfre’s army. But there are many things to happen later on… like for instance *get’s shot* INTERMISSION Fine… I won’t spoil the story…… BUT HOW CAN I EXPLAIN THE EVENTS THAT OCCUR!? I MUST EXPLAIN!!! T^T Well remember, as the village develops many events occur. There are snowball fights, festivals, and other situations that occur. Also there are some key villagers you rescue who all play important roles. All in all, it’s a simple game, but tons of fun and depth. Also there are 4 worlds to play through, the first snow world with only your snow shooter, a forest where you gain wings and an exploding acorn launcher, the accursed water levels with swimming underwater and homing starfish, and the city, where you gain extreme size and rampage through the town. In each world there’s a boss controlled by Wilfre who he uses to threaten the village. Some are hard, some can be easy, all are pretty cool. The first one is a dragon, the second a mechanic tree, the third a giant fish, the fourth a giant scorpion. Now in terms of our main characters, Mari is stressed with a new responsibility, soon she becomes the new mayor. Often she tries learning how to resolve conflicts and do other mayoral duties, but she doesn’t feel like she’s up for the job. Jowee is constantly bugging you to join you in the levels, but he’s given another responsibility himself. After you beat the first boss you rescue a weird raposa named Heather. She’s half covered by shadow and doesn’t speak, and since she seems to like Jowee he now needs to take care of her. Jowee also likes looking for treasure and impressing Mari, hey, it’s VG rules to hook up with your childhood friend of the opposite gender after conflict arises. Also it seems Wilfre wants to stop you from going against him a lot, as he must know your power. Other than trying to roadblock you, he sends the bosses specifically to kill you so he doesn’t have to fight, and will even try convincing you to stop helping the raposa. Sometimes you as a player might even get sick of helping these rabbit people all the time as well, some pages you restore are for things like statues and palm trees and… ugh… beach equipment. They don’t really treat you as special either, rather thanking the creator for making you rather than you yourself. Now like I said, many gimmicks occur. Some levels you slide or surf through a destination, others you control a helicopter or submarine. There’s even a level where you get in a rocket and go to space! The enemies are also unique, and there are often hidden areas and secrets, as well as the task of erasing all the shadow goo in an area. You also collect lots of coins to buy from Isaac’s shop, unlocking hero templates, stamps, color palettes, and special moves to help you defeat enemies smoother. You can also throw coins into a well, unlocking bonuses like extra lives and eventually a special bonus after depositing 10000 coins. Now that I’ve gone over the gist of it, here’s the rating. Not recap. I had complaints I don’t address my score even after discussing the categories and once I called them recaps I got complaints when I forgot to mention graphics BEFORE a recap. Jesus, I’ll never satisfy you people… The graphics look cool, they are all somewhat pixelated and well animated. Everything looks great, from the drawings, to enemies, to the raposa. Did I mention raposa are adowubs? :3 I give it a 9. The music is also great, as the stages sound very fitting to the level. The music seems to be like snes music, with occasional use of chiptunes along with ds music capabilities. The boss fights also sound awesome. Now there’s a reason I gave it a 9… but you have to play through the game to find out… The game actually isn’t quite as addicting, once you do everything there isn’t much driving force to keep going. Lowest score here, 5. The story? TEN TEN TEN!!! We got a great building story, well-connected events, and great backstory. The beginning, middle parts, and ending are all amazingly crafted, and again... done by what used to be my favorite game company until recent years… There’s many unlockables as well as large levels. There’s a lot put into this game, and you should see it for yourself. 7 The game is easy in some parts, but takes some practicing later on. But it’s a good curve, they don’t just drop you in a warzone or anything like that. The last level has very challenging enemies, platforming, and a tough as nails boss. 6 And this was DTL, now you may be wondering, “This sounds great for todays systems! Drawing on the Wii-U! 3D art! Why haven’t I heard of this already? Well, to be honest there was a sequel to this game and people think the climax of that was why we can’t have another Drawn to Life game ever again. But I believe they could make that game if they can pull it off. However, there were some bad parts to come out of this franchise… I’ll go over 2 other games another day, but here’s why I hate Nickelodeon. Utter… bull crap. Whether it’s a good game I don’t know, but it shows the turning point of the company. Soon, they wouldn’t care about making an in depth game, they would just be in it for the money. They USED to praise this game as well. In fact, a future game, Loc’s Quest, even had “from the makers of Drawn to Life” on the cover! I miss their work, as of today they have unmemorable franchises and they still uphold only ONE good game from their past, but it isn’t fun anymore. Here’s a hint on what the franchise was like. The first game had very well thought out levels that tested the limits of your creativity. It had makers of Drawn to Life all over it. The second game added much more creativity, but the levels were weaker than before. However, it was still a huge hit, and when their 3rd game was made it was on the Wii-U and the 3DS. The levels were all very simple and not very thought provoking. But it was a hit nonetheless, which led to their 4th installment. It was made supporting a franchise people love, and while the game was terrible compared to the others it had the appeal of comic fans all over. Yes, DC comics. This is how Scribblenauts fell to such low points, and 5th Cell cared about nothing more than making money… yet you still complain about them! Or did I forget the warning in the last review… Now if you remember my comics, I have my buddy Jowee, the raposa. You probably wonder what the heck a raposa is supposed to be. Weeeeeeell it’s Portuguese… for fox. Figures. Raposa in this case, however, belong to an under-rated disrespected series, one that brought me into the realization of what video games can be. Adventures, stories, and you craft them yourself. This game had all these and they all rocked, so here’s one of my beloved video games lost into time, Drawn to Life. Now we first begin with an interactive story book. Long ago there was nothing but a being known as the creator, and the creator used his power to make the book of life. With the book, he drew everything in the world. The planet, it’s forests, and even it’s inhabitants the raposa. You even get to draw the things if you want, yet they won’t carry on into the game yet. Good thing too, cause first time players don’t know what the heck a raposa is supposed to be. (BTW it’s pronounced ra-poo-sa, lot’s of things are hard to pronounce, I only recently pronounced Jowee joe-wee instead of jao-wee) Now the story book ends where it says that the creator left, darkness came in, and there’s no more hope. Then we hear the prayers of a girl named Mari, who asks for you to return and help. You even have the option to say no, and restart the game. Well say yes, and Mari goes to get the remaining villagers to the creation hall. First she gets her best friend JOWEE I love this guy. Then you see as the mayor tries convincing shop keeper Isaac from leaving, because they want to look for their daughter Cindi. Well Isaac and his wife leave, and before the mayor follows Mari tries convincing him the creator returned. But he ignores her, tells her to get a grip on reality, and leaves. So she heads back to the hall, with only her and Jowee. And here’s where we see the main game mechanic, as they enter the creator (you) draws a hero and transforms a mannequin. Yes, in this game not only can you draw your own hero, but you design equipment, town objects, and game mechanics. And the only limit is really the size of the drawing, they say draw a cloud as a platform, you can draw a jet propelled platform or a dragon or whatever. And there is only one company that can make a game with this much creativity, one that has since lost their magic… Well anyways, you find out that Cindi was, the entire time, playing hide-and-seek in town. Upon trying to leave the entrance of the village, a dark, shadow covered raposa stops you, insulting you all and closing the entrance with darkness. It seems you now can’t leave, but fortunately there are world gates in the village to transport you across the planet. Now you begin the tutorial in the snow fields teaching you how to play. The levels are side-scrollers, and you can jump on and push enemies in your way. In each level there’s a special gimmick you create to get through to the end. The main enemies are local wildlife, shadow monsters, and the local pests called, you’ll get a kick out of this… BAKI’S. Let me make this clear, the goomba-like furry bears without arms are called baki’s. Yep, I already love this game, they used baka since 2007. Now back to the game, in each level there are 4 pieces of a page and 3 villagers you must find, otherwise you can’t progress. After you find the Mayor you return, only for Cindi to go through the gate to find her parents. The Mayor found a page torn from the book of life, carrying a template for a snow-shooter. You use this to shoot at enemies if you want to. After you save Isaac and his family, you ask him who the mysterious raposa was who had control over the shadow covering most of the town. He explains that the man, Wilfre (say that however you want, I really don’t care at this point) was long ago a well-respected member of the community. He questioned once how come they weren’t allowed to draw in the book of life like the creator. He believed he could draw things better than the creator, but when he stole the book and drew in the pages they came out as shadow monsters. As the other raposa realized what happened they chased after Wilfre, who, in a rage, tore up a large portion of the book of life, and then escaped. The creator, devastated by what happened, left the raposa on their own and sealed the creation hall until now. As time went by, things like the sky, buildings, and time itself, all faded away, and it seems Wilfre gained control of the shadow he unleashed to cover the village. Now the only thing to counter the darkness is the eternal flame, and fortunately what other page would you find in level one? You are given a template to color in, and you create the flame again. Now that’s how the game goes, use the flame to destroy darkness, save the raposa, restore the book of life, and defeat Wilfre’s army. But there are many things to happen later on… like for instance *get’s shot* INTERMISSION Fine… I won’t spoil the story…… BUT HOW CAN I EXPLAIN THE EVENTS THAT OCCUR!? I MUST EXPLAIN!!! T^T Well remember, as the village develops many events occur. There are snowball fights, festivals, and other situations that occur. Also there are some key villagers you rescue who all play important roles. All in all, it’s a simple game, but tons of fun and depth. Also there are 4 worlds to play through, the first snow world with only your snow shooter, a forest where you gain wings and an exploding acorn launcher, the accursed water levels with swimming underwater and homing starfish, and the city, where you gain extreme size and rampage through the town. In each world there’s a boss controlled by Wilfre who he uses to threaten the village. Some are hard, some can be easy, all are pretty cool. The first one is a dragon, the second a mechanic tree, the third a giant fish, the fourth a giant scorpion. Now in terms of our main characters, Mari is stressed with a new responsibility, soon she becomes the new mayor. Often she tries learning how to resolve conflicts and do other mayoral duties, but she doesn’t feel like she’s up for the job. Jowee is constantly bugging you to join you in the levels, but he’s given another responsibility himself. After you beat the first boss you rescue a weird raposa named Heather. She’s half covered by shadow and doesn’t speak, and since she seems to like Jowee he now needs to take care of her. Jowee also likes looking for treasure and impressing Mari, hey, it’s VG rules to hook up with your childhood friend of the opposite gender after conflict arises. Also it seems Wilfre wants to stop you from going against him a lot, as he must know your power. Other than trying to roadblock you, he sends the bosses specifically to kill you so he doesn’t have to fight, and will even try convincing you to stop helping the raposa. Sometimes you as a player might even get sick of helping these rabbit people all the time as well, some pages you restore are for things like statues and palm trees and… ugh… beach equipment. They don’t really treat you as special either, rather thanking the creator for making you rather than you yourself. Now like I said, many gimmicks occur. Some levels you slide or surf through a destination, others you control a helicopter or submarine. There’s even a level where you get in a rocket and go to space! The enemies are also unique, and there are often hidden areas and secrets, as well as the task of erasing all the shadow goo in an area. You also collect lots of coins to buy from Isaac’s shop, unlocking hero templates, stamps, color palettes, and special moves to help you defeat enemies smoother. You can also throw coins into a well, unlocking bonuses like extra lives and eventually a special bonus after depositing 10000 coins. Now that I’ve gone over the gist of it, here’s the rating. Not recap. I had complaints I don’t address my score even after discussing the categories and once I called them recaps I got complaints when I forgot to mention graphics BEFORE a recap. Jesus, I’ll never satisfy you people… The graphics look cool, they are all somewhat pixelated and well animated. Everything looks great, from the drawings, to enemies, to the raposa. Did I mention raposa are adowubs? :3 I give it a 9. The music is also great, as the stages sound very fitting to the level. The music seems to be like snes music, with occasional use of chiptunes along with ds music capabilities. The boss fights also sound awesome. Now there’s a reason I gave it a 9… but you have to play through the game to find out… The game actually isn’t quite as addicting, once you do everything there isn’t much driving force to keep going. Lowest score here, 5. The story? TEN TEN TEN!!! We got a great building story, well-connected events, and great backstory. The beginning, middle parts, and ending are all amazingly crafted, and again... done by what used to be my favorite game company until recent years… There’s many unlockables as well as large levels. There’s a lot put into this game, and you should see it for yourself. 7 The game is easy in some parts, but takes some practicing later on. But it’s a good curve, they don’t just drop you in a warzone or anything like that. The last level has very challenging enemies, platforming, and a tough as nails boss. 6 And this was DTL, now you may be wondering, “This sounds great for todays systems! Drawing on the Wii-U! 3D art! Why haven’t I heard of this already? Well, to be honest there was a sequel to this game and people think the climax of that was why we can’t have another Drawn to Life game ever again. But I believe they could make that game if they can pull it off. However, there were some bad parts to come out of this franchise… I’ll go over 2 other games another day, but here’s why I hate Nickelodeon. Utter… bull crap. Whether it’s a good game I don’t know, but it shows the turning point of the company. Soon, they wouldn’t care about making an in depth game, they would just be in it for the money. They USED to praise this game as well. In fact, a future game, Loc’s Quest, even had “from the makers of Drawn to Life” on the cover! I miss their work, as of today they have unmemorable franchises and they still uphold only ONE good game from their past, but it isn’t fun anymore. Here’s a hint on what the franchise was like. The first game had very well thought out levels that tested the limits of your creativity. It had makers of Drawn to Life all over it. The second game added much more creativity, but the levels were weaker than before. However, it was still a huge hit, and when their 3rd game was made it was on the Wii-U and the 3DS. The levels were all very simple and not very thought provoking. But it was a hit nonetheless, which led to their 4th installment. It was made supporting a franchise people love, and while the game was terrible compared to the others it had the appeal of comic fans all over. Yes, DC comics. This is how Scribblenauts fell to such low points, and 5th Cell cared about nothing more than making money… |
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07-17-14 02:46 AM
thing1 is Offline
| ID: 1051522 | 84 Words
| ID: 1051522 | 84 Words
thing1
Thingywingy
Thingywingy
Level: 219
POSTS: 8351/17208
POST EXP: 921418
LVL EXP: 156767748
CP: 31502.3
VIZ: 526733
POSTS: 8351/17208
POST EXP: 921418
LVL EXP: 156767748
CP: 31502.3
VIZ: 526733
Likes: 0 Dislikes: 0
Very interesting. I started reading this, and I thought it was a walkthrough. XD Reading this review, this game sounds like a game that I would hate, yet love to play. I like the way you described the story; it makes it sound very interesting. However... I hate drawing, so I would probably have a love-hate relationship with this game. This also sounds like something my sister would like, so I might have to recommend this to her the next time I see her. Reading this review, this game sounds like a game that I would hate, yet love to play. I like the way you described the story; it makes it sound very interesting. However... I hate drawing, so I would probably have a love-hate relationship with this game. This also sounds like something my sister would like, so I might have to recommend this to her the next time I see her. |
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What is life? |
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07-17-14 10:00 AM
patar4097 is Offline
| ID: 1051589 | 141 Words
| ID: 1051589 | 141 Words
patar4097
Level: 131
POSTS: 3961/5166
POST EXP: 330330
LVL EXP: 26046426
CP: 22170.1
VIZ: 410076
POSTS: 3961/5166
POST EXP: 330330
LVL EXP: 26046426
CP: 22170.1
VIZ: 410076
Likes: 0 Dislikes: 0
Besides the part that jumped to the Scribblenauts series, this was an interesting review. You reviewed it in a way that kind of like thing said, more of a walkthrough before really reviewing the game itself. I enjoyed it, and I think you did it pretty well. I like to see different writing styles here, and although, to be honest, this might not be my favorite, it's refreshing to see.
As for the game, I had mixed feelings on it. I felt like I should have loved it, and at first, I really did. Making things was fun, although the extra power of the 3ds would help to reduce the crazy amount of pixelation the game has. But I personally never felt like the levels were all that fun or interesting on their own. But to each their own, I guess. As for the game, I had mixed feelings on it. I felt like I should have loved it, and at first, I really did. Making things was fun, although the extra power of the 3ds would help to reduce the crazy amount of pixelation the game has. But I personally never felt like the levels were all that fun or interesting on their own. But to each their own, I guess. |
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07-17-14 12:48 PM
Nincompoco is Offline
| ID: 1051646 | 26 Words
| ID: 1051646 | 26 Words
Nincompoco
Mecha Leo
Mecha Leo
Level: 71
POSTS: 850/1334
POST EXP: 198443
LVL EXP: 3020148
CP: 7297.7
VIZ: 62330
POSTS: 850/1334
POST EXP: 198443
LVL EXP: 3020148
CP: 7297.7
VIZ: 62330
Likes: 0 Dislikes: 0
Trust me, the scriiblenauts rant WILL be relevant as I make future dealeo's on the series. as for dealeo's they're my excuse to make walkthroughy reviews |
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