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Link's Awakening Glitch Mystery

 

12-18-09 05:11 PM
TheOneSam is Offline
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its probably a technical mistake. since NES games were primitive, these games were WIDE open for mistakes like this, so it's normal. This one doesn't exactly harm the game. if this helped, PM me along w/the viz, if possible.
its probably a technical mistake. since NES games were primitive, these games were WIDE open for mistakes like this, so it's normal. This one doesn't exactly harm the game. if this helped, PM me along w/the viz, if possible.

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12-19-09 07:23 PM
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How would you even be able to prove that you did it. or better yet how would you know that they did it. Also....how much viz?




How would you even be able to prove that you did it. or better yet how would you know that they did it. Also....how much viz?


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12-19-09 09:19 PM
TheOneSam is Offline
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Originally posted by Cookieman003
How would you even be able to prove that you did it. or better yet how would you know that they did it. Also....how much viz?


i've played it before and i've seen it happen, but nothing really bad happened to the game or the character.

It's like in double dragon III when there's so many characters on the screen, the people flash. like the "link stabbing himself" glitch, it's harmless.
Originally posted by Cookieman003
How would you even be able to prove that you did it. or better yet how would you know that they did it. Also....how much viz?


i've played it before and i've seen it happen, but nothing really bad happened to the game or the character.

It's like in double dragon III when there's so many characters on the screen, the people flash. like the "link stabbing himself" glitch, it's harmless.

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12-20-09 03:30 AM
DarkHyren is Offline
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marioisawesome said Link's Awakening. Thats on the GameBoy, not the Nes.
It depends how mario was playing the game.
If using the RGR it would have been a java bug, net lag or just because the java emulators don't run 100% like a real GB, if using a rom it would have been a system specification or settings problem if using VBA, if on a real GB then it would have been that there were too many things on the screen for the GBs processor to handle.
marioisawesome said Link's Awakening. Thats on the GameBoy, not the Nes.
It depends how mario was playing the game.
If using the RGR it would have been a java bug, net lag or just because the java emulators don't run 100% like a real GB, if using a rom it would have been a system specification or settings problem if using VBA, if on a real GB then it would have been that there were too many things on the screen for the GBs processor to handle.

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12-20-09 06:43 AM
TheOneSam is Offline
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It's almost the same principle. Game boy and NES were both primitive and their processors didn't have a lot of power. If there's too much crud on the screen, they can't keep up. Compare it with a game with like, 8-10 people on the screen, and the same game with 2 people. There's a big difference.
It's almost the same principle. Game boy and NES were both primitive and their processors didn't have a lot of power. If there's too much crud on the screen, they can't keep up. Compare it with a game with like, 8-10 people on the screen, and the same game with 2 people. There's a big difference.

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02-21-10 10:15 AM
the g man is Offline
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Im gusing that it laged and stuff happend so really its other that or a really hard glith
Im gusing that it laged and stuff happend so really its other that or a really hard glith


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