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11-22-13 06:37 PM
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A Great Ending for the Metroid Series

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
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8.9
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11-22-13 06:37 PM
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Metroid Fusion, what do we have here? Well what you have is the end of the Metroid series for the moment, on the GameBoy advanced strange enough. You'd think that maybe they'd have the series finale on a more current console. But for now at least, this game ends the series. So how does this game hold up? Is it really worthy to be the final point for such a great series of games? I'd have to say yes to that.

Graphics: To start off, the graphics look a lot like the ones from Metroid Zero Mission. No surprise there. The games are both on the same series and on the same system after all. So it makes sense they'd be alike in a lot of ways. Though not that that's a problem. I love the graphic styles of these games, especially the way they're done in Fusion. While the basic graphics are the same, Fusion has MUCH more detail than Metroid Zero Mission. Each area has it's own details in the background that make it that much better to look at. But what about Samus you might ask. How does her model look? Well, about the same as Zero Mission. So her sprite is still nice, has plenty of animation for each action. Plus the bosses still look great. This game really stretches what I thought the Gameboy Advanced could do graphically.

Sound: Metroid Fusion still rates high in the sound department, like most Metroid games before it. The sounds are still great, with each weapon making it's own noise when it hits an enemy. Samus herself makes noise during most activities, which are well synced up. Such as the clink of metal when moving and jumping around the station the game is set in. All around, the sounds are still pretty great. The only problem I have with the sounds is during one battle with a late game boss. Let's just say that I think the shriek gets a bit repetitive and leave it at that. Trust me, you'll know what I mean when you come to this boss. 

Addictiveness: I've done enough of these reviews that I doubt you even need me to go over the addictiveness of this game. As a Metroid game, you should know that you're gonna be playing this game a lot and having multiple playthroughs. I consider this especially true for Fusion. I found it much shorter than both Super Metroid and Zero Mission, so you'll spend a lot less time beating it. This means you'll definitely want more playthroughs, to go back through what there is of the game. Instead of a long playthrough, you might have several shorter ones. There's also what you expect in the collectible department. Though the number of collectibles to grab is much higher than in the other games. So you'll definitely be searching a long time if you really want 100% completion. The combat is also addictive, following the simple formula of most Metroid games and giving that same feeling of reward every time you kill a boss and get an item. Even more so, since most bosses give the items you need. So you end up wanting to fight these bosses often to get the feeling of killing them all over again.

Story: This is a rarity of the Metroid series, a comprehensive plot played out through dialogue and cutscenes. Though I liked how Super Metroid did it's cutscenes, it didn't add up to as detailed a story. This does on the other hand. The main thing you need to know at the beginning is that Samus isn't just a regular human/Chozo  hybrid that she is in all previous games. She's not a Human/Chozo/Metroid! This comes about due to her being attacked by an X-Parasite. Seems when the Metroids were created, they were made to stop the species known as the X-Parasites from taking over the galaxy.. But due to Samus' actions in Metroid 2, the X-Parasites are thriving and manage to infect her. It takes a Metroid infusing to cure her, making her part Metroid in the process. But something goes wrong as the X-Parasites start running rampant through the federation ship. Along with a quite dangerous one that Samus can't battle. The story is pretty fun to follow and delivers some nice twists, definitely a good use of dialogue.

Depth: Another thing the Metroid series always seems to rate high in is it's depth. Well it's no different here. But depending on what you look at, it either has less or more depth than the other installments. If you look at collectible items, than it easily outclasses the others, having more collectibles than either Super Metroid or Zero Mission. A lot of rooms have hidden items that you're only a few shots away from getting. Or you just need that one special item to come back for. So there's a lot to collect in your spare time, going back through every area you've already explored and seeing what your new items can do to help get that one missile tank that previously seemed out of reach. Though with areas and ability to explore from place to place, it falters slightly. This is because the main why of getting from area to area isn't going through passages in each, it's heading back to the main part of the station and taking an elevator into another sector. This means there aren't as many points where you can directly access a sector from the one you're already in. This cuts down on exploration quite a bit, since the entrance and exit to an area is almost always the same way you came in from in the first place. This is changed eventually though, with some hidden passages and other things adding a bit of variety in how you get from place to place.

Difficulty: Metroid Fusion is difficult, but maybe not for the same reasons as the games before it. While exploration and finding the way to go was originally where a lot of the difficulty came from, this was mostly taken out due to each sector's only entrance and exit being the ship hub. Not that there aren't places where you'll have difficulty finding where to go, just it's a lot less common. Most of the difficulty in this game comes from the actual combat. Samus takes a lot of damage per hit most of the time, many enemies being able to do a lot of damage to her. Especially the freeze X Parasites earlier on. They can easily kill Samus if you're not careful. A certain reoccurring monster also can be hard to run from, meaning you'll most likely die a few times while it pursues you. Also, there is one point where you most likely will get lost. It's in Sector 4 after a boss fight. You might take a while to find your way past this. So the difficulty is definitely high.

Wrapping Up: So, the Metroid series finale for the time being, and it definitely deserves it. The game was a lot of fun, even if it added more of a combat focus than Super Metroid. The sounds were great and the graphics are definitely nice to look at during the whole adventure. Though what mostly kept me playing was the story, which took a huge advancement from most Metroid games, and the fun gameplay that always seemed to have a new challenge for me. I hope this game does get a sequel, as it's ending perfectly hints toward one. Though for now, suppose I'm just fine with this being the wrap up for the series. Besides, quit while you're ahead as they always say.
Metroid Fusion, what do we have here? Well what you have is the end of the Metroid series for the moment, on the GameBoy advanced strange enough. You'd think that maybe they'd have the series finale on a more current console. But for now at least, this game ends the series. So how does this game hold up? Is it really worthy to be the final point for such a great series of games? I'd have to say yes to that.

Graphics: To start off, the graphics look a lot like the ones from Metroid Zero Mission. No surprise there. The games are both on the same series and on the same system after all. So it makes sense they'd be alike in a lot of ways. Though not that that's a problem. I love the graphic styles of these games, especially the way they're done in Fusion. While the basic graphics are the same, Fusion has MUCH more detail than Metroid Zero Mission. Each area has it's own details in the background that make it that much better to look at. But what about Samus you might ask. How does her model look? Well, about the same as Zero Mission. So her sprite is still nice, has plenty of animation for each action. Plus the bosses still look great. This game really stretches what I thought the Gameboy Advanced could do graphically.

Sound: Metroid Fusion still rates high in the sound department, like most Metroid games before it. The sounds are still great, with each weapon making it's own noise when it hits an enemy. Samus herself makes noise during most activities, which are well synced up. Such as the clink of metal when moving and jumping around the station the game is set in. All around, the sounds are still pretty great. The only problem I have with the sounds is during one battle with a late game boss. Let's just say that I think the shriek gets a bit repetitive and leave it at that. Trust me, you'll know what I mean when you come to this boss. 

Addictiveness: I've done enough of these reviews that I doubt you even need me to go over the addictiveness of this game. As a Metroid game, you should know that you're gonna be playing this game a lot and having multiple playthroughs. I consider this especially true for Fusion. I found it much shorter than both Super Metroid and Zero Mission, so you'll spend a lot less time beating it. This means you'll definitely want more playthroughs, to go back through what there is of the game. Instead of a long playthrough, you might have several shorter ones. There's also what you expect in the collectible department. Though the number of collectibles to grab is much higher than in the other games. So you'll definitely be searching a long time if you really want 100% completion. The combat is also addictive, following the simple formula of most Metroid games and giving that same feeling of reward every time you kill a boss and get an item. Even more so, since most bosses give the items you need. So you end up wanting to fight these bosses often to get the feeling of killing them all over again.

Story: This is a rarity of the Metroid series, a comprehensive plot played out through dialogue and cutscenes. Though I liked how Super Metroid did it's cutscenes, it didn't add up to as detailed a story. This does on the other hand. The main thing you need to know at the beginning is that Samus isn't just a regular human/Chozo  hybrid that she is in all previous games. She's not a Human/Chozo/Metroid! This comes about due to her being attacked by an X-Parasite. Seems when the Metroids were created, they were made to stop the species known as the X-Parasites from taking over the galaxy.. But due to Samus' actions in Metroid 2, the X-Parasites are thriving and manage to infect her. It takes a Metroid infusing to cure her, making her part Metroid in the process. But something goes wrong as the X-Parasites start running rampant through the federation ship. Along with a quite dangerous one that Samus can't battle. The story is pretty fun to follow and delivers some nice twists, definitely a good use of dialogue.

Depth: Another thing the Metroid series always seems to rate high in is it's depth. Well it's no different here. But depending on what you look at, it either has less or more depth than the other installments. If you look at collectible items, than it easily outclasses the others, having more collectibles than either Super Metroid or Zero Mission. A lot of rooms have hidden items that you're only a few shots away from getting. Or you just need that one special item to come back for. So there's a lot to collect in your spare time, going back through every area you've already explored and seeing what your new items can do to help get that one missile tank that previously seemed out of reach. Though with areas and ability to explore from place to place, it falters slightly. This is because the main why of getting from area to area isn't going through passages in each, it's heading back to the main part of the station and taking an elevator into another sector. This means there aren't as many points where you can directly access a sector from the one you're already in. This cuts down on exploration quite a bit, since the entrance and exit to an area is almost always the same way you came in from in the first place. This is changed eventually though, with some hidden passages and other things adding a bit of variety in how you get from place to place.

Difficulty: Metroid Fusion is difficult, but maybe not for the same reasons as the games before it. While exploration and finding the way to go was originally where a lot of the difficulty came from, this was mostly taken out due to each sector's only entrance and exit being the ship hub. Not that there aren't places where you'll have difficulty finding where to go, just it's a lot less common. Most of the difficulty in this game comes from the actual combat. Samus takes a lot of damage per hit most of the time, many enemies being able to do a lot of damage to her. Especially the freeze X Parasites earlier on. They can easily kill Samus if you're not careful. A certain reoccurring monster also can be hard to run from, meaning you'll most likely die a few times while it pursues you. Also, there is one point where you most likely will get lost. It's in Sector 4 after a boss fight. You might take a while to find your way past this. So the difficulty is definitely high.

Wrapping Up: So, the Metroid series finale for the time being, and it definitely deserves it. The game was a lot of fun, even if it added more of a combat focus than Super Metroid. The sounds were great and the graphics are definitely nice to look at during the whole adventure. Though what mostly kept me playing was the story, which took a huge advancement from most Metroid games, and the fun gameplay that always seemed to have a new challenge for me. I hope this game does get a sequel, as it's ending perfectly hints toward one. Though for now, suppose I'm just fine with this being the wrap up for the series. Besides, quit while you're ahead as they always say.
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11-23-13 04:03 PM
Mohammedroxx3 is Offline
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Awesome game review. You had a pretty good amount of detail for each category, I especially love how you made the intro short and yet grabbing the reader's attention with some interesting questions. I look forward to your future reviews!
Awesome game review. You had a pretty good amount of detail for each category, I especially love how you made the intro short and yet grabbing the reader's attention with some interesting questions. I look forward to your future reviews!
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