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Thread
Creator
EX Palen
09-09-13 11:05 PM
Last
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Ciaron12
09-10-13 12:48 PM
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In the name of speed

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.4
8.6
8.1
9.2
9.1
4.5
7.7
EX Palen's Score
9.5
10
9
8
10
N/A
9

09-09-13 11:05 PM
EX Palen is Offline
| ID: 882816 | 958 Words

EX Palen
Spanish Davideo7
Level: 137


POSTS: 7/6183
POST EXP: 1095891
LVL EXP: 30548361
CP: 188033.1
VIZ: 10668792

Likes: 1  Dislikes: 0
-Tour Guide: Welcome to the 26th century, stranger of the past. As you can see, there are many things that have changed since your time, although we still retain some aspects of your era.

-Me: Yes, I notice. In here, cars have improved into space ships that can go beyond the speed of sound, and it's possible to visit other planets and live in them. The city I know as New York has grown into what is now... Mute City, that's it. I also notice that some things haven't changed, like samurais wielding katanas, but that's not a bad thing, we also have a lot of freaks. It's sad, however, that we haven't changed our mindset and conquer any planet we visit, even if it's for the sake of a GP circuit, like in Silence.

That would be my reaction if I ever entered the world of F-Zero. The next question I would ask would be: why building those circuits when we have Nordschleife, Indianapolis and Monza, just to say some? Well, Indianapolis has been rebuilt in Silence, but it's not the same, you know.

But let's get back to the present. I'm here to review this game, so let's get going.

Graphics... I don't remember where I once read that graphics had to be sacrificed in order to keep the game running with 30 machines racing at the same time. Sincerely, guys, I find little to no differences between this game's graphics and its sequel's, F-Zero GX, graphics. Well, maybe the machines are more stylized and the track's environment is more detailed, but that's to be expected due to the higher technical capacity of the newer console. I don't believe that they sacrificed better graphics, they are already the best ones I've found in N64. The correct comparison would be with WipeOut, the main rival to this series. WipeOut 64 isn't bad on graphics either, but the environment of the tracks isn't the same as here. Pretty justified why graphics earn a 10.

Sound... True, it has the themes for New Yo... I mean Mute City, and Big Blue, but after these, the game shifts towards heavy rock songs. Although they are good, because they have some connection to adrenaline, and therefore, speed, it doesn't cope with the aforementioned themes. Following the comparison with WipeOut, well. let's just say that WipeOut at least tried. Sound gets a 9.

Addictiveness... Well, a great game like this increases the addictiveness by itself. Even so, the variety of cups, machines and game modes allow for a lot of combinations and challenges to beat. Addictiveness receives an 8.

Story... There's nothing to say here, since the only goal of the game is to win all cups in all difficulties, with no plot whatsoever behind them.

Depth... Four cups to beat, with six circuits each, and four difficulties, makes a total of 96 races. Not bad at all. If we add the fifth cup, which generates a random amount of races each time you play it, the total easily gets over 100 races. Multiply it for 30, the number of available machines. OVER 3000 RACES! And we are still in Grand Prix Mode. Practice doesn't mean anything here, the same as VS Battle, but the other two modes do mean something. Time attack  let's you race against the clock in all 24 races, and you have 30 machines to select, meaning that you can make up to... 720 races! And finally, Death Race, which, if made with all 30 machines, means 30 more races to add to the striking total of nearly 4000 races you can do. Any category of motorsport, in real life, hardly surpasses 20 races per season, so that means that, to complete that astronomical number of races, you would need... MORE THAN 2 LIFETIMES DEDICATED TO MOTORSPORT!!!! But let's be honest, you won't select all machines. Everyone has it's own style, and it's nearly impossible to master all styles. Some can't control a machine that slides so much, or that it is slower than a snail. Even then, the number of races is still exaggerated. This is why depth earns a 10.

Difficulty... We can distinguish two categories. The tracks' difficulty and the CPU's. For the tracks, well, they range between fully delimited ovals and tight chicanes with not delimited sections. Big Hand, for example, has a bunch of tight corners with the "straight" section having no boundaries and even ice. Rainbow Road (or San Francisco Road, as I like to call it due to the constant ups and downs) is another example of high speed straights, even jumps, not delimited by boundaries. Mental, but not ridiculous as the CPU's difficulty. I don't mean ridiculous for easy, but because the faster you go, the faster the CPU goes. Yes, guys, the CPU will always catch up, doesn't matter how fast you go, they will go faster than you. Managing the times where the CPU speeds up is the key to victory, aside to keep up regular lap times so the CPU doesn't go ahead for too long. Also, since you only rely on your driving skills, your knowledge of the circuit and your machine, because there are no weapons, it's a complete challenge to constantly beat up a faster machine. This ridiculous point of going faster than you no matter what lowers the rating for difficulty to 9.

Summarizing, a challenging game with very good sound and graphics that sadly hasn't seen another release since 2004. If it was made available for the Virtual Console, a sign of this series' popularity, why don't they release new games? Nintendo, please, stop making strange Pokemon and head back to the way of greatness, F-Zero would be a good starting point.
-Tour Guide: Welcome to the 26th century, stranger of the past. As you can see, there are many things that have changed since your time, although we still retain some aspects of your era.

-Me: Yes, I notice. In here, cars have improved into space ships that can go beyond the speed of sound, and it's possible to visit other planets and live in them. The city I know as New York has grown into what is now... Mute City, that's it. I also notice that some things haven't changed, like samurais wielding katanas, but that's not a bad thing, we also have a lot of freaks. It's sad, however, that we haven't changed our mindset and conquer any planet we visit, even if it's for the sake of a GP circuit, like in Silence.

That would be my reaction if I ever entered the world of F-Zero. The next question I would ask would be: why building those circuits when we have Nordschleife, Indianapolis and Monza, just to say some? Well, Indianapolis has been rebuilt in Silence, but it's not the same, you know.

But let's get back to the present. I'm here to review this game, so let's get going.

Graphics... I don't remember where I once read that graphics had to be sacrificed in order to keep the game running with 30 machines racing at the same time. Sincerely, guys, I find little to no differences between this game's graphics and its sequel's, F-Zero GX, graphics. Well, maybe the machines are more stylized and the track's environment is more detailed, but that's to be expected due to the higher technical capacity of the newer console. I don't believe that they sacrificed better graphics, they are already the best ones I've found in N64. The correct comparison would be with WipeOut, the main rival to this series. WipeOut 64 isn't bad on graphics either, but the environment of the tracks isn't the same as here. Pretty justified why graphics earn a 10.

Sound... True, it has the themes for New Yo... I mean Mute City, and Big Blue, but after these, the game shifts towards heavy rock songs. Although they are good, because they have some connection to adrenaline, and therefore, speed, it doesn't cope with the aforementioned themes. Following the comparison with WipeOut, well. let's just say that WipeOut at least tried. Sound gets a 9.

Addictiveness... Well, a great game like this increases the addictiveness by itself. Even so, the variety of cups, machines and game modes allow for a lot of combinations and challenges to beat. Addictiveness receives an 8.

Story... There's nothing to say here, since the only goal of the game is to win all cups in all difficulties, with no plot whatsoever behind them.

Depth... Four cups to beat, with six circuits each, and four difficulties, makes a total of 96 races. Not bad at all. If we add the fifth cup, which generates a random amount of races each time you play it, the total easily gets over 100 races. Multiply it for 30, the number of available machines. OVER 3000 RACES! And we are still in Grand Prix Mode. Practice doesn't mean anything here, the same as VS Battle, but the other two modes do mean something. Time attack  let's you race against the clock in all 24 races, and you have 30 machines to select, meaning that you can make up to... 720 races! And finally, Death Race, which, if made with all 30 machines, means 30 more races to add to the striking total of nearly 4000 races you can do. Any category of motorsport, in real life, hardly surpasses 20 races per season, so that means that, to complete that astronomical number of races, you would need... MORE THAN 2 LIFETIMES DEDICATED TO MOTORSPORT!!!! But let's be honest, you won't select all machines. Everyone has it's own style, and it's nearly impossible to master all styles. Some can't control a machine that slides so much, or that it is slower than a snail. Even then, the number of races is still exaggerated. This is why depth earns a 10.

Difficulty... We can distinguish two categories. The tracks' difficulty and the CPU's. For the tracks, well, they range between fully delimited ovals and tight chicanes with not delimited sections. Big Hand, for example, has a bunch of tight corners with the "straight" section having no boundaries and even ice. Rainbow Road (or San Francisco Road, as I like to call it due to the constant ups and downs) is another example of high speed straights, even jumps, not delimited by boundaries. Mental, but not ridiculous as the CPU's difficulty. I don't mean ridiculous for easy, but because the faster you go, the faster the CPU goes. Yes, guys, the CPU will always catch up, doesn't matter how fast you go, they will go faster than you. Managing the times where the CPU speeds up is the key to victory, aside to keep up regular lap times so the CPU doesn't go ahead for too long. Also, since you only rely on your driving skills, your knowledge of the circuit and your machine, because there are no weapons, it's a complete challenge to constantly beat up a faster machine. This ridiculous point of going faster than you no matter what lowers the rating for difficulty to 9.

Summarizing, a challenging game with very good sound and graphics that sadly hasn't seen another release since 2004. If it was made available for the Virtual Console, a sign of this series' popularity, why don't they release new games? Nintendo, please, stop making strange Pokemon and head back to the way of greatness, F-Zero would be a good starting point.
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Post Rating: 1   Liked By: Ciaron12,

09-10-13 12:48 PM
Ciaron12 is Offline
| ID: 882966 | 66 Words

Ciaron12
greenage3348
Level: 25

POSTS: 83/121
POST EXP: 10670
LVL EXP: 83321
CP: 6705.3
VIZ: 362550

Likes: 0  Dislikes: 0
Very well done, especially considering how new you are. You should do some more reviews. The intro was unique, almost sarcastic, and I think that separated it apart from other reviews. Might I ask what you would consider reviewing next? Please, do another one soon. I for one enjoy reading reviews, and reviews that are actually thought out are the best to read. Thanks for submitting!
Very well done, especially considering how new you are. You should do some more reviews. The intro was unique, almost sarcastic, and I think that separated it apart from other reviews. Might I ask what you would consider reviewing next? Please, do another one soon. I for one enjoy reading reviews, and reviews that are actually thought out are the best to read. Thanks for submitting!
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Affected by 'Laziness Syndrome'

Registered: 08-01-13
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Last Active: 401 days

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