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Ro.kerr
03-26-13 11:42 PM
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Ro.kerr
03-26-13 11:58 PM
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What's your Turn-based RPG strategy?

 

03-26-13 11:42 PM
Ro.kerr is Offline
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Ro.kerr
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In many RPGs, there are many ways to approach and fight an enemy or a boss. How would you handle a tough opponent? By sheer strength?A defensive method? Maybe use a character with high evasion to avoid almost any damage? Or maybe use some sort of status ailment to slowly defeat your foe?
In many RPGs, there are many ways to approach and fight an enemy or a boss. How would you handle a tough opponent? By sheer strength?A defensive method? Maybe use a character with high evasion to avoid almost any damage? Or maybe use some sort of status ailment to slowly defeat your foe?
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Steel Beowulf


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03-26-13 11:52 PM
Juliet is Offline
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I prefer using sheer strength, but if a foe's hard to beat, I use some characters who could inflict status ailments to make it easier for my strongest character to beat it. I raise the evasion of my long-range characters like the bow and arrow users and magician because they usually have weaker defense and high evasion is a good way to make up for it. For my front characters like swordsmen and spear masters, I raise their defense together with their strength, instead of evasion to make them more badass.
I prefer using sheer strength, but if a foe's hard to beat, I use some characters who could inflict status ailments to make it easier for my strongest character to beat it. I raise the evasion of my long-range characters like the bow and arrow users and magician because they usually have weaker defense and high evasion is a good way to make up for it. For my front characters like swordsmen and spear masters, I raise their defense together with their strength, instead of evasion to make them more badass.
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03-26-13 11:58 PM
Ro.kerr is Offline
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Ro.kerr
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I actually don't like using mages, unless they heal or buff D: to me, the magic they use isn't worth the trouble until a while in the game.
But I'd rather use a defensive-method with ailments to drag on a fight, but ensure victory if ailments are applicable to the enemy. If not, then sheer force it is  
I actually don't like using mages, unless they heal or buff D: to me, the magic they use isn't worth the trouble until a while in the game.
But I'd rather use a defensive-method with ailments to drag on a fight, but ensure victory if ailments are applicable to the enemy. If not, then sheer force it is  
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