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Sword Legion
03-22-13 09:49 PM
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04-24-13 09:35 AM
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We should have Star Fox 64 competitions here every two months

 

03-22-13 09:49 PM
Sword Legion is Offline
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The competitions could have various objectives, such as
getting the best score at a single course, or fastest time at an
all- range mode level. Not a level where you just travel from point A to
point B as there isn't much You can do to effect the time taken to beat it.


Does any one else thing so?

We could have some pretty creative competitions if we think about it.
The competitions could have various objectives, such as
getting the best score at a single course, or fastest time at an
all- range mode level. Not a level where you just travel from point A to
point B as there isn't much You can do to effect the time taken to beat it.


Does any one else thing so?

We could have some pretty creative competitions if we think about it.

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(edited by Sword legion on 03-22-13 09:50 PM)    

03-22-13 09:52 PM
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I think this should go in bombchu links forum, although it does technically work for my forum.

bombchu link : do you want this moved to that forum thing of yours?
I think this should go in bombchu links forum, although it does technically work for my forum.

bombchu link : do you want this moved to that forum thing of yours?

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03-22-13 09:55 PM
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ender44 : I think it would draw more people here, he can host the actual competition in my forum
ender44 : I think it would draw more people here, he can host the actual competition in my forum

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03-23-13 03:39 PM
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I know I'd love to participate in a starfox competition. I also think a SF64 dogfight netplay competition would be really awesome.
I know I'd love to participate in a starfox competition. I also think a SF64 dogfight netplay competition would be really awesome.

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03-24-13 09:33 AM
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Eirinn : A netplay dogfight tournament would be awesome!
Eirinn : A netplay dogfight tournament would be awesome!

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04-23-13 05:51 PM
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Yeah... except there's the problem of we'd only be stuck in air vehicles most of the time, unless some host has landmaster or pilot combat unlocked. Personally, I've been curious to how pilot combat worked in Star Fox 64, since I never got to experience multiplayer in that game or any of the other Star Fox games.
Yeah... except there's the problem of we'd only be stuck in air vehicles most of the time, unless some host has landmaster or pilot combat unlocked. Personally, I've been curious to how pilot combat worked in Star Fox 64, since I never got to experience multiplayer in that game or any of the other Star Fox games.

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04-24-13 08:49 AM
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sonikku : I think (although I haven't played SF assault) that it is more "mechanical" or set that in Assault.

I've heard about the figure 8 which I think was in Assault.

Muti-player is kinda like Shooting down Star Wolf, only your opponent will do a lot more sumersaults
and barrel rolls, you can also fly low to the ground and not be detected on radar.
sonikku : I think (although I haven't played SF assault) that it is more "mechanical" or set that in Assault.

I've heard about the figure 8 which I think was in Assault.

Muti-player is kinda like Shooting down Star Wolf, only your opponent will do a lot more sumersaults
and barrel rolls, you can also fly low to the ground and not be detected on radar.

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04-24-13 08:52 AM
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Sword legion : Huh. That last little bit's interesting, but it does have some grounding in reality. In aviation, that's called N.O.E., or Nap of the Earth. Amazing what the devs thought of for multiplayer in that game.
Sword legion : Huh. That last little bit's interesting, but it does have some grounding in reality. In aviation, that's called N.O.E., or Nap of the Earth. Amazing what the devs thought of for multiplayer in that game.

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04-24-13 09:30 AM
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sonikku : You are so right! It is amazing that Nintendo thought to hide ships from radar when they are low to the ground.
Back in the N64 era, everything was becoming realistic-even Mario.

Mario could still jump ten feet in the air, but if he's running and suddenly turns around, he stops and skids rather than immediately
facing the other way.

One annoying aspect of Star Fox 64 is that you can lose your wing- something that many games today forget.
You can lose your wings in muti-player, but not so much from being shot at, mostly from crashing.
sonikku : You are so right! It is amazing that Nintendo thought to hide ships from radar when they are low to the ground.
Back in the N64 era, everything was becoming realistic-even Mario.

Mario could still jump ten feet in the air, but if he's running and suddenly turns around, he stops and skids rather than immediately
facing the other way.

One annoying aspect of Star Fox 64 is that you can lose your wing- something that many games today forget.
You can lose your wings in muti-player, but not so much from being shot at, mostly from crashing.

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04-24-13 09:35 AM
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Sword legion : Yup. And losing even one wing in this series meant you lost your weapon upgrades. Which got bad, especially in Assault's last mission. God forbid you lose your max powered laser on that level on gold difficulty.
Sword legion : Yup. And losing even one wing in this series meant you lost your weapon upgrades. Which got bad, especially in Assault's last mission. God forbid you lose your max powered laser on that level on gold difficulty.

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