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Walkthrough Battletoads

 
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01-31-13 01:51 PM
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Laian
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Hello everyone. How are you doing today? It's your host Laian with a new walkthrough. I'll make a short introduction this time, I promise. So this time, I played for you, Vizzed members, Battletoads... actually, it's a request. No, I won't tell you the name of the person who requested me this game. So yeah, I had to make the walkthrough of one of the hardest games in the history of the videogame. One of the hardest games on NES too. Oh well, at least I made it and here is the walkthrough. Well then, without wasting anymore time, let's go save Pimple and the princess from the Dark Queen! Let's go to the world of Battletoads for another great adventure!





LEVEL 1: RAGNAROCK’S CANYON

Yeah, honestly, compared to the other levels, this level is a joke and deserves this difficulty level. But you know, it’s always like that when you deal with hard videogames most of the time. The first level is a joke, easy to make it and after that, the troubles start.  Get used of the controls in this level because there will be no instant of peace after this level. Oh, you think I’m kidding? Well, it’s just a matter of time until you see the degree of insanity this game has. Remember that Battletoads is one of the hardest NES games at that time so keep in mind that saving Pimple and the princess won’t be a walk of life.

 

Once you land on the surface, two bad guys are greeting you. What a warm welcoming committee. Let’s shake their hand, shall we? Oh I mean, let’s kick their butt in order to prove our gratitude. Carry on, hit the next enemy and grab the bar (1). You can use it as a weapon. Kill the next enemies, then make your progress, eat the flying bugs to recover some health and carry on. You’ll meet two flying enemies. They can be annoying, however if you strike perfectly when they dash, this shouldn’t be a problem. Jump over the hole, kill some enemies, take the bugs to get some health and the life then carry on. Time to face the first boss of the game. Honestly, this boss is not really hard. You will have to grab one of those rocks, go close enough and throw the rock at your opponent. Oh, and move constantly in order to dodge his laser shots. Hit the robot three times and victory will be yours.

 

LEVEL 2: WOOKIE HOLE

The first part of this level is a descent. Yes, you go down in too deep. And you kill some enemies with your feet or a spinning attack but that… I think you are expecting that, right? Hey, it wouldn’t be funny. There’s also one more thing I have to tell you about this level… Shoot, I don’t remember what it is though… Anyway, kill as soon as possible all the enemies you will encounter, don’t be so hasty otherwise you’ll get some troubles. The birds with the long beak will drop a new weapon you can grab. Those birds, they can instantly kill you if you don’t get rid of them quickly. Yes, they will cut your rope and you’ll make a nice fall like in the cartoons. Ok, it’s funny and fast in order to go down but it’s not safe though so let’s skip this option and let’s carry on, shall we?

Farther, you’ll meet mister flying robot coming from the wall (2). This one is annoying. He doesn’t automatically attack you but, once you give the first strike, he will be mad at you and will shoot his laser beams. Ah, robots don’t have a good sense of humor, we know about that . Oh well, avoid the laser beams and hit this robot until it dies. Oh look, the brothers come. Sweet, they want the same gift, it’s cool. Get rid of the two other robots and carry on your descent. Prepare to face the first traps: the laser beams. Ah, that’s what I wanted to tell you earlier! Oh well, press down, move to the left and to the right to avoid them and it shouldn’t be a problem. Kill the bird while you go down and face daddy robot, tougher than the children as you can see by the color (the sons were blue, he is grey in case you haven’t noticed yet). However, this one will automatically attack you so avoid his first strike. Oh and I shouldn’t add that you have to do the same method with this one. After this battle, kill the enemies and avoid the last laser beams in order to reach the end of the level.

 

LEVEL 3: TURBO TUNNEL

Things will get seriously serious in this level. Falco Lombardi (it’s not his name I know but it looks like Falco from Star Fox so I will call him Falco Lombardi ha ha ) said there will be high speed bikes in this level. Not yet though, you have to deal with enemies first on some red brown platforms. Look, there’s one when you land on the surface. Punch the rat then kick its butt (literally) and carry on. Another one will appear a few steps farther. Kill this enemy, go on the next platform and hit the “space invaders” in order to get some health back (yeah, yeah space invaders I said). Carry on, kill the rats on the next platforms and ride your speed bike farther (3). Time for some “rock’n’roll!!!”! Dancing, wait why? No, it's "rock'n'roll!" because of this part. You have to avoid all the obstacles you will encounter and use the slopes to go from platform to platform. In the first part of this ride, you can see that it’s easy like ABC. It’s slow so you have enough time to dodge the fences on your way. Once you reach the second part, toughness is on because of the obstacles starting to get close. Then, the third part comes with flying enemies dropping some fences, zigzag in order to dodge the walls and floating slopes. Woo, the party is about to begin, don’t worry. Fourth part of the ride: more obstacles and slopes. Hey, let’s add some enemies on the way. If you touch them, you die instantly and have to restart from the last checkpoint. Use the slope and jump right at the end of each platform to make the gaps without any problems. Beware of the enemy who will drop a fence before the checkpoint.

Last part of the ride. Time to enter the hyperspace mode and avoid the walls on the way. And that is “rock’n’roll!!!”. This part is really hard to make. You will probably die more than once. Congratulations if you make it without losing any lives during this last part. The difficulty here is the mix of the speed and how close the obstacles are. There’s also a warp right in front of a fence which leads you to the level 5 called “surf city” (4). This warp is called “mega warp”, just in case you want to know about that. There’s more warps like this one but they are kinda tough to reach (it’s the only one I know by the way ). I suggest you to jump and move in order to avoid the fences during this tough part but you can do the casual but hard way if you dare. Any way you choose, timing is the key to make this part without dying. Make sure to jump over the fences at the end and reach the finish line in order to go to the next level.

 

LEVEL 4: ARCTIC CAVERNS

At the beginning, avoid the ice spikes then let the ice cube destroy the wall to the right (beware of this ice cube, it can hurt you) and go down. Avoid the snowballs thrown by mister evil snowman and throw one of yours in his face to kill him. Kill another one, avoid the ice cube, let it bash the wall and carry on. Kill another snowman, eat the flying bug, go up avoiding the falling snowballs, kill the snowman and use the snowballs to break the wall to the left.

 

Hey look: a spiky yellow koopa shell! Don’t try to jump on it like our dear Italian plumber, you can’t kill this thing. Just avoid it, jump in order to avoid the ice cube while you are going down, kill the snow man and carry on. Oh, a wall is blocking the way. Stop the ice cube, take it, step on the pillar and throw it at the wall to destroy it. Now, a part of platforms over the spiky pinky balls of instant kill. Probably one of the toughest parts in this level. Go on the platform, duck to avoid the snow ball and go down (beware of the spike though). Now, you have to go to the left, avoiding the snowballs. The first snowman throws one snowball then two snowballs. Go right after the two snowballs. Repeat the same thing until you can kill the snowman and carry on. The second snowman is a bit annoying. He throws one snowball up then one snowball down. That means “duck and jump”. Kill the snowman, throw three snowballs at the wall and go down. Jump in order to avoid the ice cube, jump on the platform, like Donald, duck to avoid the spike (oops the bad joke feature was on, my bad), jump on the other platform, grab the extra life, avoid the next spike and carry on. Yeah, more spiky Koopa shells! Avoid them, take the ice cube, make your progress and throw it at the wall to destroy it. Now you have to avoid this ice cube (who said ice cubes were friendly? They are neutral! ) and the next spiky Koopa shell. Eat the flying bugs, go down, run and jump to the next platform and kill the snowman. Now, avoid the falling spike, jump on the platform, grab the extra points (5), avoid the snowballs to make them destroy the wall and go down. Taking the extra points is risky but with some good skills, you can get it without dying. Don’t go down yet, jump over the pit, wait until the spiky Koopa shell hurts the wall, go underneath it and repeat the same thing with the other wall to the left. Of course, avoid the Koopa shell: you are Rash, not Mario or Luigi. Go up, do the same thing, jump on the platform and get the points (that’s why I told you not to go down earlier, you wouldn’t have gotten those points and it always nice to get some extra points, especially when you can get 15000 points during a descent). Go to the right and proceed to the next level.

 

LEVEL 5: SURF CITY

I don’t think this level is more difficult than the part with the bikes in the chasm. It’s the same thing with a surf board. Take a board and surf like Kelly Slater, oh yeah! Remember that you can reach this level if you take the mega warp of the level 3. This only thing you can’t do is the jump, which is kinda stinky. However, if you were allowed to jump this part would have been too easy and not funny. During the first part, you will have to make your progress through the wooden logs and the whirlpools (some of them move by the way). There’s an extra life halfway, a bit tough to get but not impossible though. After this part, take the health dropped by the space invaders, kill two enemies, grab a bar, eat the flyings bugs and fight a mini-boss: mister fat bully mouse! Quickly, take back your steel bar (or not, whatever you want) and hit this enemy a few times avoiding his body slams and his punches. It shouldn’t be a problem if you move constantly and attack his back.

The second part of the level has some mines on the surface of the water. And it’s completely random which means it won’t be the same pattern everytime. Plus, at one point, the speed up will be on, like the bike part in the chasm. Yeah, you have to avoid the mines otherwise “POP!” goes the frog and restart from the last checkpoint. Halfway, there’s another extra life to get (well, try to get it like the first one). I don’t have any advice to tell you, just beware of the mines and go up or down to avoid the mines. Don’t forget to use the slopes to make the gaps and reach the end of the level.

 

LEVEL 6: KARNATH’S LAIR

Snakes and ladders… Have you heard of this game? Well, keep the snakes and throw the ladders away because the snakes will do this job. Yeah, how about some rodeo with the snakes? Oh wait, if you think it’s easy, no no don’t worry: the developers put some spiky balls on the way, woohoo! This level has four parts. In order to go to the next part, you have to go through a hole on the wall at the top (6). Use the snakes to make your progress (you can stick with his body while he goes up or down) and go in the first hole. Now, let’s add the spiky balls. You have to do the same thing and avoid the obstacles. Grab the snake’s body, jump over the spiky ball and go down at the end. Grab the next snake, jump over the spiky ball, go on the next snake, avoid the three spiky balls then go on the next snake and avoid those three balls one more time. The last snake goes from the left to the right but he goes fast so get ready to jump in the hole. The third part of this level is quite tough. First, you will have to do a leap of faith and land on the snake. Not with the first snake but with the second snake. The second snake goes underneath three balls you can’t jump over. Wait until he goes up, grad his body and make the leap of faith farther. The three last snakes are fast and goes underneath some spiky balls to avoid (wow, not so fast, guys!). Jump over the last spiky ball, go through the hole and proceed to the next part. This is the last part and, as you can see, the platforms are invited to the party now. Woohoo, more obstacles, more fun! Climb up the platforms, jump over the spiky balls and land on the snake. Repeat the same thing with the next platforms, grab the body, jump and land on the next snake. Jump over the balls (except the last one), wait until the next snake comes and jump to land on it. Avoid the balls, jump on the next snake, go up, wait until he passed the spiky balls, jump on his head and go through the hole to end this level.

 

LEVEL 7: VOLKMIRE’S INFERNO

This level is hellish once you reach the second part of this level. The first part is the routine: killing some enemies, jumping from platform to platform using some logs to make the gaps sometimes… nothing really hard. It’s just the beginning of the highway in hell (I couldn’t resist, I had to insert the reference ). At one point, some enemies with some flying bikes will come. Avoid them, then get the health from the space invaders and carry on. Avoid the next flying enemies, eat the bugs, kill the two enemies and carry on. The background is changing using a nice effect at that time for the NES. Why? Because here comes the tough part of the level (or the troubles). Ride the vehicle and make your progress through the walls of fire. Don’t touch any part of the walls (and the other obstacles) otherwise you will die horribly. The first walls are not that hard to avoid, just go through the passageway. The moving ones can be tough, especially the four last walls. Those walls, you need to press the right arrow to go through the holes before it’s too late. In the second part, you have to dodge the fireballs. Like the mines, the pattern is completely random so use your ninja skills to make this part. Among the fireballs, an extra life is waiting for you. In the third part of this ride, you have to deal with missiles. Nothing really hard: go to the bottom right hand corner of the screen to avoid the missiles launched in the air and dodge them when they fall. As you can see, they won’t kill you if you go through them before they are launched, which is a good thing to keep in mind. Also, there’s an extra life at the end of this part. Fourth part of the ride: the return of the walls of fire. Like the first part with more speed, woohoo! If you got used of the first part of the ride, this one shouldn’t be a problem. Last part of the ride: more walls of fire. This time, the game let you know where you need to be in order to go through the wall of fire. Easy? Ha ha, and what happened if the ride speeds up, hmmm? Yeah, more fun in order to go through the walls! Also, the last walls are close so you will have to be careful and hasty if you want to make this part without losing any lives. After this ride, you go to the next level.

 

LEVEL 8: INTRUDER EXCLUDER

One thing to know about this level: the scrolling goes up while you are making some progress. If you fall, try to land on a platform otherwise you will die instantly, like in the old Castlevania games. Kill the first enemy you will encounter (beware, this thing shoots laser beams), then go through the holes in order to go up and kill another enemy. Jump over the rolling balls while you are going up, use the bumpers (there’s an extra life to the left if you need one), carry on, kill some enemies, avoid the annoying blobs and carry on. Farther, you could eat two flying bugs and will meet the spores. Jump on the bumper when the spores disappear (otherwise you will die), carry on and get the extra life in the air where the deadly fans of doom are. Ah yes, those fans will try to slice you into pieces so flee from those attractive fans. Make your progress, avoid the spores, then the electrifying fields and get ready to face the boss of this level. This boss can kill you with his shots, I’m not kidding. Sometimes, he will try to crush you like a pancake. In order to beat him, duck when he shoots and punch him. He will go away so be careful when he lands. You don’t really want to be a pancake, right? Stay away from him, repeat the same strategy until he dies.

 

LEVEL 9: TERRA TUBES

Duck in order to avoid the laser beam, destroy the robot (they can kill you if you don’t punch it), go down, kill another robot and take the helicopter to go down. Beware of the spiky balls while you are going down: it’s instant death. Kill two robots, go up, destroy another robot and carry on. Grab a helicopter to go up and carry on. See this gear? It’s going to be like Indiana Jones and the Temple of Doom, however instead a boulder, it’s a gear. That means “RUN, RUN, RUUUUUUUUUUUUN!”. Jump over the pool of water at the end of the first part and carry on. While you are going down at the beginning of the second part, watch out the spikes down and jump at the end of the second part. In the third part, you will run in the water. Water slows you down. I suggest you to jump. Yes, keep jumping, that’s the key. Fourth part: beware of the spikes when you fall down. You will automatically go to the left if you went to the right and vice-versa so , in order to avoid the spikes, press either the left button or the right button when you are falling down. At the end, jump over the gap and let the gear fall down. Take a deep breath and go underwater. This part is a bit tough. You have to jump over one spiky ball then go underneath the second one and finally jump over the last one. Obviously, the last one is a bit higher than the first one which means you need to make a higher jump to make this gap. Also, two eels will harass you during this part. You can punch them in order to kill them (two hits and you get rid of one eel). Kill the robot and go underwater once again. This time, you’ll meet the piranhas. Avoid the spiky balls and the piranhas then carry on. Look, there’s more water, woohoo! Avoid the spiky balls, kill the eels on your way and go up. Farther, you’ll meet the mini sharks. Avoid them or punch them, get the extra life up here and carry on. A new gear will chase you and you are underwater which is inconvenient. Beware of the spikes during your progress and go down at the end of the part. Stay between the spikes and the gear, just enough to not be hit by the spikes and the gear.

 

Another gear, sweet. This part is a mix of the underwater parts and the surface parts with the gears. I mean one part will be underwater with the spikes and the other part will be like the first parts with the gears. At the end, don’t go to the right, go down and do the same thing like the previous part. Punch the shark to stun him, jump over the spiky wall, get the extra life and use a helicopter to go down (7). Punch the duck to stun him, carry on, avoid the piranha (or stun it), the bunch of spiky balls, the shark and go up when the duck turns back. Use a helicopter to go down, avoiding all the deadly traps during your descent, and proceed to the next level.

 

LEVEL 10: RAT RACE

Yes, the title says it. And Falco Lombardi adds that three bombs will explode if you don’t do anything. Mix both of those things and you have… a bomb rush woohoo! During this level, you will have to defuse three bombs before the rats use them. Destroy the robots, then avoid the spores and get ready for the first round. This rat is really slow, you can really make the first bomb without any problem. If you need to punch to headbutt the rat, go ahead. That will give you some extra time to reach the bomb. But at this point, it’s not necessary so go down as soon as possible and kick the bomb to defuse it (because we all know that: we defuse the bombs with a kick ha ha just kidding ). Kill some robots, avoid more spores and here we go for the second round. Nothing really hard with this slow rat too, except the obstacles. Try to get stuck the least you can, go down as soon as possible and kick the bomb.

One bomb to go. Avoid the spores and here we go for the third and last round. Use the headbutt quite often during this round because the rat goes fast. I’m not kidding, it’s probably the grand brother of Speedy Gonzalez or the reincarnation of Carl Lewis but one thing is sure: it should take part to the next Olympics Games for animals ha ha. Try to get stuck the least you can (I know I’m repeating but it’s a case of emergency there, it’s the last bomb to defuse and this rat has no mercy), abuse the headbutt to stun your opponent and kick the last bomb. The boss of this level comes. Don’t try to face him head-to-head: it’s not the strategy. Jump over this guy and kick his butt. Yes, kick his butt. Also, stay away from him when he jumps or else you might become a pancake. The more you kick his butt, the more he is angry and the more he will run fast. As you can see, it’s like a bullfight without the red thing. Repeat the same strategy until he dies to end this level.

 

LEVEL 11: CLINGER WINGER

No break in this level. You are chased by a hypno ball and you ride some kind of vehicle with one wheel. You have to reach the end of the track going up and down and all around. You have to press the direction shown by the arrows without making any mistakes. If you mess up with the curves and the directions, you will slow down and the hypno ball will catch you up and then, you will die horribly, smashed by the ball. You need to memorize the pattern in order to beat this level and get some good skills for the curves. The ball will catch you up during the straight lines so make sure to make those curves correctly. That’s all I can tell you. Oh and try over and over again in order to memorize the pattern. Yes, those are the only advices I can give you. This level seems impossible to beat but, once you know how to do and the directions, this level is relatively easy.

After this intense race, you have to face your “hunter”: the hypno ball. During the first part of this battle, the ball will move like a boomerang. Jump over the ball and wait until it lands on the bottom left hand corner to punch it. Repeat the same strategy until the ball goes mad at you and wants to crush you. It will start to make small and giant jumps in order to hit you (and probably crush you like a pancake). Move constantly, avoid its attacks and punch it to death. The ball will be defeated after a few hits and you will proceed to the last level of the game: the Dark Queen’s Tower.

 

LEVEL 12: THE REVOLUTION

No, this tower is not rotating (or it’s rotating while you are going up, I don’t know), I’m assuming it’s a way to make the ascent to the top as if you were climbing up the tower. Some kind of 3D, that’s a good idea. Anyway, the rotation in this level will be a big problem, you’ll see why. And the scrolling too, yeah it’s like the level 8 which means you can die if you fall off. First, get rid of the enemy behind you and use the platforms to go up. Avoid the ball, go to the right and use the platforms to make your progress. Those platforms, as you can see, appear and disappear, which means you have to be really accurate when you jump on the platforms and fast. Another spinning ball awaits you up here. This time it goes faster than the last one. Plus the platforms lower and raise if you step on them or not. Keep jumping in order to make this part, kill the enemy and carry on.

Use the bumpers to go up, kill another enemy, use the next bumper to make your progress, avoid the jumping ball, use the bumper to go up and kill the next enemy. This enemy is a bit tougher than the previous ones; it takes more than three furies of fists to beat it. Go up then kill a new enemy, continue your ascent, kill the red bad guy and carry on. Another red bad guy to kill… Honestly, the Dark Queen’s welcoming committee is nice, don’t you think so? The next enemy can’t be killed so avoid their deadly shots and carry on. The last enemy is a mini-boss. Not the big of a deal, just wait until he it flies low and punch him to death. Five hits and this enemy will join a better world. You must kill it otherwise you can’t carry on your ascent. After this battle, use the bumper to go up, jump over the spinning ball and use the platforms to go up. Avoid another spinning ball, carry on, use the bumpers and carry on. The next enemy can’t be killed. You have to grab one of two steel bars to the left and wait until its breath is over. Use the vanishing platforms to go up, kill the enemy and use the bumper. Remember the red head with the deadly breath? Do the same thing with this one: use the bumper to grab one of the steel bars up, step on the spinning platform, kill the enemy and carry on. Kill the next enemy, go up using the bumper, grab a steel bar to avoid the breath, go up and repeat the same thing with the next red head. Use the bumper up here, then face the last enemy of this ascent: mister “I will blow in order to make you fall down from the platforms”. Yes, I’m not kidding, this guy is really a big deal. Don’t try to kill it, you can’t. Jump climb up the last part of the tower as soon as possible using the platforms and the bumpers. Behold the Dark Queen! (8).

 

She will always spin around like a record (and yeah, another reference I use quite often ). Oh and she can kick your butt too you are careless and so close to her. She doesn’t like frogs, you know. Wait until she finishes his spinning attack and hit her when she starts the next attack. Sometimes, she will fly high in the air and go back down. Move constantly, avoid her attacks and repeat the same strategy until she is defeated. Don’t stay on the middle of the platform, she comes back with a spinning and stealthy attack and you might die horribly. The Dark Queen will go away and you will save your pal Pimple and the princess. Congratulations, you beat Battletoads! Your reward is the final cutscene! Enjoy!

 




Well, that's all for this walkthrough. I see you next time for another adventure in another world full of creatures and dangers (and probably secrets secretly secret). Bye everyone

Hello everyone. How are you doing today? It's your host Laian with a new walkthrough. I'll make a short introduction this time, I promise. So this time, I played for you, Vizzed members, Battletoads... actually, it's a request. No, I won't tell you the name of the person who requested me this game. So yeah, I had to make the walkthrough of one of the hardest games in the history of the videogame. One of the hardest games on NES too. Oh well, at least I made it and here is the walkthrough. Well then, without wasting anymore time, let's go save Pimple and the princess from the Dark Queen! Let's go to the world of Battletoads for another great adventure!





LEVEL 1: RAGNAROCK’S CANYON

Yeah, honestly, compared to the other levels, this level is a joke and deserves this difficulty level. But you know, it’s always like that when you deal with hard videogames most of the time. The first level is a joke, easy to make it and after that, the troubles start.  Get used of the controls in this level because there will be no instant of peace after this level. Oh, you think I’m kidding? Well, it’s just a matter of time until you see the degree of insanity this game has. Remember that Battletoads is one of the hardest NES games at that time so keep in mind that saving Pimple and the princess won’t be a walk of life.

 

Once you land on the surface, two bad guys are greeting you. What a warm welcoming committee. Let’s shake their hand, shall we? Oh I mean, let’s kick their butt in order to prove our gratitude. Carry on, hit the next enemy and grab the bar (1). You can use it as a weapon. Kill the next enemies, then make your progress, eat the flying bugs to recover some health and carry on. You’ll meet two flying enemies. They can be annoying, however if you strike perfectly when they dash, this shouldn’t be a problem. Jump over the hole, kill some enemies, take the bugs to get some health and the life then carry on. Time to face the first boss of the game. Honestly, this boss is not really hard. You will have to grab one of those rocks, go close enough and throw the rock at your opponent. Oh, and move constantly in order to dodge his laser shots. Hit the robot three times and victory will be yours.

 

LEVEL 2: WOOKIE HOLE

The first part of this level is a descent. Yes, you go down in too deep. And you kill some enemies with your feet or a spinning attack but that… I think you are expecting that, right? Hey, it wouldn’t be funny. There’s also one more thing I have to tell you about this level… Shoot, I don’t remember what it is though… Anyway, kill as soon as possible all the enemies you will encounter, don’t be so hasty otherwise you’ll get some troubles. The birds with the long beak will drop a new weapon you can grab. Those birds, they can instantly kill you if you don’t get rid of them quickly. Yes, they will cut your rope and you’ll make a nice fall like in the cartoons. Ok, it’s funny and fast in order to go down but it’s not safe though so let’s skip this option and let’s carry on, shall we?

Farther, you’ll meet mister flying robot coming from the wall (2). This one is annoying. He doesn’t automatically attack you but, once you give the first strike, he will be mad at you and will shoot his laser beams. Ah, robots don’t have a good sense of humor, we know about that . Oh well, avoid the laser beams and hit this robot until it dies. Oh look, the brothers come. Sweet, they want the same gift, it’s cool. Get rid of the two other robots and carry on your descent. Prepare to face the first traps: the laser beams. Ah, that’s what I wanted to tell you earlier! Oh well, press down, move to the left and to the right to avoid them and it shouldn’t be a problem. Kill the bird while you go down and face daddy robot, tougher than the children as you can see by the color (the sons were blue, he is grey in case you haven’t noticed yet). However, this one will automatically attack you so avoid his first strike. Oh and I shouldn’t add that you have to do the same method with this one. After this battle, kill the enemies and avoid the last laser beams in order to reach the end of the level.

 

LEVEL 3: TURBO TUNNEL

Things will get seriously serious in this level. Falco Lombardi (it’s not his name I know but it looks like Falco from Star Fox so I will call him Falco Lombardi ha ha ) said there will be high speed bikes in this level. Not yet though, you have to deal with enemies first on some red brown platforms. Look, there’s one when you land on the surface. Punch the rat then kick its butt (literally) and carry on. Another one will appear a few steps farther. Kill this enemy, go on the next platform and hit the “space invaders” in order to get some health back (yeah, yeah space invaders I said). Carry on, kill the rats on the next platforms and ride your speed bike farther (3). Time for some “rock’n’roll!!!”! Dancing, wait why? No, it's "rock'n'roll!" because of this part. You have to avoid all the obstacles you will encounter and use the slopes to go from platform to platform. In the first part of this ride, you can see that it’s easy like ABC. It’s slow so you have enough time to dodge the fences on your way. Once you reach the second part, toughness is on because of the obstacles starting to get close. Then, the third part comes with flying enemies dropping some fences, zigzag in order to dodge the walls and floating slopes. Woo, the party is about to begin, don’t worry. Fourth part of the ride: more obstacles and slopes. Hey, let’s add some enemies on the way. If you touch them, you die instantly and have to restart from the last checkpoint. Use the slope and jump right at the end of each platform to make the gaps without any problems. Beware of the enemy who will drop a fence before the checkpoint.

Last part of the ride. Time to enter the hyperspace mode and avoid the walls on the way. And that is “rock’n’roll!!!”. This part is really hard to make. You will probably die more than once. Congratulations if you make it without losing any lives during this last part. The difficulty here is the mix of the speed and how close the obstacles are. There’s also a warp right in front of a fence which leads you to the level 5 called “surf city” (4). This warp is called “mega warp”, just in case you want to know about that. There’s more warps like this one but they are kinda tough to reach (it’s the only one I know by the way ). I suggest you to jump and move in order to avoid the fences during this tough part but you can do the casual but hard way if you dare. Any way you choose, timing is the key to make this part without dying. Make sure to jump over the fences at the end and reach the finish line in order to go to the next level.

 

LEVEL 4: ARCTIC CAVERNS

At the beginning, avoid the ice spikes then let the ice cube destroy the wall to the right (beware of this ice cube, it can hurt you) and go down. Avoid the snowballs thrown by mister evil snowman and throw one of yours in his face to kill him. Kill another one, avoid the ice cube, let it bash the wall and carry on. Kill another snowman, eat the flying bug, go up avoiding the falling snowballs, kill the snowman and use the snowballs to break the wall to the left.

 

Hey look: a spiky yellow koopa shell! Don’t try to jump on it like our dear Italian plumber, you can’t kill this thing. Just avoid it, jump in order to avoid the ice cube while you are going down, kill the snow man and carry on. Oh, a wall is blocking the way. Stop the ice cube, take it, step on the pillar and throw it at the wall to destroy it. Now, a part of platforms over the spiky pinky balls of instant kill. Probably one of the toughest parts in this level. Go on the platform, duck to avoid the snow ball and go down (beware of the spike though). Now, you have to go to the left, avoiding the snowballs. The first snowman throws one snowball then two snowballs. Go right after the two snowballs. Repeat the same thing until you can kill the snowman and carry on. The second snowman is a bit annoying. He throws one snowball up then one snowball down. That means “duck and jump”. Kill the snowman, throw three snowballs at the wall and go down. Jump in order to avoid the ice cube, jump on the platform, like Donald, duck to avoid the spike (oops the bad joke feature was on, my bad), jump on the other platform, grab the extra life, avoid the next spike and carry on. Yeah, more spiky Koopa shells! Avoid them, take the ice cube, make your progress and throw it at the wall to destroy it. Now you have to avoid this ice cube (who said ice cubes were friendly? They are neutral! ) and the next spiky Koopa shell. Eat the flying bugs, go down, run and jump to the next platform and kill the snowman. Now, avoid the falling spike, jump on the platform, grab the extra points (5), avoid the snowballs to make them destroy the wall and go down. Taking the extra points is risky but with some good skills, you can get it without dying. Don’t go down yet, jump over the pit, wait until the spiky Koopa shell hurts the wall, go underneath it and repeat the same thing with the other wall to the left. Of course, avoid the Koopa shell: you are Rash, not Mario or Luigi. Go up, do the same thing, jump on the platform and get the points (that’s why I told you not to go down earlier, you wouldn’t have gotten those points and it always nice to get some extra points, especially when you can get 15000 points during a descent). Go to the right and proceed to the next level.

 

LEVEL 5: SURF CITY

I don’t think this level is more difficult than the part with the bikes in the chasm. It’s the same thing with a surf board. Take a board and surf like Kelly Slater, oh yeah! Remember that you can reach this level if you take the mega warp of the level 3. This only thing you can’t do is the jump, which is kinda stinky. However, if you were allowed to jump this part would have been too easy and not funny. During the first part, you will have to make your progress through the wooden logs and the whirlpools (some of them move by the way). There’s an extra life halfway, a bit tough to get but not impossible though. After this part, take the health dropped by the space invaders, kill two enemies, grab a bar, eat the flyings bugs and fight a mini-boss: mister fat bully mouse! Quickly, take back your steel bar (or not, whatever you want) and hit this enemy a few times avoiding his body slams and his punches. It shouldn’t be a problem if you move constantly and attack his back.

The second part of the level has some mines on the surface of the water. And it’s completely random which means it won’t be the same pattern everytime. Plus, at one point, the speed up will be on, like the bike part in the chasm. Yeah, you have to avoid the mines otherwise “POP!” goes the frog and restart from the last checkpoint. Halfway, there’s another extra life to get (well, try to get it like the first one). I don’t have any advice to tell you, just beware of the mines and go up or down to avoid the mines. Don’t forget to use the slopes to make the gaps and reach the end of the level.

 

LEVEL 6: KARNATH’S LAIR

Snakes and ladders… Have you heard of this game? Well, keep the snakes and throw the ladders away because the snakes will do this job. Yeah, how about some rodeo with the snakes? Oh wait, if you think it’s easy, no no don’t worry: the developers put some spiky balls on the way, woohoo! This level has four parts. In order to go to the next part, you have to go through a hole on the wall at the top (6). Use the snakes to make your progress (you can stick with his body while he goes up or down) and go in the first hole. Now, let’s add the spiky balls. You have to do the same thing and avoid the obstacles. Grab the snake’s body, jump over the spiky ball and go down at the end. Grab the next snake, jump over the spiky ball, go on the next snake, avoid the three spiky balls then go on the next snake and avoid those three balls one more time. The last snake goes from the left to the right but he goes fast so get ready to jump in the hole. The third part of this level is quite tough. First, you will have to do a leap of faith and land on the snake. Not with the first snake but with the second snake. The second snake goes underneath three balls you can’t jump over. Wait until he goes up, grad his body and make the leap of faith farther. The three last snakes are fast and goes underneath some spiky balls to avoid (wow, not so fast, guys!). Jump over the last spiky ball, go through the hole and proceed to the next part. This is the last part and, as you can see, the platforms are invited to the party now. Woohoo, more obstacles, more fun! Climb up the platforms, jump over the spiky balls and land on the snake. Repeat the same thing with the next platforms, grab the body, jump and land on the next snake. Jump over the balls (except the last one), wait until the next snake comes and jump to land on it. Avoid the balls, jump on the next snake, go up, wait until he passed the spiky balls, jump on his head and go through the hole to end this level.

 

LEVEL 7: VOLKMIRE’S INFERNO

This level is hellish once you reach the second part of this level. The first part is the routine: killing some enemies, jumping from platform to platform using some logs to make the gaps sometimes… nothing really hard. It’s just the beginning of the highway in hell (I couldn’t resist, I had to insert the reference ). At one point, some enemies with some flying bikes will come. Avoid them, then get the health from the space invaders and carry on. Avoid the next flying enemies, eat the bugs, kill the two enemies and carry on. The background is changing using a nice effect at that time for the NES. Why? Because here comes the tough part of the level (or the troubles). Ride the vehicle and make your progress through the walls of fire. Don’t touch any part of the walls (and the other obstacles) otherwise you will die horribly. The first walls are not that hard to avoid, just go through the passageway. The moving ones can be tough, especially the four last walls. Those walls, you need to press the right arrow to go through the holes before it’s too late. In the second part, you have to dodge the fireballs. Like the mines, the pattern is completely random so use your ninja skills to make this part. Among the fireballs, an extra life is waiting for you. In the third part of this ride, you have to deal with missiles. Nothing really hard: go to the bottom right hand corner of the screen to avoid the missiles launched in the air and dodge them when they fall. As you can see, they won’t kill you if you go through them before they are launched, which is a good thing to keep in mind. Also, there’s an extra life at the end of this part. Fourth part of the ride: the return of the walls of fire. Like the first part with more speed, woohoo! If you got used of the first part of the ride, this one shouldn’t be a problem. Last part of the ride: more walls of fire. This time, the game let you know where you need to be in order to go through the wall of fire. Easy? Ha ha, and what happened if the ride speeds up, hmmm? Yeah, more fun in order to go through the walls! Also, the last walls are close so you will have to be careful and hasty if you want to make this part without losing any lives. After this ride, you go to the next level.

 

LEVEL 8: INTRUDER EXCLUDER

One thing to know about this level: the scrolling goes up while you are making some progress. If you fall, try to land on a platform otherwise you will die instantly, like in the old Castlevania games. Kill the first enemy you will encounter (beware, this thing shoots laser beams), then go through the holes in order to go up and kill another enemy. Jump over the rolling balls while you are going up, use the bumpers (there’s an extra life to the left if you need one), carry on, kill some enemies, avoid the annoying blobs and carry on. Farther, you could eat two flying bugs and will meet the spores. Jump on the bumper when the spores disappear (otherwise you will die), carry on and get the extra life in the air where the deadly fans of doom are. Ah yes, those fans will try to slice you into pieces so flee from those attractive fans. Make your progress, avoid the spores, then the electrifying fields and get ready to face the boss of this level. This boss can kill you with his shots, I’m not kidding. Sometimes, he will try to crush you like a pancake. In order to beat him, duck when he shoots and punch him. He will go away so be careful when he lands. You don’t really want to be a pancake, right? Stay away from him, repeat the same strategy until he dies.

 

LEVEL 9: TERRA TUBES

Duck in order to avoid the laser beam, destroy the robot (they can kill you if you don’t punch it), go down, kill another robot and take the helicopter to go down. Beware of the spiky balls while you are going down: it’s instant death. Kill two robots, go up, destroy another robot and carry on. Grab a helicopter to go up and carry on. See this gear? It’s going to be like Indiana Jones and the Temple of Doom, however instead a boulder, it’s a gear. That means “RUN, RUN, RUUUUUUUUUUUUN!”. Jump over the pool of water at the end of the first part and carry on. While you are going down at the beginning of the second part, watch out the spikes down and jump at the end of the second part. In the third part, you will run in the water. Water slows you down. I suggest you to jump. Yes, keep jumping, that’s the key. Fourth part: beware of the spikes when you fall down. You will automatically go to the left if you went to the right and vice-versa so , in order to avoid the spikes, press either the left button or the right button when you are falling down. At the end, jump over the gap and let the gear fall down. Take a deep breath and go underwater. This part is a bit tough. You have to jump over one spiky ball then go underneath the second one and finally jump over the last one. Obviously, the last one is a bit higher than the first one which means you need to make a higher jump to make this gap. Also, two eels will harass you during this part. You can punch them in order to kill them (two hits and you get rid of one eel). Kill the robot and go underwater once again. This time, you’ll meet the piranhas. Avoid the spiky balls and the piranhas then carry on. Look, there’s more water, woohoo! Avoid the spiky balls, kill the eels on your way and go up. Farther, you’ll meet the mini sharks. Avoid them or punch them, get the extra life up here and carry on. A new gear will chase you and you are underwater which is inconvenient. Beware of the spikes during your progress and go down at the end of the part. Stay between the spikes and the gear, just enough to not be hit by the spikes and the gear.

 

Another gear, sweet. This part is a mix of the underwater parts and the surface parts with the gears. I mean one part will be underwater with the spikes and the other part will be like the first parts with the gears. At the end, don’t go to the right, go down and do the same thing like the previous part. Punch the shark to stun him, jump over the spiky wall, get the extra life and use a helicopter to go down (7). Punch the duck to stun him, carry on, avoid the piranha (or stun it), the bunch of spiky balls, the shark and go up when the duck turns back. Use a helicopter to go down, avoiding all the deadly traps during your descent, and proceed to the next level.

 

LEVEL 10: RAT RACE

Yes, the title says it. And Falco Lombardi adds that three bombs will explode if you don’t do anything. Mix both of those things and you have… a bomb rush woohoo! During this level, you will have to defuse three bombs before the rats use them. Destroy the robots, then avoid the spores and get ready for the first round. This rat is really slow, you can really make the first bomb without any problem. If you need to punch to headbutt the rat, go ahead. That will give you some extra time to reach the bomb. But at this point, it’s not necessary so go down as soon as possible and kick the bomb to defuse it (because we all know that: we defuse the bombs with a kick ha ha just kidding ). Kill some robots, avoid more spores and here we go for the second round. Nothing really hard with this slow rat too, except the obstacles. Try to get stuck the least you can, go down as soon as possible and kick the bomb.

One bomb to go. Avoid the spores and here we go for the third and last round. Use the headbutt quite often during this round because the rat goes fast. I’m not kidding, it’s probably the grand brother of Speedy Gonzalez or the reincarnation of Carl Lewis but one thing is sure: it should take part to the next Olympics Games for animals ha ha. Try to get stuck the least you can (I know I’m repeating but it’s a case of emergency there, it’s the last bomb to defuse and this rat has no mercy), abuse the headbutt to stun your opponent and kick the last bomb. The boss of this level comes. Don’t try to face him head-to-head: it’s not the strategy. Jump over this guy and kick his butt. Yes, kick his butt. Also, stay away from him when he jumps or else you might become a pancake. The more you kick his butt, the more he is angry and the more he will run fast. As you can see, it’s like a bullfight without the red thing. Repeat the same strategy until he dies to end this level.

 

LEVEL 11: CLINGER WINGER

No break in this level. You are chased by a hypno ball and you ride some kind of vehicle with one wheel. You have to reach the end of the track going up and down and all around. You have to press the direction shown by the arrows without making any mistakes. If you mess up with the curves and the directions, you will slow down and the hypno ball will catch you up and then, you will die horribly, smashed by the ball. You need to memorize the pattern in order to beat this level and get some good skills for the curves. The ball will catch you up during the straight lines so make sure to make those curves correctly. That’s all I can tell you. Oh and try over and over again in order to memorize the pattern. Yes, those are the only advices I can give you. This level seems impossible to beat but, once you know how to do and the directions, this level is relatively easy.

After this intense race, you have to face your “hunter”: the hypno ball. During the first part of this battle, the ball will move like a boomerang. Jump over the ball and wait until it lands on the bottom left hand corner to punch it. Repeat the same strategy until the ball goes mad at you and wants to crush you. It will start to make small and giant jumps in order to hit you (and probably crush you like a pancake). Move constantly, avoid its attacks and punch it to death. The ball will be defeated after a few hits and you will proceed to the last level of the game: the Dark Queen’s Tower.

 

LEVEL 12: THE REVOLUTION

No, this tower is not rotating (or it’s rotating while you are going up, I don’t know), I’m assuming it’s a way to make the ascent to the top as if you were climbing up the tower. Some kind of 3D, that’s a good idea. Anyway, the rotation in this level will be a big problem, you’ll see why. And the scrolling too, yeah it’s like the level 8 which means you can die if you fall off. First, get rid of the enemy behind you and use the platforms to go up. Avoid the ball, go to the right and use the platforms to make your progress. Those platforms, as you can see, appear and disappear, which means you have to be really accurate when you jump on the platforms and fast. Another spinning ball awaits you up here. This time it goes faster than the last one. Plus the platforms lower and raise if you step on them or not. Keep jumping in order to make this part, kill the enemy and carry on.

Use the bumpers to go up, kill another enemy, use the next bumper to make your progress, avoid the jumping ball, use the bumper to go up and kill the next enemy. This enemy is a bit tougher than the previous ones; it takes more than three furies of fists to beat it. Go up then kill a new enemy, continue your ascent, kill the red bad guy and carry on. Another red bad guy to kill… Honestly, the Dark Queen’s welcoming committee is nice, don’t you think so? The next enemy can’t be killed so avoid their deadly shots and carry on. The last enemy is a mini-boss. Not the big of a deal, just wait until he it flies low and punch him to death. Five hits and this enemy will join a better world. You must kill it otherwise you can’t carry on your ascent. After this battle, use the bumper to go up, jump over the spinning ball and use the platforms to go up. Avoid another spinning ball, carry on, use the bumpers and carry on. The next enemy can’t be killed. You have to grab one of two steel bars to the left and wait until its breath is over. Use the vanishing platforms to go up, kill the enemy and use the bumper. Remember the red head with the deadly breath? Do the same thing with this one: use the bumper to grab one of the steel bars up, step on the spinning platform, kill the enemy and carry on. Kill the next enemy, go up using the bumper, grab a steel bar to avoid the breath, go up and repeat the same thing with the next red head. Use the bumper up here, then face the last enemy of this ascent: mister “I will blow in order to make you fall down from the platforms”. Yes, I’m not kidding, this guy is really a big deal. Don’t try to kill it, you can’t. Jump climb up the last part of the tower as soon as possible using the platforms and the bumpers. Behold the Dark Queen! (8).

 

She will always spin around like a record (and yeah, another reference I use quite often ). Oh and she can kick your butt too you are careless and so close to her. She doesn’t like frogs, you know. Wait until she finishes his spinning attack and hit her when she starts the next attack. Sometimes, she will fly high in the air and go back down. Move constantly, avoid her attacks and repeat the same strategy until she is defeated. Don’t stay on the middle of the platform, she comes back with a spinning and stealthy attack and you might die horribly. The Dark Queen will go away and you will save your pal Pimple and the princess. Congratulations, you beat Battletoads! Your reward is the final cutscene! Enjoy!

 




Well, that's all for this walkthrough. I see you next time for another adventure in another world full of creatures and dangers (and probably secrets secretly secret). Bye everyone
Vizzed Elite
Games have secrets, I have my eagle gaze.


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(edited by laian on 02-04-13 04:54 AM)     Post Rating: 1   Liked By: Davideo7,

01-31-13 03:16 PM
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megamanmaniac
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I'm amazed. This is an amazing walkthrough for an extremely hard game. I congratulate you on completing the game and creating a walkthrough for it without losing your sanity XD. Very nice job. You probably saved many toad lives by making this walkthrough.
I'm amazed. This is an amazing walkthrough for an extremely hard game. I congratulate you on completing the game and creating a walkthrough for it without losing your sanity XD. Very nice job. You probably saved many toad lives by making this walkthrough.
Vizzed Elite
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Wow another walkthrough already! Great Job! I might play this some time.
Wow another walkthrough already! Great Job! I might play this some time.
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01-31-13 05:35 PM
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megamanmaniac :
Without losing my sanity? Are you sure? Oh, just enough to get my surge of craziness and frustration but you know that it's my routine ha ha

Glad to hear you enjoyed the walkthrough my friend.



earthwarrior :
Try it... if you dare *evil laugh*... Yeah, you should give it a shot. This game is, ok, hard but it's fun to play. Thanks for the feedback too
megamanmaniac :
Without losing my sanity? Are you sure? Oh, just enough to get my surge of craziness and frustration but you know that it's my routine ha ha

Glad to hear you enjoyed the walkthrough my friend.



earthwarrior :
Try it... if you dare *evil laugh*... Yeah, you should give it a shot. This game is, ok, hard but it's fun to play. Thanks for the feedback too
Vizzed Elite
Games have secrets, I have my eagle gaze.


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01-31-13 06:26 PM
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All Fools out there that do not pay respect to this kid can go through me first.
This game is difficult to no end without the save states.
I suggest all the veteran Battle toads players who have yet to complete the game to give up 100 VIZZ to this guy for providing a walk through.
Us "Toad-vets" know the problems with this game and the series.
The rest may never know due to the invention of "Save States".
I urge the Old-school-players to recognize this accomplishment.
I tried to post earlier but the site was undergoing maintenance again.
This dude did a job that many of us wanted to do but couldn't do due to technology.
I say give the respect where it is due.
One did the deed with the best cheat ever. The rest are still wanting a walk-through after the cheat??
Give the dude some Vizz for the Accomplishment.
That's it. I'm done. Stick a fork in me.
Peace.
All Fools out there that do not pay respect to this kid can go through me first.
This game is difficult to no end without the save states.
I suggest all the veteran Battle toads players who have yet to complete the game to give up 100 VIZZ to this guy for providing a walk through.
Us "Toad-vets" know the problems with this game and the series.
The rest may never know due to the invention of "Save States".
I urge the Old-school-players to recognize this accomplishment.
I tried to post earlier but the site was undergoing maintenance again.
This dude did a job that many of us wanted to do but couldn't do due to technology.
I say give the respect where it is due.
One did the deed with the best cheat ever. The rest are still wanting a walk-through after the cheat??
Give the dude some Vizz for the Accomplishment.
That's it. I'm done. Stick a fork in me.
Peace.
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Davideo7 is Online
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You continue to impress me with these walkthroughs. I was starting to wonder if you'd have it finished in time and based on the quality, I'm amazed that you did.
You continue to impress me with these walkthroughs. I was starting to wonder if you'd have it finished in time and based on the quality, I'm amazed that you did.
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02-01-13 06:01 AM
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Laian
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Davideo7 :
To be honest, when I saw yesterday the maintenance, I did fear I couldn't make it in time and had to contact you and tRIUNE about a possible and short delay. I tried during the evening and, thanks goodness, I made it. Another issue (but it was all my fault) that happened while I was playing: I reached the level 11 and I was facing the hypno ball. The boss stunned me and then did crush me like a pancake. Guess what, David? I pressed F2 button like a moron between the two hits. Result: I couldn't do anything so I restarted from the beginning. I was so mad at me!

Oh well, I'm glad you enjoyed the walkthrough. Thanks David



orionfoxgibson :
I don't want to sound so rude but I'm doing that for two reasons, man. For one, it's my job on Vizzed Board and, for two. I make walkthroughs for fun because I love making them. I don't need Viz after each walkthrough published. The feedbacks are the only essence for me. This essence is necessary for me to improve my walkthroughs and keep up the good work every month. In summary, I don't why I should be paid everytime I publish a walkthrough whereas the other RGR Staff members, the global and the local moderators work hard on the website too and are not paid. That wouldn't make any sense.
Davideo7 :
To be honest, when I saw yesterday the maintenance, I did fear I couldn't make it in time and had to contact you and tRIUNE about a possible and short delay. I tried during the evening and, thanks goodness, I made it. Another issue (but it was all my fault) that happened while I was playing: I reached the level 11 and I was facing the hypno ball. The boss stunned me and then did crush me like a pancake. Guess what, David? I pressed F2 button like a moron between the two hits. Result: I couldn't do anything so I restarted from the beginning. I was so mad at me!

Oh well, I'm glad you enjoyed the walkthrough. Thanks David



orionfoxgibson :
I don't want to sound so rude but I'm doing that for two reasons, man. For one, it's my job on Vizzed Board and, for two. I make walkthroughs for fun because I love making them. I don't need Viz after each walkthrough published. The feedbacks are the only essence for me. This essence is necessary for me to improve my walkthroughs and keep up the good work every month. In summary, I don't why I should be paid everytime I publish a walkthrough whereas the other RGR Staff members, the global and the local moderators work hard on the website too and are not paid. That wouldn't make any sense.
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(edited by laian on 02-04-13 04:56 AM)    

02-01-13 01:08 PM
Davideo7 is Online
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Davideo7
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laian : Yeah that would suck. Maybe a future Plugin will support more than 1 save state per a game.
laian : Yeah that would suck. Maybe a future Plugin will support more than 1 save state per a game.
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