I was playing this game on a different emulator (not vizzed) called "Gens", I was doing a blind run playing through all the levels (I have already done Green Hill Zone before, so that zone doesn't count.) and when I got to Star Light Zone Act 3, I was running on top of a platform where a bunch of bombs that explode into 4 pieces were hanging upside down.
Here is the glitch: They all explode and I got hit by one of the pieces of one of the bombs at the same time. But even worse, it crashed the game. I was maybe nearly half way through the level using a game genie code so I can get infinite time to beat a level aka freeze timer.
I could easily tell that the game froze because the emulator I was using had a lag counter, frame counter, and input display. The lag counter couldn't stop going, and the sound froze at the first note of the omochao message jingle. I had to reset the game, and I have to redo the act. Not too bad, but I had some worse moments when I started my blind run through. Like the 50+ omochao messages I got in GHZ Act 3, the jingle was going crazy.
I even found someone on YouTube by the name of pokemonfan4000 finding 8, 8 crash glitches and I set off one of his on accident in a different spot.
When my game crashed, I didn't get a illegal instruction error unlike the famous crash glitch in sonic 1's labyrinth zone act 2 where at the end, you roll past the signpost and keep the camera down until it freezes.
The maker of the hack, sonic retro member "Cinossu" has to fix this.
Even worse, there is a checkpoint glitch where you enter the hub world while the jingle of the omochao is playing during the lamp post touch. Most of all checkpoints can send you into a death loop, some could cause different glitches.
I was playing this game on a different emulator (not vizzed) called "Gens", I was doing a blind run playing through all the levels (I have already done Green Hill Zone before, so that zone doesn't count.) and when I got to Star Light Zone Act 3, I was running on top of a platform where a bunch of bombs that explode into 4 pieces were hanging upside down.
Here is the glitch: They all explode and I got hit by one of the pieces of one of the bombs at the same time. But even worse, it crashed the game. I was maybe nearly half way through the level using a game genie code so I can get infinite time to beat a level aka freeze timer.
I could easily tell that the game froze because the emulator I was using had a lag counter, frame counter, and input display. The lag counter couldn't stop going, and the sound froze at the first note of the omochao message jingle. I had to reset the game, and I have to redo the act. Not too bad, but I had some worse moments when I started my blind run through. Like the 50+ omochao messages I got in GHZ Act 3, the jingle was going crazy.
I even found someone on YouTube by the name of pokemonfan4000 finding 8, 8 crash glitches and I set off one of his on accident in a different spot.
When my game crashed, I didn't get a illegal instruction error unlike the famous crash glitch in sonic 1's labyrinth zone act 2 where at the end, you roll past the signpost and keep the camera down until it freezes.
The maker of the hack, sonic retro member "Cinossu" has to fix this.
Even worse, there is a checkpoint glitch where you enter the hub world while the jingle of the omochao is playing during the lamp post touch. Most of all checkpoints can send you into a death loop, some could cause different glitches.