This thread isn't filled with excitment, basically just an in depth.
Size of game window:
There will be 2 sizes, 800 x 600 for people with smaller monitors, you wont be able to see the entire level at once but you can scroll the screen. There may be an option for people with smaller monitors to be able to see the entire stage at once but everything will be shrunken down.
Than there will be the 1100 x 800 (or something similar) where you'll be able to see the entire stage at once.
EDIT: Currently it seems like the smaller would be more like 600 x 450
Character height and width:
Average height will be 64 pixels
Average width will be 48 pixels
Mario, for example, would be 48 wide and 64 tall
Bowser on the other hand would be something like 64 wide and 96 tall
Pikachu, for example, would be 32 wide and 48 tall
Now here's a break down of what those stats mean in detail that are distributed among the characters. As you all know, the stat for a character can be 1 - 7, and in some rare cases, 0. Also, these are most likely going to change several times before being official. Lastly, I will have graphics and animations representing these numbers eventually:
Health:
1 = 50; 2 = 70; 3 = 90; 4 = 110; 5 = 130; 6 = 160; 7 = 200;
Energy:
1 = 20; 2 = 30; 3 = 40; 4 = 50; 5 = 60; 6 = 80; 7 = 100;
Speed (based on pixels per second):
1 = 90; 2 = 120; 3 = 180; 4 = 240; 5 = 300; 6 = 360; 7 = 420;
If they have slow acceleration, add 30; if really slow accelleration, add 60;
Jump (based on how many pixels high can jump);
1 = 32; 2 = 64; 3 = 80; 4 = 96; 5 = 128; 6 = 160; 7 = fly;
If they have long hang time, subtract 16; if really long hang time, subtract 32;
Attack (there are different sorts of attacks; this is broken down);
(rate means, how fast or rapid the attack can be used; basically the delay);
============================================================================
Long Distance-
Fast rate: 1 = 1; 2 = 2; 3 = 3; 4 = 4; 5 = 5; 6 = 6; 7 = 7;
Medi rate: 1 = 6; 2 = 7; 3 = 8; 4 = 9; 5 = 10; 6 = 12; 7 = 14;
Slow rate: 1 = 10; 2 = 14; 3 = 18; 4 = 20; 5 = 22; 6 = 26; 7 = 30;
Normal Distance (about half screen)-
Fast rate: 1 = 2; 2 = 3; 3 = 4; 4 = 5; 5 = 6; 6 = 7; 7 = 8;
Medi rate: 1 = 8; 2 = 9; 3 = 10; 4 = 11; 5 = 12; 6 = 15; 7 = 18;
Slow rate: 1 = 12; 2 = 16; 3 = 20; 4 = 22; 5 = 24; 6 = 28; 7 = 32;
Short Distance (which is basically physical because it requires contact)-
Fast rate: 1 = 3; 2 = 4; 3 = 5; 4 = 6; 5 = 7; 6 = 8; 7 = 9
Medi rate: 1 = 10; 2 = 11; 3 = 12; 4 = 13; 5 = 14; 6 = 16; 7 = 19;
Slow rate: 1 = 13; 2 = 17; 3 = 21; 4 = 23; 5 = 25; 6 = 30; 7 = 34
============================================================================
Add 5 if attack speed is slow
Minus 5 if attack speed is fast
Other factors of the attack may increase or decrease it's damage
NOTE: A Fast rate attack normally would be 3 or 4 times more constant than a medium rate attack. A slow rate attack would normally be about half or a third as constant as a medium attack.
Energy Attack
The formula for figuring out the energy attack is somewhat based off the attack formula; use the attack formula and double it's damage - this is how much damage the energy attack does when it uses 20 energy. If the characters energy attack is 3 times stronger than an ordinary attack, it's 30 energy; chart
3x = 30 energy
4x = 40 energy
5x = 50 energy
6x = 60 energy
Note: this is not actually that specific characters state x3 (or x4, x5, etc) but rather this is based on the attack formula
Physical Attack
(basically just the 'Short Distance' formula under Attacks)
Fast rate: 1 = 3; 2 = 4; 3 = 5; 4 = 6; 5 = 7; 6 = 8; 7 = 9
Medi rate: 1 = 10; 2 = 11; 3 = 12; 4 = 13; 5 = 14; 6 = 16; 7 = 19;
Slow rate: 1 = 13; 2 = 17; 3 = 21; 4 = 23; 5 = 25; 6 = 30; 7 = 34
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| God Created Adam, God Created Eve,
Than He Created David, But No One Would Beleive,
That David Created Vizzed Board, Just For You And Me,
So Grab My Hand And Lets Be Friends, And We'll Head To The Land Of V
|
| |
 | |  |
| This thread isn't filled with excitment, basically just an in depth.
Size of game window:
There will be 2 sizes, 800 x 600 for people with smaller monitors, you wont be able to see the entire level at once but you can scroll the screen. There may be an option for people with smaller monitors to be able to see the entire stage at once but everything will be shrunken down.
Than there will be the 1100 x 800 (or something similar) where you'll be able to see the entire stage at once.
EDIT: Currently it seems like the smaller would be more like 600 x 450
Character height and width:
Average height will be 64 pixels
Average width will be 48 pixels
Mario, for example, would be 48 wide and 64 tall
Bowser on the other hand would be something like 64 wide and 96 tall
Pikachu, for example, would be 32 wide and 48 tall
Now here's a break down of what those stats mean in detail that are distributed among the characters. As you all know, the stat for a character can be 1 - 7, and in some rare cases, 0. Also, these are most likely going to change several times before being official. Lastly, I will have graphics and animations representing these numbers eventually:
Health:
1 = 50; 2 = 70; 3 = 90; 4 = 110; 5 = 130; 6 = 160; 7 = 200;
Energy:
1 = 20; 2 = 30; 3 = 40; 4 = 50; 5 = 60; 6 = 80; 7 = 100;
Speed (based on pixels per second):
1 = 90; 2 = 120; 3 = 180; 4 = 240; 5 = 300; 6 = 360; 7 = 420;
If they have slow acceleration, add 30; if really slow accelleration, add 60;
Jump (based on how many pixels high can jump);
1 = 32; 2 = 64; 3 = 80; 4 = 96; 5 = 128; 6 = 160; 7 = fly;
If they have long hang time, subtract 16; if really long hang time, subtract 32;
Attack (there are different sorts of attacks; this is broken down);
(rate means, how fast or rapid the attack can be used; basically the delay);
============================================================================
Long Distance-
Fast rate: 1 = 1; 2 = 2; 3 = 3; 4 = 4; 5 = 5; 6 = 6; 7 = 7;
Medi rate: 1 = 6; 2 = 7; 3 = 8; 4 = 9; 5 = 10; 6 = 12; 7 = 14;
Slow rate: 1 = 10; 2 = 14; 3 = 18; 4 = 20; 5 = 22; 6 = 26; 7 = 30;
Normal Distance (about half screen)-
Fast rate: 1 = 2; 2 = 3; 3 = 4; 4 = 5; 5 = 6; 6 = 7; 7 = 8;
Medi rate: 1 = 8; 2 = 9; 3 = 10; 4 = 11; 5 = 12; 6 = 15; 7 = 18;
Slow rate: 1 = 12; 2 = 16; 3 = 20; 4 = 22; 5 = 24; 6 = 28; 7 = 32;
Short Distance (which is basically physical because it requires contact)-
Fast rate: 1 = 3; 2 = 4; 3 = 5; 4 = 6; 5 = 7; 6 = 8; 7 = 9
Medi rate: 1 = 10; 2 = 11; 3 = 12; 4 = 13; 5 = 14; 6 = 16; 7 = 19;
Slow rate: 1 = 13; 2 = 17; 3 = 21; 4 = 23; 5 = 25; 6 = 30; 7 = 34
============================================================================
Add 5 if attack speed is slow
Minus 5 if attack speed is fast
Other factors of the attack may increase or decrease it's damage
NOTE: A Fast rate attack normally would be 3 or 4 times more constant than a medium rate attack. A slow rate attack would normally be about half or a third as constant as a medium attack.
Energy Attack
The formula for figuring out the energy attack is somewhat based off the attack formula; use the attack formula and double it's damage - this is how much damage the energy attack does when it uses 20 energy. If the characters energy attack is 3 times stronger than an ordinary attack, it's 30 energy; chart
3x = 30 energy
4x = 40 energy
5x = 50 energy
6x = 60 energy
Note: this is not actually that specific characters state x3 (or x4, x5, etc) but rather this is based on the attack formula
Physical Attack
(basically just the 'Short Distance' formula under Attacks)
Fast rate: 1 = 3; 2 = 4; 3 = 5; 4 = 6; 5 = 7; 6 = 8; 7 = 9
Medi rate: 1 = 10; 2 = 11; 3 = 12; 4 = 13; 5 = 14; 6 = 16; 7 = 19;
Slow rate: 1 = 13; 2 = 17; 3 = 21; 4 = 23; 5 = 25; 6 = 30; 7 = 34
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