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BigBob85
12-01-07 09:41 PM
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12-01-07 09:41 PM
BigBob85 is Offline
| ID: 58612 | 47 Words

BigBob85
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Here are a few icons I have designed for different status effects. Im not sure yet how they'll be displayed, possibly just next to the characters name or something. Tell me what you think, if anyone has any ideas please post, or even re-draw your own icons.

Here are a few icons I have designed for different status effects. Im not sure yet how they'll be displayed, possibly just next to the characters name or something. Tell me what you think, if anyone has any ideas please post, or even re-draw your own icons.



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12-01-07 09:57 PM
Davideo7 is Online
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This will be good for now. I might later decide to design them but who knows. For now these are definitely good though, so nice job.

God Created Adam, God Created Eve,
Than He Created David, But No One Would Beleive,
That David Created Vizzed Board, Just For You And Me,
So Grab My Hand And Lets Be Friends, And We'll Head To The Land Of V

This will be good for now. I might later decide to design them but who knows. For now these are definitely good though, so nice job.



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12-01-07 10:14 PM
BigBob85 is Offline
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Thanks
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12-02-07 02:01 AM
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i suggest for regen a few "+" symbols next to it or under it to represent health.

and whats "Dubbed"?
http://ipf.insaneparadox.com |-| Graeme and Kathy Together, Forever! |-| http://elemental.insaneparadox.com


i suggest for regen a few "+" symbols next to it or under it to represent health.

and whats "Dubbed"?





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12-02-07 02:30 AM
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Originally posted by Davideo7
Dubbed – Attack and Pow-Attack are doubled for 3 rounds


The up arrow was ment to mean, up, as in, health up. Plus works too. The way I have icons set up, plus might look better, we'll see in the next release though
Originally posted by Davideo7
Dubbed – Attack and Pow-Attack are doubled for 3 rounds


The up arrow was ment to mean, up, as in, health up. Plus works too. The way I have icons set up, plus might look better, we'll see in the next release though

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12-02-07 05:00 AM
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alright so im clear ont his, what induces this status?


also, do you object to me adjusting the look of these? and then submitting them... I like your work brad, just want to make it look smoother. Its ok dude, you dont have to tell anyone you made them all in flash
http://ipf.insaneparadox.com |-| Graeme and Kathy Together, Forever! |-| http://elemental.insaneparadox.com


alright so im clear ont his, what induces this status?


also, do you object to me adjusting the look of these? and then submitting them... I like your work brad, just want to make it look smoother. Its ok dude, you dont have to tell anyone you made them all in flash

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(edited by IceWave04 on 12-02-07 05:02 AM)    

12-02-07 10:06 AM
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I dont mind if you submit more. The more there are to choose from, the better chance we have of finding the best ones for that stat. The icon is going into a box of 16x16 (All going in a 9x9 grid). we could allow bigger (20x20..?) if we relocate them along side the users name. Heres an example of the setup currently.


Dosnt load for player 2 yet.


Weapons/armour/helmets induce status's. Some cause a status to takee place from the start of the battle, such as Sword Of Vizzed. Others have effects, not listed by icons, such as Valadeaf Sword (gain 100 health per attack). Others make the status when attacking like blizzard (on every 4th attack enemy becomes frozen).
I dont mind if you submit more. The more there are to choose from, the better chance we have of finding the best ones for that stat. The icon is going into a box of 16x16 (All going in a 9x9 grid). we could allow bigger (20x20..?) if we relocate them along side the users name. Heres an example of the setup currently.


Dosnt load for player 2 yet.


Weapons/armour/helmets induce status's. Some cause a status to takee place from the start of the battle, such as Sword Of Vizzed. Others have effects, not listed by icons, such as Valadeaf Sword (gain 100 health per attack). Others make the status when attacking like blizzard (on every 4th attack enemy becomes frozen).


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12-02-07 05:04 PM
IceWave04 is Offline
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its unlikely that anyone will ever be affected by everything, so working off my original design, if we put them in the far right of the "Statistics" box, it will leave enough room for Stats still. Or if you like i can impliment a "Status" box. wouldnt be hard to do...

Make the stage a little taller, i could put it between "Name" and "Statistics".
http://ipf.insaneparadox.com |-| Graeme and Kathy Together, Forever! |-| http://elemental.insaneparadox.com


its unlikely that anyone will ever be affected by everything, so working off my original design, if we put them in the far right of the "Statistics" box, it will leave enough room for Stats still. Or if you like i can impliment a "Status" box. wouldnt be hard to do...

Make the stage a little taller, i could put it between "Name" and "Statistics".





Statistics
Experience: &exp&
Experience until next level: &expnext&
Viz: &viz&
Current Post
Count: &numposts&
Level: &level&
Seconds for 1 EXP: &expgaintime&
Current Date: &date&


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12-02-07 07:46 PM
BigBob85 is Offline
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"it will leave enough room for Stats still"

Do you mean as in agility, strength... ect ect. ?

The icons dont have to be big, they only need to light up when your effected.
In the animated version, I plan to put these above the users name (above there head). Or possibly differnt effects on them. Was thinking make them tint slightly purple for poison or something, but then if there effected by 2 status's it makes it hard.

Btw, your origiginal design was haxzord into more of a RPG feel.

I think for stats we could just have it so you click the users name and all there stats come up, im thinking of moving the icons along side the names.
Maybe move health box's next to the name, and then icons under that.

This box for the 2 fighters, should it be in 2 seperate boxes?

If we cut this box in twine, move energy below health, then put icons in a line below that... could work.. Ill try it..
"it will leave enough room for Stats still"

Do you mean as in agility, strength... ect ect. ?

The icons dont have to be big, they only need to light up when your effected.
In the animated version, I plan to put these above the users name (above there head). Or possibly differnt effects on them. Was thinking make them tint slightly purple for poison or something, but then if there effected by 2 status's it makes it hard.

Btw, your origiginal design was haxzord into more of a RPG feel.

I think for stats we could just have it so you click the users name and all there stats come up, im thinking of moving the icons along side the names.
Maybe move health box's next to the name, and then icons under that.

This box for the 2 fighters, should it be in 2 seperate boxes?

If we cut this box in twine, move energy below health, then put icons in a line below that... could work.. Ill try it..

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12-02-07 07:51 PM
IceWave04 is Offline
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i mean stats as in HP, MP ect. I still think a seperate "Status" section would be better. ill send you the FLA for the design and let you do what you need to with it. ^^ now i get credit YAY!
http://ipf.insaneparadox.com |-| Graeme and Kathy Together, Forever! |-| http://elemental.insaneparadox.com


i mean stats as in HP, MP ect. I still think a seperate "Status" section would be better. ill send you the FLA for the design and let you do what you need to with it. ^^ now i get credit YAY!





Statistics
Experience: &exp&
Experience until next level: &expnext&
Viz: &viz&
Current Post
Count: &numposts&
Level: &level&
Seconds for 1 EXP: &expgaintime&
Current Date: &date&


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12-03-07 01:11 AM
BigBob85 is Offline
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Here is the latest screenie of VBS 0.3


https://www.vizzed.com/bigbob85/images/VBS_03_001.png
Here is the latest screenie of VBS 0.3


https://www.vizzed.com/bigbob85/images/VBS_03_001.png

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12-03-07 01:20 AM
IceWave04 is Offline
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suggestion. Space management.

Between the Battle Log and the Character stats, try to create as much room as possible. Stretch the character stats from the middle to the edges (equal) than fit the Commands list between the battle log and the characters, much like the original version. (.2)
http://ipf.insaneparadox.com |-| Graeme and Kathy Together, Forever! |-| http://elemental.insaneparadox.com


suggestion. Space management.

Between the Battle Log and the Character stats, try to create as much room as possible. Stretch the character stats from the middle to the edges (equal) than fit the Commands list between the battle log and the characters, much like the original version. (.2)





Statistics
Experience: &exp&
Experience until next level: &expnext&
Viz: &viz&
Current Post
Count: &numposts&
Level: &level&
Seconds for 1 EXP: &expgaintime&
Current Date: &date&


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