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05-13-26 10:55 AM

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classgame
04-30-26 10:35 PM
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classgame
04-30-26 10:35 PM
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What does Morty even want with this anyway

 
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04-30-26 10:35 PM
classgame is Offline
| ID: 1421050 | 601 Words

classgame
Level: 97

POSTS: 2429/2440
POST EXP: 242276
LVL EXP: 9100938
CP: 34833.8
VIZ: 2854579

Likes: 0  Dislikes: 0
yeah I'll go into detail about this in just a minute

Okay I think this might be the last of the Super Solver oh wait no forgot about Mission Think, I’ve played it but I haven’t finished it and I have no interest in completing it (which is a shame I would have remarked about how Super Solver suddenly sounds like Santiago from the Cluefinders)

Gameplay and Story: Well Morty Maxwell is up to his old tricks again this time he’s taking over the Shady Glen tv station why? I don’t know why he doesn't say why. Perhaps he got sick of them not picking up his ideas for shows or maybe they did but it recently got canceled, well regardless he’s hiding in one of the rooms there are four codes inside of Telly (that’s the robot he’s using this time around and the tv robot that you also see in Spellbound) and of course he has to stay hidden til midnight and then….well I don’t know what would happen because I never failed a mission in the game…oh wait I did once but I forgot what happened I think what I meant to say was I always fixed things before midnight I only guessed wrong once and that was during a practice run, because I stupidly thought the lock would have worked the same way I had once played Carmen Sandiego Junior detective.

Graphics: So the version I played was the remastered version so it looks kind of like Reading 9-12 but there is one less room, and the security guard sleeps through the whole thing (or perhaps Morty is the reason why he’s dozing, nah if that was the reason he wouldn’t look so comfortable).

Soundtracks: While the title screen has another classical piece I cannot identify the hallway background music or the tracks that are used when we enter a certain room, but I do like hearing the noises made if you’re right though I think they reused the wrong answer sound from Operation Neptune (it’s been awhile since I played)....no they’ve been reusing the same wrong answer tone that they’ve used in Midnight Rescue and in Gizmos and Gadgets.

Addictive: Well I had a little bit of difficulty with this one I shouldn’t be expected to do a full playing of this anytime soon, recently I did a full playing of Super Solvers Reading 9-12 it took me less than 4 hours, but that dealt with reading and Language Arts, this game deals with Math.

Depth: it took me almost two hours to finish the last part of the game going from All-star to Champion while it took me only an hour and a half to finish Reading 9-12. You have to zap Telly at least four times in order to get the code to figure out where the Master of Mischief is. While it does borrow the format from Midnight Rescue is also borrows the activities format from Gizmoes and Gadgets.

Difficulty: I didn’t have an easy time with this game, Math isn’t my strongest subject plus the robots and whatever that cable thing thing is that hides in the rooms can really be a pain in the butt especially since he won’t have a clue to where he is hiding all the time (geez it even the Midnight Rescue Robots weren’t this well troll-y) I think the levels were adjustable I don’t really remember though

Post Review follow up: I do like how challenging it is but it felt very hard still, but I don’t think the difficulty level really changed for math challenges.

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