If people have played the first two installments in the Project CARS franchise, they'll probably know they're sim racing games aimed at the professional world. Unlike Gran Turismo and others, no currency was involved and the main mode was basically a calendar following a determined series of motorsport, all spiced up with detailed and professional options to modify your car and realistic (or so they were sold as) effects like the weather and everything else.
If the people who are happy and proud this franchise exists are expecting their latest installment, I have bad news for you. Basically, everything I've listed above has been scrapped. Now there's currency to have your own garage, now you go from amateur driver to pro just like in GT... The weather and realistic effects may still remain untouched with all their glory, possibly augmented even more, but I wouldn't be too positive about this because the worst part is yet to come.
The development team says that this new entry is aimed at a different target. The previous two games were too pro for the general public, and they've aimed for something simpler. This can probably bring good changes, like how they've replaced the racing line in a way more similar to what trackdays do in the real world, but the problem comes when the developers don't even know what they're saying.
The following lines have been extracted from the games official website, more precisely from the developers blog. Please rejoice at the absolute nonsense of these awesome words.
Kris Pope, Lead Designer. With this new installment, the direction was to laser-in on what makes motorsport evoke so much passion in those of us who love the sport.
Also Kris Pope. Now you don’t need to spend hours in a practice session working out the tyre life of a set of tyres for one car in one condition, and you don’t need to do the maths on how many litres of fuel you need to finish the race.
Laser-in on what makes motorsport evoke so much passion. You conquer the hearts of many with those words. But then, just a few moments after that, you say that tire life doesn't exist, and there's no fuel consumption nor any effect of its quantity on the weight and handling of the car. To top it off, if we go down a few more lines on said blog, we see that now we don't even need to change tires depending on the condition nor are the compounds any different from each other.
So, we're basically down to the likes of the sim racing games of the mid 90s in terms of realistic races. Even a 1999 game like GT2 already had tire wear. And all of this just because they want to flip off the people who loved how the previous two games felt very close to reality itself or probably even surpassed it?
I had seen very bad comments about PC3 since I read it was to be released in a few months, but I wanted to check a potential demo to help me decide if I bought it. With this batch of news coming from an official source, I'm totally skipping this game and sticking even more to PC2 and its prequel.
I'm absolutely mad at these news. A franchise I had placed at the top of them all has basically fallen down to the lowest floor in a matter of seconds. And since the developers think they're doing the right thing even if their words make no sense at all, unless this game flops the franchise has its new route all set and go, meaning the original formula for the franchise will be forever dead.
I don't know if anybody here will share my pain and rage at this, but I totally needed to let this off. Now I have one less franchise on my radar, and at this rate, I'll even lose interest in getting a next generation console because I won't get enough games for it to justify the costs.If people have played the first two installments in the Project CARS franchise, they'll probably know they're sim racing games aimed at the professional world. Unlike Gran Turismo and others, no currency was involved and the main mode was basically a calendar following a determined series of motorsport, all spiced up with detailed and professional options to modify your car and realistic (or so they were sold as) effects like the weather and everything else.
If the people who are happy and proud this franchise exists are expecting their latest installment, I have bad news for you. Basically, everything I've listed above has been scrapped. Now there's currency to have your own garage, now you go from amateur driver to pro just like in GT... The weather and realistic effects may still remain untouched with all their glory, possibly augmented even more, but I wouldn't be too positive about this because the worst part is yet to come.
The development team says that this new entry is aimed at a different target. The previous two games were too pro for the general public, and they've aimed for something simpler. This can probably bring good changes, like how they've replaced the racing line in a way more similar to what trackdays do in the real world, but the problem comes when the developers don't even know what they're saying.
The following lines have been extracted from the games official website, more precisely from the developers blog. Please rejoice at the absolute nonsense of these awesome words.
Kris Pope, Lead Designer. With this new installment, the direction was to laser-in on what makes motorsport evoke so much passion in those of us who love the sport.
Also Kris Pope. Now you don’t need to spend hours in a practice session working out the tyre life of a set of tyres for one car in one condition, and you don’t need to do the maths on how many litres of fuel you need to finish the race.
Laser-in on what makes motorsport evoke so much passion. You conquer the hearts of many with those words. But then, just a few moments after that, you say that tire life doesn't exist, and there's no fuel consumption nor any effect of its quantity on the weight and handling of the car. To top it off, if we go down a few more lines on said blog, we see that now we don't even need to change tires depending on the condition nor are the compounds any different from each other.
So, we're basically down to the likes of the sim racing games of the mid 90s in terms of realistic races. Even a 1999 game like GT2 already had tire wear. And all of this just because they want to flip off the people who loved how the previous two games felt very close to reality itself or probably even surpassed it?
I had seen very bad comments about PC3 since I read it was to be released in a few months, but I wanted to check a potential demo to help me decide if I bought it. With this batch of news coming from an official source, I'm totally skipping this game and sticking even more to PC2 and its prequel.
I'm absolutely mad at these news. A franchise I had placed at the top of them all has basically fallen down to the lowest floor in a matter of seconds. And since the developers think they're doing the right thing even if their words make no sense at all, unless this game flops the franchise has its new route all set and go, meaning the original formula for the franchise will be forever dead.
I don't know if anybody here will share my pain and rage at this, but I totally needed to let this off. Now I have one less franchise on my radar, and at this rate, I'll even lose interest in getting a next generation console because I won't get enough games for it to justify the costs.
--------------------