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tacostorm030's Last Game Reviews |
Sword of Mana 09-05-14 05:09 AM |
Sword of Mana review Graphics-9/10 Let’s begin with the positives, Sword of Mana has some the most immersive and gorgeous visuals of GBA system. The color palette is shear beauty, a mix between lush vibrant tones, soft muted pastels and dark rich colors. I also love the changing appearance of the backgrounds during the different times of day. I found myself walking in and out of areas to see how the color palette changed from dawn-dusk. But I do take into account that for some this game is too bright given the storyline, though I disagree When I first started drafting this review I realized that it wasn’t just the colors that made this game beautiful, but the fine detail that is every where and on every thing. Nothing was left untouched, from the background to the sprites everything is done in a way that it looks organic; it looks like a complete world. The touches I like the most are the small things, the glittering sands in Jadd, waving leaves and flickering candle light. These small touches, once again, make the world feel organic. The sprites are also beautiful, of course, but not just the main characters but the enemies as well. Now on to the negative, the character portraits, I hate them. It’s not because they are poorly done in anyway, they’re not, it’s because they’re static. Let me explain, the point of character portraits in games are not only to show use how the characters look, but to further carry the emotions of the provided text. Likewise the sprites interaction in cinematic scenes is really rigid; some very moving moments were spoiled because the portraits never change and the sprites stand around like lead blocks. When the text and music is emotionally charged and the physically personification of this emotion is passive at best, it’s visually off putting. ... Read the rest of this Review |
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