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Walkthrough Eternal Darkness: Sanity's requiem

 

11-30-16 03:03 PM
Laian is Offline
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Laian
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Hello everyone, Laian here with a brand new walkthrough (oh boy!). Yeah, it's been a while since I published one. Work kept me busy but I'm ready to publish that one. Are you ready for a great adventure? Well then, welcome to «Eternal Darkness: Sanity's Requiem», a game released for Gamecube. Here's a fun fact: that game was supposed to be released for Nintendo 64 but they cancelled the project and brought it back to the surface a few years later, as it was diving down into the abyss of darkness (get it?). I really like this game, a lot to be honest. I'm not going to say a lot about this game, play it for yourself. That's all I can suggest to you in all honesty. With or without that game guide, it doesn't really matter to me. Just play it when you have time, you'll see what a good survival-horror game needs to get the player's attention. It has its own recipe that you must find out by yourself. Anyway, let's jump into this... abyssal journey, shall we?


ALEXANDRA'S PATH

You start in a small room, controlling Edward's ganddaughter armed a shotgun. Shoot the undeads coming at you until the cutscene triggers. This was all a bad dream, though the police calls Alexandra because an accident happened at the Roivas Family Estate. After the next cutscene, you're inside the mansion, two weeks later. Check the clock behind you to find the dresser key (1). Also, keep in mind the hour shown on the clock. Now go open the door to the right to get to the library and go to the clock at the far east of the map. Set it to the same hour as the clock in the foyer to open a secret passageway. Go there, open the door and grab the gladius on the wall next to the fireplace. Read the book on the desk to proceed to the next part of the story.



THE CHOSEN ONE (PIOUS AUGUSTUS' PATH)

After the cutscene, climb down the ladder and face three skeletons then pick up the granite block. Open the door, kill the foes and grab another granite block. Open the next door, kill the enemies, get the granite block and go down. Kill the enemy, go right and kill the enemies in the next room. Grab the granite block and use the granite blocks you collected on the respectives alcoves. The locked door in the last room will be unlocked. Go there and dismember the statue to open the door. In the next room, slay the undeads, push the button in the corner and step on the portal. Choose one of the three artefacts (it will have its role for the entire game) to end the chapter and return to Alexandra's path.


ALEXANDRA'S PATH

You get the Tome of Eternal Darkness after the cutscene. Read the piece of paper behind to get the chapter called «The Binding of the Corpse God». Read it to start a new chapter.


THE BINDING OF THE CORPSE GOD (ELLIA'S PATH)

Don't touch the necklace on the statue, go east instead, check the pedestal and go to the next room. Avoid the traps, slay the creature and extinguish both of the candles. Go back to the first room and go west. Slowly walk to avoid the traps and kill the creature in the next room. Grab the bronze necklace and extinguish the candle to the right. Go back to the first room, take the strange necklace and replace it with the bronze necklace. Go east, walk slowly to get the blowgun and save the guy with your new weapon (your short sword is unfortunately broken). Grab the fragments of your sword after the fight and go talk to the man you just saved. He will repair your sword. Carry on slaying the foes and avoiding the traps, note the hole in the room and move on. At the end of the line, you will meet Pious Augustus and Mantorok. After the cuscene, grab the metal staff and go back to the hole. Use the staff on it and go back to Mantorok's lair, now that the door is open. Come close to the statue to trigger a cutscene and end the chapter.


ALEXANDRA'S PATH

Go interact with the shrine of candles, extinguish the middle and the right candles and grab the message tube. Check it to get the chapter «Suspicions of Conspiracy». This will trigger a cutscene. Read the page to start a new chapter.


SUSPICIONS OF CONSPIRACY (ANTHONY'S PATH)

Talk to the monks and go to the door to the left. This is where Charlemagne is. It's unfortunately locked. Go up the stairs to be teleported to a strange room. You can see the statue of Pious Augustus and Ellia. Go get the Tome of Eternal Darkness to go back to the chapel. Go up the stairs, grab the blue urn on the shelf and use it. You'll get a magical rune and the broken blue urn. Go downstairs, open the casket and get the Scramasax (2). All the monks are gone so go back upstairs and check the medallion to get the Circle of Power. Check the book shelf to find a suspicious book and move it. This will reveal a secret passageway. Go down, kill the enemeis to get a new rune and carry on. Save the monk, grab the torch and talk to him to get the two-edged sword. Use the torch to collect the parts of the broken green urn in the corner and mix them together to make the broken green urn. Open the door, collect the magickal codex and kill the enemy. Open the door, kill the foes, grab the filled red urn and the magickal codex and carry on. Kill the creature, open the door and collect the scroll and the magickal codex. You can now cast the «enchant item» spell. Use it to repair the two broken urns and go fill them with water at the fountain. Now go back to the room where you met the bishop and put the urns on the pressure plate to open the path. Murder the bishop and the creatures awaken and grab the bishop's key. Now go all the way back to the chapel avoiding the trappers. You'll face a giant creature. Sneak behind him and backstab him a few times to be victorious. Go downstairs, use the key on the door and watch the cutscene.



ALEXANDRA'S PATH

Leave the office, go back to the foyer and go upstairs. Use the key to the second floor on the door. Unfortunately, it will break. Not a problem, use the spell to repair it and use it once more on the door. It's now open. Go east to go to the bedroom. Grab the revolver ammos on the table, note the dresser and go to the bathroom. Check the bathtub, then grab the page of the diary and go back to the hallway. Go west now to see your ancestor, check the wall in which he phased through and check the stained glass window at the end of the hallway. You can see a rune but you can't reach it. Open the second door next to the fake wall, collect the revolver ammos on the dresser and the chapter page hidden behind the portrait. Read it to start a new chapter.


THE GIFT OF FOREVER (KARIM'S PATH)

Try to climb down the ladder, collect the Tome of Eternal Darkness and fight the foes. Go down, kill the enemies, take the statuette and collect the magickal rune inside the body of the creature nearby the ladder. Go up, get to the barrier, go down, grab the statuette and the magickal codex, kill the creatures and go back up. Put the statuettes on two of the three pressures plates and step on the last one to activate the device. Avoid the trappers and use the device to descend. Grab the Tulwar to get a new weapon in the other hand. Indeed, Karim can wield two weapons at the same time. Open the door, kill the creatures, grab the scroll, then open the door to the left, kill the foes and go open the door next to the barrier. Kill the enemy, claim his rune and get the magickal codex on the stone table. Go back, then go down the ladder, grab the magickal codex and go east. In the next room, take the Ram Dao and kill all the creatures to escape from the room. Go back to the sealed door, enchant the Ram Dao sword using the sigil shown on the door and use the weapon to break the seal. Kill the creature behind the door, go up the ladder, sneak past the trappers, grab the red effigy and go bak down. Cross the rumble at the end of the curved corridor, kill the enemy and climb down the ladder. Use the Tome of Eternal Darkness on the hand to unlock the gate and carry on. Now you need to get rid of the waves of enemies. Use the recover spell (starting with the green sigil) to recover your sanity because these guys drain it so fast. After that tough battle, grab the artefact to end the chapter.


ALEXANDRA'S PATH

The only thing you can do now is go to the kitchen, enchant the gladius with the enchant item spell and use the weapon on the door. You'll find a spied jar with a scrap of paper. Check the jar to find a new chapter called «The Lurking Horror». After the cutscene, read the page to start the chapter.


THE LURKING HORROR (DR. MAXIMILLIAN ROIVAS)

Grab the flintlock pistol ammos on the desk and leave the room. Open the door nearby, collect the ammos and leave the room. The other door is locked so go east now, take the ammos on the table, open the door, take the magickal codex and open the door to the bathroom. Pick up the ammos and go to the first floor. Go to the kitchen, grab the pump handle in the closet, the magickal codex and the ammos and leave the room. Go east, check the painting and the symbol then go to the room next to the kitchen. Check the fireplace and place the crow before the red symbol to reveal a secret passageway. Go in, grab the scroll, the sabre, the flintlock pistol and the Tome of Eternal Darkness. Go back to the foyer, kill the giant creature and your servant (yes yes, some of your servants are possessed so you better watch out) and go to the second floor. Next to the stained glass window, you'll see a sealed envelope. Kill the creature, read the letter to get the basement key and go back to the foyer. Go back to the symbol on the wall to the right and cast the reveal invisible spell using the red sigil at the beginning. A door will appear. Use the basement key to unlock it and go in the basement. Kill the creatures, collect the ammos, the magickal codex and the scroll and use the pump handle on the pump nearby the well. Climb down the ladder, kill the enemy to get the magickal rune and go down to face a new enemy. Chase him in order to hit him either with the guns or the sword until he dies. The chapter ends after this fight.


ALEXANDRA'S PATH

Go back to the room with the dresser, use the reveal invisible spell starting with the red sigil to reveal a keyhole and use the key to open it now. You'll find a revolver and a page called «A Journey into the Darkness». After the cutscene, use the page to start the new chapter.


A JOURNEY INTO THE DARKNESS (DR. EDWIN LINDSEY'S PATH)

Kill the enemy after the cutscene (you have to let him come close to you and shoot him when his wings are wide open), step in the centre of the room and use the brush to find a bronze bracelet. Use it on the statue and go west. Take the Tome of Eternal Darkness, carry on and kill the creatures. After the corridor of deathtraps (don't forget the metal bracelet where the blowgun was), use the brush on the cobweb to find a magickal codex, ignore the creature and take the bronze necklace. Go back to the statue and use the bronze necklace on the statue to unlock the way to the east. Go there, take the silver bracelet and replace it with the metal bracelet. In the next corridor, use the brush on the cobweb to find another magickal codex and carry on. Kill the creatures to get a magickal rune and carry on. Use the brush to find a scroll underneath the cobweb and place the silver bracelet. Carry on, equip the shotgun and break the barrier with the new spell to face the giant. Collect the silver necklace and go place it on the statue. Go through the door you just opened, go down, kill the enemies and carry on. Go left, press the pressure plate and go take the gold bracelet. Carry on, pass by the force field, kill the enemies in the next room and break the barrier to weaken the force field. Also, the button activates the fountain of acid, useful later. Carry on, put the gold bracelet on the statue in the next corridor and kill the enemies in the next room. Break the barrier and carry on. Kill the enemy after the corridor, break the barrier to remove the force field and use the brush on the cobweb to find a necklace (3). Go back to the fountain of acid, put the necklace into the pool and press the button. The necklace will become a gold necklace. Go to the statue and place the gold necklace to open the door behind you. Kill the creatures, use the brush in the next room to find a magickal codex and carry on. Kill the creatures on the way to Mantorok's lair. You'll find the spell «Summon Trapper». Go back to the wall with the small opening and summon a trapper to go through. Step on the pressure plate to unlock a secret alcove with a magickal rune. That one can be easily missed. Now I hope you saved some ammo cause you can get a codex. Kill the creature harassing you and go in the room. Kill the trapper and the other creature and go clean the cobweb to find a magickal codex. Now you can head back to Mantorok's lair and proceed to the small room behind him to end the chapter.


ALEXANDRA'S PATH

First things first, find the secret cache to get the essence of Mantorok. Then, go back to the stained glass window and remove the force field to find a page called «Heresy». Read it after the cutscene to start a new chapter.


HERESY! (PAUL LUTHER'S PATH)

Go towards the giant door and check the place to find some crossbow bolts. Open the door to the left, open the chest to find a crossbow and check the coats to find the podium key. Go back to the previous room and use the key on the podium to open the drawer and find a diary page. Head back towards the giant door to trigger a cutscene. Grab the emerald on the painting and try to leave the room after the cutscene. Get the Tome of Eternal Darkness and leave the room. Now go up the stairs in front of you, open the door, kill the creature and open the door. Ring the bell to call the brother and talk to him. You'll get the old tower key. Go back to the giant room, then behind the altar and go downstairs. Go in the room to the left to find some crossbow bolts and the book of Reliquaries. Leave the room, carry on, note the device, take the steel mace and open the door. Watch out for the trappers here and locate the empty barrel. Interact with it to open a secret passageway. Fight the creature, collect the sapphire and go back up. Unlock the door to the right, ignore the guy, go grab the spell on the pedestal and go through the door. Face Anthony (yep, that Anthony you controlled a while ago, now in a zombified shape) and get a ruby and the two-edged sword at the end of the fight. Now go up the stairs, kill the creature and collect the sheet of music and the diary page. Go back to the giant room and play the melody on the organ to open the furniture and find a new circle of power (4). Head back where you found the sapphire and use the three gems on the altar. Go down, open the door, kill the creatures, grab the magickal rune and carry on. Descend, kill the creatures, grab the crossbow bolts and go west. Kill the foes, open the door, kill the two creatures, take the crossbow bolts and push the shelf. Grab the diary page and the magickal codex then head back to the monk. He will give you the sacrifical knife. Put it on the tomb in the undergrounds to open the door. Dispel the barrier with the improved dispel barrier spell (use the circle of power 5 points and the runes chattur'gha, nethlek, redgormor and pargon twice), go to the altar, save your progress and examine the corpse. After the cutscene, kill both of the creatures and open the door with the symbol in the previous room. Head to the sanctuary to end the chapter.



ALEXANDRA'S PATH

You'll get a note from Edward. Read it and go to the room with the piano. Play the melody you found in the last chapter to find a new chapter. Read it to start the chapter called «The Forbidden City».


THE FORBIDDEN CITY (ROBERTO BIANCHI'S PATH)

You should remember this place. This time you need to survey the place. Skip the first room since there nothing interesting, avoid the creature and survey the second room. Take the saif and the crossbow bolts then go down. Pull the levers down and kill the creatures to make your way to the next room and survey it. Take the crossbow (5) and the crossbow bolts then carry on. Use the crossbow to clear the path, examine the wall and go up. Get rid of the enemies, take the summon zombie spell scroll and carry on. Collect the crossbow bolts, fight the golem and open the door. Oh, there's a crusher. Better not step on that pressure plate then. Summon a zombie and sacrifice him with the crusher to disable the trap and go down. Kill the creatures, carry on, grab the artefact and the ruby effigy and go back to the room with the trap, open the other door, fight the creatures and open the door to the right. Survey the area and kill the possessed slaves then go back to the previous room. Go down, equip the crossbow and kill the trappers then go in the next room and kill the creatures. Note the key on the pedestal, cast the improved reveal invisible spell starting with the red rune and get it. Go back, unlock the door, cast the improved shield spell starting with the red rune and run to the other side of the trapped hallway. Cut the rope, kick the butt of the worms, pull down the lever to raise the gate and survey the area. Head back to the first room to end the chapter.



ALEXANDRA'S PATH

All you need to do here is check the rumble nearby the painting to get a new chapter page called «A war to end all wars» and read it afterwards.


A WAR TO END ALL WARS (PETER JACOB'S PATH)

Take the soldier letter and the sealed enveloppe in this room, note the symbol to the left and go to the hall of the cathedral. Go upstairs to find another letter, head back to the hall, unseal the enveloppe and give the orders to the bored guard. Enter the room he kept all this time, take the revolver and try to open the door. Pick up the Tome of Eternal Darkness, open the door and head to the very first room. Collect the rifle on the altar, go right, then up the stairs, collect the two-edged sword and the revolver ammos and go back downstairs. Kill the creatures, open the door underneath the stairs, kill the creatures and grab the rifle ammos and go back to the giant room. Kill the creatures, take the sheet, locate the stairs, go down, check the rooms to find some ammos and carry on. Kill the trappers in the cellar, enter the room to the left and turn the wheel. Go in the room in front of you, use the lucky penny on the fuse box and activate the switch to power the whole cathedral. Go back to the organ in the giant room and play the melody. Collect the door handle, kill the creatures and head back to the room in which you turned the wheel. You will notice a door that can't be moved. Next to it, a small hole. Summon a trapper and go in the hole. You see on a pile of crates the circle of power. And a corpse, yeah. Lock on the body, get close to it and press A. Now you can open the door and grab the circle of power. Head back to the strange symbol, cast the reveal invisible spell using the red rune and the new circle of power (which means you need to use the rune pargon 4 times to increase the power of the spell) and use the door handle on the door. Open it, collect the ammos, go down and carry on. In the next room, kill the creatures, go through the door to the left, kill the trappers and kill the creature in the next room. Pick up the letter, push the shelf and carry on. Kill the creatures, pick up the binding hall key and return to the door with the symbol carved on it. Don't go through that one, go through the other one leading to the altar. Get rid of the trappers, take the magickal elixir and go to the door with the symbol. Use the key to unlock it, carry on, grab the magickal attack spell on the wall and move on to the next room. You will face the keeper. Try to shoot him. Unfortunately, the shots don't do anything on him. However you have a new spell to try and he's a perfect target for this. Note the symbol above his head. It's the one referred to the artefact he keeps, which is the one you chose with Pious Augustus at the beginning. Start with a small magickal attack with the opposite rune (by that, I mean, if you chose the green artefact at the beginning then you need to start with the blue rune, or the red rune if you chose the blue artefact...) to weaken him a few times when he concentrates his energy and dodge his attacks. Round two: he summons zombies. Use the minor damage field spell to create a barrier around you and use the magickal attack when he recovers. Avoid his attacks and do this a few times. Last part of the fight: avoid his attacks by running around and use the minor magickal attack a few times to kill him. Go claim the artefact to end the chapter.


ALEXANDRA'S PATH

Go back to the library to meet a ghost. Talk to her to get the basement key (6). Go back to the foyer and open the locked door. Grab the shotgun, the ammos and open the fusebox. Use the lucky penny to restore the power and head to the second floor. Go to the bathroom, take the journal page and open the cabinet to find the chapter page called «A legacy of Darkness». Read it to start a new chapter.



A LEGACY OF DARKNESS (DR. EDWARD M. ROIVAS)

Take the book put on the fireplace and check it to find the minute hand of a clock then go to the next part of the library to meet your ancestor in his ghostly appearance. Take the scroll on the chair to learn the magickal pool spell. Go to the kitchen to find some ammos and in the living room to find a sabre. Go to the second floor then to the right to find in the bedroom some ammos and explore the other rooms. Take the ammos and the book, check it to find the hour hand of a clock. Go back to the library, put the hands on the clock and set it to 3:33. The secret office will be open. Go there, take the ammos and the book and head back to the library. Kill the possessed servant, grab the bottom part of the basement key and chase the creature three times to get the other half and other goodies such as the elephant gun. Combine both of the parts and use the enchant item spell to restore the key. Unlock the door to the basement and get rid of the obelisk then the creature. Grab the ammos and the double shotgun then go down the ladder. Go downstairs, kill the creatures and carry on. In the next room, use the double shotgun to get rid of the golem and cast the dispel magick spell power 5 starting with the red rune to remove the field around the creature nearby the door. Kill him then (watch out for the deadly magickal shot). Open the door, interact with the device, kill the trapper and scribe the opposite rune of the one you chose for Pious back at the first chapter. Step on the portal, go activate the switch and leave the room. Do the same thing with the other runes. If you solved the puzzle correctly, the city will start collapsing. Otherwise, you have to check where it got stuck and switch to another rune. Get the heck out of here now and watch the cutscene to end the chapter.


ALEXANDRA'S PATH

You get a note from Edward. Read it, go back to the basement and check the pile of barrels to the left. You'll find a pickaxe. Head back to the second floor, use it on the fake wall, then remove the field to grab the note and the stethoscope. Go back to the basement, use the stethoscope to break the safe and collect its content. Read the chapter page to start the last chapter of the game.


ASHES TO ASHES (MICHAEL EDWARDS' PATH)

Grab the weapons and the ammos nearby the corpse after getting the ruby effigy and the essence kept by Roberto and open the door. Go down the ladder, kill the enemies and climb up the third ladder you'll see. Kill the enemies, take the staff and go back down. Climb up the second ladder in the underground, grab the gold amulet and go back down. Go to the end of the underground gallery, climb up the ladder and combine the gold amulet and the staff. Use the staff on the pressure plate, touch the half-spheres with the ray of light and then use the ray of light to touch the spike and the hidden half-spheres you just revealed. Go down to get the Tome of Eternal Darkness and head back where you found the gold amulet. Climb down the other ladder, kill the enemies, go up and climb down the other ladder. Use the dispel magick to remove the field and get the emerald effigy. Kill the worms and climb up the next ladder, kill the creatures, climb down the ladder in the centre of the room, kill the next creatures and open the door. Kill the trappers, open the door, slay the zombies, summon a trapper and get rid of the obelisk by locking on it and pressing the A button. Go down now, kill the trappers, go down once more and take the last spell of the game: the bind spell. Use it on the two golems creating the force fields behind you with the circle of power 7 and challenge the winner with your assault rifle while he's celebrating his victory. Go claim your trophy (which is the C4), go back to the suspicious wall and use the reveal invisible spell to reveal the door. Open it, grab the detonator and use the shield spell to cross the trap. Combine the detonator and the C4, enchant it with the enchant item spell power 7 and use it. Get the heck out of here to end the chapter.


ALEXANDRA'S PATH

The final part of the game. Leave the office, ignore the creatures and go to the foyer to get the package. Open it to find the last essence. Now, go back to the library and go to the obervatory. Move the mirrors so the ray of light reaches the world map on the floor. Go to the basement, open the door and go down. Before carrying on, prepare the dispel magick spell force 7 and the shield spell force 7. Use that spell to cross the trap and the other one to remove the barrier. Recover your health, save your progress, collect the parts of the pedestal and combine it. Cast the enchant item spell to repair the item and put it on the pedestal. Place the essences on the pedestals and use the runes like in the Dr. Edward M. Poivas' chapter. Except this time, you'll have to solve the puzzles instead of flipping some levers and use your shield to cross the trap every single time. You need to use the rune assigned to the demon enemy of the one chose by Pious Augustus and the runes «summon» and «creature». Assign the enchant item spell in you quick spell list, save your progress before stepping on the portal leading to the final showdown. You're going to face Pious Augustus. First things first, cast the enchant spell on any of your weapons and hit it a few times until the artefact he kept all this time appears. Quickly, go towards it and hit it. Repeat that operation until you control a familiar face in its ghostly form. Touch the tome of Eternal Darkness and fight Pious to reveal the artefact once more then go hit the artefact. Now, chase the artefact until you break it once and for all. After the cutscene, hit a few times Pious with an enchanted weapon to destroy his shield and hit him with your best shot. A good way to get rid of him is to stand where you are, let him come at you and strike before he gets a chance to slap you with his staff. After a few hits, he will be defeated. You now have to bind the creature summoned. Use the circle rune to do this and watch the final cutscene. Save your progress.


Congratulations, you completed the game. You can try to beat the game with the other essences in order to get a new game mode: the Eternal mode. I let you find out what that mode is and I see you in the next walkthrough. Take care folks!


Hello everyone, Laian here with a brand new walkthrough (oh boy!). Yeah, it's been a while since I published one. Work kept me busy but I'm ready to publish that one. Are you ready for a great adventure? Well then, welcome to «Eternal Darkness: Sanity's Requiem», a game released for Gamecube. Here's a fun fact: that game was supposed to be released for Nintendo 64 but they cancelled the project and brought it back to the surface a few years later, as it was diving down into the abyss of darkness (get it?). I really like this game, a lot to be honest. I'm not going to say a lot about this game, play it for yourself. That's all I can suggest to you in all honesty. With or without that game guide, it doesn't really matter to me. Just play it when you have time, you'll see what a good survival-horror game needs to get the player's attention. It has its own recipe that you must find out by yourself. Anyway, let's jump into this... abyssal journey, shall we?


ALEXANDRA'S PATH

You start in a small room, controlling Edward's ganddaughter armed a shotgun. Shoot the undeads coming at you until the cutscene triggers. This was all a bad dream, though the police calls Alexandra because an accident happened at the Roivas Family Estate. After the next cutscene, you're inside the mansion, two weeks later. Check the clock behind you to find the dresser key (1). Also, keep in mind the hour shown on the clock. Now go open the door to the right to get to the library and go to the clock at the far east of the map. Set it to the same hour as the clock in the foyer to open a secret passageway. Go there, open the door and grab the gladius on the wall next to the fireplace. Read the book on the desk to proceed to the next part of the story.



THE CHOSEN ONE (PIOUS AUGUSTUS' PATH)

After the cutscene, climb down the ladder and face three skeletons then pick up the granite block. Open the door, kill the foes and grab another granite block. Open the next door, kill the enemies, get the granite block and go down. Kill the enemy, go right and kill the enemies in the next room. Grab the granite block and use the granite blocks you collected on the respectives alcoves. The locked door in the last room will be unlocked. Go there and dismember the statue to open the door. In the next room, slay the undeads, push the button in the corner and step on the portal. Choose one of the three artefacts (it will have its role for the entire game) to end the chapter and return to Alexandra's path.


ALEXANDRA'S PATH

You get the Tome of Eternal Darkness after the cutscene. Read the piece of paper behind to get the chapter called «The Binding of the Corpse God». Read it to start a new chapter.


THE BINDING OF THE CORPSE GOD (ELLIA'S PATH)

Don't touch the necklace on the statue, go east instead, check the pedestal and go to the next room. Avoid the traps, slay the creature and extinguish both of the candles. Go back to the first room and go west. Slowly walk to avoid the traps and kill the creature in the next room. Grab the bronze necklace and extinguish the candle to the right. Go back to the first room, take the strange necklace and replace it with the bronze necklace. Go east, walk slowly to get the blowgun and save the guy with your new weapon (your short sword is unfortunately broken). Grab the fragments of your sword after the fight and go talk to the man you just saved. He will repair your sword. Carry on slaying the foes and avoiding the traps, note the hole in the room and move on. At the end of the line, you will meet Pious Augustus and Mantorok. After the cuscene, grab the metal staff and go back to the hole. Use the staff on it and go back to Mantorok's lair, now that the door is open. Come close to the statue to trigger a cutscene and end the chapter.


ALEXANDRA'S PATH

Go interact with the shrine of candles, extinguish the middle and the right candles and grab the message tube. Check it to get the chapter «Suspicions of Conspiracy». This will trigger a cutscene. Read the page to start a new chapter.


SUSPICIONS OF CONSPIRACY (ANTHONY'S PATH)

Talk to the monks and go to the door to the left. This is where Charlemagne is. It's unfortunately locked. Go up the stairs to be teleported to a strange room. You can see the statue of Pious Augustus and Ellia. Go get the Tome of Eternal Darkness to go back to the chapel. Go up the stairs, grab the blue urn on the shelf and use it. You'll get a magical rune and the broken blue urn. Go downstairs, open the casket and get the Scramasax (2). All the monks are gone so go back upstairs and check the medallion to get the Circle of Power. Check the book shelf to find a suspicious book and move it. This will reveal a secret passageway. Go down, kill the enemeis to get a new rune and carry on. Save the monk, grab the torch and talk to him to get the two-edged sword. Use the torch to collect the parts of the broken green urn in the corner and mix them together to make the broken green urn. Open the door, collect the magickal codex and kill the enemy. Open the door, kill the foes, grab the filled red urn and the magickal codex and carry on. Kill the creature, open the door and collect the scroll and the magickal codex. You can now cast the «enchant item» spell. Use it to repair the two broken urns and go fill them with water at the fountain. Now go back to the room where you met the bishop and put the urns on the pressure plate to open the path. Murder the bishop and the creatures awaken and grab the bishop's key. Now go all the way back to the chapel avoiding the trappers. You'll face a giant creature. Sneak behind him and backstab him a few times to be victorious. Go downstairs, use the key on the door and watch the cutscene.



ALEXANDRA'S PATH

Leave the office, go back to the foyer and go upstairs. Use the key to the second floor on the door. Unfortunately, it will break. Not a problem, use the spell to repair it and use it once more on the door. It's now open. Go east to go to the bedroom. Grab the revolver ammos on the table, note the dresser and go to the bathroom. Check the bathtub, then grab the page of the diary and go back to the hallway. Go west now to see your ancestor, check the wall in which he phased through and check the stained glass window at the end of the hallway. You can see a rune but you can't reach it. Open the second door next to the fake wall, collect the revolver ammos on the dresser and the chapter page hidden behind the portrait. Read it to start a new chapter.


THE GIFT OF FOREVER (KARIM'S PATH)

Try to climb down the ladder, collect the Tome of Eternal Darkness and fight the foes. Go down, kill the enemies, take the statuette and collect the magickal rune inside the body of the creature nearby the ladder. Go up, get to the barrier, go down, grab the statuette and the magickal codex, kill the creatures and go back up. Put the statuettes on two of the three pressures plates and step on the last one to activate the device. Avoid the trappers and use the device to descend. Grab the Tulwar to get a new weapon in the other hand. Indeed, Karim can wield two weapons at the same time. Open the door, kill the creatures, grab the scroll, then open the door to the left, kill the foes and go open the door next to the barrier. Kill the enemy, claim his rune and get the magickal codex on the stone table. Go back, then go down the ladder, grab the magickal codex and go east. In the next room, take the Ram Dao and kill all the creatures to escape from the room. Go back to the sealed door, enchant the Ram Dao sword using the sigil shown on the door and use the weapon to break the seal. Kill the creature behind the door, go up the ladder, sneak past the trappers, grab the red effigy and go bak down. Cross the rumble at the end of the curved corridor, kill the enemy and climb down the ladder. Use the Tome of Eternal Darkness on the hand to unlock the gate and carry on. Now you need to get rid of the waves of enemies. Use the recover spell (starting with the green sigil) to recover your sanity because these guys drain it so fast. After that tough battle, grab the artefact to end the chapter.


ALEXANDRA'S PATH

The only thing you can do now is go to the kitchen, enchant the gladius with the enchant item spell and use the weapon on the door. You'll find a spied jar with a scrap of paper. Check the jar to find a new chapter called «The Lurking Horror». After the cutscene, read the page to start the chapter.


THE LURKING HORROR (DR. MAXIMILLIAN ROIVAS)

Grab the flintlock pistol ammos on the desk and leave the room. Open the door nearby, collect the ammos and leave the room. The other door is locked so go east now, take the ammos on the table, open the door, take the magickal codex and open the door to the bathroom. Pick up the ammos and go to the first floor. Go to the kitchen, grab the pump handle in the closet, the magickal codex and the ammos and leave the room. Go east, check the painting and the symbol then go to the room next to the kitchen. Check the fireplace and place the crow before the red symbol to reveal a secret passageway. Go in, grab the scroll, the sabre, the flintlock pistol and the Tome of Eternal Darkness. Go back to the foyer, kill the giant creature and your servant (yes yes, some of your servants are possessed so you better watch out) and go to the second floor. Next to the stained glass window, you'll see a sealed envelope. Kill the creature, read the letter to get the basement key and go back to the foyer. Go back to the symbol on the wall to the right and cast the reveal invisible spell using the red sigil at the beginning. A door will appear. Use the basement key to unlock it and go in the basement. Kill the creatures, collect the ammos, the magickal codex and the scroll and use the pump handle on the pump nearby the well. Climb down the ladder, kill the enemy to get the magickal rune and go down to face a new enemy. Chase him in order to hit him either with the guns or the sword until he dies. The chapter ends after this fight.


ALEXANDRA'S PATH

Go back to the room with the dresser, use the reveal invisible spell starting with the red sigil to reveal a keyhole and use the key to open it now. You'll find a revolver and a page called «A Journey into the Darkness». After the cutscene, use the page to start the new chapter.


A JOURNEY INTO THE DARKNESS (DR. EDWIN LINDSEY'S PATH)

Kill the enemy after the cutscene (you have to let him come close to you and shoot him when his wings are wide open), step in the centre of the room and use the brush to find a bronze bracelet. Use it on the statue and go west. Take the Tome of Eternal Darkness, carry on and kill the creatures. After the corridor of deathtraps (don't forget the metal bracelet where the blowgun was), use the brush on the cobweb to find a magickal codex, ignore the creature and take the bronze necklace. Go back to the statue and use the bronze necklace on the statue to unlock the way to the east. Go there, take the silver bracelet and replace it with the metal bracelet. In the next corridor, use the brush on the cobweb to find another magickal codex and carry on. Kill the creatures to get a magickal rune and carry on. Use the brush to find a scroll underneath the cobweb and place the silver bracelet. Carry on, equip the shotgun and break the barrier with the new spell to face the giant. Collect the silver necklace and go place it on the statue. Go through the door you just opened, go down, kill the enemies and carry on. Go left, press the pressure plate and go take the gold bracelet. Carry on, pass by the force field, kill the enemies in the next room and break the barrier to weaken the force field. Also, the button activates the fountain of acid, useful later. Carry on, put the gold bracelet on the statue in the next corridor and kill the enemies in the next room. Break the barrier and carry on. Kill the enemy after the corridor, break the barrier to remove the force field and use the brush on the cobweb to find a necklace (3). Go back to the fountain of acid, put the necklace into the pool and press the button. The necklace will become a gold necklace. Go to the statue and place the gold necklace to open the door behind you. Kill the creatures, use the brush in the next room to find a magickal codex and carry on. Kill the creatures on the way to Mantorok's lair. You'll find the spell «Summon Trapper». Go back to the wall with the small opening and summon a trapper to go through. Step on the pressure plate to unlock a secret alcove with a magickal rune. That one can be easily missed. Now I hope you saved some ammo cause you can get a codex. Kill the creature harassing you and go in the room. Kill the trapper and the other creature and go clean the cobweb to find a magickal codex. Now you can head back to Mantorok's lair and proceed to the small room behind him to end the chapter.


ALEXANDRA'S PATH

First things first, find the secret cache to get the essence of Mantorok. Then, go back to the stained glass window and remove the force field to find a page called «Heresy». Read it after the cutscene to start a new chapter.


HERESY! (PAUL LUTHER'S PATH)

Go towards the giant door and check the place to find some crossbow bolts. Open the door to the left, open the chest to find a crossbow and check the coats to find the podium key. Go back to the previous room and use the key on the podium to open the drawer and find a diary page. Head back towards the giant door to trigger a cutscene. Grab the emerald on the painting and try to leave the room after the cutscene. Get the Tome of Eternal Darkness and leave the room. Now go up the stairs in front of you, open the door, kill the creature and open the door. Ring the bell to call the brother and talk to him. You'll get the old tower key. Go back to the giant room, then behind the altar and go downstairs. Go in the room to the left to find some crossbow bolts and the book of Reliquaries. Leave the room, carry on, note the device, take the steel mace and open the door. Watch out for the trappers here and locate the empty barrel. Interact with it to open a secret passageway. Fight the creature, collect the sapphire and go back up. Unlock the door to the right, ignore the guy, go grab the spell on the pedestal and go through the door. Face Anthony (yep, that Anthony you controlled a while ago, now in a zombified shape) and get a ruby and the two-edged sword at the end of the fight. Now go up the stairs, kill the creature and collect the sheet of music and the diary page. Go back to the giant room and play the melody on the organ to open the furniture and find a new circle of power (4). Head back where you found the sapphire and use the three gems on the altar. Go down, open the door, kill the creatures, grab the magickal rune and carry on. Descend, kill the creatures, grab the crossbow bolts and go west. Kill the foes, open the door, kill the two creatures, take the crossbow bolts and push the shelf. Grab the diary page and the magickal codex then head back to the monk. He will give you the sacrifical knife. Put it on the tomb in the undergrounds to open the door. Dispel the barrier with the improved dispel barrier spell (use the circle of power 5 points and the runes chattur'gha, nethlek, redgormor and pargon twice), go to the altar, save your progress and examine the corpse. After the cutscene, kill both of the creatures and open the door with the symbol in the previous room. Head to the sanctuary to end the chapter.



ALEXANDRA'S PATH

You'll get a note from Edward. Read it and go to the room with the piano. Play the melody you found in the last chapter to find a new chapter. Read it to start the chapter called «The Forbidden City».


THE FORBIDDEN CITY (ROBERTO BIANCHI'S PATH)

You should remember this place. This time you need to survey the place. Skip the first room since there nothing interesting, avoid the creature and survey the second room. Take the saif and the crossbow bolts then go down. Pull the levers down and kill the creatures to make your way to the next room and survey it. Take the crossbow (5) and the crossbow bolts then carry on. Use the crossbow to clear the path, examine the wall and go up. Get rid of the enemies, take the summon zombie spell scroll and carry on. Collect the crossbow bolts, fight the golem and open the door. Oh, there's a crusher. Better not step on that pressure plate then. Summon a zombie and sacrifice him with the crusher to disable the trap and go down. Kill the creatures, carry on, grab the artefact and the ruby effigy and go back to the room with the trap, open the other door, fight the creatures and open the door to the right. Survey the area and kill the possessed slaves then go back to the previous room. Go down, equip the crossbow and kill the trappers then go in the next room and kill the creatures. Note the key on the pedestal, cast the improved reveal invisible spell starting with the red rune and get it. Go back, unlock the door, cast the improved shield spell starting with the red rune and run to the other side of the trapped hallway. Cut the rope, kick the butt of the worms, pull down the lever to raise the gate and survey the area. Head back to the first room to end the chapter.



ALEXANDRA'S PATH

All you need to do here is check the rumble nearby the painting to get a new chapter page called «A war to end all wars» and read it afterwards.


A WAR TO END ALL WARS (PETER JACOB'S PATH)

Take the soldier letter and the sealed enveloppe in this room, note the symbol to the left and go to the hall of the cathedral. Go upstairs to find another letter, head back to the hall, unseal the enveloppe and give the orders to the bored guard. Enter the room he kept all this time, take the revolver and try to open the door. Pick up the Tome of Eternal Darkness, open the door and head to the very first room. Collect the rifle on the altar, go right, then up the stairs, collect the two-edged sword and the revolver ammos and go back downstairs. Kill the creatures, open the door underneath the stairs, kill the creatures and grab the rifle ammos and go back to the giant room. Kill the creatures, take the sheet, locate the stairs, go down, check the rooms to find some ammos and carry on. Kill the trappers in the cellar, enter the room to the left and turn the wheel. Go in the room in front of you, use the lucky penny on the fuse box and activate the switch to power the whole cathedral. Go back to the organ in the giant room and play the melody. Collect the door handle, kill the creatures and head back to the room in which you turned the wheel. You will notice a door that can't be moved. Next to it, a small hole. Summon a trapper and go in the hole. You see on a pile of crates the circle of power. And a corpse, yeah. Lock on the body, get close to it and press A. Now you can open the door and grab the circle of power. Head back to the strange symbol, cast the reveal invisible spell using the red rune and the new circle of power (which means you need to use the rune pargon 4 times to increase the power of the spell) and use the door handle on the door. Open it, collect the ammos, go down and carry on. In the next room, kill the creatures, go through the door to the left, kill the trappers and kill the creature in the next room. Pick up the letter, push the shelf and carry on. Kill the creatures, pick up the binding hall key and return to the door with the symbol carved on it. Don't go through that one, go through the other one leading to the altar. Get rid of the trappers, take the magickal elixir and go to the door with the symbol. Use the key to unlock it, carry on, grab the magickal attack spell on the wall and move on to the next room. You will face the keeper. Try to shoot him. Unfortunately, the shots don't do anything on him. However you have a new spell to try and he's a perfect target for this. Note the symbol above his head. It's the one referred to the artefact he keeps, which is the one you chose with Pious Augustus at the beginning. Start with a small magickal attack with the opposite rune (by that, I mean, if you chose the green artefact at the beginning then you need to start with the blue rune, or the red rune if you chose the blue artefact...) to weaken him a few times when he concentrates his energy and dodge his attacks. Round two: he summons zombies. Use the minor damage field spell to create a barrier around you and use the magickal attack when he recovers. Avoid his attacks and do this a few times. Last part of the fight: avoid his attacks by running around and use the minor magickal attack a few times to kill him. Go claim the artefact to end the chapter.


ALEXANDRA'S PATH

Go back to the library to meet a ghost. Talk to her to get the basement key (6). Go back to the foyer and open the locked door. Grab the shotgun, the ammos and open the fusebox. Use the lucky penny to restore the power and head to the second floor. Go to the bathroom, take the journal page and open the cabinet to find the chapter page called «A legacy of Darkness». Read it to start a new chapter.



A LEGACY OF DARKNESS (DR. EDWARD M. ROIVAS)

Take the book put on the fireplace and check it to find the minute hand of a clock then go to the next part of the library to meet your ancestor in his ghostly appearance. Take the scroll on the chair to learn the magickal pool spell. Go to the kitchen to find some ammos and in the living room to find a sabre. Go to the second floor then to the right to find in the bedroom some ammos and explore the other rooms. Take the ammos and the book, check it to find the hour hand of a clock. Go back to the library, put the hands on the clock and set it to 3:33. The secret office will be open. Go there, take the ammos and the book and head back to the library. Kill the possessed servant, grab the bottom part of the basement key and chase the creature three times to get the other half and other goodies such as the elephant gun. Combine both of the parts and use the enchant item spell to restore the key. Unlock the door to the basement and get rid of the obelisk then the creature. Grab the ammos and the double shotgun then go down the ladder. Go downstairs, kill the creatures and carry on. In the next room, use the double shotgun to get rid of the golem and cast the dispel magick spell power 5 starting with the red rune to remove the field around the creature nearby the door. Kill him then (watch out for the deadly magickal shot). Open the door, interact with the device, kill the trapper and scribe the opposite rune of the one you chose for Pious back at the first chapter. Step on the portal, go activate the switch and leave the room. Do the same thing with the other runes. If you solved the puzzle correctly, the city will start collapsing. Otherwise, you have to check where it got stuck and switch to another rune. Get the heck out of here now and watch the cutscene to end the chapter.


ALEXANDRA'S PATH

You get a note from Edward. Read it, go back to the basement and check the pile of barrels to the left. You'll find a pickaxe. Head back to the second floor, use it on the fake wall, then remove the field to grab the note and the stethoscope. Go back to the basement, use the stethoscope to break the safe and collect its content. Read the chapter page to start the last chapter of the game.


ASHES TO ASHES (MICHAEL EDWARDS' PATH)

Grab the weapons and the ammos nearby the corpse after getting the ruby effigy and the essence kept by Roberto and open the door. Go down the ladder, kill the enemies and climb up the third ladder you'll see. Kill the enemies, take the staff and go back down. Climb up the second ladder in the underground, grab the gold amulet and go back down. Go to the end of the underground gallery, climb up the ladder and combine the gold amulet and the staff. Use the staff on the pressure plate, touch the half-spheres with the ray of light and then use the ray of light to touch the spike and the hidden half-spheres you just revealed. Go down to get the Tome of Eternal Darkness and head back where you found the gold amulet. Climb down the other ladder, kill the enemies, go up and climb down the other ladder. Use the dispel magick to remove the field and get the emerald effigy. Kill the worms and climb up the next ladder, kill the creatures, climb down the ladder in the centre of the room, kill the next creatures and open the door. Kill the trappers, open the door, slay the zombies, summon a trapper and get rid of the obelisk by locking on it and pressing the A button. Go down now, kill the trappers, go down once more and take the last spell of the game: the bind spell. Use it on the two golems creating the force fields behind you with the circle of power 7 and challenge the winner with your assault rifle while he's celebrating his victory. Go claim your trophy (which is the C4), go back to the suspicious wall and use the reveal invisible spell to reveal the door. Open it, grab the detonator and use the shield spell to cross the trap. Combine the detonator and the C4, enchant it with the enchant item spell power 7 and use it. Get the heck out of here to end the chapter.


ALEXANDRA'S PATH

The final part of the game. Leave the office, ignore the creatures and go to the foyer to get the package. Open it to find the last essence. Now, go back to the library and go to the obervatory. Move the mirrors so the ray of light reaches the world map on the floor. Go to the basement, open the door and go down. Before carrying on, prepare the dispel magick spell force 7 and the shield spell force 7. Use that spell to cross the trap and the other one to remove the barrier. Recover your health, save your progress, collect the parts of the pedestal and combine it. Cast the enchant item spell to repair the item and put it on the pedestal. Place the essences on the pedestals and use the runes like in the Dr. Edward M. Poivas' chapter. Except this time, you'll have to solve the puzzles instead of flipping some levers and use your shield to cross the trap every single time. You need to use the rune assigned to the demon enemy of the one chose by Pious Augustus and the runes «summon» and «creature». Assign the enchant item spell in you quick spell list, save your progress before stepping on the portal leading to the final showdown. You're going to face Pious Augustus. First things first, cast the enchant spell on any of your weapons and hit it a few times until the artefact he kept all this time appears. Quickly, go towards it and hit it. Repeat that operation until you control a familiar face in its ghostly form. Touch the tome of Eternal Darkness and fight Pious to reveal the artefact once more then go hit the artefact. Now, chase the artefact until you break it once and for all. After the cutscene, hit a few times Pious with an enchanted weapon to destroy his shield and hit him with your best shot. A good way to get rid of him is to stand where you are, let him come at you and strike before he gets a chance to slap you with his staff. After a few hits, he will be defeated. You now have to bind the creature summoned. Use the circle rune to do this and watch the final cutscene. Save your progress.


Congratulations, you completed the game. You can try to beat the game with the other essences in order to get a new game mode: the Eternal mode. I let you find out what that mode is and I see you in the next walkthrough. Take care folks!

Vizzed Elite
Games have secrets, I have my eagle gaze.


Affected by 'Laziness Syndrome'

Registered: 10-21-11
Location: France
Last Post: 1804 days
Last Active: 978 days

(edited by Laian on 11-30-16 03:06 PM)    

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