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Rate The Pokemon Move Above You

 

07-29-16 11:58 PM
Titan127 is Offline
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Mynamescox44 : Swords dance s good for more defensive pokemon, since they can afford to take a hit to amp up their attack, but not so much for sweepers, since they can get one shotted as a result, or at least crippled.

Now comes metronome!
Mynamescox44 : Swords dance s good for more defensive pokemon, since they can afford to take a hit to amp up their attack, but not so much for sweepers, since they can get one shotted as a result, or at least crippled.

Now comes metronome!
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07-30-16 06:57 PM
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Titan127 : You never gave the move an actual score, and you made a spelling error in your post.

Metronome is a completely random attack that lets you use one random move that it picks out. You could have a Clefable use Roar of Time by using metronome, or you could do something completely useless like splash. The move is fun to use just to see what crazy move your Pokemon will use next, but it's terrible in competitive play. I'd give Metronome a 5.

The next move to rate is Muddy Water.
Titan127 : You never gave the move an actual score, and you made a spelling error in your post.

Metronome is a completely random attack that lets you use one random move that it picks out. You could have a Clefable use Roar of Time by using metronome, or you could do something completely useless like splash. The move is fun to use just to see what crazy move your Pokemon will use next, but it's terrible in competitive play. I'd give Metronome a 5.

The next move to rate is Muddy Water.
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07-31-16 12:47 AM
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Muddy Water is an awesome Water type attack, though it's accuracy is a bit of a down side to it. It also only has 10 PP ( if I remember correctly? ), so that on top of the 85% hit rate take away from the fact it's just as strong offensively as Surf. Though the chance to reduce accuracy is a small plus. I'd give it a 7 / 10.

Next move for rating will be Psychic ( so original, I know XD )
Muddy Water is an awesome Water type attack, though it's accuracy is a bit of a down side to it. It also only has 10 PP ( if I remember correctly? ), so that on top of the 85% hit rate take away from the fact it's just as strong offensively as Surf. Though the chance to reduce accuracy is a small plus. I'd give it a 7 / 10.

Next move for rating will be Psychic ( so original, I know XD )
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07-31-16 01:42 AM
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Mynamescox44 : I like the move personally, lowers the Sp. defense and does damage, i like it. 8/10

The next move is dig lol. 
Mynamescox44 : I like the move personally, lowers the Sp. defense and does damage, i like it. 8/10

The next move is dig lol. 
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07-31-16 03:43 AM
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6/10 On it's own Dig isn't a bad move, it has nice base power and is a ground type so it gets better coverage. It is however outclassed by Earthquake and Earth Power and also happens to be a two turn attack which are generally useless in competitive play unless you are using a power herb (Geomancy is a better combo with this).
6/10 On it's own Dig isn't a bad move, it has nice base power and is a ground type so it gets better coverage. It is however outclassed by Earthquake and Earth Power and also happens to be a two turn attack which are generally useless in competitive play unless you are using a power herb (Geomancy is a better combo with this).
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07-31-16 04:43 AM
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I guess I'll go with Geomancy as a move to rate then??

Geomancy is a decent move over all at best. Though it raises three stats by two stages ( Sp. ATK, Sp. DEF, SPD ), it also has a charge up turn, which is a fair trade off for the bonus given. It only has 10 PP, which is extremely low for a stat raising move. Another huge down side is the fact it is only learned naturally ( if not only able to be learned by a single one period ) by a single Pokémon. The best score I could honestly give it is a 5 / 10, and that's implying it's used in the most efficient and / or best way possible.

Next move to rate will be a personal favorite, Bite.
I guess I'll go with Geomancy as a move to rate then??

Geomancy is a decent move over all at best. Though it raises three stats by two stages ( Sp. ATK, Sp. DEF, SPD ), it also has a charge up turn, which is a fair trade off for the bonus given. It only has 10 PP, which is extremely low for a stat raising move. Another huge down side is the fact it is only learned naturally ( if not only able to be learned by a single one period ) by a single Pokémon. The best score I could honestly give it is a 5 / 10, and that's implying it's used in the most efficient and / or best way possible.

Next move to rate will be a personal favorite, Bite.
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08-02-16 01:42 PM
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I rate Bite as a 6/10. It's a pretty good dark type move to have earlier in games, but after you get to a certain point, it's not a very good move, it's mediocre at best. 

The next move to rate will be Water Pulse. 
I rate Bite as a 6/10. It's a pretty good dark type move to have earlier in games, but after you get to a certain point, it's not a very good move, it's mediocre at best. 

The next move to rate will be Water Pulse. 
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08-02-16 08:05 PM
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6/10

how about Splash? XD
6/10

how about Splash? XD
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08-05-16 12:56 PM
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Splash is an 8/8 best move in the game 

Now rate Rock Climb. 
Splash is an 8/8 best move in the game 

Now rate Rock Climb. 
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08-05-16 12:59 PM
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I rate Rock Climb as 7/10. It's a pretty decent move to have. 

The next move to rate is Psychic. 
I rate Rock Climb as 7/10. It's a pretty decent move to have. 

The next move to rate is Psychic. 
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08-05-16 09:36 PM
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Psychic is honestly pretty OP. It does tons of damage when used by a Psychic type pokemon. I use it a lot. 9/10

Next move is solar beam. 
Psychic is honestly pretty OP. It does tons of damage when used by a Psychic type pokemon. I use it a lot. 9/10

Next move is solar beam. 
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08-06-16 12:31 PM
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I would give Solar Beam an 8/10. The move itself has good damage, it can be really good on Sun-based teams and it is can help cover the Water-type weakness on any Fire-type Pokémon that can learn it, but the fact that it has a one turn charge-up means it can be quite unwieldy with any Pokémon outside of strong sunlight, or possibly a Power Herb.

The next move to be rated is Shell Smash.
I would give Solar Beam an 8/10. The move itself has good damage, it can be really good on Sun-based teams and it is can help cover the Water-type weakness on any Fire-type Pokémon that can learn it, but the fact that it has a one turn charge-up means it can be quite unwieldy with any Pokémon outside of strong sunlight, or possibly a Power Herb.

The next move to be rated is Shell Smash.
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08-08-16 03:55 AM
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7/10 - The interesting thing about Shell Smash is that all the Pokemon that can learn it have Defense as their highest stat, and overall I think the move is good, doubling Speed, Attack and Special Attack but a number of the users of the move end up having sub-par Special Defense as well which means if you're gonna use you need to take a hit first before destroying anything that gets in your way.

Next move is Hone Claws.
7/10 - The interesting thing about Shell Smash is that all the Pokemon that can learn it have Defense as their highest stat, and overall I think the move is good, doubling Speed, Attack and Special Attack but a number of the users of the move end up having sub-par Special Defense as well which means if you're gonna use you need to take a hit first before destroying anything that gets in your way.

Next move is Hone Claws.
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08-31-16 06:27 PM
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Hone Claws is not a move I'd recommend. It boosts your attack and accuracy, which is nice, but most moves I use have 100% accuracy anyway (think scald or earthquake). If you want to boost your attack, go for a dragon dance or a swords dance, those are much better. 4/10


Next user has to rate Ice Fang.
Hone Claws is not a move I'd recommend. It boosts your attack and accuracy, which is nice, but most moves I use have 100% accuracy anyway (think scald or earthquake). If you want to boost your attack, go for a dragon dance or a swords dance, those are much better. 4/10


Next user has to rate Ice Fang.
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10-04-16 10:27 PM
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Ice Fang is a pretty darn good move. 15 PP is decent enough to be useful, as well as using a solid 65 Power with 95% Accuracy. One of the biggest advantages of this attack is it carries the chance to not only make the opponent Flinch, but Freeze them as well. It's a very good balance between power and overall usefulness. I'd rate it a 8/10.

Next up for rating will be...
Tail Wag!
Ice Fang is a pretty darn good move. 15 PP is decent enough to be useful, as well as using a solid 65 Power with 95% Accuracy. One of the biggest advantages of this attack is it carries the chance to not only make the opponent Flinch, but Freeze them as well. It's a very good balance between power and overall usefulness. I'd rate it a 8/10.

Next up for rating will be...
Tail Wag!
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10-06-16 08:29 PM
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1/10. No good. It doesn't attack and I don't find much use for it as far as strategies go. There's plenty of other moves that could replace it, maybe even HMs. I would never use it ever.

The next move to rate: Draco Meteor. Bad or good? major damage but lowers sp.atk
1/10. No good. It doesn't attack and I don't find much use for it as far as strategies go. There's plenty of other moves that could replace it, maybe even HMs. I would never use it ever.

The next move to rate: Draco Meteor. Bad or good? major damage but lowers sp.atk
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10-06-16 11:07 PM
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Draco Meteor is a bit of a mixed bag. It offers amazing offensive power, but at the cost of Sp. Atk. It also has only 5 PP, making it hard to use consistently outside of a couple of battles at most. The 90% Accuracy leads me to believe it would miss when it counts most ( at least for me ), so that's another down side to it. Over all it makes a good finishing move, but that's about it.

I'd give it a 6.5 / 10.

Next up for rating will be...
Night Slash
Draco Meteor is a bit of a mixed bag. It offers amazing offensive power, but at the cost of Sp. Atk. It also has only 5 PP, making it hard to use consistently outside of a couple of battles at most. The 90% Accuracy leads me to believe it would miss when it counts most ( at least for me ), so that's another down side to it. Over all it makes a good finishing move, but that's about it.

I'd give it a 6.5 / 10.

Next up for rating will be...
Night Slash
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10-09-16 06:21 PM
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Night Slash is my favorite physical dark type move. It's basically the same as slash since it has a base power of 70, accuracy of 100, and high critical-hit ratio. While it's an excellent move compared to other dark type moves, but there's still much better moves out there. Both more powerful and better effects. Overall though, Night Slash gets a 7 from me.

The next move to rate is Scald.
Night Slash is my favorite physical dark type move. It's basically the same as slash since it has a base power of 70, accuracy of 100, and high critical-hit ratio. While it's an excellent move compared to other dark type moves, but there's still much better moves out there. Both more powerful and better effects. Overall though, Night Slash gets a 7 from me.

The next move to rate is Scald.
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10-09-16 06:39 PM
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I'm actually a pretty big fan of Scald. Though it isn't quite as powerful as moves like Surf or Muddy Water, the 30% chance for a burn to be inflicted makes up for the slightly lower offensive power. It also retains the 100% accuracy rating like Surf does, but that Muddy Water lacks. It also has 15 PP just like Surf, where as Muddy Water only has 10. What I'm trying to get at is Surf is one of the best all around Water type moves in the game ( at least as far in as I made it, which is Gen 3 ), and this move can be just as useful in battles.

I'd give Scald a 8 / 10.

Next move up for rating will be...
False Swipe
I'm actually a pretty big fan of Scald. Though it isn't quite as powerful as moves like Surf or Muddy Water, the 30% chance for a burn to be inflicted makes up for the slightly lower offensive power. It also retains the 100% accuracy rating like Surf does, but that Muddy Water lacks. It also has 15 PP just like Surf, where as Muddy Water only has 10. What I'm trying to get at is Surf is one of the best all around Water type moves in the game ( at least as far in as I made it, which is Gen 3 ), and this move can be just as useful in battles.

I'd give Scald a 8 / 10.

Next move up for rating will be...
False Swipe
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10-11-16 01:48 AM
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Outside of weakening a wild pokemon to 1HP to make it easier to catch (shiny catching, IVs, chain fishing or what have you,) false swipe doesn't serve much of a purpose since the whole purpose of pokemon battles is to defeat your opponents and reduce their pokemon's HP to 0. This move prevents you from doing just that since it will always leave the opposing pokemon with at least 1 HP. Although its utility depends on what aspect of the game you are focusing on, false swipe is useless in combat. I rate it a 3/10 since it does have some utility in other areas of the game...it isn't the move splash after all...

The next move to rate is Extreme Speed.
Outside of weakening a wild pokemon to 1HP to make it easier to catch (shiny catching, IVs, chain fishing or what have you,) false swipe doesn't serve much of a purpose since the whole purpose of pokemon battles is to defeat your opponents and reduce their pokemon's HP to 0. This move prevents you from doing just that since it will always leave the opposing pokemon with at least 1 HP. Although its utility depends on what aspect of the game you are focusing on, false swipe is useless in combat. I rate it a 3/10 since it does have some utility in other areas of the game...it isn't the move splash after all...

The next move to rate is Extreme Speed.
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(edited by Razor-987 on 10-11-16 01:49 AM)    

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