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FNAF 2 Guide
04-19-15 04:48 PM
Lexatom is Offline
| ID: 1160631 | 2934 Words
LunarDarkness2
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Night 2 starts with a phone call again. “Ah...hello, hello! Uh, see, I told you your first night wouldn't be a problem. You're a natural! Uh, by now I'm sure you've noticed the older models sitting in the back room. Uh, those are from the previous location. We just use them for parts now. The idea at first was to repair them...uh, they even started retrofitting them with some of the newer technology, but they were just so ugly, you know? The smell...uh, so the company decided to go in a whole new direction and make them super kid-friendly. Uh, those older ones shouldn't be able to walk around, but if they do, the whole Freddy head trick shoud work on them too, so, whatever. Night 1 Like almost every single night in every Five Nights at Freddy’s game, the 1st night begins with a phone call. “Uh, hello? Hello, hello? Uh, hello and welcome to your new summer job at the new and improved Freddy Fazbear's Pizza. Uh, I'm here to talk you through some of the things you can expect to see during your first week here and to help you get started down this new and exciting career path. Uh, now, I want you to forget anything you may have heard about the old location, you know. Uh, some people still have a somewhat negative impression of the company. Uh... that old restaurant was kind of left to rot for quite a while, but I want to reassure you, Fazbear Entertainment is committed to family fun and above all, safety. They've spent a small fortune on these new animatronics, uh, facial recognition, advanced mobility, they even let them walk around during the day. Isn't that neat? -clears throat- But most importantly, they're all tied into some kind of criminal database, so they can detect a predator a mile away. Heck, we should be paying them to guard you. Uh, now that being said, no new system's without its... kinks. Uh... you're only the second guard to work at that location. Uh, the first guy finished his week, but complained about... conditions. Uh, we switched him over to the day shift, so hey, lucky you, right? Uh mainly he expressed concern that certain characters seemed to move around at night, and even attempted to get into his office. Now, from what we know, that should be impossible. Uh, that restaurant should be the safest place on earth. So while our engineers don't really have an explanation for this, the working theory is that... the robots were never given a proper "night mode". So when it gets quiet, they think they're in the wrong room, so then they go try to find where the people are, and in this case, that's your office. So our temporary solution is this: there's a music box over by the Prize Counter, and it's rigged to be wound up remotely. So just, every once in a while, switch over to the Prize Counter video feed and wind it up for a few seconds. It doesn't seem to affect all of the animatronics, but it does affect... one of them. -clears throat- Uh, and as for the rest of them, we have an even easier solution. You see, there may be a minor glitch in the system, something about robots seeing you as an endoskeleton without his costume on, and wanting to stuff you in a suit, so hey, we've given you an empty Freddy Fazbear head, problem solved! You can put it on anytime, and leave it on for as long as you want. Eventually anything that wandered in, will wander back out. Uh, something else worth mentioning is kind of the modern design of the building. You may have noticed there are no doors for you to close, heh. But hey, you have a light! And even though your flashlight can run out of power, the building cannot. So, don't worry about the place going dark. Well, I think that's it. Uh, you should be golden. Uh, check the lights, put on the Freddy head if you need to, uh, keep the music box wound up, piece of cake. Have a good night, and I'll talk to you tomorrow.” With that VERY long phone call done and over with, we can actually start playing. The animatronics start to move at 2 AM, and this first night is much harder than the first night in the first game, so always stay on guard. Also, do not, and I repeat, DO NOT, forget about the music box. If you hear “Pop Goes the Weasel” start playing, you’re probably going to die. So, don’t forget, always keep the music box wound up. Make sure you also check the left and right vents when you can. The only limited supply of power you have in this game is your flashlight, which you can also use around the building’s rooms, so don’t worry about losing power if you use the vent lights. If you hear someone crawling through the vents, or a banging-like noise, I recommend that you check both of the air vents as quickly as possible. If you see an animatronic’s face peeking at you from a vent, quickly put on the mask. One of the strategies used to beat this night is to wind up the music box to about halfway if you hear an animatronic in the vents or see one in the hallway. After you wind up the music box, quickly check both vents and put on the mask if necessary. If you hear banging noises in the vents while you are wearing the mask, it means that the animatronic has left, and it’s safe to take the mask off. Also, if Toy Freddy happens to enter your Office, quickly put on the mask once you see him, and depending on how fast you put it on, you will either get killed or survive. (This also goes for Withered Bonnie, Withered Chica, Withered Freddy, and Golden Freddy [sorta]) Another, simpler strategy that has been found to work on several occasions is to just keep winding up the music box. Do not put down the camera or you will get killed. I’m pretty sure this method only works on this night, since Foxy is not active on this night, and neither are the withered animatronics. Night 2 Night 2 starts with
“Ah...hello,
Uh, by now I'm sure you've noticed the older models
Uh...heh...I love those old characters. Did you ever see
honest, I never liked that puppet thing. It was always...thinking, and it can go anywhere...I don't think a Freddy mask will fool it, so just don't forget the music box. Anyway, I'm sure it won't be a problem. Uh, have a good night, and talk to you tomorrow.” With the phone call ending, it’s time for the night to start. The strategy of just winding up the music box will not work on this night, as Foxy becomes active, making you have to use the flashlight down the hallway several times so that he doesn’t attack you. A good strategy to use for now and most likely the rest of the game is to only check the cameras in the Prize Corner, so you can wind up the music box quicker. A good pattern to use for this night is: 1.
2.
3.
4.
5.
6.
If you see Foxy in the hallway, keep flashing your light at
Night 3 Like the other nights, this night begins with a phone call. “Hello hello! See? I told you you wouldn't have any
Did...uh... Did Foxy ever appear in the hallway? Probably
Oh, hey, before I go, uh, I wanted to ease your mind
Okay, well anyway, hang in there and I'll talk to you
Once the phone call
Be more alert of
A good pattern to
1. Check the Main Hallway 2. Check both vents 3.
4.
5.
6.
7.
Night 4 Once again, there is another phone call on this night. you'd get the hang of it! Ok, so uh, just to of an, uh, investigation going on. Uh, we may end up having to close for a few days... I don't know. I want to emphasize though that it's really just a precaution. Uh, Fazbear Entertainment denies any wrongdoing. These things happen sometimes. Um... It'll all get sorted out in a few days. Just keep an eye on things and I'll keep you posted. Uh, just as a side note though, try to avoid eye contact with any of the animatronics tonight if you can. Someone may have tampered with their facial recognition systems - we're not sure. But the characters have been acting very unusual, almost aggressive towards the staff. They interact with the kids just fine, but when they encounter an adult, they just...stare. Uh...Anyways, hang tight. It'll all pass. Good night!” Let the night begin! Remember, to avoid death, make sure you quickly put on the mask if an animatronic lowers your camera. The best known strategy for this night is this pattern: 1.Wind up the music box until you hear ambiance. 2.Check the Main Hallway 3.Check the vent lights. 4.Repeat Night 5 Night 5 is the final night of the main storyline of Five Nights at Freddy’s 2. Like the other nights, this one begins with a phone call. “Hello, hello? Hey, good job, night 5! Um, hey, um, keep a close eye on things tonight, ok? Um, from what I understand, the building is on lockdown, uh, no one is allowed in or out, y'know, especially concerning any...previous employees. Um, when we get it all sorted out, we may move you to the day shift, a position just became...available. Uh, we don't have a to contact the original restaurant owner. Uh, I think the name of the place was..."Fredbear's Family Diner" or something like that. It's been closed for years though, I doubt we'll be able to track anybody down. Well, just get through one more night! Uh, hang in there! Goodnight!” Are you ready for Freddy? Then let us begin! One of the best and most well known ways to complete this night is to follow this pattern: 1.Wait until you hear ambiance 2.Wait for 5 seconds, then check the Main Hallway 3.Wind up the music box to half or ¾ 4.Check the main hallway if you hear ambiance 5.If you hear someone in the vents, check the vent lights. 6.Repeat Once you complete this night, Night 6 is unlocked on the main menu. Night 6 Night 6 is the last night with a phone call in the game. “Hello? Hello...uh...what on earth are you doing there, uh didn’t you get the memo, uh, the place is closed down, uh, at least for a while. Someone used one of the suits. We had a spare in the back, a yellow one, someone used it...now none of them are acting right. Listen j-just finish your shift it’s safer than trying to leave in the middle of the night. Uh we have one more event scheduled for tomorrow, a birthday. You’ll be on day shift, wear your uniform, stay close to the animatronics, make sure they don’t hurt anyone okay, uh for now just make it through the night, uh when the place eventually opens again I’ll probably take the night shift myself. Okay, good night and good luck.” Compared to other nights, this one is one of the hardest nights in the game, and quite possibly the franchise. So, good luck! I recommend you follow a similar pattern to Night 5 to complete this night. However, be very careful, as Golden Freddy is the most active on this night. If you see Golden Freddy’s head in the hallway, DO NOT flash the light in the hallway again. Instead, go to the Prize Corner and wind up the music box to about 4-8 ticks, and then Golden Freddy will be gone. If you see Golden Freddy in your office, QUICKLY put on the mask, and DO NOT take it off until he completely disappears, or else you will be killed. Another way to beat this night is to only shine the flashlight down the hallway 2-4 times before winding up the music box to around 4-6 ticks. Then, put on the mask EVERY time you put down the cameras, just to be safe. After that, repeat everything. Also, every 3 times you put the mask on, check the Left Air Vent. This takes away the need to check the Right Air Vent, and gives you more time for Foxy and the music box. Night 2 starts with a phone call again. “Ah...hello, hello! Uh, see, I told you your first night wouldn't be a problem. You're a natural! Uh, by now I'm sure you've noticed the older models sitting in the back room. Uh, those are from the previous location. We just use them for parts now. The idea at first was to repair them...uh, they even started retrofitting them with some of the newer technology, but they were just so ugly, you know? The smell...uh, so the company decided to go in a whole new direction and make them super kid-friendly. Uh, those older ones shouldn't be able to walk around, but if they do, the whole Freddy head trick shoud work on them too, so, whatever. Night 1 Like almost every single night in every Five Nights at Freddy’s game, the 1st night begins with a phone call. “Uh, hello? Hello, hello? Uh, hello and welcome to your new summer job at the new and improved Freddy Fazbear's Pizza. Uh, I'm here to talk you through some of the things you can expect to see during your first week here and to help you get started down this new and exciting career path. Uh, now, I want you to forget anything you may have heard about the old location, you know. Uh, some people still have a somewhat negative impression of the company. Uh... that old restaurant was kind of left to rot for quite a while, but I want to reassure you, Fazbear Entertainment is committed to family fun and above all, safety. They've spent a small fortune on these new animatronics, uh, facial recognition, advanced mobility, they even let them walk around during the day. Isn't that neat? -clears throat- But most importantly, they're all tied into some kind of criminal database, so they can detect a predator a mile away. Heck, we should be paying them to guard you. Uh, now that being said, no new system's without its... kinks. Uh... you're only the second guard to work at that location. Uh, the first guy finished his week, but complained about... conditions. Uh, we switched him over to the day shift, so hey, lucky you, right? Uh mainly he expressed concern that certain characters seemed to move around at night, and even attempted to get into his office. Now, from what we know, that should be impossible. Uh, that restaurant should be the safest place on earth. So while our engineers don't really have an explanation for this, the working theory is that... the robots were never given a proper "night mode". So when it gets quiet, they think they're in the wrong room, so then they go try to find where the people are, and in this case, that's your office. So our temporary solution is this: there's a music box over by the Prize Counter, and it's rigged to be wound up remotely. So just, every once in a while, switch over to the Prize Counter video feed and wind it up for a few seconds. It doesn't seem to affect all of the animatronics, but it does affect... one of them. -clears throat- Uh, and as for the rest of them, we have an even easier solution. You see, there may be a minor glitch in the system, something about robots seeing you as an endoskeleton without his costume on, and wanting to stuff you in a suit, so hey, we've given you an empty Freddy Fazbear head, problem solved! You can put it on anytime, and leave it on for as long as you want. Eventually anything that wandered in, will wander back out. Uh, something else worth mentioning is kind of the modern design of the building. You may have noticed there are no doors for you to close, heh. But hey, you have a light! And even though your flashlight can run out of power, the building cannot. So, don't worry about the place going dark. Well, I think that's it. Uh, you should be golden. Uh, check the lights, put on the Freddy head if you need to, uh, keep the music box wound up, piece of cake. Have a good night, and I'll talk to you tomorrow.” With that VERY long phone call done and over with, we can actually start playing. The animatronics start to move at 2 AM, and this first night is much harder than the first night in the first game, so always stay on guard. Also, do not, and I repeat, DO NOT, forget about the music box. If you hear “Pop Goes the Weasel” start playing, you’re probably going to die. So, don’t forget, always keep the music box wound up. Make sure you also check the left and right vents when you can. The only limited supply of power you have in this game is your flashlight, which you can also use around the building’s rooms, so don’t worry about losing power if you use the vent lights. If you hear someone crawling through the vents, or a banging-like noise, I recommend that you check both of the air vents as quickly as possible. If you see an animatronic’s face peeking at you from a vent, quickly put on the mask. One of the strategies used to beat this night is to wind up the music box to about halfway if you hear an animatronic in the vents or see one in the hallway. After you wind up the music box, quickly check both vents and put on the mask if necessary. If you hear banging noises in the vents while you are wearing the mask, it means that the animatronic has left, and it’s safe to take the mask off. Also, if Toy Freddy happens to enter your Office, quickly put on the mask once you see him, and depending on how fast you put it on, you will either get killed or survive. (This also goes for Withered Bonnie, Withered Chica, Withered Freddy, and Golden Freddy [sorta]) Another, simpler strategy that has been found to work on several occasions is to just keep winding up the music box. Do not put down the camera or you will get killed. I’m pretty sure this method only works on this night, since Foxy is not active on this night, and neither are the withered animatronics. Night 2 Night 2 starts with
“Ah...hello,
Uh, by now I'm sure you've noticed the older models
Uh...heh...I love those old characters. Did you ever see
honest, I never liked that puppet thing. It was always...thinking, and it can go anywhere...I don't think a Freddy mask will fool it, so just don't forget the music box. Anyway, I'm sure it won't be a problem. Uh, have a good night, and talk to you tomorrow.” With the phone call ending, it’s time for the night to start. The strategy of just winding up the music box will not work on this night, as Foxy becomes active, making you have to use the flashlight down the hallway several times so that he doesn’t attack you. A good strategy to use for now and most likely the rest of the game is to only check the cameras in the Prize Corner, so you can wind up the music box quicker. A good pattern to use for this night is: 1.
2.
3.
4.
5.
6.
If you see Foxy in the hallway, keep flashing your light at
Night 3 Like the other nights, this night begins with a phone call. “Hello hello! See? I told you you wouldn't have any
Did...uh... Did Foxy ever appear in the hallway? Probably
Oh, hey, before I go, uh, I wanted to ease your mind
Okay, well anyway, hang in there and I'll talk to you
Once the phone call
Be more alert of
A good pattern to
1. Check the Main Hallway 2. Check both vents 3.
4.
5.
6.
7.
Night 4 Once again, there is another phone call on this night. you'd get the hang of it! Ok, so uh, just to of an, uh, investigation going on. Uh, we may end up having to close for a few days... I don't know. I want to emphasize though that it's really just a precaution. Uh, Fazbear Entertainment denies any wrongdoing. These things happen sometimes. Um... It'll all get sorted out in a few days. Just keep an eye on things and I'll keep you posted. Uh, just as a side note though, try to avoid eye contact with any of the animatronics tonight if you can. Someone may have tampered with their facial recognition systems - we're not sure. But the characters have been acting very unusual, almost aggressive towards the staff. They interact with the kids just fine, but when they encounter an adult, they just...stare. Uh...Anyways, hang tight. It'll all pass. Good night!” Let the night begin! Remember, to avoid death, make sure you quickly put on the mask if an animatronic lowers your camera. The best known strategy for this night is this pattern: 1.Wind up the music box until you hear ambiance. 2.Check the Main Hallway 3.Check the vent lights. 4.Repeat Night 5 Night 5 is the final night of the main storyline of Five Nights at Freddy’s 2. Like the other nights, this one begins with a phone call. “Hello, hello? Hey, good job, night 5! Um, hey, um, keep a close eye on things tonight, ok? Um, from what I understand, the building is on lockdown, uh, no one is allowed in or out, y'know, especially concerning any...previous employees. Um, when we get it all sorted out, we may move you to the day shift, a position just became...available. Uh, we don't have a to contact the original restaurant owner. Uh, I think the name of the place was..."Fredbear's Family Diner" or something like that. It's been closed for years though, I doubt we'll be able to track anybody down. Well, just get through one more night! Uh, hang in there! Goodnight!” Are you ready for Freddy? Then let us begin! One of the best and most well known ways to complete this night is to follow this pattern: 1.Wait until you hear ambiance 2.Wait for 5 seconds, then check the Main Hallway 3.Wind up the music box to half or ¾ 4.Check the main hallway if you hear ambiance 5.If you hear someone in the vents, check the vent lights. 6.Repeat Once you complete this night, Night 6 is unlocked on the main menu. Night 6 Night 6 is the last night with a phone call in the game. “Hello? Hello...uh...what on earth are you doing there, uh didn’t you get the memo, uh, the place is closed down, uh, at least for a while. Someone used one of the suits. We had a spare in the back, a yellow one, someone used it...now none of them are acting right. Listen j-just finish your shift it’s safer than trying to leave in the middle of the night. Uh we have one more event scheduled for tomorrow, a birthday. You’ll be on day shift, wear your uniform, stay close to the animatronics, make sure they don’t hurt anyone okay, uh for now just make it through the night, uh when the place eventually opens again I’ll probably take the night shift myself. Okay, good night and good luck.” Compared to other nights, this one is one of the hardest nights in the game, and quite possibly the franchise. So, good luck! I recommend you follow a similar pattern to Night 5 to complete this night. However, be very careful, as Golden Freddy is the most active on this night. If you see Golden Freddy’s head in the hallway, DO NOT flash the light in the hallway again. Instead, go to the Prize Corner and wind up the music box to about 4-8 ticks, and then Golden Freddy will be gone. If you see Golden Freddy in your office, QUICKLY put on the mask, and DO NOT take it off until he completely disappears, or else you will be killed. Another way to beat this night is to only shine the flashlight down the hallway 2-4 times before winding up the music box to around 4-6 ticks. Then, put on the mask EVERY time you put down the cameras, just to be safe. After that, repeat everything. Also, every 3 times you put the mask on, check the Left Air Vent. This takes away the need to check the Right Air Vent, and gives you more time for Foxy and the music box. |
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