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Maga man 8
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2
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5
03-01-15 02:00 PM
jesse4321 is Offline
| ID: 1142725 | 2020 Words
| ID: 1142725 | 2020 Words
You know when I sit here and think about it,
does Mega Man 8 do *anything* right? Oh sure I'm giving the game 3 stars because I'm such a big Mega Man fan and willing to defend even the worst moments of the series, but let's be honest- this game is mediocre the entire way through. Not to mention gives the STRONG impression that Cap-com tried to make too many changes and just about all of them fall flat on their face. I first got my Nintendo Entertainment System when I was 5 and Mega man 2 I loved that game and still do so I saw Mega man 8 for play station decided I should check up on this series (I'm more of a Mega man X fan) from the opening movie which is shown in stunning animation to the ending credits this game is flawless the story begins with 2 strange robots fighting in the deep reaches of space when they injure each other so bad that they crash land into earth and Mega man heads to investigate when he gets there Dr. Wily is carrying off one of the robots which has very evil very powerful energy Wily is harnessing so Mega man helps the second robot and heads after Wily so the battle begins with your standard 4 bosses Clown man,Grenade man,Frost man, and Tonga man(my personal favorite) and after they are done your next four appear Sword man, Astor man,Search man, and Aqua man(not to be confused with the DC comics hero) you Mega man veterans already know where this is going even though the game is standard Mega man format that same format is perfect and if its not broke don't fix it Let's talk about the levels. Mega Man 8 shows the tradition that Cap com has kept for the game and some new added bonuses. As there were in recent Mega Man games there are 8 enemy robots, special weapons. Some examples of the new stuff is the clashes between 16-bit animation and cartoon animation, upgrades that you can buy with bolts found throughout the stages, and more. Why does it seem like Cap com has done everything in their power to make sure these levels don't even remotely resemble the ones from the NES days? I understand we're talking about a 32-bit system with the play station (and Saturn) so obviously the graphics will look significantly prettier than the ones from the N.E.S and Super N.E.S, but instead of running and gunning and strategically/excitedly shooting apart robot foes like most respectable Mega Man titles, this game implements too many unrelated ideas and thinks it's okay to pass them off as legitimate levels. Frost Man is all about riding a jet board and jumping from section to section. While I don't mind having most of the stage devoted to this particular feature, I do certainly mind when several levels in the game are devoted to similar ideas. It makes me think Cap com didn't have enough creativity in mind when they made this game. Also the game actually tells you when you jump or slide by stating it clearly "jump" or "slide"". I don't like being told what to do. I didn't have to be told what to do in Mega Man 5 or Mega Man X4 while riding the bike. Why do I have to be told now? And this stage is entirely too long. Maybe that's it. Cap com felt an overlong jet board riding level would wear thin on players and they thought it'd be too challenging for us so they made it so we're told when to jump or slide. In other words Cap com knows they made the level too long! In Tonga Man's stage, you're mostly riding on top of Rush Jet not by choice but mandatory to move forward, and battle several enemies at once. This brings us to another problem- why are there so many enemies on screen at once? It's nearly impossible to battle all this danger without taking several hits along the way since they all fire bullets in your direction. This feature totally reminds me of the old N.E.S game Grady's. You can't really master these type of segments unless you have the patience to play the level a thousand times and memorize every enemy's location. Anyway the first two Wily stages have more extended jet board or Rush Jet segments that hog up the level. In terms of excitement overall the levels in MM8 fall way short compared to Mega Man 7 as hard as that is to believe (a game that was by no means perfect but better than MM8 by a long shot). But it gets worse. There's actually a circus stage called Clown Man, and oh boy is this stage a contender for the worst one to ever appear in a Mega Man game. First of all you have trains that come out of the doors in the background moving on tracks. When Mega Man appears on screen, get ready to battle them. While incredibly silly for a concept and inappropriate for Mega Man, that's not even the main issue I have with this stage. What I strongly dislike is the part that appears soon after where you have to wait for robots to ring bells so you can jump in the correct box that warps you to the next level up. This is absolutely terrible and childish.The music is really bad. Normally in a Mega Man game you hear catchy memorable melodies appropriate in illustrating the theme of a level. Not so in this game. This is all a bunch of fast-moving, indistinguishable techno gibberish that proves Cap com was more about making the levels look more futuristic than keeping the heart and soul of the Mega Man series in check. Shameful move on Cap cams part. Even worse, clearly the graphics are comparable to the ones in X4, X5 and X6 so Cap com had no desire to keep the two Mega Man series separate. Okay this is another big issue I have with the game. I almost never mention the voice acting since it's mostly tolerable and even irrelevant since I normally don't stop and think about it, but in this case I HAVE to mention it since it's unavoidable and overbearing. I have to mention how much I strongly despise it. Yes we all know that Mega Man shouldn't sound like a girl and yet he does. However as it turns out *all* the voice acting in this game is really intolerable and way off. Dr. Light doesn't sound right at all. I swear there were a few moments in the beginning when I thought he sounded like Mike Tyson! However there's an even bigger problem than just the voices being unsuitable for each and every character. The boss fights also have voices. However Cap com didn't think this idea through because not only do they say really cheesy B movie-like lines before the fight begins and the moment before they explode, *while* they're getting hit they repeatedly say the SAME EXACT LINES OVER AND OVER. This is really annoying. Basically every time you hit them with a weapon, get ready to hear them speak. I'd bet anything Cap com thought that making these bosses talk while taking damage would be more meaningful for action lovers, but it actually has a reverse effect on the player so it sounds incredibly cheesy and annoying instead. Also let's not overlook that many of the voices sound like children speaking in an elementary school play, further annoying me with the perception that Mega Man is for children only. *rages* Is there anything good? Well sometimes a certain decent stage like Aqua Man might come along where you're swimming through the level avoiding enemies which is pretty fun. Avoiding spikes while swimming in a bubble form reminds me of a certain level from Mega Man 5 where you have to avoid spikes while riding an elevator. I have to chuckle at the way they gave Mega Man a swimming animation though. I've never seen it before! The Gravity Man stage is alright though sometimes generic with all the block-destroying segments that reminds me of X2. Astor Man's stage is deplorable due to being too elaborate and maze-like which is WAY off track for a Mega Man game. The boss fights themselves are often times slow and resemble the ones from X4, but they're passable I suppose in both design and the moves they have. The only annoying part with the bosses is that it takes an eternity for weak points to be exposed, making these fights longer than they need to be. Oh and what's up with the soccer ball kicking weapon. A tribute to Mega Man soccer perhaps? Some tricky kicking techniques are a requirement to effectively eliminate some of the bosses which is a nice feature. Wily is boring and mostly easy this time around. Then again compared to his second round MM7 battle, *any thing's* easy in comparison. Weapons are a joke. Completely uncreative. Again the amount of foes on screen at any given time often comes across as disappointingly hectic without any time to catch your breath which means taking hits is most certainly a given. These are mostly problems in the jet board and Rush Jet stages. Some of the enemies that I initially hated are actually okay now due to the realization that the game has so many other problems. The robotic worms, spinning penguins, rock chucking apes (they're probably not apes but remind me of them), pearl spitting clams and several others are fun to battle. Overall Mega Man 8 is a disappointment. I now realize why my high school friend Gary quickly moved on from this game despite being a huge Mega Man fan. He had the Saturn version. He wasn't happy with the game, and neither am I. This was the only game he was talking about for a couple weeks leading up to the day it arrived in his mailbox. Then after he went through the game, he pretty much dismissed it and barely spoke of it again. I say avoid this one. If I were you I would recommend buying my favorite Mage man game Mega Man x Collection for play station two. This game has the best Mega man X games out there, I'm a big fan of X1,X2,X4 and X5, the menus/features aren't great and are lacking but it's the games that are important. All of the games work just as well as the originals and I feel they work best on the PS2 controller over the other consoles. All of the games are untouched letting the experience be as it was when they came out. It even has the PS version of X3 with better quality music, which is a big bonus since X3 is incredibly rare and expensive alone.This has every game in the series up to X6, the quality of the games are mostly high though that's mostly up to personal taste. I honestly didn't care for X3 or X6 but the rest of the games are top-notch platforming with some of the best soundtracks in the genre.There are some forgettable extras, a few bits of concept art, music, nothing you can't find online. Honestly the reason to get this is strictly the games which are 100% worth it.The one big gripe I have with this collection is if you play it on PS2 through an component, it will NOT work, the games will not display though the menus will. I'm not sure why this is since I've played Sonic Mega Collection on the same set up and I've had no problems.The collection does work on compatible PS3's via H.D.M.I there's very slight controller delay which can be hard to take in a 2D platform. However this can vary as I understand between monitors & set ups.However with that problem it's still a solid collection as a lot of these games are hard to get and they are emulated really well. does Mega Man 8 do *anything* right? Oh sure I'm giving the game 3 stars because I'm such a big Mega Man fan and willing to defend even the worst moments of the series, but let's be honest- this game is mediocre the entire way through. Not to mention gives the STRONG impression that Cap-com tried to make too many changes and just about all of them fall flat on their face. I first got my Nintendo Entertainment System when I was 5 and Mega man 2 I loved that game and still do so I saw Mega man 8 for play station decided I should check up on this series (I'm more of a Mega man X fan) from the opening movie which is shown in stunning animation to the ending credits this game is flawless the story begins with 2 strange robots fighting in the deep reaches of space when they injure each other so bad that they crash land into earth and Mega man heads to investigate when he gets there Dr. Wily is carrying off one of the robots which has very evil very powerful energy Wily is harnessing so Mega man helps the second robot and heads after Wily so the battle begins with your standard 4 bosses Clown man,Grenade man,Frost man, and Tonga man(my personal favorite) and after they are done your next four appear Sword man, Astor man,Search man, and Aqua man(not to be confused with the DC comics hero) you Mega man veterans already know where this is going even though the game is standard Mega man format that same format is perfect and if its not broke don't fix it Let's talk about the levels. Mega Man 8 shows the tradition that Cap com has kept for the game and some new added bonuses. As there were in recent Mega Man games there are 8 enemy robots, special weapons. Some examples of the new stuff is the clashes between 16-bit animation and cartoon animation, upgrades that you can buy with bolts found throughout the stages, and more. Why does it seem like Cap com has done everything in their power to make sure these levels don't even remotely resemble the ones from the NES days? I understand we're talking about a 32-bit system with the play station (and Saturn) so obviously the graphics will look significantly prettier than the ones from the N.E.S and Super N.E.S, but instead of running and gunning and strategically/excitedly shooting apart robot foes like most respectable Mega Man titles, this game implements too many unrelated ideas and thinks it's okay to pass them off as legitimate levels. Frost Man is all about riding a jet board and jumping from section to section. While I don't mind having most of the stage devoted to this particular feature, I do certainly mind when several levels in the game are devoted to similar ideas. It makes me think Cap com didn't have enough creativity in mind when they made this game. Also the game actually tells you when you jump or slide by stating it clearly "jump" or "slide"". I don't like being told what to do. I didn't have to be told what to do in Mega Man 5 or Mega Man X4 while riding the bike. Why do I have to be told now? And this stage is entirely too long. Maybe that's it. Cap com felt an overlong jet board riding level would wear thin on players and they thought it'd be too challenging for us so they made it so we're told when to jump or slide. In other words Cap com knows they made the level too long! In Tonga Man's stage, you're mostly riding on top of Rush Jet not by choice but mandatory to move forward, and battle several enemies at once. This brings us to another problem- why are there so many enemies on screen at once? It's nearly impossible to battle all this danger without taking several hits along the way since they all fire bullets in your direction. This feature totally reminds me of the old N.E.S game Grady's. You can't really master these type of segments unless you have the patience to play the level a thousand times and memorize every enemy's location. Anyway the first two Wily stages have more extended jet board or Rush Jet segments that hog up the level. In terms of excitement overall the levels in MM8 fall way short compared to Mega Man 7 as hard as that is to believe (a game that was by no means perfect but better than MM8 by a long shot). But it gets worse. There's actually a circus stage called Clown Man, and oh boy is this stage a contender for the worst one to ever appear in a Mega Man game. First of all you have trains that come out of the doors in the background moving on tracks. When Mega Man appears on screen, get ready to battle them. While incredibly silly for a concept and inappropriate for Mega Man, that's not even the main issue I have with this stage. What I strongly dislike is the part that appears soon after where you have to wait for robots to ring bells so you can jump in the correct box that warps you to the next level up. This is absolutely terrible and childish.The music is really bad. Normally in a Mega Man game you hear catchy memorable melodies appropriate in illustrating the theme of a level. Not so in this game. This is all a bunch of fast-moving, indistinguishable techno gibberish that proves Cap com was more about making the levels look more futuristic than keeping the heart and soul of the Mega Man series in check. Shameful move on Cap cams part. Even worse, clearly the graphics are comparable to the ones in X4, X5 and X6 so Cap com had no desire to keep the two Mega Man series separate. Okay this is another big issue I have with the game. I almost never mention the voice acting since it's mostly tolerable and even irrelevant since I normally don't stop and think about it, but in this case I HAVE to mention it since it's unavoidable and overbearing. I have to mention how much I strongly despise it. Yes we all know that Mega Man shouldn't sound like a girl and yet he does. However as it turns out *all* the voice acting in this game is really intolerable and way off. Dr. Light doesn't sound right at all. I swear there were a few moments in the beginning when I thought he sounded like Mike Tyson! However there's an even bigger problem than just the voices being unsuitable for each and every character. The boss fights also have voices. However Cap com didn't think this idea through because not only do they say really cheesy B movie-like lines before the fight begins and the moment before they explode, *while* they're getting hit they repeatedly say the SAME EXACT LINES OVER AND OVER. This is really annoying. Basically every time you hit them with a weapon, get ready to hear them speak. I'd bet anything Cap com thought that making these bosses talk while taking damage would be more meaningful for action lovers, but it actually has a reverse effect on the player so it sounds incredibly cheesy and annoying instead. Also let's not overlook that many of the voices sound like children speaking in an elementary school play, further annoying me with the perception that Mega Man is for children only. *rages* Is there anything good? Well sometimes a certain decent stage like Aqua Man might come along where you're swimming through the level avoiding enemies which is pretty fun. Avoiding spikes while swimming in a bubble form reminds me of a certain level from Mega Man 5 where you have to avoid spikes while riding an elevator. I have to chuckle at the way they gave Mega Man a swimming animation though. I've never seen it before! The Gravity Man stage is alright though sometimes generic with all the block-destroying segments that reminds me of X2. Astor Man's stage is deplorable due to being too elaborate and maze-like which is WAY off track for a Mega Man game. The boss fights themselves are often times slow and resemble the ones from X4, but they're passable I suppose in both design and the moves they have. The only annoying part with the bosses is that it takes an eternity for weak points to be exposed, making these fights longer than they need to be. Oh and what's up with the soccer ball kicking weapon. A tribute to Mega Man soccer perhaps? Some tricky kicking techniques are a requirement to effectively eliminate some of the bosses which is a nice feature. Wily is boring and mostly easy this time around. Then again compared to his second round MM7 battle, *any thing's* easy in comparison. Weapons are a joke. Completely uncreative. Again the amount of foes on screen at any given time often comes across as disappointingly hectic without any time to catch your breath which means taking hits is most certainly a given. These are mostly problems in the jet board and Rush Jet stages. Some of the enemies that I initially hated are actually okay now due to the realization that the game has so many other problems. The robotic worms, spinning penguins, rock chucking apes (they're probably not apes but remind me of them), pearl spitting clams and several others are fun to battle. Overall Mega Man 8 is a disappointment. I now realize why my high school friend Gary quickly moved on from this game despite being a huge Mega Man fan. He had the Saturn version. He wasn't happy with the game, and neither am I. This was the only game he was talking about for a couple weeks leading up to the day it arrived in his mailbox. Then after he went through the game, he pretty much dismissed it and barely spoke of it again. I say avoid this one. If I were you I would recommend buying my favorite Mage man game Mega Man x Collection for play station two. This game has the best Mega man X games out there, I'm a big fan of X1,X2,X4 and X5, the menus/features aren't great and are lacking but it's the games that are important. All of the games work just as well as the originals and I feel they work best on the PS2 controller over the other consoles. All of the games are untouched letting the experience be as it was when they came out. It even has the PS version of X3 with better quality music, which is a big bonus since X3 is incredibly rare and expensive alone.This has every game in the series up to X6, the quality of the games are mostly high though that's mostly up to personal taste. I honestly didn't care for X3 or X6 but the rest of the games are top-notch platforming with some of the best soundtracks in the genre.There are some forgettable extras, a few bits of concept art, music, nothing you can't find online. Honestly the reason to get this is strictly the games which are 100% worth it.The one big gripe I have with this collection is if you play it on PS2 through an component, it will NOT work, the games will not display though the menus will. I'm not sure why this is since I've played Sonic Mega Collection on the same set up and I've had no problems.The collection does work on compatible PS3's via H.D.M.I there's very slight controller delay which can be hard to take in a 2D platform. However this can vary as I understand between monitors & set ups.However with that problem it's still a solid collection as a lot of these games are hard to get and they are emulated really well. |
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Affected by 'Laziness Syndrome'
Registered: 06-22-14
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Affected by 'Laziness Syndrome'
Registered: 06-22-14
Last Post: 3342 days
Last Active: 3169 days