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MarioBros.
12-06-09 12:23 PM
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sdutop
12-07-09 09:01 PM
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New Super MarioBros. Wii

 

12-06-09 12:23 PM
MarioBros. is Offline
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MarioBros.
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I like any games from the Mario Series exept for Super Mario 2 it's just a copy of Poki Poki panic!

MarioBros. Says:

I like any games from the Mario Series exept for Super Mario 2 it's just a copy of Poki Poki panic!

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12-07-09 05:55 PM
Cknight70 is Offline
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Some things I thought were bad in the game are: The multiplayer gets kinda annoying on intense levels, or when there isn't much room to stand. Micro shrooms are under used, there are only 4 boxes that you can get them from. There is no star coin battle, just coin battle (which you try to get the most coins in a level) and free for all. The Mega Mushrooms are not in New Super Mario Bros. Wii, though I'm not really disappointed about this since Mega Mushrooms are pretty much spam and have a tendency to ruin a level. There is no difference between the different colors of Yoshi, also you don't get to keep a Yoshi if you get it through the level, after you go down the flag and do your pose you hop the Yoshi and head for the castle, the Yoshi(s) wave goodbie.

The game is sort of like super mario world, like that there are some enemies and objects that you see in only one level and the koopa kids are the bosses (unlike New Super Mario Bros. for the DS) though the enemies don't look stupid like in super mario world.

Some things I thought were good in the game are: The carrying system, if you are by an object, player, or frozen enemy (you pick up koopa shells the normal way) you can pick it up by holding 1 and shaking the Wiimote, this really helps when you are in a tight area with a teammate or when there are light blocks in a dark area like some boo houses. There is a triple jump, but it is extremely hard to perform, even on perfectly flat land so its kinda spam. Bubbles, when you die on multi-player as long as everyone isn't dead you come back shortly in a bubble if another player pops it your back in, though if you press A you'll go into a bubble say you are about to die or are falling behind. the toad houses are nice because instead of picking a box its matching which is pretty fun, don't get a bowser or Koopa Kid. The super skills, at the princess's castle behind start in world one you can buy hint movies and super skills movies for star coins. The end boss is epic, unlike New super mario bros. for the DS,
Bowser gets super big and chases you through the end of the level.



there is a more popular tag so post there instead
Some things I thought were bad in the game are: The multiplayer gets kinda annoying on intense levels, or when there isn't much room to stand. Micro shrooms are under used, there are only 4 boxes that you can get them from. There is no star coin battle, just coin battle (which you try to get the most coins in a level) and free for all. The Mega Mushrooms are not in New Super Mario Bros. Wii, though I'm not really disappointed about this since Mega Mushrooms are pretty much spam and have a tendency to ruin a level. There is no difference between the different colors of Yoshi, also you don't get to keep a Yoshi if you get it through the level, after you go down the flag and do your pose you hop the Yoshi and head for the castle, the Yoshi(s) wave goodbie.

The game is sort of like super mario world, like that there are some enemies and objects that you see in only one level and the koopa kids are the bosses (unlike New Super Mario Bros. for the DS) though the enemies don't look stupid like in super mario world.

Some things I thought were good in the game are: The carrying system, if you are by an object, player, or frozen enemy (you pick up koopa shells the normal way) you can pick it up by holding 1 and shaking the Wiimote, this really helps when you are in a tight area with a teammate or when there are light blocks in a dark area like some boo houses. There is a triple jump, but it is extremely hard to perform, even on perfectly flat land so its kinda spam. Bubbles, when you die on multi-player as long as everyone isn't dead you come back shortly in a bubble if another player pops it your back in, though if you press A you'll go into a bubble say you are about to die or are falling behind. the toad houses are nice because instead of picking a box its matching which is pretty fun, don't get a bowser or Koopa Kid. The super skills, at the princess's castle behind start in world one you can buy hint movies and super skills movies for star coins. The end boss is epic, unlike New super mario bros. for the DS,
Bowser gets super big and chases you through the end of the level.



there is a more popular tag so post there instead

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12-07-09 08:01 PM
MarioBros. is Offline
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MarioBros.
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Originally posted by Cknight70
Some things I thought were bad in the game are: The multiplayer gets kinda annoying on intense levels, or when there isn't much room to stand. Micro shrooms are under used, there are only 4 boxes that you can get them from. There is no star coin battle, just coin battle (which you try to get the most coins in a level) and free for all. The Mega Mushrooms are not in New Super Mario Bros. Wii, though I'm not really disappointed about this since Mega Mushrooms are pretty much spam and have a tendency to ruin a level. There is no difference between the different colors of Yoshi, also you don't get to keep a Yoshi if you get it through the level, after you go down the flag and do your pose you hop the Yoshi and head for the castle, the Yoshi(s) wave goodbie.

The game is sort of like super mario world, like that there are some enemies and objects that you see in only one level and the koopa kids are the bosses (unlike New Super Mario Bros. for the DS) though the enemies don't look stupid like in super mario world.

Some things I thought were good in the game are: The carrying system, if you are by an object, player, or frozen enemy (you pick up koopa shells the normal way) you can pick it up by holding 1 and shaking the Wiimote, this really helps when you are in a tight area with a teammate or when there are light blocks in a dark area like some boo houses. There is a triple jump, but it is extremely hard to perform, even on perfectly flat land so its kinda spam. Bubbles, when you die on multi-player as long as everyone isn't dead you come back shortly in a bubble if another player pops it your back in, though if you press A you'll go into a bubble say you are about to die or are falling behind. the toad houses are nice because instead of picking a box its matching which is pretty fun, don't get a bowser or Koopa Kid. The super skills, at the princess's castle behind start in world one you can buy hint movies and super skills movies for star coins. The end boss is epic, unlike New super mario bros. for the DS,
Bowser gets super big and chases you through the end of the level.



there is a more popular tag so post there instead
I like it too and I think that the one for DS is dumb because the graphics suck, The bosses suck, and the enemys suck!lol other than that the DS one is ok but the Wii one his almost perect. Just needs a little more work on it. Great Job Nintendo

MarioBros. Says:

Originally posted by Cknight70
Some things I thought were bad in the game are: The multiplayer gets kinda annoying on intense levels, or when there isn't much room to stand. Micro shrooms are under used, there are only 4 boxes that you can get them from. There is no star coin battle, just coin battle (which you try to get the most coins in a level) and free for all. The Mega Mushrooms are not in New Super Mario Bros. Wii, though I'm not really disappointed about this since Mega Mushrooms are pretty much spam and have a tendency to ruin a level. There is no difference between the different colors of Yoshi, also you don't get to keep a Yoshi if you get it through the level, after you go down the flag and do your pose you hop the Yoshi and head for the castle, the Yoshi(s) wave goodbie.

The game is sort of like super mario world, like that there are some enemies and objects that you see in only one level and the koopa kids are the bosses (unlike New Super Mario Bros. for the DS) though the enemies don't look stupid like in super mario world.

Some things I thought were good in the game are: The carrying system, if you are by an object, player, or frozen enemy (you pick up koopa shells the normal way) you can pick it up by holding 1 and shaking the Wiimote, this really helps when you are in a tight area with a teammate or when there are light blocks in a dark area like some boo houses. There is a triple jump, but it is extremely hard to perform, even on perfectly flat land so its kinda spam. Bubbles, when you die on multi-player as long as everyone isn't dead you come back shortly in a bubble if another player pops it your back in, though if you press A you'll go into a bubble say you are about to die or are falling behind. the toad houses are nice because instead of picking a box its matching which is pretty fun, don't get a bowser or Koopa Kid. The super skills, at the princess's castle behind start in world one you can buy hint movies and super skills movies for star coins. The end boss is epic, unlike New super mario bros. for the DS,
Bowser gets super big and chases you through the end of the level.



there is a more popular tag so post there instead
I like it too and I think that the one for DS is dumb because the graphics suck, The bosses suck, and the enemys suck!lol other than that the DS one is ok but the Wii one his almost perect. Just needs a little more work on it. Great Job Nintendo

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12-07-09 08:21 PM
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There's already a thread for this... *closed*
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12-07-09 09:01 PM
sdutop is Offline
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Well that depends on who made it first! It's important questioning time!

Question: WHO's thread came first?

a.) MarioBros.
b.) avc2100

Whoever's came second can be closed!
Well that depends on who made it first! It's important questioning time!

Question: WHO's thread came first?

a.) MarioBros.
b.) avc2100

Whoever's came second can be closed!

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