Visually, the game is good. The combo system is a bit different from anything else in the SF series, It's a wonderful thing. Lets start with the overall; There are several characters that just plain win at everything simply because they out range people ten to one, and the characters you fight or have to pick from often are way harder to fight than they should be for the character you selected. It's rough, and albeit unfair, per se, being Dudley and being forced to choose from either Necro or Octo. They both out range him by a mile and you cant really get in on them without jumping because if you dash in with Dudley the AI just stuffs you with a normal and then keeps using normals every time you try to move no matter what you do and its incredibly frustrating to try and actually do anything with that match-up. Even though its not impossible, it still took me at least ten tries to actually get through the story, simply because the computer spam special moves. They don't even do combos, and even the street fighters of today continue this process of special spamming. Wish the AI actually was intelligent. Or did combos. Or anything. Its really not that hard to make the computer know basic combos at least. In this game, Ryu will spam Cr. LK until you're out of range and then fireball you and if you try to jump at him it's an automatic Heel Kick or Shoryuken, and if you are stuck in the corner then you've basically lost already because he crushes any attempt at movement using nothing but special attacks and command normals. Lets talk about the Boss, shall we? It was okay, up until I got to the boss, which regenerated with full health and got a perfect on me. It pisses me off because I spent thirty minutes or more to get to that point, and he did the same thing everyone else did, only when I killed him he got back up. There isn't a boss in any fighting game that should EVER regenerate with full health, especially if they are that outright powerful. It literally makes it ludicrously hard to do anything, much less win two rounds where he gets back up with max life both times whereas you just have one health bar and he has two. Its way harder than it needs to be. I feel if the boss wasn't so hard, and the AI was just a little bit better at NOT spamming things, that I'd go back and play this again.
For the Graphics, everything animates very smoothly.. It looks good for an old game, even with all the problems I had trying to get everything going and for combos to work correctly and connect. There were so many dropped combos because everything animates quickly and without any delay at all, which makes the timing all wrong for me. I'm used to the newer games.
For the addictiveness, I'm sure that other people will have fun with this game, but I personally will not be playing this title much more at all.
Story? Its a fighting game. Come on now.
The depth of the combat system goes fairly deep, and there are counters and parries, as well as juggling into combos pretty much freely. It goes a lot further than what it looks like on the surface.
The difficulty was basically explained above, albeit unintentionally. Everything leads up to and gets harder with each passing fight, until its so ridiculously hard to even win a round that you can't do anything about the computer reading your every move before you've finished making it and reacting accordingly, and they literally never miss with their specials past a certain point. Near the end of the road, they will confirm a jab into their super, and I lost four times in a row because of the jab confirmed super. It is ridiculous.
Visually, the game is good. The combo system is a bit different from anything else in the SF series, It's a wonderful thing. Lets start with the overall; There are several characters that just plain win at everything simply because they out range people ten to one, and the characters you fight or have to pick from often are way harder to fight than they should be for the character you selected. It's rough, and albeit unfair, per se, being Dudley and being forced to choose from either Necro or Octo. They both out range him by a mile and you cant really get in on them without jumping because if you dash in with Dudley the AI just stuffs you with a normal and then keeps using normals every time you try to move no matter what you do and its incredibly frustrating to try and actually do anything with that match-up. Even though its not impossible, it still took me at least ten tries to actually get through the story, simply because the computer spam special moves. They don't even do combos, and even the street fighters of today continue this process of special spamming. Wish the AI actually was intelligent. Or did combos. Or anything. Its really not that hard to make the computer know basic combos at least. In this game, Ryu will spam Cr. LK until you're out of range and then fireball you and if you try to jump at him it's an automatic Heel Kick or Shoryuken, and if you are stuck in the corner then you've basically lost already because he crushes any attempt at movement using nothing but special attacks and command normals. Lets talk about the Boss, shall we? It was okay, up until I got to the boss, which regenerated with full health and got a perfect on me. It pisses me off because I spent thirty minutes or more to get to that point, and he did the same thing everyone else did, only when I killed him he got back up. There isn't a boss in any fighting game that should EVER regenerate with full health, especially if they are that outright powerful. It literally makes it ludicrously hard to do anything, much less win two rounds where he gets back up with max life both times whereas you just have one health bar and he has two. Its way harder than it needs to be. I feel if the boss wasn't so hard, and the AI was just a little bit better at NOT spamming things, that I'd go back and play this again.
For the Graphics, everything animates very smoothly.. It looks good for an old game, even with all the problems I had trying to get everything going and for combos to work correctly and connect. There were so many dropped combos because everything animates quickly and without any delay at all, which makes the timing all wrong for me. I'm used to the newer games.
For the addictiveness, I'm sure that other people will have fun with this game, but I personally will not be playing this title much more at all.
Story? Its a fighting game. Come on now.
The depth of the combat system goes fairly deep, and there are counters and parries, as well as juggling into combos pretty much freely. It goes a lot further than what it looks like on the surface.
The difficulty was basically explained above, albeit unintentionally. Everything leads up to and gets harder with each passing fight, until its so ridiculously hard to even win a round that you can't do anything about the computer reading your every move before you've finished making it and reacting accordingly, and they literally never miss with their specials past a certain point. Near the end of the road, they will confirm a jab into their super, and I lost four times in a row because of the jab confirmed super. It is ridiculous.
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