My first review ever was “Dr. Robotnik’s Mean Bean Machine”. A quirky little puzzle game based of off “puyo puyo” and released for the Sega Genesis in 1993 and for the Sega Game Gear a year later. I looked at the Game Gear one for my first review. But in this review, I will be looking at the Genesis version of the game. So, this is my review of “Dr Robotnik’s Mean Bean Machine” for the Sega Genesis.
Story (6): The story gets a 6, mostly because it makes no sense. Eggman somehow got into puyo puyo, and Plans to turn the beans into robots with his robot machine. You, the random faceless character you were destined to be, must go through all 12 of Eggman’s robot’s to eventually reach Eggman himself and save the beans of puyo puyo!
Graphics (9): The graphics looks some time was put into them. They’re very colorful, and have very good framerate. Also, no sprite flickering. (at least not from my experience with the game.) However, graphics don’t matter a lot in a puzzle game IMO. So they JUST miss out on a 10.
Sound (9): The soundtrack for the game misses out on a 10 as well for not having a lot of tracks. But for what they’re worth, the tracks to this game are joyful to listen too! (And they have a lot more than the game gear port, while the game gear has about 3-4 tracks, the genesis version has about half-to-a-full dozen.)
Depth (4): You thought mega man 4 had no depth? Well this game makes mega man 4 look like mega man……skyrim. (bad joke, lol) You go through 13 rounds of puyo puyo matches, and that’s it! There IS multiplayer and exercise mode, but that’s about the whole cartridge. But, once again, since depth doesn’t mean much in a puzzle game, I’ll go ahead and give it a 4.
Difficulty (6): The game isn’t really brutal if you’re good, but if you aren’t, the last few A.I. battles will test your sanity. You might have a HUGE combo coming up, but a refugee bean comes down in the wrong place, and it blocks your combo, forcing you to work around it. But the refugee beans never work when YOU need them too. It can drive you to insanity. Also, with each match you win, the speed that the beans fall at increases. To the point that the beans become nothing but blurs. Meanwhile, the A.I. is just nonchalantly placing beans.
Addictiveness (5): I wouldn’t consider this a very addicting game. It can be, but normally, don’t count on it. Main reason why I don’t find it addicting is because of what I said in the depth section of this review. (Go through 13 battles and win them all, that’s it.)
Overall (8.9): Like I said in the first part of this review, this is a very quirky puzzle game. Doesn’t make it bad however. It just makes it a game that you should only play when you have a puzzle game craving, as this is a true blue puzzle game. I give this game an 8.9 out of 10. If you love puzzle games and Sonic the hedgehog, then give this game a go. You can find it the game gear port on the Nintendo E-Shop for a measly $2.99. Who knows? You may like it! Thank you for stopping by for this review. This is Mega Mewtwo x: signing out.
My first review ever was “Dr. Robotnik’s Mean Bean Machine”. A quirky little puzzle game based of off “puyo puyo” and released for the Sega Genesis in 1993 and for the Sega Game Gear a year later. I looked at the Game Gear one for my first review. But in this review, I will be looking at the Genesis version of the game. So, this is my review of “Dr Robotnik’s Mean Bean Machine” for the Sega Genesis.
Story (6): The story gets a 6, mostly because it makes no sense. Eggman somehow got into puyo puyo, and Plans to turn the beans into robots with his robot machine. You, the random faceless character you were destined to be, must go through all 12 of Eggman’s robot’s to eventually reach Eggman himself and save the beans of puyo puyo!
Graphics (9): The graphics looks some time was put into them. They’re very colorful, and have very good framerate. Also, no sprite flickering. (at least not from my experience with the game.) However, graphics don’t matter a lot in a puzzle game IMO. So they JUST miss out on a 10.
Sound (9): The soundtrack for the game misses out on a 10 as well for not having a lot of tracks. But for what they’re worth, the tracks to this game are joyful to listen too! (And they have a lot more than the game gear port, while the game gear has about 3-4 tracks, the genesis version has about half-to-a-full dozen.)
Depth (4): You thought mega man 4 had no depth? Well this game makes mega man 4 look like mega man……skyrim. (bad joke, lol) You go through 13 rounds of puyo puyo matches, and that’s it! There IS multiplayer and exercise mode, but that’s about the whole cartridge. But, once again, since depth doesn’t mean much in a puzzle game, I’ll go ahead and give it a 4.
Difficulty (6): The game isn’t really brutal if you’re good, but if you aren’t, the last few A.I. battles will test your sanity. You might have a HUGE combo coming up, but a refugee bean comes down in the wrong place, and it blocks your combo, forcing you to work around it. But the refugee beans never work when YOU need them too. It can drive you to insanity. Also, with each match you win, the speed that the beans fall at increases. To the point that the beans become nothing but blurs. Meanwhile, the A.I. is just nonchalantly placing beans.
Addictiveness (5): I wouldn’t consider this a very addicting game. It can be, but normally, don’t count on it. Main reason why I don’t find it addicting is because of what I said in the depth section of this review. (Go through 13 battles and win them all, that’s it.)
Overall (8.9): Like I said in the first part of this review, this is a very quirky puzzle game. Doesn’t make it bad however. It just makes it a game that you should only play when you have a puzzle game craving, as this is a true blue puzzle game. I give this game an 8.9 out of 10. If you love puzzle games and Sonic the hedgehog, then give this game a go. You can find it the game gear port on the Nintendo E-Shop for a measly $2.99. Who knows? You may like it! Thank you for stopping by for this review. This is Mega Mewtwo x: signing out.
|