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EideticMemory
02-13-14 11:54 PM
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sonicthehedgeho..
02-14-14 01:14 AM
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A Cursory Analysis of an Enjoyable Game

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
6.6
9
7
5
6
N/A
3
6.6
9
7
5
6
N/A
3

02-13-14 11:54 PM
EideticMemory is Offline
| ID: 976750 | 1078 Words

EideticMemory
Level: 137


POSTS: 1810/6326
POST EXP: 427597
LVL EXP: 30772868
CP: 26372.5
VIZ: 1209954

Likes: 0  Dislikes: 0
A Cursory Analysis of an Enjoyable Game
Several years ago, I received the game as a gift. I played it, not knowing what to expect. I ended up liking it and played it for a few days before moving on.

Now, I return to the game to provide helpful analysis and examine what about the game led me to stop playing it.


Released in 2008, Zoo Tycoon: 2 for DS gives you the opportunity to help out zoos. Whether you’re managing your own or saving others, the game allows for adequate customization.

So without further ado, let’s jump in!

Graphics: 9 / 10
With clear detail and nearly universal 3D graphics, the graphics look excellent. Looking at individual structures within the zoos, the fine detail is impressive.

Particularly noteworthy are the 3D recreations of animals in the zoo when you interact with them.

The screen will zoom in and you’ll see the animal in its native element and you have several options to interact with it. While the scene only has decent detail, the surroundings look realistic, such as mountains seen in the distance and patches of grass located nearby.

It’s one of the only times in the game where you can switch from the overhead, distant manager to a character on the ground of the zoo and it’s presented well.

On the other hand, some negative aspects of the graphics stand out. The square plots make land-based exhibits look unnatural with small square blocks of water. The stats menu for individual animals uses low quality 2D images. As these are inconsequential to gameplay, we do see how the problems with graphics are only negligible.

With very few problems with graphics, this category rates 9 / 10.

Sound / Music: 7 / 10
A strength of the game, sound effects play during actions. They aren’t excessive and play softly. Animals do sound realistic, so they do provide a feel of a zoo.

When you first start up the game and choose a mode, you hear really nice music. Once you’re playing, the music dies down and you’ll face silence, except for the sound effects. With very few sound effects per second, the silence doesn’t help with gameplay.

The potential for a perfect score was present, if only quality songs had been chosen to fill songless parts. It’s one thing to be able to mute the volume and another for the volume to be mostly muted naturally.

With quality sound effects and music, when present, the score rates 7 / 10.

Addictiveness: 5 / 10

Like other simulation games, at first you’ll find yourself hooked. You’ll love the time control on scenarios and your zoo’s increasing popularity. When I first got the game, I could play it for at least an hour without getting bored.

However, while both stay intriguing for a few days, they don’t have much to continue grabbing your attention. You’ll quickly realize that your zoo doesn’t need much work to function and you’ll get tired of making improvements and taking care of the animals.

The initial excitement dies down for two reasons. First, without a true end, you can keep playing freeplay mode indefinitely but without reason or difficulty. You’re not going to lose, so you might as well play a waiting game. Thus, you’re more likely to keep your DS running the game, even if you’re not playing, which is counter-intuitive to your likely purpose of owning the handheld console.

While you’ll initially find the game very addicting, the game quickly reduced in addictiveness over time.

So the score lowers to 5 / 10.

Story: N / A
Instead of an overarching story, you play different scenarios of failing zoos that you fix. If you use freeplay mode, you make your own zoo. However, the game works better without a story, since the fun of the game revolves around the freedom of the player.

Depth: 6 / 10
With many scenarios, multiplayer, and free-play, the game has adequate depth. Within the game modes, options to individually interact with animals makes the zoo more realistic and engages the player. Animals have numerous stats to keep up with, so the interaction was designed to be a large part of the game.

However, within a week of addicted gameplay, you’ll run out of fun things to do. You’ll repeat the same actions to help your zoo and wait for more popularity.

With more than 15 missions, campaign mode is not a quick win. However, the lack of difficulty makes scenarios easy but long.
With several options that do lose distinctness over time, depth scores 6 / 10.

Difficulty: 3 / 10
Aimed to please younger, inexperienced players, I found the difficulty underwhelming. However, I was much younger when I first got the game and found it challenging.

On the other hand, you may face pressure from time limits in the scenarios. Still, the game targets younger children, meaning that each scenario is meant to be easy.

A lack of complexity also serves to reduce the difficulty. For instance, when placing buildings to please visitors, you may put them all close together and receive the same reaction as the times when you place them all apart.

With little practice or learning, new players can quickly join in the fun.

With little difficulty from a game primarily designed for younger kids, this category only rates 3 / 10.

Overall: 6.6 / 10 

Graphics : 9 *  25% = 2.25
Sound / Music : 7 *  20% = 1.4
Addictiveness : 5 * 25% = 1.25
Story : N/A * 0% = 0
Depth : 6 * 25% = 1.5
Difficulty : 3 * 5% = 0.15

Sum = Overall Score = 6.55 / 10

This mathematical comparison of important categories leads to a respectable overall score of 6.6 / 10.

While there were pronounced positives, the negative aspects of the game were more widespread and brought down the score. While I had fun playing it, I would only recommend it in certain cases.

You may want to get this game if you:
1. would like to play a managing game where you can interact as well as manage

2. want a sequel that improved much from its predecessor

3. are a young, inexperienced player that doesn’t like difficulty in a game

In these three specific scenarios, I would recommend this game.

If you've played this game before, please share your experiences! Any comments are appreciated, too!

Thank you for reading!
A Cursory Analysis of an Enjoyable Game
Several years ago, I received the game as a gift. I played it, not knowing what to expect. I ended up liking it and played it for a few days before moving on.

Now, I return to the game to provide helpful analysis and examine what about the game led me to stop playing it.


Released in 2008, Zoo Tycoon: 2 for DS gives you the opportunity to help out zoos. Whether you’re managing your own or saving others, the game allows for adequate customization.

So without further ado, let’s jump in!

Graphics: 9 / 10
With clear detail and nearly universal 3D graphics, the graphics look excellent. Looking at individual structures within the zoos, the fine detail is impressive.

Particularly noteworthy are the 3D recreations of animals in the zoo when you interact with them.

The screen will zoom in and you’ll see the animal in its native element and you have several options to interact with it. While the scene only has decent detail, the surroundings look realistic, such as mountains seen in the distance and patches of grass located nearby.

It’s one of the only times in the game where you can switch from the overhead, distant manager to a character on the ground of the zoo and it’s presented well.

On the other hand, some negative aspects of the graphics stand out. The square plots make land-based exhibits look unnatural with small square blocks of water. The stats menu for individual animals uses low quality 2D images. As these are inconsequential to gameplay, we do see how the problems with graphics are only negligible.

With very few problems with graphics, this category rates 9 / 10.

Sound / Music: 7 / 10
A strength of the game, sound effects play during actions. They aren’t excessive and play softly. Animals do sound realistic, so they do provide a feel of a zoo.

When you first start up the game and choose a mode, you hear really nice music. Once you’re playing, the music dies down and you’ll face silence, except for the sound effects. With very few sound effects per second, the silence doesn’t help with gameplay.

The potential for a perfect score was present, if only quality songs had been chosen to fill songless parts. It’s one thing to be able to mute the volume and another for the volume to be mostly muted naturally.

With quality sound effects and music, when present, the score rates 7 / 10.

Addictiveness: 5 / 10

Like other simulation games, at first you’ll find yourself hooked. You’ll love the time control on scenarios and your zoo’s increasing popularity. When I first got the game, I could play it for at least an hour without getting bored.

However, while both stay intriguing for a few days, they don’t have much to continue grabbing your attention. You’ll quickly realize that your zoo doesn’t need much work to function and you’ll get tired of making improvements and taking care of the animals.

The initial excitement dies down for two reasons. First, without a true end, you can keep playing freeplay mode indefinitely but without reason or difficulty. You’re not going to lose, so you might as well play a waiting game. Thus, you’re more likely to keep your DS running the game, even if you’re not playing, which is counter-intuitive to your likely purpose of owning the handheld console.

While you’ll initially find the game very addicting, the game quickly reduced in addictiveness over time.

So the score lowers to 5 / 10.

Story: N / A
Instead of an overarching story, you play different scenarios of failing zoos that you fix. If you use freeplay mode, you make your own zoo. However, the game works better without a story, since the fun of the game revolves around the freedom of the player.

Depth: 6 / 10
With many scenarios, multiplayer, and free-play, the game has adequate depth. Within the game modes, options to individually interact with animals makes the zoo more realistic and engages the player. Animals have numerous stats to keep up with, so the interaction was designed to be a large part of the game.

However, within a week of addicted gameplay, you’ll run out of fun things to do. You’ll repeat the same actions to help your zoo and wait for more popularity.

With more than 15 missions, campaign mode is not a quick win. However, the lack of difficulty makes scenarios easy but long.
With several options that do lose distinctness over time, depth scores 6 / 10.

Difficulty: 3 / 10
Aimed to please younger, inexperienced players, I found the difficulty underwhelming. However, I was much younger when I first got the game and found it challenging.

On the other hand, you may face pressure from time limits in the scenarios. Still, the game targets younger children, meaning that each scenario is meant to be easy.

A lack of complexity also serves to reduce the difficulty. For instance, when placing buildings to please visitors, you may put them all close together and receive the same reaction as the times when you place them all apart.

With little practice or learning, new players can quickly join in the fun.

With little difficulty from a game primarily designed for younger kids, this category only rates 3 / 10.

Overall: 6.6 / 10 

Graphics : 9 *  25% = 2.25
Sound / Music : 7 *  20% = 1.4
Addictiveness : 5 * 25% = 1.25
Story : N/A * 0% = 0
Depth : 6 * 25% = 1.5
Difficulty : 3 * 5% = 0.15

Sum = Overall Score = 6.55 / 10

This mathematical comparison of important categories leads to a respectable overall score of 6.6 / 10.

While there were pronounced positives, the negative aspects of the game were more widespread and brought down the score. While I had fun playing it, I would only recommend it in certain cases.

You may want to get this game if you:
1. would like to play a managing game where you can interact as well as manage

2. want a sequel that improved much from its predecessor

3. are a young, inexperienced player that doesn’t like difficulty in a game

In these three specific scenarios, I would recommend this game.

If you've played this game before, please share your experiences! Any comments are appreciated, too!

Thank you for reading!
Vizzed Elite

Affected by 'Laziness Syndrome'

Registered: 12-30-13
Location: North Carolina, USA
Last Post: 155 days
Last Active: 155 days

02-14-14 01:14 AM
sonicthehedgehog57 is Offline
| ID: 976763 | 64 Words

Level: 69


POSTS: 394/1185
POST EXP: 342082
LVL EXP: 2845246
CP: 43443.7
VIZ: 54126

Likes: 0  Dislikes: 0
EideticMemory : Another good review my friend Eidetic and I'm surprised at how great you can make your reviews in such a short time. As usual everything was explain nicely and everything seemed to blend well with the review.  (I'm sorry if it seems like I'm repeating myself but I can't think of much else to really say about the niceness of your reviews).
EideticMemory : Another good review my friend Eidetic and I'm surprised at how great you can make your reviews in such a short time. As usual everything was explain nicely and everything seemed to blend well with the review.  (I'm sorry if it seems like I'm repeating myself but I can't think of much else to really say about the niceness of your reviews).
Vizzed Elite

Affected by 'Laziness Syndrome'

Registered: 12-02-10
Location: Springfield, MO
Last Post: 511 days
Last Active: 145 days

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