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BlueBlur93
06-25-13 01:25 PM
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BlueBlur93
06-25-13 01:35 PM
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Retro Review Zone

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
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8
8
8
9.5
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7.5
BlueBlur93's Score
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7

06-25-13 01:25 PM
BlueBlur93 is Offline
| ID: 825227 | 1636 Words

BlueBlur93
Level: 18


POSTS: 7/53
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mnixon's BlueBlur score = 40/60
Rank = B-
Overall Rating = 6.7/10

Sonic 2 Retro Remix, made by Thorn and DNXdelta, is a hack from the 1992 game Sonic the Hedgehog 2, which includes new original levels, lost levels from Sonic 2, and beta version of levels. It also includes a Special Stage but of the creators own design with a whole new palette and level layout. The aim is to complete all acts, and defeat the boss at the end of act 2, also finding hidden chaos emeralds in all acts, which you need to collect a certain amount to progress to the next zone. There are also hidden levels throughout the game, but I'm not going to go in any more detail about that as it is a SPOILER! 

My 1st impressions of the game from playing the 1st zone are, nice clear background, retro looking tileset, well chosen music, sleek level design. So let's get this in a bit more detail.

Graphics 8/10

Zone 1 Mystic Woods Zone  9/10

Wow, this looks amazing, the tileset and background both fit really well and does live up to the zone's name. It looks and feels like a dark mystical woods. The grass looks well shaded, and looks very realistic and professional for a 16 BIT system. The ground beneath the grass is also well shaded and well coloured. The whole palette of the zone is very true to the original classics and creates a well represented atmosphere.The creators haven't over done it or under done the job, it looks good as it is, so in future builds I hope they don't alter the graphics. The level layout as well is very smooth and well thought out, ramps, loops and floating platforms don't seem randomly placed. So overall I give this zone a score of a very impressive 9/10.

Zone 2 Cascade Valley Zone  10/10

This looks even better than Mystic Woods Zone and that was impressive. Lots of colours, but not horribly clashing, advanced looking scenery, again not overly decorated. In my own opinion, this is one of my favorite fan game zones out of all the ones I have played, which is the majority of the hacks from sonicretro.org, as well as my favorite looking zone in the game. It uses the same tileset from Mystic Woods Zone, but with a subtle palette change, however it also suits and blends in with the background very well creating a well thought out atmosphere. This zone is meant for speed, non stop running, and again the level layout it so smooth and sleek, which means I can proudly give this zone the best score 10/10 for its inspired theme and level layout as well as the graphics.

Zone 3 Chemical Plant Zone 6/10

Ok, I can't honestly give this zone high marks for graphics as the tileset and background is directly from Sonic 2, but because of the palette changes I can give 2 marks for the contribution of effort towards the graphics. Now the level layout, the creators have made this zone their own, like the original version of Chemical Plant Zone it's level design is a form of speedway, however, Thorn and DNXdelta have greatly enhanced the speedway feeling with even more loops, twisting routes, several alternate routes, loops in different sizes. I love these types of levels, because the fun of the level is the fact you have to keep up with sonic of how fast he goes when in twisting routes and loops. The creators have also made the level design again very smooth and well linked, so there isn't any uneven paths, that will randomly slow you down when going at full speed, and so that's why I have given a not too bad 6/10  for this zone.

Zone 4 Frosty Peak Zone 9/10

This is probably one of the most beautiful looking zones I've seen so far. The use of calm colours such as light baby blue, light pink and light purple greatly enhance the feel of a calm snow level. The cleverly drawn background looks really appealing to the theme and I can just imagine myself there when I am in the level. The brilliantly detailed pieces of ice below the snow just looks so awesome.  The level layout is cleverly designed in a way you'd expect it, some areas where there's a bit of running but more "blocky" platforms, which even more so increases the feeling of a snow level. This is another of one of my favorite levels, and I am happy to give this zone a 9/10, for it's art and beauty.

Zone 5 Casino Night Zone 7/10

Yes I have given a high score to the zone, even though they have not used their own creation of background and tileset, however because it's the background and tileset is not from the official released version of Sonic 2, I do class it as custom art, and frankly I do prefer this art from Sonic 2 prototypes from the final released version from Sonic 2, because of the bright colours and the symbols from cards such as clubs, spades, hearts and diamonds. The level layout is also well thought out, lots of drops, springs, bumpers, and creates a very good images of a pinball machine. So all in all for this zone I can give zone a generous 7/10.

Zone 6 Metropolis Zone 6/10

This game's Metropolis zone has only 1 act, but is a twice as long act as it is in 2 parts. The graphics are exactly the same as they are in sonic 2, but with I think a couple of tweaks here and there. The level design is totally different compared to the original, but redesigned in a similar way, like never-ending falls, sharp angled platform to give a metal platform atmosphere, except in a handful of areas, the players has to use Sonic's new abilities, such as wall jump to get further into Metropolis zone. I'm afraid I can't say there's anything special about this level, except it's a good reworked and updated version of Metropolis Zone, which I can only give an average 6/10 for this zone.

Sound and Music 8/10

Throughout the game I like all the music that's played. All the music blends in with all themes of each zone and act provided in the game. Yeah some of the music is from the original version of Sonic 2 and also Prototype version, like the Casino Night Zone, but some are remixes from the original and the rest of the music are from different games such as Ristar. With the choices of music, I can happily give the rating of music and sound a very decent 8/10. 

Addictiveness 8/10

This game is fairly addictive, because of its unique style of gameplay, music, zones. As mentioned before to progress you need to collect a certain amount of Chaos Emeralds, which there are 6 in each act and 1 or 2 in the overworld depending on if there is a hidden act somewhere, unlike how sonic games are usually progressed, the player has to get from start to end post. The overworld is like a mini act to the zone where you get a taste of what to expect in the actual acts. The music is well chosen and the levels and their designs are well thought out. So new and unique implementations can make games addictive and this game has exactly that, so I'm giving the game a very nice 8/10 for addictiveness.

Story 0/10

I'm sorry I can't give the story any points as there isn't one but for this hack it seems more intentional to have no story. 

Depth 9/10

This game offers so much of gameplay for the player to do, collect loads of chaos emeralds find hidden acts, get fastest times, get a high score, defeat bosses, maneuver through the overworld to following acts. There are 5 zones containing 2 long acts and a 6th zone containing 1 very long act split over to 2 parts, which is also the end game. So yes this game does have a lot to do and can take a long time to 100% complete the WHOLE game, which means I can give the depth for this game a very impressive 9/10.

Difficulty 7/10

This game is at the difficulty of how a sonic game should be, challenging without being impossible. With the feature of infinite lives at first I thought "This is going to be too easy", I was stood corrected, there aren't any checkpoints so if the player dies the player ends up back to the overworld and has to re enter the stage at the beginning again. The bosses are also remarkably harder and faster. So the difficulty is 7/10 which I think is the ideal difficulty for a sonic game.


Overall, I think this is one of the best sonic hacks I have ever played, it's got its own style of gameplay, very nice chosen music, the graphics are really good for the 16-BIT system, and it can be really addictive to play. So that's why I have given this game a rank of B-, which is pretty impressive for its current state!
I honestly can't see many improvements needed, except for creating a possible storyline, creating own art of tileset and background for Chemical Plant Zone and Metropolis, and possibly an updated version for the art of Casino Night zone, maybe alter the boss's to make them unique. If those possible improvements were implemented then I could easily give the game the ranking of at least A-, even the rating of at least 8, and will give the game hack an even brighter future. So Good Luck guys!


Thanks for reading my review!
mnixon's BlueBlur score = 40/60
Rank = B-
Overall Rating = 6.7/10

Sonic 2 Retro Remix, made by Thorn and DNXdelta, is a hack from the 1992 game Sonic the Hedgehog 2, which includes new original levels, lost levels from Sonic 2, and beta version of levels. It also includes a Special Stage but of the creators own design with a whole new palette and level layout. The aim is to complete all acts, and defeat the boss at the end of act 2, also finding hidden chaos emeralds in all acts, which you need to collect a certain amount to progress to the next zone. There are also hidden levels throughout the game, but I'm not going to go in any more detail about that as it is a SPOILER! 

My 1st impressions of the game from playing the 1st zone are, nice clear background, retro looking tileset, well chosen music, sleek level design. So let's get this in a bit more detail.

Graphics 8/10

Zone 1 Mystic Woods Zone  9/10

Wow, this looks amazing, the tileset and background both fit really well and does live up to the zone's name. It looks and feels like a dark mystical woods. The grass looks well shaded, and looks very realistic and professional for a 16 BIT system. The ground beneath the grass is also well shaded and well coloured. The whole palette of the zone is very true to the original classics and creates a well represented atmosphere.The creators haven't over done it or under done the job, it looks good as it is, so in future builds I hope they don't alter the graphics. The level layout as well is very smooth and well thought out, ramps, loops and floating platforms don't seem randomly placed. So overall I give this zone a score of a very impressive 9/10.

Zone 2 Cascade Valley Zone  10/10

This looks even better than Mystic Woods Zone and that was impressive. Lots of colours, but not horribly clashing, advanced looking scenery, again not overly decorated. In my own opinion, this is one of my favorite fan game zones out of all the ones I have played, which is the majority of the hacks from sonicretro.org, as well as my favorite looking zone in the game. It uses the same tileset from Mystic Woods Zone, but with a subtle palette change, however it also suits and blends in with the background very well creating a well thought out atmosphere. This zone is meant for speed, non stop running, and again the level layout it so smooth and sleek, which means I can proudly give this zone the best score 10/10 for its inspired theme and level layout as well as the graphics.

Zone 3 Chemical Plant Zone 6/10

Ok, I can't honestly give this zone high marks for graphics as the tileset and background is directly from Sonic 2, but because of the palette changes I can give 2 marks for the contribution of effort towards the graphics. Now the level layout, the creators have made this zone their own, like the original version of Chemical Plant Zone it's level design is a form of speedway, however, Thorn and DNXdelta have greatly enhanced the speedway feeling with even more loops, twisting routes, several alternate routes, loops in different sizes. I love these types of levels, because the fun of the level is the fact you have to keep up with sonic of how fast he goes when in twisting routes and loops. The creators have also made the level design again very smooth and well linked, so there isn't any uneven paths, that will randomly slow you down when going at full speed, and so that's why I have given a not too bad 6/10  for this zone.

Zone 4 Frosty Peak Zone 9/10

This is probably one of the most beautiful looking zones I've seen so far. The use of calm colours such as light baby blue, light pink and light purple greatly enhance the feel of a calm snow level. The cleverly drawn background looks really appealing to the theme and I can just imagine myself there when I am in the level. The brilliantly detailed pieces of ice below the snow just looks so awesome.  The level layout is cleverly designed in a way you'd expect it, some areas where there's a bit of running but more "blocky" platforms, which even more so increases the feeling of a snow level. This is another of one of my favorite levels, and I am happy to give this zone a 9/10, for it's art and beauty.

Zone 5 Casino Night Zone 7/10

Yes I have given a high score to the zone, even though they have not used their own creation of background and tileset, however because it's the background and tileset is not from the official released version of Sonic 2, I do class it as custom art, and frankly I do prefer this art from Sonic 2 prototypes from the final released version from Sonic 2, because of the bright colours and the symbols from cards such as clubs, spades, hearts and diamonds. The level layout is also well thought out, lots of drops, springs, bumpers, and creates a very good images of a pinball machine. So all in all for this zone I can give zone a generous 7/10.

Zone 6 Metropolis Zone 6/10

This game's Metropolis zone has only 1 act, but is a twice as long act as it is in 2 parts. The graphics are exactly the same as they are in sonic 2, but with I think a couple of tweaks here and there. The level design is totally different compared to the original, but redesigned in a similar way, like never-ending falls, sharp angled platform to give a metal platform atmosphere, except in a handful of areas, the players has to use Sonic's new abilities, such as wall jump to get further into Metropolis zone. I'm afraid I can't say there's anything special about this level, except it's a good reworked and updated version of Metropolis Zone, which I can only give an average 6/10 for this zone.

Sound and Music 8/10

Throughout the game I like all the music that's played. All the music blends in with all themes of each zone and act provided in the game. Yeah some of the music is from the original version of Sonic 2 and also Prototype version, like the Casino Night Zone, but some are remixes from the original and the rest of the music are from different games such as Ristar. With the choices of music, I can happily give the rating of music and sound a very decent 8/10. 

Addictiveness 8/10

This game is fairly addictive, because of its unique style of gameplay, music, zones. As mentioned before to progress you need to collect a certain amount of Chaos Emeralds, which there are 6 in each act and 1 or 2 in the overworld depending on if there is a hidden act somewhere, unlike how sonic games are usually progressed, the player has to get from start to end post. The overworld is like a mini act to the zone where you get a taste of what to expect in the actual acts. The music is well chosen and the levels and their designs are well thought out. So new and unique implementations can make games addictive and this game has exactly that, so I'm giving the game a very nice 8/10 for addictiveness.

Story 0/10

I'm sorry I can't give the story any points as there isn't one but for this hack it seems more intentional to have no story. 

Depth 9/10

This game offers so much of gameplay for the player to do, collect loads of chaos emeralds find hidden acts, get fastest times, get a high score, defeat bosses, maneuver through the overworld to following acts. There are 5 zones containing 2 long acts and a 6th zone containing 1 very long act split over to 2 parts, which is also the end game. So yes this game does have a lot to do and can take a long time to 100% complete the WHOLE game, which means I can give the depth for this game a very impressive 9/10.

Difficulty 7/10

This game is at the difficulty of how a sonic game should be, challenging without being impossible. With the feature of infinite lives at first I thought "This is going to be too easy", I was stood corrected, there aren't any checkpoints so if the player dies the player ends up back to the overworld and has to re enter the stage at the beginning again. The bosses are also remarkably harder and faster. So the difficulty is 7/10 which I think is the ideal difficulty for a sonic game.


Overall, I think this is one of the best sonic hacks I have ever played, it's got its own style of gameplay, very nice chosen music, the graphics are really good for the 16-BIT system, and it can be really addictive to play. So that's why I have given this game a rank of B-, which is pretty impressive for its current state!
I honestly can't see many improvements needed, except for creating a possible storyline, creating own art of tileset and background for Chemical Plant Zone and Metropolis, and possibly an updated version for the art of Casino Night zone, maybe alter the boss's to make them unique. If those possible improvements were implemented then I could easily give the game the ranking of at least A-, even the rating of at least 8, and will give the game hack an even brighter future. So Good Luck guys!


Thanks for reading my review!
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06-25-13 01:29 PM
SuperCrash64 is Offline
| ID: 825235 | 31 Words

SuperCrash64
CrimsonCrash 64
Level: 112


POSTS: 1444/3815
POST EXP: 302696
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VIZ: 149860

Likes: 0  Dislikes: 0

mnixon : Great review, It has a lot of detail it is very easy to read And it explains alot about this hack when someone can read it..keep up the good work

mnixon : Great review, It has a lot of detail it is very easy to read And it explains alot about this hack when someone can read it..keep up the good work
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06-25-13 01:35 PM
BlueBlur93 is Offline
| ID: 825240 | 10 Words

BlueBlur93
Level: 18


POSTS: 8/53
POST EXP: 11463
LVL EXP: 27264
CP: 3741.0
VIZ: 23783

Likes: 0  Dislikes: 0
SuperCrash64 : Thank you, much appreciated for the positive feedback!
SuperCrash64 : Thank you, much appreciated for the positive feedback!
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Affected by 'Laziness Syndrome'

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