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Only in Battlefield 3

 
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04-25-13 11:08 PM
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pray75
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Two games came out in 2011 that really started a major debate in the video gaming community, particularly between the first-person shooter connoisseurs that dominated the market. This debate saw the perennial power of the Call of Duty franchise, popularized by the Modern Warfare series with its cast of excellent characters and the Nazi Zombies mini-game challenged by a well-known but less popular series in Battlefield. The two games, Modern Warfare 3 and Battlefield 3, both featured enhanced graphics and a wide array of weaponry, but the contrasting differences between the two games were (and still are) major. Because I believe that these two games are intertwined in a lot of ways, this will be a review about Battlefield 3, but I will be comparing it to Modern Warfare 3 and some of the more recent Call of Duty games in general. The reason I feel I can do this is because the way perceive some games are based on our experiences with others, and I think in the context of this review, you will see why I feel the way I do, not just because of my preferences, but because I have explored what the game did well and what it could improve on.

That disclaimer aside, I’m going to give you a little introduction to the game that I hope helps some of you who haven’t played it to see its foundation. Battlefield 3 isn't the third game of the series, but it is the third "main title" that Electronic Arts felt fit to title with a simple numeral. The game features four distinct classes, customizable while you’re in the game, and each class has its own distinct set of weapons and items such as medical packs or EOD bots. In this respect, Battlefield 3 stays true to the paradigm its predecessors set, but the game features some things that the previous games in the series didn’t have, expanding upon them (and retracted, in a few ways). I’ll give you a couple of examples: in adding unto the series, Battlefield 3 featured larger maps, more players (up to 64 for the PC, 32 for the console versions), and the inclusion of flyable jets. In respect to retracting some things, Battlefield: Bad Company 2 featured explosive buildings that were, for the most part, totally demolishable, but Battlefield 3 scaled that back some, allowing some buildings to meet their demise but others were only destroyable up to a certain point (the Operation Metro map comes to mind here). By doing so, it not only allowed the structural integrity of a certain map to remain, it changed the dynamic of the Battlefield game in that players could not just destroy buildings from a distance and rack up kills without getting into a ground war. This made for a much more tactical game, which is one of my favorite features about Battlefield 3 in general.

Another incredible feature in this game is the point system. As opposed to Call of Duty games (with the exception of perhaps Black Ops II), you score points on various actions that don’t just include killing. You earn points for things such as disabling vehicles, injuring an enemy, ending a death streak or a kill streak, capturing a conquest point, or arming and detonating a bomb. You also earn ribbons for accomplishing certain tasks, like getting 7 kills with an assault rifle. These ribbons stack up and the points stack up, and you level up based on that. Furthermore, the more points you earn for a specific class, the better equipment you get. These points even work on individual weapons, making them customizable if you use them more frequently. You can even use a silencer or a red dot scope that you just earned five seconds before in the same game. With Call of Duty, you have to wait until the next game, and then you only have a minute or so to change classes. It’s much easier in Battlefield 3, as you can customize them whenever and it switches upon your next respawn. This also works for the vehicles you can drive, as more points earned with a jet allows you to use more weapons and gear. The same goes with land navigation vehicles and tanks. What’s really awesome, too, is that you can choose a squad bonus (you get more as you level up) such as extra ammo, stronger suppression against the enemy, flak jackets for your squad, and a variety of other types of nifty things to make your squad better.

But enough about that. It’s time to review the game. I intend to go into a lot of detail in analyzing this game, as I feel it is worth the effort. When reading this, keep in mind that I explored more areas of the game than other, and there were one or two features I didn’t use at all (co-op campaign mode). With that being said, I hope you enjoy the review:

Graphics: 10
First on the list of Vizzed review scores is the graphical analysis of the game, which I’m sure you all know, but I wasn’t sure if I wanted to go ahead and get the story out of the way, which I think is the weakest part of the game. Instead, I’m sticking with the formula Vizzed gives us, because it’s easier. With that being said, I’m starting with one of my favorite aspects of this game. Let me tell you that this game looks pristine in many ways, and much of it is thanks to the Frostbite 2.0 engine that enhances the overall look and feel of the game. Your character, strapped down in all of the gear, looks almost like a real warrior in the Marine Corps (or as a Russian soldier). The landscapes of the maps are incredible to look at, even at an altitude feet in the air when you’re flying the jet. It might be a bit extreme to say that it’s breathtaking, but it’s certainly a beauty to behold. Your guns look excellent as well, sleek and similar to their real-life counterparts, if not exact replicas. The game even felt good, with varying recoil and bullet drop really enhancing the way the game played. Compare this to the Call of Duty franchise. Sure, when Call of Duty 4: Modern Warfare came out, the game looked fantastic. That was several years ago, however, and the series looks almost identical to the way it did when COD4 came out. For a franchise churning out a game every year, making millions upon millions of dollars from loyal fans, you know they can enhance the graphics if they wanted to, but they didn’t. And it shows, as Battlefield 3 looks so much better when it was released in 2011 than Call of Duty: Black Ops 2 does a year later. Because of that, and because of the fact that I think the game is gorgeous, I give Battlefield 3 a 10 graphically. There just aren’t that many games in the X-box 360/PS3 era that can compare.

Sound: 10
The sound of games typically centers around the music, but I have to say that I rather enjoy the soldier’s shouting, buildings exploding, jeeps honking, and guns firing. These things sound real and are made infinitely better when using a surround sound stereo system. I mean, even if the graphics were sub-par, the sound alone is enough to make you feel like you’re enveloped into the game. And the music isn’t half bad, either. I especially like the intro music and the victory music, very hard rock, albeit brief. Comparing this game’s sound to the Call of Duty series, particularly the Modern Warfare variety (which, in my opinion, is better than Black Ops/World at War), I’d have to say that Battlefield 3 wins by a mile when you’re looking at strictly the sounds of the game, but I like Modern Warfare’s music better. I think there is more to the Modern Warfare soundtrack (we’ll talk about 2 since I’m most familiar with that game), and I can’t lie to you, Hans Zimmer is a master at movie and video game music. Still, though, I like the music and the sound and I think it deserves a perfect score. 10

Addictiveness: 10
As you can probably tell, I’m going to score this game high. That’s because I can play it for long periods of time without stopping, sometimes losing track of time all together. This is because I love the gameplay so much, and I like that most of my friends own this game and frequent it as well. Unfortunately, I don’t have my Xbox 360 with me at this current moment of time, as I allowed my brother to borrow it so he can play Defiance, but I can’t lie to you that if it was here, I would probably be playing Battlefield 3. I can’t really make a stern comparison to Modern Warfare or any other Call of Duty game, because I’ve probably spent more hours playing those games (of course, they are multiple games) than I have playing Battlefield 3, but in recent days I frequent Battlefield 3 much more often than I do any Call of Duty game. The addictiveness score is a 10.

Story: 6
Ah, the story. This is literally my least favorite part of the game, although I’m not exactly loathe about it. Quite simply, I think that this game was more geared to a multi-player element, and as such, I think that they did not do as good of a job with the story as they could have. The story-line is pretty complex in and of itself, though: The main character Staff Sergeant Henry Blackburn is being interrogated by the CIA over an incident in Iran, and Blackburn implicates one of the CIA’s own as a traitor to the country. One thing becomes another, many people die, and the game ends in a rather dramatic fashion. Not a horrible plot in and of itself. It’s rife with twists and turns, but ultimately, it falls flat, not because the story itself isn’t good, but the characters aren’t memorable.

Compare this to Call of Duty’s characters and story. Call of Duty: Modern Warfare 1 and 2 were both Infinity Ward’s babies, and let me tell you, they delivered in both story-telling and character development. Soap, Roach, Captain Price, Ghost, even Makarov and General Shepard are memorable villains, using some pretty awesome lines and doing some drastic things. Remember in Modern Warfare 1, where the Iraqis used a nuclear weapon in the palace, killing 50,000 United States soldiers? Remember in Modern Warfare 2, when you were a U.S. spy sent to hang with Makarov in Russia, where you were placed in a crowded airport terminal and watched or even engaged in the bloodbath of hundreds of Russian civilians? I can’t tell you how I felt the first time, watching a man drag his bloody body across the ground, only to be shot or to die of his injuries. And the kicker of all that was Makarov knew who you were and killed you, making it seem like an American had perpetrated the crimes, which led into a crazy war in the United States. Remember the take-over of the White House and the Whiskey Hotel after the nuclear weapon exploded over Washington D.C.? THAT is excellently written. I can’t say the same thing about Modern Warfare 3, other than the initial clash of the titans in New York City, where you, as a Delta Force personnel, enter a Russian sub and turn its entire arsenal against the fleet outside the harbor. That part aside, the game was much weaker than the first two, and I blame the Activision vs. Infinity Ward fiasco for that.

I even think World at War’s basic WWII storyline was better than Battlefield 3’s was, as was the somewhat of a sequel Call of Duty: Black Ops. I’m a big fan of how Mason thought his Russian friend (the infamous Reznov) was with him when carrying out various missions, but the reality was that he lost his mind and at one point even cried, “I am Reznov!” before killing someone.
All that being said, I know this is a review of Battlefield 3, but I wanted to highlight some excellent story telling that Battlefield 3 could have, but didn’t, surpass. That being said, it isn’t a bad story, it’s just not one of the caliber that some of the Call of Duty games had. The story gets a score of 6.

Depth: 10
The depth in this game is absolutely outstanding. There is so much to do and so much going on that it’s impossible to cover it all. Rather, what I’ve decided I’m going to do is to give you some aspects about the game, such as a few of my favorite (or least favorite) game modes, vehicles, weapons, classes, etc. A more comprehensive review, literally, would turn into a walkthrough, and while I might end up making some of those in the future, I don’t plan on doing it now or for this game. At any rate, I’m going to talk first about the classes:

In Battlefield 3, there are four classes you can choose from: assault, engineer, support, and recon. We’ll start from the first. The assault class focuses on healing and fast-paced attacks, and it also has the capability of utilizing a grenade launcher in case a highly intense battle is waging. The weaponry is lighter than that of its counter parts, and most of the ammunition clips aren’t huge. As a result, long distance shooting doesn’t seem to be as easy with this class, but you can make medium-ranged attacks work, and it’s ideal for close-quarters combat. The med pack and the defibrillator are vital for this class, and using both effectively can mean major points for your assault class and the weapon you’re using. The grenade launcher and the smoke grenade launcher can substitute your med pack, as sometimes a teammate might have a med pack but you just need to flush out a few enemies from a choke spot.

The engineer class focuses more on utilizing and/or destroying tanks and other vehicles. Along with a rocket launcher of some type, you have an EOD bot or a repair torch that allows you to repair a damaged tank or even kill an enemy (funny when it happens). The weaponry is similar to that of the assault class, but I find that I can kill from longer distances with some of the weapons. I also think most of the magazines are a little bit higher capacity, but I could be wrong. This class is definitely good for close quarters as well, but don’t use your RPG or your SMAW when you’re around enemies, or you could wind up dead.

The support class is my favorite class on this list for one reason: C4. I absolutely love using the C4 to blow up tanks. There’s nothing like running up to a tank that’s been tearing your team apart, dropping three pieces of C4 on it, and running away, singing the Pirates of the Caribbean theme song as the tank blows to pieces and the points stack up in your favor. But that’s not the sole purpose of the support class, nor does it even constitute as the primary purpose. The primary purpose is, obviously, support. In this game, you can have an ammo pack that you can drop next to a friend or yourself, and you can restock on all your ammo needs. This is good if you’re on a team with a sniper, and he’s running low on ammo because he hasn’t died in a while. It’s also good for doing the other main purpose (at least, when I’m a support class): Holding down a position. The support class gives you a high capacity clip in which you can just keep firing and firing. Most of these guns have a high amount of recoil, but you can suppress that with a bipod or a foregrip, depending on the style you like to play or the situation that you’re in. And add an extended mag to that, you’re ripping with up to 200 rounds of ammo for one clip. Many times I have just held the button down and killed countless enemies that were unfortunate enough to step into a hallway I’m defending, getting squad kill ribbons and kill streak ribbons up the wazoo. This class is highly recommended!

The recon class is your sniper class, and it’s pretty awesome as well. Not only are you equipped with a sniper rifle, but you are also able to survey the land or help the engineer take out vehicles using one of the pieces of gear that allows you to lock on to vehicles. Couple that with essentially having a mini drone and being able to create spawn points almost anywhere, and this class is very versatile in a lot of ways.
You can also do something similar to the support class, sans the high capacity magazines, in holding things down. A sniper with a bipod is a dangerous force, but you have to account some for bullet drop, and you need to realize that you will be going out of zoom after each shot. The straight-pull bolt eliminates you getting out of zoom, but you have the sway associated with sniper rifles when aiming down the
sights.

You can also substitute the guns in any of these classes with Personal Defense Weapons and shotguns, which I would definitely say is good if you want to have the spawn points with the recon class but also want some firepower and speed. These weapons aren’t for long-distance shooting, but they excel in close quarters combat.

Moving on from the classes, I’m going to talk about the jets. I LOVE this aspect of the game, even if I’m not the best at it. With the jets, you start off with just a machine gun, although after a few levels you can have missiles, rocket pods, and even air-to-ground missiles. You also can defend yourself with flairs or have an auto-repair system, and you can have some radar that makes life so much easier when you’re in the air. The controls are tricky to figure out, but once you do, it’s absolutely fun to have dog fights with the enemy jets or take out tanks and helicopters that are plaguing the rest of your team. I definitely recommend the jets.
I’m going to skip talking about the tanks, because they’re fun, but not much different than Battlefield Bad Company 2, and I’m definitely skipping the helicopters, because I can’t fly those to save my life, and I’m going to move on to my favorite and least favorite game modes.

My favorite game mode in Battlefield 3 is Conquest. The object of this mode is to fight for and take over three or four positions on a map, depending on the size, and to hold them until the total number of tickets expires. Depending on how many positions you have on the map also depends on how the enemy bleeds tickets, with the more you have, the more tickets they bleed. On top of that, each time an enemy respawns bleeds another ticket. The team whose tickets run out first loses. This game can be extremely tactical at times, and depending on how many tickets you’re playing with, gun fights over a certain area or position can last ten, twenty, even thirty minutes. One of the drawbacks to this game is that it is very easy to be spawn camped, because if you lose all the positions, you spawn at your home base, and sometimes that isn’t favorable if the entire opposing team busts out the snipers. But one of the greatest accomplishments is to break the spawn camping line and take position from behind them. This often leads to a mad dash to re-take the position, which then lends itself to a surge by your own team. There is a lot of chaos, a lot of strategy, and a lot of fun in this game mode.

My least favorite part of this game is the Team Deathmatch (and Squad Deathmatch, really). You guys know the object of the game, and that is to kill the opposing team (bleed them out of tickets). The problem with this mode is that you’re put on a really condensed map (Conquest is huge) and you don’t have the vehicles. As a result, the gameplay is limited in comparison, and I think it’s much less tactical, as your respawn points aren’t at a base or at a position or even on a teammate, but just.. random. Definitely not a fan, and I wish they did something different with it.

Moving on, I’m going to discuss one of my favorite things about this game, and I don’t even own this part of it. The map pack system. The way typical map packs are sold is that for $10 or $15, you buy a map pack and get five maps. Battlefield 3 is the same way… if you didn’t pay $50 for the Premium package to get five or six map packs, early access to them, and new weapons and game modes to boot. THAT is how you support your customer/fan base. Because of all the above features and more, depth is a 10.

Difficulty: 7
The game isn’t the easiest to learn. You have to adjust to the controls, to the bullet drop, to the recoil, to the tactics, and to the vehicles. Not to mention, you’re competing against some of the Battlefield: Bad Company 2 crowd, and if you were a previous Call of Duty player (me), the change in pace can be overwhelming. But once you get the hang of it, the game’s not hard. The difficulty earns a 7.

Overall: 9.6
I couldn’t give this excellent game a perfect score because the story was so weak, but the rest of the game is outstanding and I implore each and every one of you to pick it up. From the guns to the vehicles to the very maps and game modes you play in, there is so much to do and so much to blow up that it takes a long time to get bored with it (I’m not there yet). Especially with the new generation of consoles coming out, it’s imperative to get a jump start on Battlefield 4 by playing some Battlefield 3 and learning the ropes, because if BF4 is anything like this game, we’re all in for a treat. The game gets a score of 9.6 for being awesome!
Two games came out in 2011 that really started a major debate in the video gaming community, particularly between the first-person shooter connoisseurs that dominated the market. This debate saw the perennial power of the Call of Duty franchise, popularized by the Modern Warfare series with its cast of excellent characters and the Nazi Zombies mini-game challenged by a well-known but less popular series in Battlefield. The two games, Modern Warfare 3 and Battlefield 3, both featured enhanced graphics and a wide array of weaponry, but the contrasting differences between the two games were (and still are) major. Because I believe that these two games are intertwined in a lot of ways, this will be a review about Battlefield 3, but I will be comparing it to Modern Warfare 3 and some of the more recent Call of Duty games in general. The reason I feel I can do this is because the way perceive some games are based on our experiences with others, and I think in the context of this review, you will see why I feel the way I do, not just because of my preferences, but because I have explored what the game did well and what it could improve on.

That disclaimer aside, I’m going to give you a little introduction to the game that I hope helps some of you who haven’t played it to see its foundation. Battlefield 3 isn't the third game of the series, but it is the third "main title" that Electronic Arts felt fit to title with a simple numeral. The game features four distinct classes, customizable while you’re in the game, and each class has its own distinct set of weapons and items such as medical packs or EOD bots. In this respect, Battlefield 3 stays true to the paradigm its predecessors set, but the game features some things that the previous games in the series didn’t have, expanding upon them (and retracted, in a few ways). I’ll give you a couple of examples: in adding unto the series, Battlefield 3 featured larger maps, more players (up to 64 for the PC, 32 for the console versions), and the inclusion of flyable jets. In respect to retracting some things, Battlefield: Bad Company 2 featured explosive buildings that were, for the most part, totally demolishable, but Battlefield 3 scaled that back some, allowing some buildings to meet their demise but others were only destroyable up to a certain point (the Operation Metro map comes to mind here). By doing so, it not only allowed the structural integrity of a certain map to remain, it changed the dynamic of the Battlefield game in that players could not just destroy buildings from a distance and rack up kills without getting into a ground war. This made for a much more tactical game, which is one of my favorite features about Battlefield 3 in general.

Another incredible feature in this game is the point system. As opposed to Call of Duty games (with the exception of perhaps Black Ops II), you score points on various actions that don’t just include killing. You earn points for things such as disabling vehicles, injuring an enemy, ending a death streak or a kill streak, capturing a conquest point, or arming and detonating a bomb. You also earn ribbons for accomplishing certain tasks, like getting 7 kills with an assault rifle. These ribbons stack up and the points stack up, and you level up based on that. Furthermore, the more points you earn for a specific class, the better equipment you get. These points even work on individual weapons, making them customizable if you use them more frequently. You can even use a silencer or a red dot scope that you just earned five seconds before in the same game. With Call of Duty, you have to wait until the next game, and then you only have a minute or so to change classes. It’s much easier in Battlefield 3, as you can customize them whenever and it switches upon your next respawn. This also works for the vehicles you can drive, as more points earned with a jet allows you to use more weapons and gear. The same goes with land navigation vehicles and tanks. What’s really awesome, too, is that you can choose a squad bonus (you get more as you level up) such as extra ammo, stronger suppression against the enemy, flak jackets for your squad, and a variety of other types of nifty things to make your squad better.

But enough about that. It’s time to review the game. I intend to go into a lot of detail in analyzing this game, as I feel it is worth the effort. When reading this, keep in mind that I explored more areas of the game than other, and there were one or two features I didn’t use at all (co-op campaign mode). With that being said, I hope you enjoy the review:

Graphics: 10
First on the list of Vizzed review scores is the graphical analysis of the game, which I’m sure you all know, but I wasn’t sure if I wanted to go ahead and get the story out of the way, which I think is the weakest part of the game. Instead, I’m sticking with the formula Vizzed gives us, because it’s easier. With that being said, I’m starting with one of my favorite aspects of this game. Let me tell you that this game looks pristine in many ways, and much of it is thanks to the Frostbite 2.0 engine that enhances the overall look and feel of the game. Your character, strapped down in all of the gear, looks almost like a real warrior in the Marine Corps (or as a Russian soldier). The landscapes of the maps are incredible to look at, even at an altitude feet in the air when you’re flying the jet. It might be a bit extreme to say that it’s breathtaking, but it’s certainly a beauty to behold. Your guns look excellent as well, sleek and similar to their real-life counterparts, if not exact replicas. The game even felt good, with varying recoil and bullet drop really enhancing the way the game played. Compare this to the Call of Duty franchise. Sure, when Call of Duty 4: Modern Warfare came out, the game looked fantastic. That was several years ago, however, and the series looks almost identical to the way it did when COD4 came out. For a franchise churning out a game every year, making millions upon millions of dollars from loyal fans, you know they can enhance the graphics if they wanted to, but they didn’t. And it shows, as Battlefield 3 looks so much better when it was released in 2011 than Call of Duty: Black Ops 2 does a year later. Because of that, and because of the fact that I think the game is gorgeous, I give Battlefield 3 a 10 graphically. There just aren’t that many games in the X-box 360/PS3 era that can compare.

Sound: 10
The sound of games typically centers around the music, but I have to say that I rather enjoy the soldier’s shouting, buildings exploding, jeeps honking, and guns firing. These things sound real and are made infinitely better when using a surround sound stereo system. I mean, even if the graphics were sub-par, the sound alone is enough to make you feel like you’re enveloped into the game. And the music isn’t half bad, either. I especially like the intro music and the victory music, very hard rock, albeit brief. Comparing this game’s sound to the Call of Duty series, particularly the Modern Warfare variety (which, in my opinion, is better than Black Ops/World at War), I’d have to say that Battlefield 3 wins by a mile when you’re looking at strictly the sounds of the game, but I like Modern Warfare’s music better. I think there is more to the Modern Warfare soundtrack (we’ll talk about 2 since I’m most familiar with that game), and I can’t lie to you, Hans Zimmer is a master at movie and video game music. Still, though, I like the music and the sound and I think it deserves a perfect score. 10

Addictiveness: 10
As you can probably tell, I’m going to score this game high. That’s because I can play it for long periods of time without stopping, sometimes losing track of time all together. This is because I love the gameplay so much, and I like that most of my friends own this game and frequent it as well. Unfortunately, I don’t have my Xbox 360 with me at this current moment of time, as I allowed my brother to borrow it so he can play Defiance, but I can’t lie to you that if it was here, I would probably be playing Battlefield 3. I can’t really make a stern comparison to Modern Warfare or any other Call of Duty game, because I’ve probably spent more hours playing those games (of course, they are multiple games) than I have playing Battlefield 3, but in recent days I frequent Battlefield 3 much more often than I do any Call of Duty game. The addictiveness score is a 10.

Story: 6
Ah, the story. This is literally my least favorite part of the game, although I’m not exactly loathe about it. Quite simply, I think that this game was more geared to a multi-player element, and as such, I think that they did not do as good of a job with the story as they could have. The story-line is pretty complex in and of itself, though: The main character Staff Sergeant Henry Blackburn is being interrogated by the CIA over an incident in Iran, and Blackburn implicates one of the CIA’s own as a traitor to the country. One thing becomes another, many people die, and the game ends in a rather dramatic fashion. Not a horrible plot in and of itself. It’s rife with twists and turns, but ultimately, it falls flat, not because the story itself isn’t good, but the characters aren’t memorable.

Compare this to Call of Duty’s characters and story. Call of Duty: Modern Warfare 1 and 2 were both Infinity Ward’s babies, and let me tell you, they delivered in both story-telling and character development. Soap, Roach, Captain Price, Ghost, even Makarov and General Shepard are memorable villains, using some pretty awesome lines and doing some drastic things. Remember in Modern Warfare 1, where the Iraqis used a nuclear weapon in the palace, killing 50,000 United States soldiers? Remember in Modern Warfare 2, when you were a U.S. spy sent to hang with Makarov in Russia, where you were placed in a crowded airport terminal and watched or even engaged in the bloodbath of hundreds of Russian civilians? I can’t tell you how I felt the first time, watching a man drag his bloody body across the ground, only to be shot or to die of his injuries. And the kicker of all that was Makarov knew who you were and killed you, making it seem like an American had perpetrated the crimes, which led into a crazy war in the United States. Remember the take-over of the White House and the Whiskey Hotel after the nuclear weapon exploded over Washington D.C.? THAT is excellently written. I can’t say the same thing about Modern Warfare 3, other than the initial clash of the titans in New York City, where you, as a Delta Force personnel, enter a Russian sub and turn its entire arsenal against the fleet outside the harbor. That part aside, the game was much weaker than the first two, and I blame the Activision vs. Infinity Ward fiasco for that.

I even think World at War’s basic WWII storyline was better than Battlefield 3’s was, as was the somewhat of a sequel Call of Duty: Black Ops. I’m a big fan of how Mason thought his Russian friend (the infamous Reznov) was with him when carrying out various missions, but the reality was that he lost his mind and at one point even cried, “I am Reznov!” before killing someone.
All that being said, I know this is a review of Battlefield 3, but I wanted to highlight some excellent story telling that Battlefield 3 could have, but didn’t, surpass. That being said, it isn’t a bad story, it’s just not one of the caliber that some of the Call of Duty games had. The story gets a score of 6.

Depth: 10
The depth in this game is absolutely outstanding. There is so much to do and so much going on that it’s impossible to cover it all. Rather, what I’ve decided I’m going to do is to give you some aspects about the game, such as a few of my favorite (or least favorite) game modes, vehicles, weapons, classes, etc. A more comprehensive review, literally, would turn into a walkthrough, and while I might end up making some of those in the future, I don’t plan on doing it now or for this game. At any rate, I’m going to talk first about the classes:

In Battlefield 3, there are four classes you can choose from: assault, engineer, support, and recon. We’ll start from the first. The assault class focuses on healing and fast-paced attacks, and it also has the capability of utilizing a grenade launcher in case a highly intense battle is waging. The weaponry is lighter than that of its counter parts, and most of the ammunition clips aren’t huge. As a result, long distance shooting doesn’t seem to be as easy with this class, but you can make medium-ranged attacks work, and it’s ideal for close-quarters combat. The med pack and the defibrillator are vital for this class, and using both effectively can mean major points for your assault class and the weapon you’re using. The grenade launcher and the smoke grenade launcher can substitute your med pack, as sometimes a teammate might have a med pack but you just need to flush out a few enemies from a choke spot.

The engineer class focuses more on utilizing and/or destroying tanks and other vehicles. Along with a rocket launcher of some type, you have an EOD bot or a repair torch that allows you to repair a damaged tank or even kill an enemy (funny when it happens). The weaponry is similar to that of the assault class, but I find that I can kill from longer distances with some of the weapons. I also think most of the magazines are a little bit higher capacity, but I could be wrong. This class is definitely good for close quarters as well, but don’t use your RPG or your SMAW when you’re around enemies, or you could wind up dead.

The support class is my favorite class on this list for one reason: C4. I absolutely love using the C4 to blow up tanks. There’s nothing like running up to a tank that’s been tearing your team apart, dropping three pieces of C4 on it, and running away, singing the Pirates of the Caribbean theme song as the tank blows to pieces and the points stack up in your favor. But that’s not the sole purpose of the support class, nor does it even constitute as the primary purpose. The primary purpose is, obviously, support. In this game, you can have an ammo pack that you can drop next to a friend or yourself, and you can restock on all your ammo needs. This is good if you’re on a team with a sniper, and he’s running low on ammo because he hasn’t died in a while. It’s also good for doing the other main purpose (at least, when I’m a support class): Holding down a position. The support class gives you a high capacity clip in which you can just keep firing and firing. Most of these guns have a high amount of recoil, but you can suppress that with a bipod or a foregrip, depending on the style you like to play or the situation that you’re in. And add an extended mag to that, you’re ripping with up to 200 rounds of ammo for one clip. Many times I have just held the button down and killed countless enemies that were unfortunate enough to step into a hallway I’m defending, getting squad kill ribbons and kill streak ribbons up the wazoo. This class is highly recommended!

The recon class is your sniper class, and it’s pretty awesome as well. Not only are you equipped with a sniper rifle, but you are also able to survey the land or help the engineer take out vehicles using one of the pieces of gear that allows you to lock on to vehicles. Couple that with essentially having a mini drone and being able to create spawn points almost anywhere, and this class is very versatile in a lot of ways.
You can also do something similar to the support class, sans the high capacity magazines, in holding things down. A sniper with a bipod is a dangerous force, but you have to account some for bullet drop, and you need to realize that you will be going out of zoom after each shot. The straight-pull bolt eliminates you getting out of zoom, but you have the sway associated with sniper rifles when aiming down the
sights.

You can also substitute the guns in any of these classes with Personal Defense Weapons and shotguns, which I would definitely say is good if you want to have the spawn points with the recon class but also want some firepower and speed. These weapons aren’t for long-distance shooting, but they excel in close quarters combat.

Moving on from the classes, I’m going to talk about the jets. I LOVE this aspect of the game, even if I’m not the best at it. With the jets, you start off with just a machine gun, although after a few levels you can have missiles, rocket pods, and even air-to-ground missiles. You also can defend yourself with flairs or have an auto-repair system, and you can have some radar that makes life so much easier when you’re in the air. The controls are tricky to figure out, but once you do, it’s absolutely fun to have dog fights with the enemy jets or take out tanks and helicopters that are plaguing the rest of your team. I definitely recommend the jets.
I’m going to skip talking about the tanks, because they’re fun, but not much different than Battlefield Bad Company 2, and I’m definitely skipping the helicopters, because I can’t fly those to save my life, and I’m going to move on to my favorite and least favorite game modes.

My favorite game mode in Battlefield 3 is Conquest. The object of this mode is to fight for and take over three or four positions on a map, depending on the size, and to hold them until the total number of tickets expires. Depending on how many positions you have on the map also depends on how the enemy bleeds tickets, with the more you have, the more tickets they bleed. On top of that, each time an enemy respawns bleeds another ticket. The team whose tickets run out first loses. This game can be extremely tactical at times, and depending on how many tickets you’re playing with, gun fights over a certain area or position can last ten, twenty, even thirty minutes. One of the drawbacks to this game is that it is very easy to be spawn camped, because if you lose all the positions, you spawn at your home base, and sometimes that isn’t favorable if the entire opposing team busts out the snipers. But one of the greatest accomplishments is to break the spawn camping line and take position from behind them. This often leads to a mad dash to re-take the position, which then lends itself to a surge by your own team. There is a lot of chaos, a lot of strategy, and a lot of fun in this game mode.

My least favorite part of this game is the Team Deathmatch (and Squad Deathmatch, really). You guys know the object of the game, and that is to kill the opposing team (bleed them out of tickets). The problem with this mode is that you’re put on a really condensed map (Conquest is huge) and you don’t have the vehicles. As a result, the gameplay is limited in comparison, and I think it’s much less tactical, as your respawn points aren’t at a base or at a position or even on a teammate, but just.. random. Definitely not a fan, and I wish they did something different with it.

Moving on, I’m going to discuss one of my favorite things about this game, and I don’t even own this part of it. The map pack system. The way typical map packs are sold is that for $10 or $15, you buy a map pack and get five maps. Battlefield 3 is the same way… if you didn’t pay $50 for the Premium package to get five or six map packs, early access to them, and new weapons and game modes to boot. THAT is how you support your customer/fan base. Because of all the above features and more, depth is a 10.

Difficulty: 7
The game isn’t the easiest to learn. You have to adjust to the controls, to the bullet drop, to the recoil, to the tactics, and to the vehicles. Not to mention, you’re competing against some of the Battlefield: Bad Company 2 crowd, and if you were a previous Call of Duty player (me), the change in pace can be overwhelming. But once you get the hang of it, the game’s not hard. The difficulty earns a 7.

Overall: 9.6
I couldn’t give this excellent game a perfect score because the story was so weak, but the rest of the game is outstanding and I implore each and every one of you to pick it up. From the guns to the vehicles to the very maps and game modes you play in, there is so much to do and so much to blow up that it takes a long time to get bored with it (I’m not there yet). Especially with the new generation of consoles coming out, it’s imperative to get a jump start on Battlefield 4 by playing some Battlefield 3 and learning the ropes, because if BF4 is anything like this game, we’re all in for a treat. The game gets a score of 9.6 for being awesome!
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