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dazzsheil
06-24-12 01:13 PM
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tRIUNE
06-24-12 02:09 PM
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Sonic Colours- Review

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.4
9.7
9.7
8.7
7.7
8.3
5.3
dazzsheil's Score
9.8
10
10
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10
5

06-24-12 01:13 PM
dazzsheil is Offline
| ID: 606326 | 1760 Words

dazzsheil
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To be fair, Sonic only had about four good 3D games (In my opinion anyways) upto Sonic Colours and with the amount of 3D outings he's had that's not a very spectacular record. So yet again, Sonic fans were skeptical of Sonic Colours and honestly I don't blame them. Sonic Colours was released about one month after Sonic 4: Episode I and with the hype train kicking into overdrive, people were very excited for the game but also worried that it could end up like Unleashed. Does Sonic Colours finally set the Hedgehog straight when it comes to 3D? Yes. Yes it freaking does.
There are a variety of ways to control Sonic in Colours. The Wiimote horizontally, Wiimote + Nunchuck, the Classic Controller and the Gamecube controller. With the exception of the Wiimote by itself they all work really well for the game and I highly recommend the Classic Controller option. Sonic controls pretty much the same as he did as in the HD version of Sonic Unleashed, with a few minor changes. You move Sonic with your Control Stick/ D-pad and jump with the A/2 Button and hitting it again can cause Sonic to Double Jump. Sonic can use his Homing Attack by pressing the jump button again in Mid-air whenever you see the reticule for it. The Sonic Boost also returns but instead of using Rings to gain the usage of it you need to collect White Wisps, which I'll go more into detail in just a second. Sonic can slide and Quick-Step whenever the game allows it. The majority of the game is played from the 2D perspective which kinda annoyed me at first because well, Sonic 4 just came out but I've gotten used to it by now. The 3D Sections are few and far between though.
The gimmick of Colours is the Wisps, which are basically power-ups. Each Wisp has a different effect on Sonic. The Cyan Wisp makes Sonic into a Pinball Laser which bounces all over the place. the Yellow Wisp turns Sonic into a Drill, allowing him to burrow underground and torpedo underwater and find hidden paths. the Pink Wisp turns Sonic into a pink Spiky ball which allows him to climb walls and do a version of the Spin-Dash. The Orange Wisp turns Sonic into a Rocket and that's pretty much self-explanatory. The Blue Wisp turns our Hero into a Cube which turns blue cubes into blue rings and also destroys some other object on screen. The Green Wisp turns Sonic into the Hover, which can well, hover above ground and also perform the Light-dash from previous games. The Purple Wisp transforms Sonic into Frenzy, a Dog sort of thing that devours everything in sight. It works really well in 2D Sections but in 3D Sections? Good luck.
The graphics are PHENOMENAL for a Wii game. Honestly can you name one other game that's not made by Nintendo that looks this good? Honestly? The environments of the theme park are vast and varied and are really great to look at. The character models are pretty sweet but Sonic is a tad too much of a dark blue colour. The art style is typical Sonic, zany and crazy and it works well.
Sonic Colours has one of the best soundtracks on the Wii, with the exception of Skyward Sword and Rock Band 3. I love Jun Senoue's work on this game and it just shows how much he has evolved since his Sonic 3 days however, Cash ash's inclusion was a massive surprise to the fans. Reach for the Stars and Speak With Your Heart are two of the best songs in the series. The levels themes are all really good aswell.
The Levels themselves are pretty good. Here's an overview.
Tropical Resort: The centre of the interplanetary theme park. It's very colourful and has a sort of Totem-Pole vibe to it.
Sweet Mountain: A Planet made out of food. It's full of dangerous missiles you have to avoid and is an overall sweet level (No pun intended)
Starlight Carnival: This place put's 1982's TRON to shame. It's basically Rainbow Road mixed with Time-Warping spaceships and  Motobugs.
Planet Wisp: As the name suggests, it's the Wisp's home planet. It's a very lush world but it is still being converted into an attraction so there's a sort of industrial vibe to it aswell.
Aquarium Park: The Underwater level, where the infamous Drowning music makes it's reappearance. It has an oriental sort of, Chinese feel to it. It works really well.
Asteroid Coaster: It's in the name, it's rollercoasters with Asteroids. Has a sort of cave like feel to it.
Terminal Velocity: The final level in the game, which is the run back down the space elevator. It's the only level that's in fully 3D aswell but it only holds 2 acts and Act 2 is a joke.
As far as story goes, it's pretty light hearted and comedic.

The story starts with Sonic and Tails in Eggman's Incredible Interstellar Amusement Park before opening day. Tails wonders aloud why they were there because it seems as if Eggman is actually showing a sense of remorse of his past deeds and the park doesn't look harmful at all. Sonic disagrees, certain that Eggman's theme park is part of a plot. They suddenly hear a commotion and spot Orbot and Cubot chasing two Wisps, one white and the other cyan. Neither Sonic nor Tails are sure what was going on but they know that they have to save the Wisps. Suddenly the Cyan Wisp floats into Sonic with Sonic completely unaware of it. He turns into a laser and bounces around at an incredible speed.

Tails is seen with a White Wisp modifying his Miles Electric until the White Wisp says something unintelligible. Tails is shown to be making a translator so that he can understand what the Wisp is saying. Sonic reaches Tails in his laser form and then the Cyan Wisp comes out of Sonic's body. Sonic tells Tails in amazement what just happened. But the White Wisp tries proving that Sonic is right through gestures, but Sonic and Tails fail to understand. Sonic is from then on certain Eggman is up to something.

Further in Tropical Resort, the main part of Eggman's Incredible Interstellar Amusement Park, Eggman counts up the captured Wisps, but he needs more when Sonic appears. Eggman tells Orbot to unleash the "Big Boy", calledRefreshinator. Sonic trashes the robot easily and returns to Tails, who is fixing up the translator. The translator is finished, but still has a few problems, including comical mistranslations. Thanks to the translator, Sonic and Tails found out that the White Wisp is named Yacker and he is part of a race called Wisps, who live in a distant planet. Yacker's people are being kidnapped and he is desperately trying to saving them. Sonic agrees to free the Wisps. Meanwhile, as Orbot and Cubot pick up parts of the destroyed Big Boy, they couldn't find the arm of the robot, which had crashed into a machine leaking a purple fluid, which malfunctions Eggman Mind Control Ray later in the story.

Sonic reaches Sweet Mountain and spots a giant generator. Sonic decides to investigate it because it is glowing. A giant pirate ship shows up to guard the generator, only to be destroyed by Sonic. After destroying the pirate and his ship, Tails comes up to Sonic along with Yacker, who has given him more information: Eggman is behind the capturing of the Wisps.

The two friends then visit Starlight Carnival looking for Eggman. Eggman takes them by surprise and mind-controls Tails by zapping him with a Mind Control Ray. He tries to force Tails to fight Sonic, but Sonic refuses to fight him, as Tails is still his friend. When Tails is ready to hurt Sonic, Eggman runs out of power, so Tails comes back to his senses. The fleeing Eggman reveals that he plans to mind-control to the whole world. Tails' translator reveals: the energy that sustains the Wisps is called "Hyper-go-on power" and Eggman is after that energy, trying to use it for his mind-control beam. Also, Eggman is using five generators to hold the theme park together. Lucky for Sonic, he had already broken two generators without even knowing that he had to break them.

Sonic reaches Planet Wisp and then Aquarium Park and breaks the generator over there. At Asteroid Coaster, Sonic and Tails find a factory of Wisps being drained of their Hyper-go-ons and turned into "Nega Wisps", Wispswith a purple or violet color. Sonic destroys that factory, thinking that the Wisps will be changed back. He returns to Tropical Resort and celebrates his victory with Tails and the Wisps, believing Eggman has been finally defeated.

However, Eggman still possessed the Hyper-go-on energy of the Nega Wisps, regardless of the generator's state, Eggman then activates the Mind Control Cannon but the cannon malfunctions due to the robot arm that Sonic accidentally struck in the weapon. With the park falling apart from the backlash, Eggman vows to destroy Sonic instead. In Tropical Resort, Sonic and Tails feel an earthquake and head to Eggman's elevator to go back home. Unfortunately, both were stopped by Dr. Eggman in his new mecha, the Egg Nega Wisp. Tails is unsure of their success, so Sonic shoves Tails back into the space elevator and sends him back, leaving him to fight Eggman.

The two fight once again, and finally, with the help of every type of Wisp, Sonic defeats Eggman with the Final Color Blaster. The malfunctioning cannon creates a black hole of negative energy that consumes the amusement park and the defeated Eggman. While even Sonic is unable to outrun a black hole, all of the Wisps use their energy to neutralize the black hole and save Sonic as he lies fainted. Yacker changes the Nega Wisps back to normal. Sonic wakes up back on Earth, breathing heavily and looking tired. Tails reprimands Sonic for pushing him into the space elevator but thanked him for handling Eggman all by himself. Yacker arrives and thanks them. The good news: Tails' Miles Electric is translating perfectly now. The bad news: Yacker has to go home. Sonic and Tails part ways with the Wisps.

I found the game to be really addicting, especially with the fact that there is 180 Red Rings to collect and an online leaderboard.
It's not a very hard game since lives are accumulated easily enough and the Wisps destroy bosses. Some of Asteroid Coaster's levels are hard though.
Overall it's a really good game and I really reccomend buying it, especially if you're a Sonic fan.
9.8/10
To be fair, Sonic only had about four good 3D games (In my opinion anyways) upto Sonic Colours and with the amount of 3D outings he's had that's not a very spectacular record. So yet again, Sonic fans were skeptical of Sonic Colours and honestly I don't blame them. Sonic Colours was released about one month after Sonic 4: Episode I and with the hype train kicking into overdrive, people were very excited for the game but also worried that it could end up like Unleashed. Does Sonic Colours finally set the Hedgehog straight when it comes to 3D? Yes. Yes it freaking does.
There are a variety of ways to control Sonic in Colours. The Wiimote horizontally, Wiimote + Nunchuck, the Classic Controller and the Gamecube controller. With the exception of the Wiimote by itself they all work really well for the game and I highly recommend the Classic Controller option. Sonic controls pretty much the same as he did as in the HD version of Sonic Unleashed, with a few minor changes. You move Sonic with your Control Stick/ D-pad and jump with the A/2 Button and hitting it again can cause Sonic to Double Jump. Sonic can use his Homing Attack by pressing the jump button again in Mid-air whenever you see the reticule for it. The Sonic Boost also returns but instead of using Rings to gain the usage of it you need to collect White Wisps, which I'll go more into detail in just a second. Sonic can slide and Quick-Step whenever the game allows it. The majority of the game is played from the 2D perspective which kinda annoyed me at first because well, Sonic 4 just came out but I've gotten used to it by now. The 3D Sections are few and far between though.
The gimmick of Colours is the Wisps, which are basically power-ups. Each Wisp has a different effect on Sonic. The Cyan Wisp makes Sonic into a Pinball Laser which bounces all over the place. the Yellow Wisp turns Sonic into a Drill, allowing him to burrow underground and torpedo underwater and find hidden paths. the Pink Wisp turns Sonic into a pink Spiky ball which allows him to climb walls and do a version of the Spin-Dash. The Orange Wisp turns Sonic into a Rocket and that's pretty much self-explanatory. The Blue Wisp turns our Hero into a Cube which turns blue cubes into blue rings and also destroys some other object on screen. The Green Wisp turns Sonic into the Hover, which can well, hover above ground and also perform the Light-dash from previous games. The Purple Wisp transforms Sonic into Frenzy, a Dog sort of thing that devours everything in sight. It works really well in 2D Sections but in 3D Sections? Good luck.
The graphics are PHENOMENAL for a Wii game. Honestly can you name one other game that's not made by Nintendo that looks this good? Honestly? The environments of the theme park are vast and varied and are really great to look at. The character models are pretty sweet but Sonic is a tad too much of a dark blue colour. The art style is typical Sonic, zany and crazy and it works well.
Sonic Colours has one of the best soundtracks on the Wii, with the exception of Skyward Sword and Rock Band 3. I love Jun Senoue's work on this game and it just shows how much he has evolved since his Sonic 3 days however, Cash ash's inclusion was a massive surprise to the fans. Reach for the Stars and Speak With Your Heart are two of the best songs in the series. The levels themes are all really good aswell.
The Levels themselves are pretty good. Here's an overview.
Tropical Resort: The centre of the interplanetary theme park. It's very colourful and has a sort of Totem-Pole vibe to it.
Sweet Mountain: A Planet made out of food. It's full of dangerous missiles you have to avoid and is an overall sweet level (No pun intended)
Starlight Carnival: This place put's 1982's TRON to shame. It's basically Rainbow Road mixed with Time-Warping spaceships and  Motobugs.
Planet Wisp: As the name suggests, it's the Wisp's home planet. It's a very lush world but it is still being converted into an attraction so there's a sort of industrial vibe to it aswell.
Aquarium Park: The Underwater level, where the infamous Drowning music makes it's reappearance. It has an oriental sort of, Chinese feel to it. It works really well.
Asteroid Coaster: It's in the name, it's rollercoasters with Asteroids. Has a sort of cave like feel to it.
Terminal Velocity: The final level in the game, which is the run back down the space elevator. It's the only level that's in fully 3D aswell but it only holds 2 acts and Act 2 is a joke.
As far as story goes, it's pretty light hearted and comedic.

The story starts with Sonic and Tails in Eggman's Incredible Interstellar Amusement Park before opening day. Tails wonders aloud why they were there because it seems as if Eggman is actually showing a sense of remorse of his past deeds and the park doesn't look harmful at all. Sonic disagrees, certain that Eggman's theme park is part of a plot. They suddenly hear a commotion and spot Orbot and Cubot chasing two Wisps, one white and the other cyan. Neither Sonic nor Tails are sure what was going on but they know that they have to save the Wisps. Suddenly the Cyan Wisp floats into Sonic with Sonic completely unaware of it. He turns into a laser and bounces around at an incredible speed.

Tails is seen with a White Wisp modifying his Miles Electric until the White Wisp says something unintelligible. Tails is shown to be making a translator so that he can understand what the Wisp is saying. Sonic reaches Tails in his laser form and then the Cyan Wisp comes out of Sonic's body. Sonic tells Tails in amazement what just happened. But the White Wisp tries proving that Sonic is right through gestures, but Sonic and Tails fail to understand. Sonic is from then on certain Eggman is up to something.

Further in Tropical Resort, the main part of Eggman's Incredible Interstellar Amusement Park, Eggman counts up the captured Wisps, but he needs more when Sonic appears. Eggman tells Orbot to unleash the "Big Boy", calledRefreshinator. Sonic trashes the robot easily and returns to Tails, who is fixing up the translator. The translator is finished, but still has a few problems, including comical mistranslations. Thanks to the translator, Sonic and Tails found out that the White Wisp is named Yacker and he is part of a race called Wisps, who live in a distant planet. Yacker's people are being kidnapped and he is desperately trying to saving them. Sonic agrees to free the Wisps. Meanwhile, as Orbot and Cubot pick up parts of the destroyed Big Boy, they couldn't find the arm of the robot, which had crashed into a machine leaking a purple fluid, which malfunctions Eggman Mind Control Ray later in the story.

Sonic reaches Sweet Mountain and spots a giant generator. Sonic decides to investigate it because it is glowing. A giant pirate ship shows up to guard the generator, only to be destroyed by Sonic. After destroying the pirate and his ship, Tails comes up to Sonic along with Yacker, who has given him more information: Eggman is behind the capturing of the Wisps.

The two friends then visit Starlight Carnival looking for Eggman. Eggman takes them by surprise and mind-controls Tails by zapping him with a Mind Control Ray. He tries to force Tails to fight Sonic, but Sonic refuses to fight him, as Tails is still his friend. When Tails is ready to hurt Sonic, Eggman runs out of power, so Tails comes back to his senses. The fleeing Eggman reveals that he plans to mind-control to the whole world. Tails' translator reveals: the energy that sustains the Wisps is called "Hyper-go-on power" and Eggman is after that energy, trying to use it for his mind-control beam. Also, Eggman is using five generators to hold the theme park together. Lucky for Sonic, he had already broken two generators without even knowing that he had to break them.

Sonic reaches Planet Wisp and then Aquarium Park and breaks the generator over there. At Asteroid Coaster, Sonic and Tails find a factory of Wisps being drained of their Hyper-go-ons and turned into "Nega Wisps", Wispswith a purple or violet color. Sonic destroys that factory, thinking that the Wisps will be changed back. He returns to Tropical Resort and celebrates his victory with Tails and the Wisps, believing Eggman has been finally defeated.

However, Eggman still possessed the Hyper-go-on energy of the Nega Wisps, regardless of the generator's state, Eggman then activates the Mind Control Cannon but the cannon malfunctions due to the robot arm that Sonic accidentally struck in the weapon. With the park falling apart from the backlash, Eggman vows to destroy Sonic instead. In Tropical Resort, Sonic and Tails feel an earthquake and head to Eggman's elevator to go back home. Unfortunately, both were stopped by Dr. Eggman in his new mecha, the Egg Nega Wisp. Tails is unsure of their success, so Sonic shoves Tails back into the space elevator and sends him back, leaving him to fight Eggman.

The two fight once again, and finally, with the help of every type of Wisp, Sonic defeats Eggman with the Final Color Blaster. The malfunctioning cannon creates a black hole of negative energy that consumes the amusement park and the defeated Eggman. While even Sonic is unable to outrun a black hole, all of the Wisps use their energy to neutralize the black hole and save Sonic as he lies fainted. Yacker changes the Nega Wisps back to normal. Sonic wakes up back on Earth, breathing heavily and looking tired. Tails reprimands Sonic for pushing him into the space elevator but thanked him for handling Eggman all by himself. Yacker arrives and thanks them. The good news: Tails' Miles Electric is translating perfectly now. The bad news: Yacker has to go home. Sonic and Tails part ways with the Wisps.

I found the game to be really addicting, especially with the fact that there is 180 Red Rings to collect and an online leaderboard.
It's not a very hard game since lives are accumulated easily enough and the Wisps destroy bosses. Some of Asteroid Coaster's levels are hard though.
Overall it's a really good game and I really reccomend buying it, especially if you're a Sonic fan.
9.8/10
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06-24-12 01:38 PM
Jordanv78 is Offline
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Jordanv78
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Sonic colors is a good game. I enjoyed playing it, although it didn't have a lot of replay value for me personally.

As far as the review goes, it looks like the main body of your review was copy and pasted directly from http://sonic.wikia.com/wiki/Sonic_Colors

Please refrain from doing this in the future.
Sonic colors is a good game. I enjoyed playing it, although it didn't have a lot of replay value for me personally.

As far as the review goes, it looks like the main body of your review was copy and pasted directly from http://sonic.wikia.com/wiki/Sonic_Colors

Please refrain from doing this in the future.
Vizzed Elite
Former Admin
Special Assault Brigade for Real Emergencies


Affected by 'Laziness Syndrome'

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(edited by Jordanv78 on 06-24-12 01:55 PM)    

06-24-12 01:40 PM
dazzsheil is Offline
| ID: 606331 | 14 Words

dazzsheil
Level: 53


POSTS: 99/629
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Likes: 0  Dislikes: 0
Jordanv78 : Will do
Also, how did it not have any replay value for you? 
Jordanv78 : Will do
Also, how did it not have any replay value for you? 
Trusted Member
I don't know who you are, but I will find you. And you know the rest.


Affected by 'Laziness Syndrome'

Registered: 02-12-10
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06-24-12 01:54 PM
Jordanv78 is Offline
| ID: 606339 | 13 Words

Jordanv78
Level: 190


POSTS: 2561/12281
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tRIUNE :

Just thought that you would want to take a look at this.

tRIUNE :

Just thought that you would want to take a look at this.

Vizzed Elite
Former Admin
Special Assault Brigade for Real Emergencies


Affected by 'Laziness Syndrome'

Registered: 10-16-10
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06-24-12 02:09 PM
tRIUNE is Offline
| ID: 606347 | 35 Words

tRIUNE
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Yeah that is all taken from said site. Reviews on Vizzed should not have content from other sites claimed as your own work.

Since all of that was copy/ pasted, this has to be trashed.
Yeah that is all taken from said site. Reviews on Vizzed should not have content from other sites claimed as your own work.

Since all of that was copy/ pasted, this has to be trashed.
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