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04-24-24 10:58 PM

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Vizzed Battle System
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BigBob85
05-07-05 05:45 AM
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Vizzed Battle System

 

06-12-05 09:39 PM
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Yeah, well, i have all the coding to do it. Its just a matter of putting it all together. Theres alot of coding that i know how to do , but its gona take ages to get it right. So i'd rekon that it'l be done by the end of the year, hopefully . But im still workn on snake. Then i'll be doen other arcade games after that.
Yeah, well, i have all the coding to do it. Its just a matter of putting it all together. Theres alot of coding that i know how to do , but its gona take ages to get it right. So i'd rekon that it'l be done by the end of the year, hopefully . But im still workn on snake. Then i'll be doen other arcade games after that.
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06-12-05 10:30 PM
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That's actually sooner than I expected, LOL
That's actually sooner than I expected, LOL
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07-15-05 08:37 AM
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Well, snakes done, pacman is mostly done, got some more arcade games afta that, then VBS i think
Well, snakes done, pacman is mostly done, got some more arcade games afta that, then VBS i think
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08-25-05 09:28 PM
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do you have any damage equations...

eg. ([attack_var_p1]^2)/[dafence_var_p2]=[damage_var] if [damage_var]>9999 set[damage_var] to 9999
do you have any damage equations...

eg. ([attack_var_p1]^2)/[dafence_var_p2]=[damage_var] if [damage_var]>9999 set[damage_var] to 9999
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09-12-05 06:48 PM
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Not as of yet.. maby if you i ask david, we can get a team together to work dat stuff out.
Not as of yet.. maby if you i ask david, we can get a team together to work dat stuff out.
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(edited by BigBob85 on 09-12-05 05:16 PM)    

09-12-05 07:04 PM
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why should i ask? your the staff member with a better relationship with davideo
why should i ask? your the staff member with a better relationship with davideo
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09-12-05 07:16 PM
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I did say me...
I did say me...
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09-12-05 09:04 PM
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you edited it, it sez so below
you edited it, it sez so below
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09-12-05 09:41 PM
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He edited the post an hour before he made the post
Atleast, thats how it shows up for me
He edited the post an hour before he made the post
Atleast, thats how it shows up for me
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09-12-05 11:13 PM
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I don't think you should be able to take a break from the battle. I mean if its real time then it can be done pretty quickly ya know. If one person leaves then he will foriet. If you are able to go take 4 hour breaks it won't be better than the system we have.
I don't think you should be able to take a break from the battle. I mean if its real time then it can be done pretty quickly ya know. If one person leaves then he will foriet. If you are able to go take 4 hour breaks it won't be better than the system we have.
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09-13-05 11:42 AM
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Originally posted by Zylo
I don't think you should be able to take a break from the battle. I mean if its real time then it can be done pretty quickly ya know. If one person leaves then he will foriet. If you are able to go take 4 hour breaks it won't be better than the system we have.



Very true. As long as the battles dont take to long, then there should be no need for a break. However, if 2 people have totally different time zones, and would like to battle eachother, but are never on at the same time, that would cause a problem.
Originally posted by Zylo
I don't think you should be able to take a break from the battle. I mean if its real time then it can be done pretty quickly ya know. If one person leaves then he will foriet. If you are able to go take 4 hour breaks it won't be better than the system we have.



Very true. As long as the battles dont take to long, then there should be no need for a break. However, if 2 people have totally different time zones, and would like to battle eachother, but are never on at the same time, that would cause a problem.
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09-13-05 07:33 PM
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Originally posted by Davideo7
He edited the post an hour before he made the post
Atleast, thats how it shows up for me


Thats bunged up... i edited it , and posted my new post, about 2 seconds from one another, i waited to submit them at the same time .

Maby we could make the game time restricted, so if you dont make a move in 3 mins, you get damaged, and loose a turn.
Originally posted by Davideo7
He edited the post an hour before he made the post
Atleast, thats how it shows up for me


Thats bunged up... i edited it , and posted my new post, about 2 seconds from one another, i waited to submit them at the same time .

Maby we could make the game time restricted, so if you dont make a move in 3 mins, you get damaged, and loose a turn.
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09-13-05 09:09 PM
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umm... maybe thats weird... because they'll just attack you anyway, if it's an ATB system and not a turn based one.
umm... maybe thats weird... because they'll just attack you anyway, if it's an ATB system and not a turn based one.
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09-13-05 09:49 PM
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I was thinkin turn based...or we could do somethin like Final Fantasy tactics, or we could have somethin like you have to wait like 5 seconds in between moves or somethin, and you can run around to dodge the opponents attack in the meantime while your waiting, i dont know....
I was thinkin turn based...or we could do somethin like Final Fantasy tactics, or we could have somethin like you have to wait like 5 seconds in between moves or somethin, and you can run around to dodge the opponents attack in the meantime while your waiting, i dont know....
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09-13-05 10:54 PM
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so if it's turn based, does that mean whoever has the higher speed attacks first? Always?
so if it's turn based, does that mean whoever has the higher speed attacks first? Always?
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(edited by neojazex on 09-13-05 08:54 PM)    

09-13-05 10:58 PM
Davideo7 is Online
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Originally posted by neojazex
so if it's turn based, does that mean whoever has the higher speed attacks first? Always?






Yeah, speed would determine that
Originally posted by neojazex
so if it's turn based, does that mean whoever has the higher speed attacks first? Always?






Yeah, speed would determine that
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09-14-05 03:27 AM
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OK, I think having at least a 3 or 5 min limit on your turn would be good. If big bob can he should add some variables or else the battles would be predicatble. Like chances to miss, and to fall or stumble. So the person with the highest speed wouldnt' always go first. If thats not possible oh well.
OK, I think having at least a 3 or 5 min limit on your turn would be good. If big bob can he should add some variables or else the battles would be predicatble. Like chances to miss, and to fall or stumble. So the person with the highest speed wouldnt' always go first. If thats not possible oh well.
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09-14-05 03:30 PM
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It'd only be fair that the person with thie highest speed would go first (if that was the stat that determines who goes first).
It'd only be fair that the person with thie highest speed would go first (if that was the stat that determines who goes first).
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09-14-05 11:20 PM
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so whats agility? your chance of being missed by an attack?
so whats agility? your chance of being missed by an attack?
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09-14-05 11:35 PM
Davideo7 is Online
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Originally posted by neojazex
so whats agility? your chance of being missed by an attack?



Yeap. And speed would also be your chance of hitting the person without them dodging. So speed goes against agility you could say.
Originally posted by neojazex
so whats agility? your chance of being missed by an attack?



Yeap. And speed would also be your chance of hitting the person without them dodging. So speed goes against agility you could say.
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