Gameplay and Story: Attention all Super Solvers the Master of Mischief is challenging you to a spelling bee, can you make the finals at the white house? Morty doesn’t seem to have a diabolical plan here unless it was to have to robots get him to the finals by making them look like fools, and making him look good, because in this game we have the robots from Midnight rescue (in their original designs) and Telly from Outnumbered competing, we do not see Morty Maxwell until level 4 (and I think this may have been released before Gizmoes and Gadgets that's why the Chimps aren't included either....if the game got a remaster I'll bet they could have been)
Graphics: You know I really wish they remastered this game, it has the old designs of the robot (not the Super Solvers 9-12 redesign) and the Super Solver is wearing light blue rather than the regular blue outfit
Soundtrack: The game has one primary soundtrack and it’s the only one you hear on a ten second loop when you are at the spellbinder where the activities are, this felt extremely lazy, however the robots and Morty and the Super solver have their own themes when they enter the spelling bee stage, I shouldn’t complain about the voices for the Robots and for the Master of Mischief because I guess this was the first game where the Master of Mischief spoke, he doesn’t sound like a crazy person in this his voice is so deep
Addictive: It was when I was younger and it was kind of slow going because not long after I got the game fifth grade started
Depth: This game doesn’t offer alot it offers four different activities, the crossword activity is the only one that doesn’t change at all, normally I finish this game in about forty minutes, but recently I started playing on hard level and it took me almost an hour
Difficulty: This is the easiest super solver game ever (but then again I was a pretty good speller in my youth, and now spellcheck thinks it knows everything)….except when you play the Word Search game that could take awhile, also the rules of that activity change every level, there are certain ways the words can be arranged in one level (like Horizontally and diagonally) and then the next level they say you can do it diagonally (and afterwards it basically breaks the rules of a normal word search) and with the flashcards, starting with Level 3 the cards would be scrambled, that's one way to mess with the brain. The hard level is kind of a joke, on hard level the words don’t get harder to spell it just takes longer to unlock the spelling bee
Post-review follow up: well I don’t want to call it a lowlight in the Super Solver saga but I do mostly because the Master of Mischief challenges the Super Solvers to a spelling bee without a real reason, it’s kind of a weak plot what's he trying to prove there are no tricks to be had here, but it's not really an action game either so I guess that's why it's kind of a downgrade we are used to the action format
Gameplay and Story: Attention all Super Solvers the Master of Mischief is challenging you to a spelling bee, can you make the finals at the white house? Morty doesn’t seem to have a diabolical plan here unless it was to have to robots get him to the finals by making them look like fools, and making him look good, because in this game we have the robots from Midnight rescue (in their original designs) and Telly from Outnumbered competing, we do not see Morty Maxwell until level 4 (and I think this may have been released before Gizmoes and Gadgets that's why the Chimps aren't included either....if the game got a remaster I'll bet they could have been)
Graphics: You know I really wish they remastered this game, it has the old designs of the robot (not the Super Solvers 9-12 redesign) and the Super Solver is wearing light blue rather than the regular blue outfit
Soundtrack: The game has one primary soundtrack and it’s the only one you hear on a ten second loop when you are at the spellbinder where the activities are, this felt extremely lazy, however the robots and Morty and the Super solver have their own themes when they enter the spelling bee stage, I shouldn’t complain about the voices for the Robots and for the Master of Mischief because I guess this was the first game where the Master of Mischief spoke, he doesn’t sound like a crazy person in this his voice is so deep
Addictive: It was when I was younger and it was kind of slow going because not long after I got the game fifth grade started
Depth: This game doesn’t offer alot it offers four different activities, the crossword activity is the only one that doesn’t change at all, normally I finish this game in about forty minutes, but recently I started playing on hard level and it took me almost an hour
Difficulty: This is the easiest super solver game ever (but then again I was a pretty good speller in my youth, and now spellcheck thinks it knows everything)….except when you play the Word Search game that could take awhile, also the rules of that activity change every level, there are certain ways the words can be arranged in one level (like Horizontally and diagonally) and then the next level they say you can do it diagonally (and afterwards it basically breaks the rules of a normal word search) and with the flashcards, starting with Level 3 the cards would be scrambled, that's one way to mess with the brain. The hard level is kind of a joke, on hard level the words don’t get harder to spell it just takes longer to unlock the spelling bee
Post-review follow up: well I don’t want to call it a lowlight in the Super Solver saga but I do mostly because the Master of Mischief challenges the Super Solvers to a spelling bee without a real reason, it’s kind of a weak plot what's he trying to prove there are no tricks to be had here, but it's not really an action game either so I guess that's why it's kind of a downgrade we are used to the action format