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On Page: 1
Directory: 3 & 669
Entire Site: 7 & 1043
04-19-24 09:39 PM
Information
ⓘ  Info
Online Game Details
Views: 4,785
Today: 0
Users: 9 unique
Last User View
10-21-20
ScootPootler
Last Updated
09:39 PM
Staff
System:
Nintendo NES
Developer:
Leon Arnott

Players: 1-2
Hack Of:
Super Mario Bros
Hack Type:
Game Mod

Game Genre:
Action
Game Perspective:
3rd-Person Perspective, Platform, Side-Scrolling

Play Normal Mario Bros (Super Mario Bros Hack) - Online Rom | Nintendo NES

Play Normal Mario Bros online with Nintendo NES browser emulation for free! Normal Mario Bros is a rom hack of Super Mario Bros (NES). Play it with our flash, java and rgr plugin emulators. Nothing to configure, we've done it for you!

Normal Mario Bros

Normal Mario Bros Title ScreenNormal Mario Bros Screenshot 1
Normal Mario Bros Screenthot 2
Rating: 8.5
(1 votes)
Plays: 409
M:98%
F:2%
Filesize: 32kb

Normal Mario Bros Game Description

In this hack, Mario's jump has been reduced to one block high - the jump height he had in Donkey Kong. To permit Mario to clear the levels, several changes were made, such as reducing the height of pipes, the addition of bottomless pits to inescapable holes, and lowering the platforms in the sky stages. Only the most necessary changes were made - most of the levels' geography is unaffected.

Being deprived of his mighty jump has transformed Mario's relationship with his foes. Each of the enemies must be treated as a powerful opponent which Mario can no longer vertically elude. A trio of goombas is now a significant threat. A hopping paratroopa is a mighty stomping giant. Eliminating a row of foes with a shell, or performing a three-goomba jump, is suddenly so much more meaningful now. This hack has made us properly realise what those tiny enemies always were - huge and deadly monsters that, from the safety of the air, merely seemed so small. And as for Bowser - confrontations with him now have the ebb and flow of a swordfight, where he baits Mario with his hops and sends Mario retreating with his fire, and where one lightning-fast strike during a moment of opportunity can spell his end.

In counterbalance with the greater difficulty of this hack, and owing to Mario's inability to access most of the ?-blocks now, you now earn a 1UP when you collect 10 coins instead of 100. This has altered the significance and value of free-standing coins. Suddenly, those guarded caches of coins in 2-2 and the bonus caves are much more rewarding. Timing your jumps to seize floating coins in 1-3 and 3-3 reaps more valuable benefits. And, the 10-coin block is now more than just the frivolous instrument of percussive joy that it once was.

The game ends and the Princess is saved at the end of 3-4. This shortening is for a number of reasons. It's not impossible, but still unreasonable, to jump over Spinies in 4-1. The maze in 4-4 is not feasable in this game. And 3-4 is already very, very hard, and feels suitable as a conclusion to this game.

Normal Mario Bros (Nintendo NES) Screenshots

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Normal Mario Bros Highscores

rcarter2
1. 339,450
TimeTrial: 00:29:07
02-09-14 07:43 PM
Normal Mario Bros -  - User Screenshot
CorruptionSound
2. 205,350
TimeTrial: 00:13:58
12-16-13 12:47 PM
Normal Mario Bros -  - User Screenshot

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Normal Mario Bros Guides and Walkthroughs

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Comments for Normal Mario Bros

Shiratzu 04-14-13 - 03:43 AM
 When I can run through the original and beat it without dying, then come to t his game and get a game over twice on the first level, you know winning it is going to be one seriously difficult task.

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