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Online Game Details
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Last User View
03-22-24
Saidin
Last Updated
06:13 AM
Staff
System:
Game Boy Advance
Publisher:
Nintendo of Europe GmbH
Developer:
Namco Tales Studio
UPC: 45496736910

Released: 3-01-06
Players: 1
Country Origin: Europe

Game Genre:
Role-Playing (RPG)
Game Perspective:
Top-Down, Side-Scrolling
Genre Non-Sport:
Anime / Manga, Medieval / Fantasy

Price Guide (USD):
Loose:  $17.98
Complete:  $29.99
New:  $44.95
Rarity:  4/10

External Websites:
Play.Rom.Online
Ebay Listings
Amazon: $22.24
PriceCharting Info

Play Tales of Phantasia (GBA) - Reviews | Game Boy Advance

Play Tales of Phantasia online with Game Boy Advance browser emulation for free! Tales of Phantasia (GBA) game rom is loaded with features in our flash, java and rgr plugin emulators. Nothing to configure, we've done it for you!

Tales of Phantasia

Tales of Phantasia Title ScreenTales of Phantasia Screenshot 1
Tales of Phantasia Box Art FrontTales of Phantasia Box Art BackTales of Phantasia Screenthot 2
Rating: 8.9
(74 votes)
Plays: 7,509
M:90%
F:10%
Filesize: 7,002kb

Tales of Phantasia Reviews 

Overall 8.9    Graphics 8.3    Sound 6.3    Addictive 8.3    Story 8.7    Depth 9.3    Difficulty 8.7



8.7
Diamond In The Rough   scout360pyro
 Tales of Phantasia does not do much to draw you in at the
beginning. It has a rather brief and confusing opening that uses voice
recordings rather than text to explain, and given the GBA hardware that means
whatever is being said is mostly incomprehensible. Nothing in the battle
mechanics is explained at the start, nor does it get explained later on in the
game. It is possible to screw yourself over very quickly if you do not
understand certain functions of this system, such as the fact that you can aim melee
attacks upwards to target airborne enemies. Timing definitely plays a critical
role in battle, and sadly this is not explained to the player either. But even
so something about this game interests me, despite the many problems I see with
it. I look at this game and see hidden potential, a very large amount of hidden
potential. The actual game mechanics are very well made, and allow for a
surprising amount of variation and freedom with game play. The problem is that
the graphic design is as every bit as bad (in terms of menu design, color
scheme, fonts) as the game play is good.
The game play and mechanics of the game are good, but the
graphics are washed out, and the on screen text at some points is REALLY poorly
done color wise... white letters on light backgrounds? Anyways, this game has
some real potential to it, but it needs a bit of a makeover. I like the battle
system though, well, once I figured it out, that is. The best way I can
describe the system is that of a RTS Platformer. You can pause to select items,
skills, or strategies, but you control the movement and attack direction of
your character. You can also have certain skills hot keyed to the B button and
the D pad. Different attacks have a certain pattern of movement to them, and
you need to be aware of the timing involved. Fortunately, the game by default
makes this as easy as possible to understand. It results in the attack
movements seeming rather slow, telegraphed, and choppy, but it teaches you the
timing of things better than if it was smoother and faster. A menu setting
allows you to speed this up slightly to increase the battle difficulty. In some
ways the battle system actually reminds me somewhat of the melee battle style
sometimes used by Fire Emblem: The Sacred Stones arena mode, only with a far
greater variety of skills, people, attacks, and movement allowed.
The game's movement system, though it sticks to four directional
movement on the actual “rooms” of the game, also allows you to run and even
drag/move certain objects around the level, allowing for hidden mini-puzzles on
some occasions. I think the drag mechanic is rather interesting, and it reminds
me of the game boy color Legend of Zelda games where you could drag and push
blocks around, though it is nowhere near as heavily used here as it was in Zelda. The running aspect, though it many might remember it best from the Pokémon
Ruby and Sapphire versions, was used as early as the SNES with Chrono Trigger,
and it is a joy to see it being used here. There is an over world map system
similar to the one used by Chrono Trigger, Golden Sun, and the early Final
Fantasy games, though it is most like Golden Sun in appearance. I like that you
have 3 options for recovery of health and mana, or “tp” as the game refers to
it. You can sleep in a bed, often purchased from an inn, use recovery items in
and out of battle, OR you can choose to cook yourself a meal. If you have the
required ingredients, and have not eaten recently, the cooked meal heals an
overall percentage of the entire party’s hp and tp, rather than a set amount.
While starting out this may benefit the player little due to the low quality
meals they can initially prepare (only a ten percent restoration), I can
certainly see the advantages later on as the characters get leveled up.
Despite the poorly done intro, the rest of the plot is not
that bad. It certainly moves faster than I expected, and does a great job of
building the player up for the first major plot twist. Before you even manage
to regain your composure and wrap your head around that first twist, tales of
phantasia lashes out again with another twist, swift and brutal. The
interesting thing is that the rapid pace of this allows for some new characters
to be introduced with little issue, and integrates them more effectively than
most rpg games ever manage. Someone was definitely putting a lot of time and
effort into this game, that much is certain. It may be a bit rough on the
surface, but underneath there is far more depth than you would expect. I almost
wonder if the lack of tutorials was on purpose, because the game was designed
to challenge the player to figure out the mechanics themselves. The battle
controls are rather instinctively familiar to those who have played platformers,
and remind me of some of the translated Japanese rpgs I have seen, such as Star
Ocean, in that they are meant to give the player less time to react than a
traditional turn based or even event based battle style would.
Overall : 8.7
Despite the problems I have with certain features of the
sound, story, and graphics in this game, I have to rate this highly. The
baseline mechanics that form the foundation of game play are amazing and unique,
and if it were not for the poorly chosen “decorations” of the game, I would be
rating this 9.5 or higher. The level of detail in the graphics is amazing, the battle
system surprisingly challenging and addictive, and the plot deceptively well laid
out despite a rather shaky start. There is hidden depth to this game underneath
the unappealing exterior of its introduction, and I cannot stress enough the
need for interested players to look beyond it before they decide whether the
game is worth playing or not.
Graphics : 8
The game has a nice level of detail in its textures for the
backgrounds and the sprites, better than Chrono Trigger even. The world has
moving parts within its background, and has an excellent level of detail. I
especially like how the bookcases are done. The way they show a glass door over
top of the books is a really nice effect, and helps add depth to the scenes.
Potted plants, loose books or papers on desks and tables, detailed rugs and
carpets, a lot of work goes into interior and exterior design of the towns and
buildings of this game. They make use of light and shadow from windows,
different materials and styles for the floor in different sections, such as
using a cheaper looking cobblestone for a basic hallway where there is little
room for decoration, and switching to more ornate stone or wood tiling for
rooms. The forests are beautifully made, and give off a kind of mystical feel
as you walk through them. Even in the battle screens the forests are detailed
in the background, to show a sharp contrast to fights that happen in open
fields, where the background is a blue, slightly clouded sky. The thing is the
graphics are a little TOO bright. Not enough darker coloring is used, and it
ends up making me feel like I am playing with sun shining on my screen. Because
the in game letters are completely white, it can make it especially hard to
read them when they are displayed without a menu box as a backdrop. On top of
that, the menu system is a bit irritating in that you cannot see how much
money, or gald, you have (as far as I can tell). You need to go find a shop
keeper and check with them, or keep a mental tally of your general wealth. This
makes grinding for money a bit irritating at times.
If it wasn’t for this I would rate the game a solid ten for
graphics.
Sound : 7
The quality of the games music and sound effects is good
enough for GBA hardware, and the characters in game voices as they perform
their techniques are not too bad, seeing as how they are more for effect rather
than trying to convey actual, important information to the player. But the
quality of the voices used in the intro is slightly worse than that, and for
the game to rely on THAT to introduce the player to the game is a terrible
idea, because it is very difficult to understand what is being said. It acts as
a major turn off to players looking to try the game out, and drives me nuts as
I try to understand what the developer’s reasoning was for doing things this
way.
Addictive : 8
The battle system, as I mentioned earlier, is a very interesting
and dynamic thing. It gets the player actively involved and on their toes, and
is unlike anything I have ever seen before in an rpg game. It does have an
option to let the character move automatically, which you can toggle with a
key, but even then the movement is interesting enough that you still won’t get
bored. It also helps that the game’s ai for your character is not much brighter
than the ai for the enemies, which encourages players to keep a close eye on
things if they do decide to put it on autopilot.
Story : 7
Honestly I would normally rank the story at an eight or
higher, but the way it opens in the introduction cost it those extra points.
First impressions are important, and for all of the time and thought put into
the actual game’s plot and progression, the opening does not measure up. Horrible
opening aside, tales of phantasia does a great job of trying to get the player
emotionally involved from the very beginning. It works by getting players attached
to various characters with heart warming dialogue and character development,
before ripping them away with all the cruelty life can offer. Then, as our
grief turns to anger, they provide a target that treats us as nothing, further
angering us. Very quickly you become uncertain of who to trust, as supposed
allies betray you without warning, and the bonds you share with those who fight
with you only deepen as you find that the only people you can truly rely on are
those at your side.
Depth : 9
This game is a lot deeper than I thought it would be. The
battle system alone has a surprising amount of depth and potential, with the
combination of platformer and rpg elements. There are deceptively intricate
levels of placement and timing at every level of combat, though you do not need
necessarily need to master them to succeed in this game. Different techniques,
equipment, and various items and methods of recovery make the game interesting
outside of battle as well as inside it. The characters can gain various titles
as they level up or complete hidden side quests, adding yet another layer of
depth into this game.
Difficulty : 9
Tales of Phantasia certainly is challenging, though it keeps
from being TOO challenging for the player, provided you figure out the basics
of combat early on. Different enemies attack different ways, and at different
intervals. Because of this, depending on the combination of enemies, as well as
what they are trying to do in particular at a given moment, a great deal of
quick thinking and adaptability, with a bit of timing, is needed to avoid
taking too much damage as you progress. It is certainly harder than most rpgs
in this aspect, but it is not impossibly hard! Once you begin to grasp the full
range of motion you have in movement and attacks it becomes easier to
understand and adapt.

  Graphics 8   Sound 7   Addictive 8   Story 7   Depth 9   Difficulty 9

      Review Rating: 5/5     Submitted: 06-22-15     Review Replies: 3


9
Review for Tails of Phantasia   SagaTheShifty
This game is a port of the classic game of the same name for the SNES. This game broke the mold, being the first in a now long line of "action RPG's" Allowing you to completely control your character in random battles. The visual and sound aspects are great for a game as old as this, even Including almost unheard of voice acting. The game has a few drawbacks, The battle system, although revolutionary was still laggy, leaving you open after standard attacks. Skills helped balance it out later. The characters are colorful and come in all different styles, From a tomboy to a master swordsman. This game is worth a go if you have ever played a tales game. Even if you haven't I suggest you at least giving it a go. 9/10
  Graphics 8   Sound 7   Addictive 10   Story 9   Depth 9   Difficulty 7

      Review Rating: 4.8/5     Submitted: 09-06-10     Updated: 06-01-11     Review Replies: 1


8
Tales of Phantasia [gba]   popopop1279
a
  Graphics 9   Sound 5   Addictive 7   Story 10   Depth 10   Difficulty 10

      Review Rating: 4/5     Submitted: 02-26-14     Review Replies: 2

Tales of Phantasia Box Description

A tale for the ages! When young swordsman Cress Albane returns home and finds his village destroyed, he sets out on a quest for revenge that transcends space and time. Join him in this updated classic, featuring an expanded storyline. You will learn how to master your Skills in real-time battles against powerful enemies, how to make tasty meals thanks to the innovative cooking system, and much much more!

Tales of Phantasia (Game Boy Advance) Screenshots

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Videos of Tales of Phantasia Gameplay

andz816
03-01-15 10:37 PM
00:33:32  Views: 42
Tales of Phantasia - Tales of Phantasia The Beginning - User video5/5
Tales of Phantasia The Beginning
AgnarLotbrok
05-07-13 07:57 AM
00:08:01  Views: 4
Tales of Phantasia - Tales of Phantasia - User video3/5
Tales of Phantasia

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Tales of Phantasia Threads

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Users who own Tales of Phantasia

Game Owner Name
Completeness
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Comments for Tales of Phantasia

xLestaTx 03-31-16 - 01:10 PM
 crashing issues
scout360pyro 06-21-15 - 11:04 PM
 Oh... how my fingers itch to find a way to mod this game... with just a few minor touch-ups to the overall graphics, and the addition of a tutorial system, this game could become so much more popular...
tRIUNE 04-30-15 - 10:54 AM
 I can also transfer your save to Mednafen if needed; I didn't know this game had problems with crashing
tRIUNE 04-30-15 - 10:51 AM
 it will be either 1,2,3,etc. for the save slot it was saved to
tRIUNE 04-30-15 - 10:51 AM
 For that, you need to remove the number in the file name before the file extension
jacoman52 04-30-15 - 10:26 AM
 Or . . . maybe not. Apparently Vizzed's VBA doesn't support the save file type from the outside emulator. The transfer only works from Vizzed->VBA. Oh well. At least I can finish the game on VBA. I'll see if in-game saves can be transferred VBA->Vizzed.
jacoman52 04-30-15 - 10:22 AM
 *VBA. After you do that, just walk right past the spot that makes you crash, save the game state in VBA, and copy your new save back over to the Vizzed file!
jacoman52 04-30-15 - 10:21 AM
 Found a solution! If you play the game on VBA outside the site, you can just open up the Vizzed folder on your computer, locate your save, and copy it into the VBA folder and put a 1 at the end of the file name. Then, you can load up the save state in VB
SonicRunner 03-15-15 - 09:19 AM
 Guys just try Mednafen. It doesnt crash there at all.
SonicRunner 03-14-15 - 07:40 PM
 OMG It still crashes! Come on the fix the game already! D:
sebastian rose 10-07-14 - 02:04 AM
 still crashes. Wonder if they ever fix these games?
kannacool 07-02-14 - 12:12 PM
 @popopop1279 what browser are you using? because it seems like it crashes for everyone of us...
Swift Ninja 06-15-14 - 06:03 AM
 I played the game for so long and why it must crash at the moria mines?!?!
popopop1279 06-01-14 - 10:50 AM
 And no this one doesn't crash needier.
popopop1279 06-01-14 - 10:49 AM
 Well maybe for u but not a single game so far I played on this website ever crashed for me....~I have seen lots of glitches do
HypeNinja 05-08-14 - 09:32 AM
 Does it still crash ?
popopop1279 02-13-14 - 08:35 PM
 LOL this is my all time fav game I beat it 3 times !!!! If u need anyyy help plesae ask I am super pro at this game!!!!
Xapper 04-27-13 - 04:11 PM
 Crashes in Mozilla Firefox as well...
uaefalcon 11-17-12 - 03:09 AM
 the game crashes in moria gallerry ... anybody fix pls
gbrei00 10-07-12 - 01:52 PM
 The game crashes in the moria gallery 5th floor.
Blackbird22 09-25-12 - 12:34 PM
 As everyone has said, the game continually crashes at the Mornia Mines 5th floor. It makes me very sad for I really wanted to complete this game.
kingston2010 06-29-12 - 01:16 PM
 Please Davideo7 fix Tales of Phantasia GBA, the game keep crashing at the fifth dungeon, so please do something about it.
DragonBall168 06-17-12 - 10:10 AM
 correction:Favorite GBA game ever
DragonBall168 06-17-12 - 10:09 AM
 Favorite....GBA.....EVER!
zaneharkinian 06-12-12 - 07:09 PM
 cant get passed floor five, thing keeps crashing

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