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Views: 16,201
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classgame
Last Updated
01-26-17
sonicthehedge.
System:
Super Nintendo
Publisher:
Atlus Co.
Developer:
Aeon Genesis

Year:
1992
Players: 1
Hack Type:
Translation

Game Genre:
Role-Playing (RPG)
Game Perspective:
1st-Person Perspective
Genre Non-Sport:
Cyberpunk / Dark Sci-Fi, Post-Apocalyptic, Turn-based

Price Guide (USD):
Loose:  $36.21
Complete:  $36.21
New:  $36.21
Rarity: Pending Data

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Play Shin Megami Tensei (SNES) - Reviews | Super Nintendo

Play Shin Megami Tensei online with Super Nintendo browser emulation for free! Shin Megami Tensei (SNES) game rom is loaded with features in our flash, java and rgr plugin emulators. Nothing to configure, we've done it for you!

Shin Megami Tensei

Shin Megami Tensei Title ScreenShin Megami Tensei Screenshot 1
Shin Megami Tensei Box Art FrontShin Megami Tensei Box Art BackShin Megami Tensei Screenthot 2
Rating: 9
(43 votes)
Plays: 3,913
M:92%
F:8%
Filesize: 803kb

Shin Megami Tensei Reviews 

Overall 9    Graphics 6.3    Sound 6.7    Addictive 7.3    Story 7.3    Depth 9.7    Difficulty 8



9
The grandpa of RPGS   megaeddie13
SO Shin Megami Tesnei! The game is set in Tokyo and there are two types of Player characters: Humans and Demons. Similar to Pokémon you Capture the Demons and hold them in your computer but this is where the similarities end.   The human Hero acquires these demons via negotiation, bribing and coercion during battle.  These guys can be anything from A demonic imp/a pixie/ or the archangel Raphael! Now the main story . The story is the year 199X in Tokyo like I said before. Demons from the nether-realm of Makai(Hell basically ) have found their way back to Earth, and as such have upset the balance of power. A charismatic Japanese leader attempts a hostile takeover  using these demons as a potent military force, forcing America to intervene with its military. The  hero, joins the fight when sent a Devil Summoning Program  which allows him to converse with and recruit demons to fight for him, storing them as digital data on his computer.
In the aftermath of the ensuing destruction, the hero must decide what kind of world should be created on its ruins. Will he side with the angels and create a kingdom of absolute order that would last for a thousand years, or will he side with the demons and bring about an eternal anarchy, or will he choose neither, and destroy everyone who opposes him? The music is okay but its not bad either that's hwy it has such a low score The graphics are okay very "retro" its a first person RPG so just you the corridors of the halls your in and the things in front of you but besides that Its pretty nice.The story has three different branches to choose from and three different people to side with that signify these factions They can be named by you the player but the manual describes them as Law Hero A young man who is first found by the Hero in jail, having been captured while searching for his girlfriend, who happens to be the Hero's next door neighbor. He is shown to be kind and compassionate, but also extremely determined in achieving his goals.After the Great Destruction, he naturally gravitates towards the message of peace broadcast by the Messian(All the big three religions in terms of size combined into one big thing
) religion and eventually becomes enthralled by it. Then three's the Chaos Hero
A violent young man who is first seen being beaten up by a gang of thugs led by a man named Ozawa The leader of a gang with the same demon summoning powers as the main character. He joins the Hero to get revenge against Ozawa for humiliating him. In contrast to Law Hero he is quite cruel and unforgiving, believing that people should stand with their own power and refusing to offer aid to the needy. However, despite his tough talk he is shown to be emotionally weak, and is always relying on others for companionship and emotional strength. And finally three's the Heroine
The leader of the underground Resistance movement against the machinations of Gotou A charismatic military general who acts as the catalyst for the Great Destruction. After learning that Steven's Terminal System had created a portal to Makai, he sought to use these demons as a military force to prevent the establishment of the Thousand Year Kingdom of God, a conspiracy that had started long before the events of the game., the Heroine is a strong woman who is saved by the Hero during a prophetic dream at the beginning of the game. She is also shown to have incredible spiritual powers, and saves the Hero, Law Hero and Chaos Hero by teleporting them to Makai moments before the Great Destruction. She is spiritually linked to the Hero as his destined partner in creating the new world; the Eve to his Adam.
As you can see the game is quite big so that's why the depth is a 10. I find the game quite addictive spending hours upon hours training my mons and my hero character along with trying to see all three endings so it gets but with how ridiculously hard the game is it brings down the fun just a bit so addictiveness 8 and overall the grandfather of rpg games gets 9 persona spinoffs out of ten!(hopefully ha aha) Id live some feedback guys I know its quite amateur so yea all the help I can get will be very appreciated 
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       
  Graphics 6   Sound 5   Addictive 8   Story 9   Depth 10   Difficulty 9

      Review Rating: 4.3/5     Submitted: 09-21-13     Review Replies: 0


6.5
I will never forget Shiki Zombie   DocRetro
Shin Megami Tensei is, of course, the granddaddy of Atlus dungeon crawlers, and thus I thought it was the best place to start. As of the time of this review, I've yet to play any of the other games
in the series (no Personas or SMTs, though I've seen glimpses of them and I have plans to try both
eventually), so you'll get a pure, unsoiled opinion of how this game
stands on its own.  After playing it, I can definitely say that it truly does show its age a lot worse than other games of its time. It is a Super Nintendo game, and yet graphically, it's not far above one of the more high end NES games, and the mechanics of the game are similar in that regard as well. But let's not get ahead of ourselves. There's surprisingly a lot to cover for this surprisingly low end game, so on with it.
The story feels less like a story and more like a template for what would form the basis of future Atlus games. It does not even attempt to have any complexity, and given the time it was made, I don't think it would be truly fair to expect it to. Still, it definitely does show more ambition than games of its time, forgoing all pretense and diving headlong into Christian lore, along with Norse lore, Hindu lore, Shinto lore, and about every other religion you can think of. Sensitivity clearly wasn't on the developers minds here, and it does show since the opening of the game involves Tokyo being destroyed in a nuclear armageddon. Bear in mind that this is a Japanese game and that nuclear weapons are quite the taboo in Japan for obvious reasons. If this was some sort of ploy to be controversial in order to attract media attention, I wouldn't be surprised, but I only wish it would have worked more. A more successful Atlus may have created a very different gaming environment than the one we see currently. Nonetheless, for all its exploration of quasi-religious mythology, post-apocalyptic human behavior and thinly veiled potshots at the government, Shin Megami Tensei feels surprisingly "video-gamey" in regards to the rest of its plot (or lack thereof). Consider that your main protagonist is an absolute mute cipher. There is no legitimate reason for this because (A.) this is an RPG that's supposed to have a somewhat more intricate story to distract you from the repetitive gameplay and (B.) One of the main mechanics of the game is negotiating with demons in terms of words, so it makes no sense for him (or her, we never get so much as a character portrait, sprite, or even a name; all the playable humans in the game are named by the player) to be silent in regards to everything else. You receive your game-changing powerups from Steven Hawki- a brilliant scientist in a wheelchair in glasses named STEVEN. You must combine your dog with a demon to have a realistic chance of progressing. The entire second two thirds of the game is more or less just the player character wandering around doing random things to build up either Law or Chaos points; especially notable seeing as the story doesn't have significantly branching pathways for either until the final dungeon. All these things taken together make Shin Megami Tensei's plot feel like it was working against what it was trying to convey. It couldn't stick with silly or serious, so it kind of tried to split the difference and ended up getting nowhere on either end.
But anyway, story's not what you're playing this game for. Let's talk gameplay. Shin Megami Tensei 1's mechanics are a lot like what I've heard other Shin Megami Tensei and Persona games are like: they rely far more on the more unconventional tricks a character in a turn-based RPG typically has. Things like status conditions, instant death spells, and elemental weaknesses are far more at play here than they are in your run of the mill turn-based game. Unfortunately, this can lead to some instances where the game becomes rather... unfair, shall we say. And to be clear, this doesn't necessarily mean it's being unfair to you. Oh no. It's often quite unfair to the enemies if the player knows what he's doing. Several bosses are entirely possible to defeat by simply stun locking them using the Zio spell and using the 5 other characters on your team to simply wail away on them. Which brings me to my next point: the party in SMT1 is unusually large for your standard turn-based game. It's six members total, including however many humans the plot says you should have at the moment and demons making up the rest. So for example, if you have three human characters and one of them drops out, you may simply replace the human with one of your demons in reserve.
Now, we've probably all had our fantasies of using every character available to us to crush our enemies in certain RPGs. Just going by the FF series on the Super Nintendo, in FFIV and FFVI, by the end of the game you had loads of extra characters you couldn't use in your standard 4 or 5 person main team. You wanted to use them all at the same time, didn't you? Or perhaps you played a Pokemon game and wanted to send out all six of the Pokemon you could carry at once? Well, this game kind of shows why that's not really the best of ideas, especially with mechanics such as the ones Atlus comes up with. You see, having that many people in your main party causes problems in that not only do enemy parties increase in size as well to compensate (you'll occasionally be fighting full enemy parties of 8-10 demons), you also arbitrarily have loads more to keep track of. Six health bars, six sets of spells, six sets of stats, etc. Fortunately, you do not have six sets of equipment to keep up with because the demons are rather simplistic. You can't equip anything to them, they don't level up, and they can only have three unique moves (either spells or special attacks). However, where it's easy to lose track of things is in the face that on the battle screen, your party has absolutely no character sprites to themselves whatsoever. You're going purely off of text names. And that's what most of the game is. Text. It all feels much like a text-based adventure game with combat. But anyway, the fact that you have six active party members does sometimes make resource management a real issue. Your main method of recovery will of course be healing spells, but the problem is that you don't ever seem to get enough mana to cover the entire dungeon, especially without a guide, and the mana recovery items in this game may as well be nonexistent. And do bear in mind that if one of your demons drops to 0 hp, there is a very real chance that he may die and be removed from your party entirely. Fortunately, most of them are relatively easy to replace, but nonetheless, it can be a concern.
And that brings me to the next, well, quirk about this game. It's very heavy on the dungeon crawling, obviously, but given the limited resources you have to work with, this will probably change how you're used to playing a dungeon crawler type game entirely. Granted, you'll still have to run through a gauntlet of enemies and conserve your resources for the inevitable boss at the end, but the difference lies in how you run that gauntlet. Chances are, you'll be trying to talk your way out of most encounters. Fighting causes a loss in precious health and potentially MP or items. On the other hand, if you try to negotiate with the demons, you can just as often get them to give you money or convince them to join your quest. It's especially a smart idea to recruit as many demons as you can from the dungeon you're about to face because any further demons you meet of that type will automatically be friendly and give you something if you try to negotiate with them with that type of demon in your active party. For example, if I had a Tenshi Angel in my combat party and randomly encountered another Tenshi Angel, I could just press the talk button and the Angel I was about to fight would automatically give me money or an item and then go away. Now, it is important to note that you gain absolutely zero experience points from doing this, however, I don't consider it much of a loss. First of all, your demons can't level up to begin with so it's pointless thinking in terms of them. Secondly, while your stats are important, it's a bigger deal to have good equipment on your characters than lots of stat points. Thirdly, you'll find a lot of items that will improve your stats anyway if you look hard enough. And lastly, while level growth may affect what spells your characters have available, you gain most of the spells early on and your main hero can't use spells anyway. By the end of the game, you'll only have one human character that may use spells, so it's a bit pointless thinking about the other ones who can anyway. Anyway, a problem you may encounter with demon negotiations will occur through alignment shifting. You start to kill too many chaos monsters, for example, you'll become Law aligned and all the Chaos monsters will attack you on sight. While this isn't necessarily a bad thing in and of itself (Law alignment is basically the game's easy mode, you get the best equipment and demons), it does mean you won't be able to negotiate your way through a whole dungeon. Now, this doesn't apply if you're doing a neutral playthrough, as I did, but if you decide to do something different, you'll probably have to be a little smarter about how you use your recovery items. And if that makes neutral sound like the easy mode, believe me, it isn't. Law and Chaos both get really overpowered demons to use in the final dungeon. Neutral has to kill both sets of said demons. One last note about negotiating is that the game is on a timer system based on the phases of the moon, and it is completely impossible to negotiate with any monster on the full moon because they all go feral or something. I'd strongly advise avoiding dungeons until a full moon passes. Whether you like the negotiating is up to you. I think it's an interesting concept, but it gets boring quickly since all demons respond pretty much the same way every time, so all you have to do is memorize how to talk to each one. Demon recruitment and fusion are like that as well, since there's a limited number of fusions you can realistically do and most of the demons don't end up anywhere near as powerful as your human characters anyway.
In terms of presentation, as I said before, most of SMT1 looks on the lower end scale of the SNES's output. Honestly, the game sort of looks like your standard NES Dragon Quest game with uglier, more pixellated sprites trying to represent more realistic looking characters. Much of the game is, of course, flat black menus, particularly in dungeons or in combat, where you only get a tiny centered window to display movement. Slightly more interesting is the world map, with colours and expansiveness more befitting the system it's on, but still not living up to the quality of something like Super Ghouls and Ghosts, for example. Musically, the game strangely sounds like something off the Genesis rather than the SNES, which is a shame because I vastly prefer most of the SNES's tracks to the well-known Genesis "twang." SMT1 is not without its good tunes, however, and the battle theme and the theme of the Ginza area really do stand out.
But what about replay value, you ask? Well, you could see how the game changes from each of the different alignments, but sadly, I don't believe those changes are enough to justify a full replay. There's also a fair bit hidden items and secrets you may want to go back and look for if you missed them on your first try because you just couldn't get stick around in the dungeon long enough, but honestly a lot of them seem so frustrating to get that I wouldn't bother, especially because a lot of them aren't worth it. Bear in mind that this is a game where you are absolutely forced to cross trap spaces that you have no way of seeing or avoiding being damaged by once you touch them (and yes, you must cross them to progress, there's no way around them). The optional areas are even more obnoxious, particularly in the final dungeon, made even worse by the fact that you have little to no landmarks and the place is ridiculously huge.
Should you play SMT1? That's up to you, but I wouldn't recommend it to anyone but hardcore fans or those looking to experience the novelty of an Atlus style RPG without all the bells and whistles of newer offerings. I managed to complete it, but I probably only did so because this was my only experience with the Atlus RPG, so the whole system was somewhat new to me. Had I been more familiar with it, I would have likely put the game down and never picked it back up. SMT1 probably won't appeal to most people but will be catnip for those it does appeal to, but, as always, use your own discretion.
  Graphics 4   Sound 6   Addictive 4   Story 3   Depth 9   Difficulty 8

      Review Rating: 3/5     Submitted: 05-28-15     Review Replies: 0

Shin Megami Tensei Game Description

A young man lives together with his mother in Kichijoji, a district in modern Tokyo. One day, he has a strange dream: he is being sucked into another dimension, a strange maze-like structure. A spirit appears in front of him and asks him his name. As he proceeds further, he meets a man who is hanging on a cross, another one who is being tormented by a demon, and a mysterious young woman who is bathing in a pool..."Wake up!" - the voice of his mother cuts through the dream. The young man wakes up and checks his computer. Suddenly, a message arrives: the world is headed towards destruction. Only he who can summon demons through a virtual space will be able to prevent a disaster. What could that mean? The young man goes outside and finds out a murder has occurred in the nearby park. The district must be cut off from the rest of the city until the murderer is found. This was the beginning of the demon summoner's story..."Shin Megami Tensei" is a first-person RPG set in modern-day and futuristic Tokyo. The hero of the game can summon demons, who use a mysterious energy called Magnetite. The demons can fight for you and perform other useful tasks. The first-person combat is turn-based. In the beginning of the game, you can set the statistics of your party members, determining their strength, stamina, intelligence, etc. You'll need to make some crucial decisions during the game, that will also influence the outcome of its events.

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Comments for Shin Megami Tensei

shadowman3 10-03-14 - 08:22 AM
 My MC has a gun... where to you get ammo?
DocRetro 09-29-12 - 02:01 PM
 -I never got them to drop ammo, so you can't exactly use it...
DocRetro 09-29-12 - 02:00 PM
 You can buy guns, but the first gun shop is glitched thanks to the translation patch. It'd normally be the antique shop in the first mall after a certain point. In the meantime, if you're lucky, the zombie soldiers can drop an MP5 SMG, but I never got th
KasGiD 09-15-12 - 08:58 AM
 omfg I did so much work and when I went to load my game it was gone
Shogun Gamer 09-03-12 - 07:57 PM
 A way to fix the glitches, well, not in this case, unless this game is patched. as for getting a gun for the main hero, I don't think you can, and if it's possible, not till later, he's better with a sword I think since he should only rely on strengt
Enryuu 08-24-12 - 11:47 AM
 is there any way to fix the glitches, or how to get a gun for the main hero.
Shogun Gamer 06-19-12 - 12:00 AM
 Appearently, the game has lots of wacky glitches, and one where at a certain point if your main character is aligned as Law, you won't be able to get through the game unless you are using a pre=patched rom or etc.
Shogun Gamer 06-18-12 - 10:12 PM
 I'm making a lets play series of this. Search up VizzedShogunGamer or Shogun Gamer Let's Play Shin Megami Tensei. Maybe we can all help each other out.
KyonRobinson 06-01-12 - 04:38 PM
 how do u get past the police?
xray41x 01-18-12 - 07:03 PM
 hiya guys
Balthier83 12-07-11 - 08:28 PM
 anyone playing tonight?
drkonecharlie 12-13-10 - 10:54 PM
 i think nocturne is a prequll at lest from what i'v seen
Bizzgeburt 10-28-10 - 05:27 PM
 Yeah, that one's really hard ... and it's to late now to continue playing ... i'll try it again tomorrow, hehe ... But even with it's low grafics, it has a really interesting, creepy athmosphere. Good Game
JonXMasterZZMan 10-16-10 - 01:51 PM
 This game rocks!!
Flameman 09-16-10 - 04:01 PM
 I'm enjoying this game
NefliteX 08-25-10 - 12:47 AM
 I'm enjoying this game. Just wish I could figure out how to befriend the demons. Lost at least a thousand Yen to damn extorting demons so far. And all I got out of it is the kill and a little of the cash back.
chugchu 07-12-10 - 05:22 PM
 What blue place
PsychoJester 07-12-10 - 12:21 PM
 BTW this game is hella hard. I can't get past the blue place XD
PsychoJester 07-12-10 - 12:20 PM
 in america
PsychoJester 07-12-10 - 12:20 PM
 Persona is a Spin off. This is a part of the Megami Tensei series, the first one. The second one is SMT II and the third one is SMT3: Nocturne or Lucifers Call. SMT1 and 2 where never released out of Japan, and I don't think persona 1 and 2 where released
JonXMasterZZMan 06-27-10 - 02:08 PM
 this game isn't working for me
Bobbynibbles 05-18-10 - 10:40 PM
 No, I'm wrong. This is the first SMT, which Persona is based off.
Bobbynibbles 05-07-10 - 07:50 AM
 Yes, this is the original Persona.
Brittanyly360 02-05-10 - 10:18 PM
 is this persona 1?
Brittanyly360 02-05-10 - 10:18 PM
 is this persona 1?

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