Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Signup for Free!
-More Features-
-Far Less Ads-
About   Users   Help
Users & Guests Online
On Page: 1
Directory: 3 & 713
Entire Site: 6 & 1122
05-02-24 08:55 AM
Information
ⓘ  Info
Online Game Details
Views: 4,963
Today: 0
Users: 16 unique
Last User View
01-08-22
cafeman55
Last Updated
08:55 AM
Staff
System:
Nintendo NES
Publisher:
TDK Recording Media Europe S.A.
Developer:
System 3 Software
UPC: 50047105008

Year:
2004
Players: 1

Game Genre:
Action
Game Perspective:
Platform, Side-Scrolling
Genre Non-Sport:
Fighting, Medieval / Fantasy
Game Misc:
Licensed Title

Price Guide (USD):
Loose:  $28.49
Complete:  $66.00
New:  $35.00
Rarity:  7/10

External Websites:
Play.Rom.Online
Ebay Listings
Amazon: $27.84
PriceCharting Info

Play Conan (NES) - Reviews | Nintendo NES

Play Conan online with Nintendo NES browser emulation for free! Conan (NES) game rom is loaded with features in our flash, java and rgr plugin emulators. Nothing to configure, we've done it for you!

Conan

Conan Title ScreenConan Screenshot 1
Conan Box Art FrontConan Box Art BackConan Screenthot 2
Rating: 4.6
(14 votes)
Plays: 866
M:99%
F:1%
Filesize: 74kb

Conan Reviews 

Overall 4.6    Graphics 2    Sound 4.5    Addictive 1    Story 1    Depth 2.5    Difficulty 7.5



0.1
Programmed by an actual barbarian   NovemberJoy
How hard could it possibly be to make a game out of Conan the Barbarian? All you would have to do is make a clone of Rastan. You'd have to screw up pretty badly for that game to be as terrible as this one. But, instead of doing that, they took another game called "Myth:History in the Making" that was originally for the Commodore 64 and made their own version for the NES. The best part about this is that Myth is a better game in every possible way, even with the limitations of the C64 hardware.
This is one of those games where you really can judge it by its cover - the graphics look absolutely horrible. There are never more than about four, five, maybe six colors on the screen at the same time, and they're the ugliest color choices possible. The graphics themselves would look ugly even if they were colored well. Conan himself is the best looking thing in the game, and he doesn't look that great. Actually, he looks kind of small and puny - nothing like a barbarian. Also, nothing like Conan. Basically everything that isn't a sprite is so blocky that it would barely pass on the Commodore 64, much less the NES.
The sound is probably the best part of the game, and it's not very good. The music sounds like it's being played through a tin can, and doesn't even come close to using the capabilities of the NES's sound chip. The sound effects are no better - the sound that happens every time you get hit sounds like someone slapping at a puddle of water, and a horrible grinding sound plays every time you hit something with the sword. It's just unpleasant to listen to.
So how could they have ruined the gameplay of a game based on Conan? For starters, they gave it the most broken, backwards controls imaginable. The game has a lot of platforming elements, so the first thing is to figure out how to jump. A and B are both for different attacks, so you have to push up to jump. That's bad already, but guess what happens when you push down? It jumps. And it's not just a little hop, either - it's a huge, flying leap that can easily throw you off the edge of a platform. This is one of those games where you have to crouch to pick up items, so how do you crouch? It's obviously not down, because that does a flying leap forward. You have to hold down the A button and push down to crouch. You'd think that a playtester would've pointed out how awful the control is, but that would require common sense.
Combat is a major part of this game - and it's mostly just mindless button-mashing. There's basically no strategy, and the hit detection is so atrocious that any kind of strategy that isn't button mashing won't work because your attacks won't register properly. It's really easy to get stun-locked by enemies so that they'll hit you and knock you back so your attacks miss, and then while you're recovering, they'll run up and hit you again. This gets very annoying very quickly.
The game honestly isn't that hard to get through - the most difficult part of the game is finding out what you're supposed to do. For example, to beat the first level of the game, you have to kill skeletons and imps until you get a sword and a fireball. Then, you have to use the sword to cut down a skeleton that hangs from the ceiling. Then, you have to wait for a fabulous purple Devil to appear so you can destroy him with the fireballs and grab his pitchfork so you can destroy the boss. Now, how would you figure that out without some kind of hint? And it's not just this level, either - almost every level in the game has some kind of puzzle that you have to guess at. The second level has a lady that turns into a snake and kills you instantly if you walk past her - unless you attack her and hit her enough times, and then she'll just disappear when you walk past her.
Platforming is difficult, as well, since anything that hits you in midair will destroy all of your momentum and cause you to fall like a rock. It's really annoying to attempt a jump and then have an imp hit you in the middle of your jump and cause you to fall into a pit. If that's not enough, there's also parts of the background that look like you can jump on them, but you can't. It gets really stupid in the sixth level, where there's an entire castle that you'll just fall right through if you try to jump on it.
To be honest, I don't see how this game ever got Nintendo's seal of approval. They're supposed to provide quality control, but can you really say that when they let a broken, incredibly ugly game with terrible controls onto their console? At the very least, there is one good thing about this:it's the only game that the developers, System 3, have ever made.
Rating - 0.1 programmers out of a job out of 10
  Graphics 1   Sound 3   Addictive 1   Depth 2   Difficulty 8

      Review Rating: 5/5     Submitted: 01-25-15     Review Replies: 0


3.7
Was this a joke?   goodanswer
Let me make one thing perfectly clear. Though the game is supposed to be based on the Arnold Schwarzenegger movie, I can't find any relations between them, other than the character. It makes no attempts in following the plot whatsoever, and if you were a fan of the movie, and you spent $50 for this game, then popped it in and found out that it doesn't match your intentions for buying it at all, you would be ticked.
SPOILERS AHEAD!!!
Once you turn it on, the title screen looks promising enough. It was made by Mindscape, and you know what else they made? Paperboy! One of the best games that the NES has to offer. So how could this be bad?
This game is a perfect example of one that has been ruined by controls. Let me explain them to you. This is a platforming game, so there is need for a jump button. But what you get when you try the A button is an attack. Well, OK, maybe it’s a crappy game that uses B to jump. But B doesn't work either, it does another attack. Well, maybe it’s like Double Dragon where pressing B and A at the same time jumps. Nope! Well, that cancels out the two red buttons that 99% of the NES library use for jumping. But this is a platforming game - so there's got to be some way to jump - right? Well, after fidgeting around for about 30 seconds, you figure out that, to jump, you press up. You know what other games do that; the Zelda CD-i games - and you know how bad those are. For some games, like fighting games, up is suitable for jumping since it's not a critical part of the game. Rarely do you need to jump in those type games - so it's fine. But this is a platforming game, like Mega Man or Castlevania. Jumping is a crucial part of the game - and since it is, many jumps have to be done with extreme accuracy. It wears on your thumb really fast. Pushing up and right barely moves you any. So how do you jump forward? Ah! Down! It’s so OBVIOUS! Once an enemy is killed (which I will establish later) an item will occasionally appear. To collect an item, you should be able to just touch it - like Castlevania. But in this pile of garbage, you have to press Down + A. To begin with, that's a pain in the neck. But what kid in the late 80's is going to know to press down and a, without the instruction manual? If you try to do it when pressing down and A together, it doesn't work. You jump forward. So, just to be more tedious, you have to press A slightly before you press down.
Normally, pressing start pauses the game. In this game, there is no specific "Pause" feature. You can pause the game, if you go to the item selection screen. You get here by pressing select. Here, you can select your weapon, or your attack. There are four in the first level. One is the standard punch. The next is a sword, which you get from killing a skeleton. If you kill a green demon-alien mix, you can get a fireball, which I find works best, since it's a projectile. The final one is a pitchfork – which you can only obtain from a devil – whom of which doesn’t appear unless you cut down a hanging skeleton with a sword with I thought was only there for decoration!
The punch is stubby, and is the standard, so it doesn’t exactly need to be the best by any means; but you can only hit the bad guys if you are as close to them as possible – and half of the attacks with the punch don’t even work. A sign of god-awful hit detection.
You can obtain a sword from a Skeleton, but with the sword it’s the same problem as the punch. The sword can go right through the enemy monsters! The hit detection is so bad – I can’t even describe it.
The fireballs come from those alien demon things. They are projectiles, and almost always hit. But you only have so many before the game decides you are out. It’s frustrating, but necessary for completing the level.
The pitchfork comes from a devil, who, as I established, doesn’t appear unless you cut down a hanging skeleton with a sword which I thought was only there for decoration! The devil is pretty difficult to kill, because he keeps on teleporting all over the place. It’s like one of Minecraft’s Endermen. The pitchfork is a one use weapon, and you use it on the stage boss – some weird looking lion thing. If you don’t get the pitchfork – you cannot kill the boss. The sword isn’t long enough to hit him – the fireballs are too low to hit him – and the punch won’t get you anywhere. This is one of the most cryptic stages that I have ever played. If you’re a kid in the mid 1980’s, you won’t know to cut down a background skeleton on a rope. Imagine buying this game for $50, and getting stuck in the first five minutes!
Overall, as I mentioned, the hit detection is probably the worst of any NES game. I can barely kill things without losing 3 bars off of my energy! I find it easier to just press down and jump away from them than to actually kill them – but you need to kill the skeleton in order to get the sword. With the sword, you cut down the background skeleton. When the background skeleton drops, the devil appears. When the devil appears, you kill him and obtain a pitchfork. With the pitchfork you kill the boss. So if you don’t get the sword – you’re screwed. It’s like in Little Red Hood where the key doesn’t appear in World 8 until you buy an invincibility potion and three slingshots!
Now let’s talk about one of the most annoying things in the game – the enemies. There are 3 enemies and a stage boss. There are these green alien things that look straight out of Doom, and they take about one or two hits to kill. But trying to attack them is a chore. They can fly – so they usually come from above, but 90% of the time, they touch your head and then leave. If they land on the ground – just consider that it happened by pure luck. When you kill them for a second or third time, the game decides that you can have the fire weapon. You do the tedious weapon pick up command, then hit select, select the fireballs, press A (yup, Start and select don’t work now), and now you are equipped. From there, you kill the skeletons. They take eight or so hits with the punch or sword, but with a fireball they only take three or four. Once you kill three or four skeletons, the game gives you the sword. The only use for it is to cut down the background skeleton – otherwise it’s just the equivalent of your punch. The devil only appears when you do that stupid thing with the hanging skeleton, and the game gives you the pitchfork whenever it’s ready. From there, you kill the boss.
This level is very hard – in fact, it’s one of the hardest I’ve played in years. The controls are only half the battle. Once you have the sword – there is no need to kill the skeleton or alien thing anymore, so I find myself just jumping over them after I cut down the background skeleton. From doing that, I can kill the devil just fine – but the skeletons somehow drain all of my energy, and I start from the beginning of the level. After about twenty minutes of failure (and yes – I survived 20 whole minutes. Do I get a medal?) I shut off my Nintendo and started writing this review.
Now how about the graphics? Well, there were some good looking games on the NES, like Kirby’s Adventures, but this is not the case here. It looks like crap. It makes Haunted Hall from Action 52 look...umm...more tolerable.
The music is so-so, for the Nintendo’s Standards. That’s really all I can say about that.
The addictiveness is low. After all of the frustration and all of the cryptic aspects, I shut the NES off and never return.
The game does, indeed, have several more levels. But if you are a kid in the mid 1980’s – you won’t reach them. The first stage is so cryptic, you won’t figure it out unless you just have too much time on your hands. The following levels, believe it or not, are a lot straighter forward. So, here’s a perfectly legit question. Why put the cryptic stage in the very beginning? Were they trying to prevent kids from being able to play it? What’s the point of programming it if there is zero chance of anybody ever finding it?
The difficulty is out of control. Only once have I defeated the first boss, but I was too surprised to act quickly in the next level. That was my last life – and I was really ticked off. I shut the NES off – had a cup of coffee, then wrote this review. The difficulty is not pure challenge, like the Mega Man or Zelda games, it’s a game that’s challenging for all of the wrong reasons. The main two being controls and hit detection.
So that’s Conan. It came from a great name in video game development, but, to be serious for one moment, it’s a movie tie-in. What do you expect? Movie tie-ins, ESPECIALLY on the Nintendo Entertainment System, are notorious for lack of quality. Goldeneye 007 was a miracle, but beyond that, movies just weren’t made to be video games. Activision tried, Acclaim tried, THQ tried, but all failed miserably.
Conan, to say the least, sucks. It wasn’t worth a rental. Let alone buying it. As I established early on, the first level is as cryptic as Castlevania II - maybe even worse. To get the background skeleton down - you have to use a sword. One problem - you have to press Down + A to do it. No kid is going to figure that out! So, unless you had the instruction manual or knew it from a friend - you were totally screwed.

  Graphics 3   Sound 6   Addictive 1   Story 1   Depth 3   Difficulty 7

      Review Rating: 3.8/5     Submitted: 07-01-14     Updated: 07-01-14     Review Replies: 4

Conan (Nintendo NES) Screenshots

X X Conan
Conan
by NovemberJoy (5/5)
Level : Do YOU know where to go?
Conan
by LegolasJJH (4.33/5)
Level 1:
Conan
by NovemberJoy (3/5)
Level : That statue knows what game he's in.

Videos of Conan Gameplay

NovemberJoy
01-24-15 08:35 PM
00:00:27  Views: 125
Conan - Conan (NES / Nintendo) - Intelligent, Adaptive AI - User video4.5/5
Conan (NES / Nintendo) - Intelligent, Adaptive AI

Joinable Netplay Multiplayer Sessions for Conan 

There is currently no one playing this online

Conan Rom Hacks

Conan Highscores

There are no submitted highscores for this Game

Conan Threads

There are no submitted threads for this Game

Conan Guides and Walkthroughs

There are no submitted Guides for this Game

Users who own Conan

There are no users who own this Game

Game Characters in Conan

Comments for Conan

PixelBrick 07-01-14 - 01:52 PM
 The AVGN brought me here xD
Guswebb1998 10-25-12 - 11:33 AM
 YOU PRESS DOWN TO JUMP!
Metal Triforce 08-09-12 - 07:51 PM
 To pick up the sword you have to hold the A button SLIGHTLY before pressing down as said from the Angry Video Game Nerd.
freddymyers 07-26-10 - 01:06 PM
 jaha man plockar upp den sÃ¥....
freddymyers 07-26-10 - 12:30 PM
 how the f*** do I pick up the f***ing sword ??!!!!!!!!!!!

Adblocker detected!

Vizzed.com is very expensive to keep alive! The Ads pay for the servers.

Vizzed has 3 TB worth of games and 1 TB worth of music.  This site is free to use but the ads barely pay for the monthly server fees.  If too many more people use ad block, the site cannot survive.

We prioritize the community over the site profits.  This is why we avoid using annoying (but high paying) ads like most other sites which include popups, obnoxious sounds and animations, malware, and other forms of intrusiveness.  We'll do our part to never resort to these types of ads, please do your part by helping support this site by adding Vizzed.com to your ad blocking whitelist.

×