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05-01-24 12:58 PM
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Online Game Details
Views: 24,520
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03-08-24
ale83
Last Updated
12:12 AM
Staff
System:
Super Nintendo
Publisher:
Square Soft
Developer:
Capcom Co.
UPC: 94629147048

Released: 2-01-94
Players: 1

Game Genre:
Role-Playing (RPG)
Game Perspective:
3rd-Person Perspective, Top-Down
Genre Sport:
Anime / Manga, Medieval / Fantasy, Turn-basedAnime / Manga, Medieval / Fantasy, Turn-based
Genre Non-Sport:
Anime / Manga, Medieval / Fantasy, Turn-basedAnime / Manga, Medieval / Fantasy, Turn-based

Price Guide (USD):
Loose:  $32.28
Complete:  $88.02
New:  $222.75
Rarity:  4/10

External Websites:
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Play Breath of Fire (SNES) - Reviews | Super Nintendo

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Breath of Fire

Breath of Fire Title ScreenBreath of Fire Screenshot 1
Breath of Fire Box Art FrontBreath of Fire Screenthot 2
Rating: 9.3
(101 votes)
Plays: 15,625
M:95%
F:5%
Filesize: 1,062kb

Breath of Fire Reviews 

Overall 9.3    Graphics 7    Sound 6.7    Addictive 6.3    Story 6    Depth 4.7    Difficulty 4.3



9
Breath of Fire I: Conquer the Evil Dark Dragons   janus

Breath of Fire I is one of the first (the first?) RPG published by Capcom. They all make you play as Ryu, a member of the Dragon clan who must conquer evils gods before they get the Goddess Keys and wake her up. The story is more direct than Breath of Fire II, but that latter game was overall more interesting.

 

Graphic: 7/10

The graphics in this game are below average for the time as they never make use of 3D.

Nevertheless, they are still pretty decent. The overworld map is nicely drawn and detailed. Trees look realistic, differences in climate yield differences in landscape AND how cities look (unlike Phantasy Star III, where the desert city is quite green) and poisonous marshes are purple, signaling it's not water good for drinking. Speaking of water, the Tantar region is dried up before you get the Stone Robot and it shows even in the cities where there is no water flowing (by the way, you can see water flowing on the world map). At times, there are also animals that pop out after battles and you can hunt them. Deer and birds look credible enough while boars (?) are just a chubby teddy bear. Finally, there is a neat distinction between day and night (which can influence what happens in a town) seen mostly only in the Dragon Warrior series. You can even change it instantly with the right objects, which I preferred to the “accelerated” change from BOF II. There are even two instances where you step into a World of Dreams, with a very psychedelic background.

Cities are nicely detailed and citizens interact decently with you. They have, like your characters, human proportions and don't look like a blob of pixels as in Final Fantasy. They also have more variety than in Final Fantasy: people in Winlan have wings, people in Tuntar look like wolves and people in Gant look like oxen. Although shops and houses suffer from the usual disproportions (the inside is much bigger than the outside), they are nicely detailed with lots of drawers to look for treasures and furniture beyond the usual bed seen on the NES games. The lighting is also realistic: Auria holds the light key, making nights quite bright, whereas the Bleak area has the Dark Key, making everything pitch black 24/7, which influences battles (monsters are usually fiercer at night).

Dungeons are also nicely detailed and have more elements than BOF 2. Indeed, you can see (and hear) stalactites leaking, the heat of the lava surrounding you (the Dwarven World in FF IV doesn't) and the fog inside forests (they also look darker because of the trees, unlike most other RPGs).

Battles are in many ways better than Final Fantasy. Both allies and foes attack each other directly rather than just seeing the former swing their weapons and the latter flash to signal their attack. Each character attacks differently since they have different weapons; Ryu's attack with a boomerang looks impressive for the time. Finally, unlike Breath of Fire II, you can ALWAYS see the enemies' life gauge, which is especially useful when fighting bosses. However, all but one of them have “second breaths”, so it's hard to evaluate exactly WHEN they will die.

Finally, magic is well done for the time and some spells look like they are coming from the caster’s fingers. Healing “looks” more and more restorative as it increases in strength, Bleu's spells and well-done too and Karn's transformations look impressive (so does their attack, especially the little-dragon like one). However, until you get the two final dragon transformations, I thought this could have been improved a little. The dragons are elemental even at level 2 (unlike BOF 2), but they are merely pallet swaps from each other and you can only see them from the back – BOF 2 had a ¾ perspective and dragons moved a little more.

 

Music: 7/10

While not legendary, the soundtrack has some pretty good tracks.

Its main strength comes from its variety. Indeed, there are more tracks for village, world maps and dungeons than the average Final Fantasy. There is one for an ordinary village that sounds peaceful, one for very happy villages (Auria, where everything is made of gold and when you rescue the oxen people in Gant) and another one when a village is ruined/is under siege that sounds sad enough. There are also five unique themes for Scande (where the Dark Dragons reside, which sound very dramatic), Tunlan (that, despite not sounding life-like, boasts an epic orchestration), Winlan (which doesn't sound as epic as the one in BOF 2) Bleak (a city of thieves) and Arad (a city in the desert that has a realistic “Arabic” beat to it).

The overworld themes (three of them, although the first one gets repeated at the end of the game) do sound good but not as good as BOF 2's. The latter, to my ears, had overworld themes that matched the mood when it changed (a “renewed hope” when Bow is in the clear and an epic one when Nina is about to get the power of the Great Bird). In BOF 1, they simply mark the distinction between the various parts of the game without really translating the mood of the moment. Granted, the first overworld theme matches the start of Ryu’s quest as he quits his village. And the underwater theme has a magical feel to it.

Furthermore, there are also more dungeon tracks for dungeons than most RPGs. There is a theme for forests, three different dungeon themes and a final dungeon theme. It was much better than BOF 2, which had the same, short-looped track.

Finally, battle tracks are just average and not as epic as Final Fantasy. The second ordinary theme sounds less joyful than the first one and I think it was good. The boss battle theme creates a good dramatic mood, and the “major boss” battle theme sounds very dramatic – too bad there wasn't a distinctive one for the final boss like Final Fantasy.

Sound effects are average but could have been improved. Especially for the early dragon transformations, I felt like the spells sounded the same; it's not as distinct as Final Fantasy. The same thing goes for attacks with a weapon; except for the bow and the boomerang (which sounded realistic), they all sound pretty similar. Finally, I find the status-inducing effect to be annoying (like someone who can't whistle)

However magic was nicely done. Cold spells sound very icy, lightning spells sound thundery (and have an interesting sound effect before it strikes the enemy that sounds like a curse), earthquakes shake the whole screen and more advanced explosions produce realistic booms. However, fire spells just sound like someone is blowing it with their mouths; FF did it better.

 

Addictiveness: 8/10

This game has quite a bit to offer. As you gain more members in your team/as those members evolve, you gain access to new places previously inaccessible. Karn can pick locks, Ox can destroy weak walls, Bo can cross forests, Mogu can dig holes and Nina can fly – that latter ability is crucial in order to get important equipment (and further dragon powers) that will lead you to the ultimate dragon power.

Speaking of dragon powers, they are hidden inside various temples throughout the world. Most of the time, you will have to fight (solo) to get them. Make sure to have enough healing items, especially for the first fight. Can you find them all and get the *good* ending?

Karn can also transform and all of his morphing is well-drawn, especially battles. Although his powers are completely optional, they can help you during your fights as his new form is much stronger. It combines various characters together, giving him an interesting shape. His first form combines with Bo and Gobi but takes Bo’s dominant shape, another one takes Ox’s dominant shape and makes him much stronger, which will lead to the ultimate form that combines every male but Ryu together. Its attacks is either the little dragon, er, spewing air or rolling in a ball towards the enemy which can do up to 999 damage.

 

Story: 8/10

You play Ryu, a member of the White Dragon family. Right at the start of the game, the Black Dragon Clan attacks your village of Drogen; you are outnumbered! Fortunately, your sister Sara turns the villagers to stone so they can withstand the fire engulfing the village. She sacrifices herself and surrenders to Jade, Emperor Zog's main general. He says he's looking for the Goddess keys, which can summon the evil Goddess Tyr.

After everyone escapes and the fire is put down, everyone reverts to flesh. The elders say that this fight isn't theirs, so Ryu moves forward and goes to stop Zog's quest to gather the Goddess keys and summon Tyr.

Unlike many modern RPGs, your quest is very clear from the very beginning: you must gather all keys before Jade and his minions do (you get your first one on your second quest). In comparison, BOF II started to enunciate the “real” quest after you freed Bow and explicitly stated it after the World of Dreams.

Although the story is pretty linear (with some moving around to exchange many objects for the one you're looking for) until a major plot twist after getting the keys, I found the story to be interesting. Ryu's main quest for the keys, along with his quest to get Agni, is done well enough to catch your attention.

 

Depth: 7/10

Although not as deep as FF IV and VI (or even BOF II), characters do get some development. Nina wants to protect her kingdom and goes on a quest (although she must accept royal guards' assistance), Bo wants to help the Tantar region getting rid of the Dark Dragons, Ox wants to pacify the world so his child will grow in a peaceful world and Karn simply wants to be the best thief. As for Gobi, he just wants to reclaim his business license and have his dues from the team paid (although he simply wants to explore the world). Despite not saying much, you do see Ryu’s progressive transformation to the ultimate dragon.

There are also two distinct endings, which are determined by whether or not you use the ultimate dragon power at the appropriate time. I found that detail to be done better than BOF 2; there was overall less to do in order to get the best ending in that game. It's a good difference from Square games, which always show the same ending all the time – the only Square game with a “different” ending was Super Mario RPG, where you could get a different firework in the end-of-game parade.

 

Difficulty: 4/10

I didn't think the game was very difficult.

With proper leveling up (and treasure finding), solo Ryu isn't too hard to move around the world (although getting those dragon powers can prove to be a challenge). The game gets easier and easier as you get more party members, and they are able to cast magic (outside of battle) even when they are dead! That was quite practical during my speedrun as Nina could resurrect people even if she were dead. Plus, Rudra and Agni, the second and the strongest dragon powers, make boss fights a real joke. In my speedrun I was able to defeat Jade and Rudra entirely on auto-fight, without ever interrupting my attacks, while I stood for eight rounds straight against the Goddess.

The dragon transformations are also very easy. You just need enough magic points to transform; once you are, you don't spend any magic points like the PSX BOF. Should you want to change dragon form, you just need to buy enough acorns to restore your energy. That was a very useful feature; in BOF 2, ordinary magic-healing items depleted your hit points, and those that restored 100 AP were either well-hidden in treasures or you had to cook them which took way too long.

Speaking of buying, many stores sell marble 3, which completely stops random fights. But since you are using an emulator, you don't even need those. Simply stop one step before a random fight (except in Mogu's dream; you need them) and wait a few moments before walking again.

One of the main difficulty is about your equipment. Some pieces, while giving you more defense or attack, are much heavier and will slow you down. Plan ahead if you want to fight before your foes do.

Some mini quests, while not hard, are tedious to complete. In Auria, you will need to buy gold bars, so you need to fulfill people's requests in order to get enough money. That was a pain in my speedrun as I had to sell most curative items I had so I would skip a few of those.

Finally, although it’s minor, enemies at night tend to be stronger. It’s practical for level grinding, but make sure you have enough healing items.

In short, Breath of Fire I is a good game every RPG lovers should try. The graphics and music are relatively good, the plot is nicely done and has a few twists and there is a lot to discover. Plus it's not too hard to fight monsters once you find the strongest dragon form – for level grinding, you just have to find those golden jellies around Bleak or around the Obelisk towards the end of the game.


  Graphics 7   Sound 7   Addictive 8   Story 8   Depth 7   Difficulty 4

      Review Rating: 5/5     Submitted: 04-03-15     Review Replies: 3


6
Breath of Fire   billythekidmons..
This weekend I decided to go back and look through a list of the "best" RPG's in the Super Nintendo's library. I was looking through and thought that I had played almost all of them when I came to a game I have heard of but never even touched in my life. Breath of Fire. I started playing it and was disappointed at first but after the first few bits of story I really began to enjoy the game.
The story is actually ok especially for someone like Capcom. I did not expect much but I did not get much either. Here is how the story goes. The game starts your hero's town being attacked by an evil group of People called the Dark Dragons. Naturally you are the Light Dragons and they do not agree with each other. So there is a girl who is a strong Wizard named Sara that attacks the evil man who has come to kill all the people in the town. Sara fights a man named Jade and she does not come back after turning you all to stone for protection. When you are not stone anymore the evil men are gone and you and your friends remain. This is where the story starts and really it was pretty good. The story though is about as basic as it gets. You do not really know a whole lot and it really does not suck you in all that much though I did want to know what happened next. I enjoyed some of the things that I was introduced too in this lengthy adventure. I am sure that you would like it too.
[img]http://www.vizzed.com/vizzedboard/retro/user_screenshots/76668/Breath%20of%20Fire_May30%2023_19_55.png[/img]
Destroyed city
The graphics also look really good for the SNES. The sprites are bright and vivid but I have to say that many of the back drops fall flat to me. Especially because a lot of the game takes place in very similar looking spots. The forests, the castles, the towns. They do not do much to differentiate from one another. The only really different thing is the layout of each one. I like all of the other sprite work though. Characters have faces in the menu screens and look pretty good in the actual game. I like when they get poisoned because it has a big funky mix of colors. I also like the dungeon that I like to call hell because it has fire in the background. Some attacks have special sprites for them such as lightning. They do not scream out cool really but they are neat to watch once or twice.
[img]http://www.vizzed.com/vizzedboard/retro/user_screenshots/64065/Breath%20of%20Fire_Sep24%2017_41_41.png[/img]
Battle
The music is basic at best. Boring at worst. It is classic RPG fare. Swaying songs in the towns with more up beat and tense music during battles and boss fights. The music is not that great though, which is sad because I know that if the people at Capcom would have put a little more love into the music that it would have turned out far better. I can say that you should not expect any of the tunes to stick out in your mind as catchy or something to remember.
[img]http://www.vizzed.com/vizzedboard/retro/user_screenshots/64065/Breath%20of%20Fire_Sep22%2022_04_24.png[/img]
Hell
The reason that you only see them once or twice is because in due time you will put the game on pretty much "run itself mode" see there is an option in the attack and run and move your people option called AB. The first thing I thought was what is this? (It is not explained, like the rest of the game interface, at all in the game) So I clicked on it and saw as my character went turn after turn without any of my input. I figured that I would never use it because the game was fun at first, at least the combat was, but I was wrong. I found that I was relying on that almost more than anything else. The game seemed to be mocking me that I did not actually choose my attacks, because it seems that whenever I would choose that I would do some super move and so would they. See you have one choice for the first half of the game really, and that is to just simply attack and see where that gets you. No special anything just spam your sword. So naturally it gets boring. It does not help that attacks such as slam, cntr and others are more common whilst doing the AB system. The AB system also targets the most valued targets that are on the screen at the time as well. Really it is a great invention and one of the things that led me through this game's bland sense of a combat system. I will say that it got better in the second half. Though when you start out it is a nightmare of basic RPG elements. You walk from land to land, buying better armour, putting your gold away. All really basic stuff. Straight down to when you die you loose 50% of your gold and start back from the first town. So you have to walk all the way back to where you were before. Makes it great to be on an emulator, and I will tell you why.
[img]http://www.vizzed.com/vizzedboard/retro/user_screenshots/64065/Breath%20of%20Fire_Sep22%2022_00_15.png[/img]
Inventory
There is something that seems to be missing from the game. Running I know what you are thinking. They did not have running as a readily available feature in many RPG's of that decade! While this may be somewhat true, Chrono Trigger has it and it was released just two years after this game. It is still an issue in this game. It take absolutely forever to get from place to place. And considering that the world map is pretty large it is a task not worth undertaking if you die. Whenever you die click F4 and hope that you saved it pretty soon before the fact. This takes down the addictivness to almost a 1 or 2. If it was not to see for the badly translated lines and the strange story I would not say the game is addicting at all.
All in all breath of fire is, at best, a solid JRPG with a few tweaks that could have easily been added. If JRPG's are really your thing and you like the older style of them then go with this game but if they are not and you like newer additions then go with something else. I did not overly enjoy the game but I am not going to condemn it and say it is bad either. It is just a little better then middle of the road. I give it a 6 out of 10.
If you are a fan of the genre check it out. If not this is a probably going to be a pass.

  Graphics 8   Sound 6   Addictive 3   Story 4   Depth 1   Difficulty 4

      Review Rating: 4.4/5     Submitted: 09-25-11     Review Replies: 1

Breath of Fire Box Description

In a distant land, peace was maintained for thousands of years by a fearful dragon clan who could transform into powerful monsters. One day they discovered a goddess who could fulfill their every wish. Greed split the clan into Dark and Light Dragons, each battling the other to win her magic.
One member of the Light Dragons, along with seven of his companions, emerged to keep the opposing forces from destroying their world. Using six magical keys, they sealed the goddess into another realm.
Centuries have passed. The Dark Dragons are destroying the land in search of the keys. When they find the keys, they will once again release the magic goddess. Light Dragon... the time has come to draw your sword and fight for the future of your people.

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Breath of Fire Cheat Codes

Chun-Li in Breath of Fire
To see a cameo of Chun-Li from Street Fighter, go to the town Bleak. Go to the magician kid's house and talk to him. He will say to put 100 GP on the table and he will make them disappear. When he asks you this, say "yes." When he says "look behind you" say "no" twice then yes. It'll show Chun-Li in a room doing her famous "Lightning Kick."

Breath of Fire Game Genie Codes

1 D9BF-CD69 Create a new character that starts at level 5
2 BBBF-CFD9 Create a new character that starts with 153
max H.P.
3 BBBF-CF69 Create a new character that starts with 153
H.P.
4 F0BF-C4D9 Create a new character that starts with 20
max A.P.
5 F0BF-C469 Create a new character that starts with 20
A.P.
6 F1B4-CD09 Create a new character that starts with INT.
at 22
7 F1B4-CD69 Create a new character that starts with
Agility at 22
8 46B4-CFD9 Create a new character that starts with Fate
at 40
9 74BF-C7A9 Create a new character that starts with
strength at 50
10 74B4-CDD9 Create a new character that starts with
Vigor at 50

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Comments for Breath of Fire

janus 04-03-15 - 07:16 PM
 You can completely avoid random fights except in Mogu's dream. Just save one step before a fight and wait.
kclee94 06-01-14 - 04:26 PM
 ok so i go to the menu part and it says " can not save" any advice?
meshaydenise 11-15-13 - 10:28 AM
 i was not able to save my progress.. i played for 14 hours yesterday! :(
Jordanv78 08-05-13 - 07:20 PM
 I haven't played through this game in years. I totally need to soon.
WolfZero 04-10-13 - 10:50 PM
 wheres the menu? i cant heal or equip
ElricDraven 11-12-12 - 02:12 PM
 Beat it yay lol
ambie0318 07-02-12 - 01:40 AM
 can you use the cheats that are posted above? Goodness I use to play this game as a kid, never beat it :( Wii had Breath of Fire 2 but I always was bummed I never beat the original
fidjit 06-27-12 - 08:56 PM
 loopooqool
isaisg7 06-22-12 - 08:37 AM
 of course there is a map it is in romero there is a guy standing in a hut with a hole in the ground he says huh why is there a whooe here you jumo down push a barrel to the side and tada a map is underneath it
maine04 05-31-12 - 11:40 PM
 oh yeah!
devilban 05-21-12 - 09:57 PM
 where do i go after the frog boss
jsin8551 05-21-12 - 07:08 PM
 thats the point of theese old games..you get lost so u get strong enough to proceede...catch 22
jsin8551 05-21-12 - 07:07 PM
 nope no map...shouldnt need it though...game dosent jump around
maine04 05-19-12 - 03:13 AM
 is there any map?
maine04 05-19-12 - 02:07 AM
 .,where is the switch., kindly help me.,
leahcim101 05-18-12 - 02:20 AM
 how to DL this??
EtaniVolf 05-08-12 - 01:22 AM
 Raphael: Just use F2 to create a local save state. It should work
RaphaelduCoudray 05-07-12 - 06:07 PM
 Oh I'm a bloody fool, I didn't use the menu part.
RaphaelduCoudray 05-07-12 - 02:46 PM
 Yeah....It's not saving for some reason.
lebronjames23 05-06-12 - 08:47 PM
 hi
RaphaelduCoudray 05-06-12 - 05:37 PM
 Hm, I saved the game by using the statue but when I tried to play it again, it never showed. D:
maine04 05-05-12 - 04:16 AM
 .,i think im just wasting my time
maine04 05-05-12 - 04:15 AM
 where is the switch., oh my.,
m.kitty71 04-27-12 - 07:50 AM
 lol
GanjaMon 04-26-12 - 07:45 PM
 xdeathoo7 i think your a lil retarded learn how to save and stop acting like a ungrateful kid

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