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06-02-26 04:42 AM

46 Posts Found by LordVanya

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08-12-10 04:17 PM
| ID: 223016 | 82 Words

LordVanya
Level: 17


POSTS: 46/46
POST EXP: 2413
LVL EXP: 23847
CP: 0.0
VIZ: 7930



These are them. Don't worry about how the colors are distributed. Just keep in mind that these guys have 2 palettes and each 8x8 tile can have either palette. I can change the specific colors too. Also, it is made up of 22 tiles + one blank one that is repeated several times. The monster is actually 48x48 pixels in size. it's organized something like this:

@ are image tiles.
~ are blank tiles.

@@@@~~
@@@@~~
@@@@~~
@@@@~~
~ ~ @@~~


These are them. Don't worry about how the colors are distributed. Just keep in mind that these guys have 2 palettes and each 8x8 tile can have either palette. I can change the specific colors too. Also, it is made up of 22 tiles + one blank one that is repeated several times. The monster is actually 48x48 pixels in size. it's organized something like this:

@ are image tiles.
~ are blank tiles.

@@@@~~
@@@@~~
@@@@~~
@@@@~~
~ ~ @@~~

--------------------
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FF7 NES Upgrade Project Leader

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Registered: 06-03-10
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08-11-10 02:58 PM
| ID: 222538 | 33 Words

LordVanya
Level: 17


POSTS: 45/46
POST EXP: 2413
LVL EXP: 23847
CP: 0.0
VIZ: 7930

OK. Show me what you can do by redrawing the Soldier enemy to make it match the MP enemies from the PSX version. Post it or e-mail it to me when you're done.
OK. Show me what you can do by redrawing the Soldier enemy to make it match the MP enemies from the PSX version. Post it or e-mail it to me when you're done.

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07-23-10 12:49 PM
| ID: 212843 | 41 Words

LordVanya
Level: 17


POSTS: 44/46
POST EXP: 2413
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VIZ: 7930

I voted 'maybe' but the reason it was a maybe is because I would need to see what kind of controller it would look like. Now that I saw that it is very PSX-like I'd vote 'yes for up to 20$'.
I voted 'maybe' but the reason it was a maybe is because I would need to see what kind of controller it would look like. Now that I saw that it is very PSX-like I'd vote 'yes for up to 20$'.

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06-30-10 04:51 PM
| ID: 203366 | 40 Words

LordVanya
Level: 17


POSTS: 43/46
POST EXP: 2413
LVL EXP: 23847
CP: 0.0
VIZ: 7930

That wouldn't be an easy feat.
It really depends on how much CHR ROM space we have available or can make available.
It would probable require a bit of an overhaul of the graphics bank pointers to consolidate duplicate graphics.
That wouldn't be an easy feat.
It really depends on how much CHR ROM space we have available or can make available.
It would probable require a bit of an overhaul of the graphics bank pointers to consolidate duplicate graphics.

--------------------
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06-29-10 09:22 PM
| ID: 203086 | 7 Words

LordVanya
Level: 17


POSTS: 42/46
POST EXP: 2413
LVL EXP: 23847
CP: 0.0
VIZ: 7930

Don't worry about it.
Live and learn.
Don't worry about it.
Live and learn.

--------------------
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06-29-10 09:16 AM
| ID: 202891 | 17 Words

LordVanya
Level: 17


POSTS: 41/46
POST EXP: 2413
LVL EXP: 23847
CP: 0.0
VIZ: 7930

If need be I'll work on ASM tasks since I have some experience with it.

video:
http://www.youtube.com/watch?v=_jRddKtYr3w
If need be I'll work on ASM tasks since I have some experience with it.

video:
http://www.youtube.com/watch?v=_jRddKtYr3w

--------------------
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06-24-10 04:21 PM
| ID: 201197 | 8 Words

LordVanya
Level: 17


POSTS: 40/46
POST EXP: 2413
LVL EXP: 23847
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VIZ: 7930

Interesting. I'll have to look further into this.
Interesting. I'll have to look further into this.

--------------------
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06-22-10 06:40 PM
| ID: 200492 | 16 Words

LordVanya
Level: 17


POSTS: 39/46
POST EXP: 2413
LVL EXP: 23847
CP: 0.0
VIZ: 7930

Thanks for the sprites Lindblum.
That'll make it easier to get the spell sprite work going.
Thanks for the sprites Lindblum.
That'll make it easier to get the spell sprite work going.

--------------------
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06-21-10 05:54 PM
| ID: 200114 | 4 Words

LordVanya
Level: 17


POSTS: 38/46
POST EXP: 2413
LVL EXP: 23847
CP: 0.0
VIZ: 7930

Thanks. That's valuable info.
Thanks. That's valuable info.

--------------------
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06-21-10 10:52 AM
| ID: 199915 | 51 Words

LordVanya
Level: 17


POSTS: 37/46
POST EXP: 2413
LVL EXP: 23847
CP: 0.0
VIZ: 7930

Bolt1(a)


Bolt1 (b)


Bolt1 (c)


Only the first 2 (a & b) need to be redrawn because the 3rd frame is basically just b flipped over.

Bolt1 (palette)


The bolt 1 spell uses Cloud's palette, so these are the colors that have to be used for now.
Bolt1(a)


Bolt1 (b)


Bolt1 (c)


Only the first 2 (a & b) need to be redrawn because the 3rd frame is basically just b flipped over.

Bolt1 (palette)


The bolt 1 spell uses Cloud's palette, so these are the colors that have to be used for now.

--------------------
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06-21-10 10:26 AM
| ID: 199903 | 111 Words

LordVanya
Level: 17


POSTS: 36/46
POST EXP: 2413
LVL EXP: 23847
CP: 0.0
VIZ: 7930

sonikku :

1) I'll have to ask Lindblum to look into that since the text stuff is his baby.
Has anyone else had problems like this? Where?

2) Has anyone else experienced this bug?

3) I'm going to be overhauling all the monsters into those from FF7 and part of that will be updating their skills, stats and attributes (including elemental weaknesses).

4) The equipment shops even being present at all is part of a hack Lindblum created and is still not finished. The obvious problem with it being the duplicate inventories.

~5) All the sprites will be redrawn so we don't have such obvious inconsistencies.

Thanks for the suggestions!
sonikku :

1) I'll have to ask Lindblum to look into that since the text stuff is his baby.
Has anyone else had problems like this? Where?

2) Has anyone else experienced this bug?

3) I'm going to be overhauling all the monsters into those from FF7 and part of that will be updating their skills, stats and attributes (including elemental weaknesses).

4) The equipment shops even being present at all is part of a hack Lindblum created and is still not finished. The obvious problem with it being the duplicate inventories.

~5) All the sprites will be redrawn so we don't have such obvious inconsistencies.

Thanks for the suggestions!

--------------------
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06-21-10 09:36 AM
| ID: 199884 | 23 Words

LordVanya
Level: 17


POSTS: 35/46
POST EXP: 2413
LVL EXP: 23847
CP: 0.0
VIZ: 7930

Life can get pretty busy for us older folk at times.
Be patient, or research the tools you need and do it yourself.
Life can get pretty busy for us older folk at times.
Be patient, or research the tools you need and do it yourself.

--------------------
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06-20-10 09:43 AM
| ID: 199480 | 26 Words

LordVanya
Level: 17


POSTS: 34/46
POST EXP: 2413
LVL EXP: 23847
CP: 0.0
VIZ: 7930

I have to look at what I have, but I'm glad you're around now.
I made them do versions of the prelude as their application.
I have to look at what I have, but I'm glad you're around now.
I made them do versions of the prelude as their application.

--------------------
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06-17-10 11:55 AM
| ID: 198114 | 6 Words

LordVanya
Level: 17


POSTS: 33/46
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CP: 0.0
VIZ: 7930

As much as possible, I suppose.
As much as possible, I suppose.

--------------------
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06-17-10 11:54 AM
| ID: 198111 | 21 Words

LordVanya
Level: 17


POSTS: 32/46
POST EXP: 2413
LVL EXP: 23847
CP: 0.0
VIZ: 7930

Don't bother looking. You won't find it.
As soon as I get my stuff back together I'll rip it for you.
Don't bother looking. You won't find it.
As soon as I get my stuff back together I'll rip it for you.

--------------------
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06-17-10 11:51 AM
| ID: 198108 | 39 Words

LordVanya
Level: 17


POSTS: 31/46
POST EXP: 2413
LVL EXP: 23847
CP: 0.0
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Nope. Very little has been inserted.
As soon as I get the mugs in place and using the correct colors then we'll have something
to show. Of course, the bigger the team gets the faster this will all go.
Nope. Very little has been inserted.
As soon as I get the mugs in place and using the correct colors then we'll have something
to show. Of course, the bigger the team gets the faster this will all go.

--------------------
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06-17-10 11:48 AM
| ID: 198105 | 119 Words

LordVanya
Level: 17


POSTS: 30/46
POST EXP: 2413
LVL EXP: 23847
CP: 0.0
VIZ: 7930

Adding these to the game shouldn't be too difficult.
I have to see exactly how many colors are used and on which palettes.
I may or may not need to use additional sprite tiles as well.
They all look pretty damn good, BTW.
I think I know what happened with Barret.
In the original mug the left side of his forehead is very light.
I'm guessing that when photoshop did the color reduction it basically turned all
the light shades into white thus cutting off much of his forehead.
It can be easily fixed, though.
Anyway, I'm preparing for an art show on Saturday so I'll get to work on importing
these into the game on Sunday or Monday.
Adding these to the game shouldn't be too difficult.
I have to see exactly how many colors are used and on which palettes.
I may or may not need to use additional sprite tiles as well.
They all look pretty damn good, BTW.
I think I know what happened with Barret.
In the original mug the left side of his forehead is very light.
I'm guessing that when photoshop did the color reduction it basically turned all
the light shades into white thus cutting off much of his forehead.
It can be easily fixed, though.
Anyway, I'm preparing for an art show on Saturday so I'll get to work on importing
these into the game on Sunday or Monday.

--------------------
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FF7 NES Upgrade Project Leader

Affected by 'Laziness Syndrome'

Registered: 06-03-10
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06-16-10 08:26 AM
| ID: 197707 | 22 Words

LordVanya
Level: 17


POSTS: 29/46
POST EXP: 2413
LVL EXP: 23847
CP: 0.0
VIZ: 7930

Correct.
And if you go to the Retro Game Room and click on 'RPG' and then 'NES' you'll see FFIII
listed there.
Correct.
And if you go to the Retro Game Room and click on 'RPG' and then 'NES' you'll see FFIII
listed there.

--------------------
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Registered: 06-03-10
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06-14-10 11:24 PM
| ID: 197165 | 17 Words

LordVanya
Level: 17


POSTS: 28/46
POST EXP: 2413
LVL EXP: 23847
CP: 0.0
VIZ: 7930

Sorry it's taking so long for the sheet. I had to reformat my windows drive and reinstall.
Sorry it's taking so long for the sheet. I had to reformat my windows drive and reinstall.

--------------------
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06-14-10 11:23 PM
| ID: 197164 | 39 Words

LordVanya
Level: 17


POSTS: 27/46
POST EXP: 2413
LVL EXP: 23847
CP: 0.0
VIZ: 7930

No worries. This project isn't going to be done for at least several months.
Stick to the 5 basic channels for now as I'm not sure if the game uses any special sound chips. I doubt it does anyway.
No worries. This project isn't going to be done for at least several months.
Stick to the 5 basic channels for now as I'm not sure if the game uses any special sound chips. I doubt it does anyway.

--------------------
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