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75 Posts Found by Mario0908

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Mario0908
Level: 21


POSTS: 75/75
POST EXP: 18647
LVL EXP: 43889
CP: 2885.0
VIZ: 165391

Barathemos : I couldn't get the update for it ... I think.
Barathemos : I couldn't get the update for it ... I think.

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Member

Affected by 'Laziness Syndrome'

Registered: 02-11-14
Location: North Haven, CT
Last Post: 3790 days
Last Active: 2650 days
Mario0908
Level: 21


POSTS: 74/75
POST EXP: 18647
LVL EXP: 43889
CP: 2885.0
VIZ: 165391

Davideo7 : I would love to sign up!

But sadly, I've been having trouble with the RGR plugin. I won't be able to compete this year. 
Davideo7 : I would love to sign up!

But sadly, I've been having trouble with the RGR plugin. I won't be able to compete this year. 

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Member

Affected by 'Laziness Syndrome'

Registered: 02-11-14
Location: North Haven, CT
Last Post: 3790 days
Last Active: 2650 days

02-26-16 05:38 PM
| ID: 1248389 | 103 Words

Mario0908
Level: 21


POSTS: 73/75
POST EXP: 18647
LVL EXP: 43889
CP: 2885.0
VIZ: 165391

XiandelTV : You have good advice. But how am I going to talk to her without alerting the assistant principal. He's serious about this, he suggested switching me to another math class so that I couldn't have any contact with her.

And also, she seems a little annoyed with me. How do I approach her now that she doesn't want me to talk to her? Nothing about this seems to be going in my favor. How do I make this a good situation?

Also, ignore that last post. I'm doing this on my 3DS and sometimes I have trouble with certain things like this.
XiandelTV : You have good advice. But how am I going to talk to her without alerting the assistant principal. He's serious about this, he suggested switching me to another math class so that I couldn't have any contact with her.

And also, she seems a little annoyed with me. How do I approach her now that she doesn't want me to talk to her? Nothing about this seems to be going in my favor. How do I make this a good situation?

Also, ignore that last post. I'm doing this on my 3DS and sometimes I have trouble with certain things like this.

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Member

Affected by 'Laziness Syndrome'

Registered: 02-11-14
Location: North Haven, CT
Last Post: 3790 days
Last Active: 2650 days

02-26-16 05:25 PM
| ID: 1248385 | 1 Words

Mario0908
Level: 21


POSTS: 72/75
POST EXP: 18647
LVL EXP: 43889
CP: 2885.0
VIZ: 165391

XiandelTV :

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Member

Affected by 'Laziness Syndrome'

Registered: 02-11-14
Location: North Haven, CT
Last Post: 3790 days
Last Active: 2650 days

02-20-16 07:59 PM
| ID: 1246752 | 157 Words

Mario0908
Level: 21


POSTS: 71/75
POST EXP: 18647
LVL EXP: 43889
CP: 2885.0
VIZ: 165391

Yeah, actually. Want to know what happened to me the other day? The assistant principal called me into his office and told me not to talk to her. It's not like I said anything offensive to her, so I don't understand why exactly they would say that. 

Although I acted alone and tried talking to her a bit more before I looked back here, I don't suppose that I can do anything to fix this now. I'm pretty much screwed, unless I get the chance to talk to her again, I won't be able to get her number or anything. 

It wouldn't even matter if I disobey the assistant principal, because she really does not want me talking to her so much, and she won't even say that directly. So something probably isn't going on with this girl and I, and if there was it's probably gone now. If anyone still has advice, it will be appreciated.
Yeah, actually. Want to know what happened to me the other day? The assistant principal called me into his office and told me not to talk to her. It's not like I said anything offensive to her, so I don't understand why exactly they would say that. 

Although I acted alone and tried talking to her a bit more before I looked back here, I don't suppose that I can do anything to fix this now. I'm pretty much screwed, unless I get the chance to talk to her again, I won't be able to get her number or anything. 

It wouldn't even matter if I disobey the assistant principal, because she really does not want me talking to her so much, and she won't even say that directly. So something probably isn't going on with this girl and I, and if there was it's probably gone now. If anyone still has advice, it will be appreciated.

--------------------
Member

Affected by 'Laziness Syndrome'

Registered: 02-11-14
Location: North Haven, CT
Last Post: 3790 days
Last Active: 2650 days

02-10-16 12:28 AM
| ID: 1244505 | 214 Words

Mario0908
Level: 21


POSTS: 70/75
POST EXP: 18647
LVL EXP: 43889
CP: 2885.0
VIZ: 165391

Ok, so I got to talk to her. Here's what happened.

I was sitting near the microwave in the lunchroom with my friend. Then the girl gets up from her table and walks over to the microwave. This was my chance, so I went for it.

"Hey," I said, "I need to ask you something. Would you consider us to be friends?" I figured I should ask her this first.

"Yes."

Yes? JUST yes? No questions, no explanation needed, just yes. It's odd, I expected yes to be the last thing for her to say. It's not like we talk or anything. This was really the first time I've ever said two full sentences to her. Now we're suddenly friends? I get that she probably just said yes to be nice and not hurt anyone's feelings, but still, no questions? She wasn't at all curious about why I would ask such a question, or why it matters that we're friends. Nothing.

I wanted to ask her why she would say yes when we have never talked to each other before. But I couldn't do it, I had not prepared for a confident "yes" answer.

So now what should I do, try to talk to her again? Or is there another option to go with?
Ok, so I got to talk to her. Here's what happened.

I was sitting near the microwave in the lunchroom with my friend. Then the girl gets up from her table and walks over to the microwave. This was my chance, so I went for it.

"Hey," I said, "I need to ask you something. Would you consider us to be friends?" I figured I should ask her this first.

"Yes."

Yes? JUST yes? No questions, no explanation needed, just yes. It's odd, I expected yes to be the last thing for her to say. It's not like we talk or anything. This was really the first time I've ever said two full sentences to her. Now we're suddenly friends? I get that she probably just said yes to be nice and not hurt anyone's feelings, but still, no questions? She wasn't at all curious about why I would ask such a question, or why it matters that we're friends. Nothing.

I wanted to ask her why she would say yes when we have never talked to each other before. But I couldn't do it, I had not prepared for a confident "yes" answer.

So now what should I do, try to talk to her again? Or is there another option to go with?

--------------------
Member

Affected by 'Laziness Syndrome'

Registered: 02-11-14
Location: North Haven, CT
Last Post: 3790 days
Last Active: 2650 days

02-05-16 08:48 PM
| ID: 1243729 | 43 Words

Mario0908
Level: 21


POSTS: 69/75
POST EXP: 18647
LVL EXP: 43889
CP: 2885.0
VIZ: 165391

Ghostbear1111 : Well, I guess I won't really get anywhere by not trying, right? 
I'll try to talk to her, and I'll post about how it goes here. So once Monday comes around, I'm going to take your advice, and just talk to her.
Ghostbear1111 : Well, I guess I won't really get anywhere by not trying, right? 
I'll try to talk to her, and I'll post about how it goes here. So once Monday comes around, I'm going to take your advice, and just talk to her.


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Member

Affected by 'Laziness Syndrome'

Registered: 02-11-14
Location: North Haven, CT
Last Post: 3790 days
Last Active: 2650 days

02-05-16 07:58 PM
| ID: 1243714 | 43 Words

Mario0908
Level: 21


POSTS: 68/75
POST EXP: 18647
LVL EXP: 43889
CP: 2885.0
VIZ: 165391

Ghostbear1111 : I would try to do that, but whenever I'm around her. The same thing happens that happened during lunch. Like I said, I don't want to go through that again, especially in front of her. Is there something else I can do?
Ghostbear1111 : I would try to do that, but whenever I'm around her. The same thing happens that happened during lunch. Like I said, I don't want to go through that again, especially in front of her. Is there something else I can do?

--------------------
Member

Affected by 'Laziness Syndrome'

Registered: 02-11-14
Location: North Haven, CT
Last Post: 3790 days
Last Active: 2650 days

02-05-16 04:51 PM
| ID: 1243677 | 649 Words

Mario0908
Level: 21


POSTS: 67/75
POST EXP: 18647
LVL EXP: 43889
CP: 2885.0
VIZ: 165391

So, I'm in 9th grade, and there's this girl in my math class. Before not much was really happening, but one day something happened between her and I.
 
I'm walking down the stairs to get to my bus, and then the person behind me steps on the back of my foot. It's no problem, it happens once in a while. But then she says that I have to move a little bit faster so that these things won't happen. And I'm pretty much walking with a crowd of people, so I couldn't move much faster than I already was. I turn to my right to see who's talking to me, but I wasn't able to turn around all the way. So I turn to my left, I still don't make it all the way around but then there she is. The girl I like is there, looking at me and smiling. She's most likely smiling out of laughter because of what her friend had said, but the way that she looked at me looked almost as if she was smiling at me because she liked me. 

When I got home, it was like I couldn't even think of anything else. Everything I did just made me think of this girl. I kept saying to myself that nothing had really happened, it can't be true. I just wanted to hit something so I punched my pillow really hard. I would do anything just to get her off my mind, I didn't want to think about her, but at the same time, I really did. I didn't know whether to feel happy, sad, or angry about the situation. I didn't go to school the next day because I knew if I was around her, things weren't going to go so well.
 
The following day, I went back to school. Things were going okay, until lunch came around. Since she takes the same lunch period as me, I got a little scared. I was talking to my friend like a nervous cartoon character. I was talking so fast I didn't even know what I was saying anymore. I didn't see her around for the first 10 minutes of lunch, so I just figured that she wasn't there. So I calmed down a bit. A person I know from the Gamer's Club walked over and asked if my friend and I wanted to sit with him since we all had a common interest. We agreed, so we took our lunches over there. But as we're getting up, I see her sit down at a table filled with other girls. I should have stayed calm since we were heading away from her, but I just panicked. I got really hot, I started breathing really hard, I was sweating more than I ever thought I could, and I even cried a bit. It was not something I would want to repeat.

Then in math class, I had calmed down then surprisingly. I kept looking over at her, and then I saw her just staring at me. She was probably just as confused about this as I was. Or maybe she was not thinking anything about it, I couldn't really tell. She's harder to analyze than other people. As soon as I saw her though, she turned away awkwardly. As if she was embarrassed or something. That's when I started to think that maybe something is happening.

So, is something really going on here, or am I just seriously not going about this correctly? Based on the events though, it seems almost like I've been through the five stages of grief. You know, DABDA? Denial, Anger, Bargaining, Depression, and Acceptance. I'm not sure if that has much to do with it, but it definitely happened. Like I said, I might be going about this incorrectly, but I just need a little advice. What do I do?

So, I'm in 9th grade, and there's this girl in my math class. Before not much was really happening, but one day something happened between her and I.
 
I'm walking down the stairs to get to my bus, and then the person behind me steps on the back of my foot. It's no problem, it happens once in a while. But then she says that I have to move a little bit faster so that these things won't happen. And I'm pretty much walking with a crowd of people, so I couldn't move much faster than I already was. I turn to my right to see who's talking to me, but I wasn't able to turn around all the way. So I turn to my left, I still don't make it all the way around but then there she is. The girl I like is there, looking at me and smiling. She's most likely smiling out of laughter because of what her friend had said, but the way that she looked at me looked almost as if she was smiling at me because she liked me. 

When I got home, it was like I couldn't even think of anything else. Everything I did just made me think of this girl. I kept saying to myself that nothing had really happened, it can't be true. I just wanted to hit something so I punched my pillow really hard. I would do anything just to get her off my mind, I didn't want to think about her, but at the same time, I really did. I didn't know whether to feel happy, sad, or angry about the situation. I didn't go to school the next day because I knew if I was around her, things weren't going to go so well.
 
The following day, I went back to school. Things were going okay, until lunch came around. Since she takes the same lunch period as me, I got a little scared. I was talking to my friend like a nervous cartoon character. I was talking so fast I didn't even know what I was saying anymore. I didn't see her around for the first 10 minutes of lunch, so I just figured that she wasn't there. So I calmed down a bit. A person I know from the Gamer's Club walked over and asked if my friend and I wanted to sit with him since we all had a common interest. We agreed, so we took our lunches over there. But as we're getting up, I see her sit down at a table filled with other girls. I should have stayed calm since we were heading away from her, but I just panicked. I got really hot, I started breathing really hard, I was sweating more than I ever thought I could, and I even cried a bit. It was not something I would want to repeat.

Then in math class, I had calmed down then surprisingly. I kept looking over at her, and then I saw her just staring at me. She was probably just as confused about this as I was. Or maybe she was not thinking anything about it, I couldn't really tell. She's harder to analyze than other people. As soon as I saw her though, she turned away awkwardly. As if she was embarrassed or something. That's when I started to think that maybe something is happening.

So, is something really going on here, or am I just seriously not going about this correctly? Based on the events though, it seems almost like I've been through the five stages of grief. You know, DABDA? Denial, Anger, Bargaining, Depression, and Acceptance. I'm not sure if that has much to do with it, but it definitely happened. Like I said, I might be going about this incorrectly, but I just need a little advice. What do I do?



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Member

Affected by 'Laziness Syndrome'

Registered: 02-11-14
Location: North Haven, CT
Last Post: 3790 days
Last Active: 2650 days

10-28-15 07:52 PM
| ID: 1216077 | 35 Words

Mario0908
Level: 21


POSTS: 66/75
POST EXP: 18647
LVL EXP: 43889
CP: 2885.0
VIZ: 165391

Zlinqx : Very well put.
I agree with you completely. Most people look at video games as a bad thing but I've done research and even written a school paper on how video games can be beneficial.
Zlinqx : Very well put.
I agree with you completely. Most people look at video games as a bad thing but I've done research and even written a school paper on how video games can be beneficial.


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Member

Affected by 'Laziness Syndrome'

Registered: 02-11-14
Location: North Haven, CT
Last Post: 3790 days
Last Active: 2650 days

10-28-15 07:48 PM
| ID: 1216075 | 84 Words

Mario0908
Level: 21


POSTS: 65/75
POST EXP: 18647
LVL EXP: 43889
CP: 2885.0
VIZ: 165391

janus : Hey, thanks again. And yeah, I guess you could say I've been a little over-obsessed with Toon Link lately.
I actually prefer to present these guides separately because if one were to want to learn about a certain character, they can simply select the guide for that character. 
I'm not saying that the all-in-one method is a bad idea, but I just prefer to do it this way. Besides I'm not sure if I will write a guide for a character for a while.
janus : Hey, thanks again. And yeah, I guess you could say I've been a little over-obsessed with Toon Link lately.
I actually prefer to present these guides separately because if one were to want to learn about a certain character, they can simply select the guide for that character. 
I'm not saying that the all-in-one method is a bad idea, but I just prefer to do it this way. Besides I'm not sure if I will write a guide for a character for a while.


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Member

Affected by 'Laziness Syndrome'

Registered: 02-11-14
Location: North Haven, CT
Last Post: 3790 days
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10-27-15 06:51 PM
| ID: 1215831 | 1900 Words

Mario0908
Level: 21


POSTS: 64/75
POST EXP: 18647
LVL EXP: 43889
CP: 2885.0
VIZ: 165391

Likes: 2  Dislikes: 0
How to Play as Toon Link in SSBU
Toon Link is a character I’ve been talking a lot about recently. I literally just finished a review for Wind Waker HD a few days ago. So my next step was to write a guide for him in SSBU. Toon Link is an amazing character with very good projectiles and all around good attacks. So let’s jump into my guide for the Waker of the Winds, Toon Link.

What Tier/Class is Toon Link? 
I’m pretty sure that Toon Link is another all-around character. None of his stats are particularly high but none of them are really low either. Along with that, Toon Link is also a swordfighter, he uses the legendary Master Sword in battle. 

Basic Moveset
So Toon Link’s basic moveset is pretty much a bunch of sword swings. His jab is a three-hit sword combo. Side tilt is an forward overhead slash, up tilt is also an overhead slash but aims up more than to the side as you can imagine. The up tilt can be good for juggling at lower percents. Down tilt comes out super fast and can even trip opponents sometimes, which usually follows up nicely with a dash attack. Speaking of which, the dash attack is a forward slash. The side smash is a forward slash which if you input the attack again it delivers a more powerful second slash. You can even wait a little bit before inputting the attack a second time, this can be extremely useful since opponents may drop their shield thinking that the attack is over when it’s not. Up smash is a powerful overhead swing of the sword. Side smash is also very useful for KO. Unlike Link’s up smash, Toon Link only swings his sword once as opposed to three times. Down smash swings the sword at Toon Link’s feet, he attacks one side first and then delivers the second swing to the other side. If the first hit connects with your opponent, it will usually hit them into the second swing. Forward air is a heavy sword swing, very useful for KO-ing opponents off-stage. Back air is a similar sword swing except less powerful and attacking behind Toon Link. Up air is an upward thrust of the sword very useful for KO-ing opponents. Down air is a downward thrust which sends Toon Link plummeting toward the stage as if he’s stone Kirby. This attack will meteor smash so use it if you’re feeling risky. A safer option is using it at the edge of the stage since it will usually KO opponents that way too, just as long as they’re off the stage and you’re not. Or if they’re hanging on the edge for too long, they will lose their invincibility and then you can hit them with it. It will also poke through platforms on some stages. Toon Link’s grab is larger than most fighters since he uses the hookshot to grab his opponents, so Toon Link can stand farther back when attempting to grab opponents. However there is a downside, if you miss you’re left wide open so be extremely careful when going for a grab. However, Toon Link’s throws are pretty good. When grabbed, Toon Link’s opponent’s will be hit repeatedly by the Master Sword. His forward throw is an attack which Toon Link charges into the grabbed opponent, knocking him forward. It’s not too powerful so don’t rely on it to KO anyone. But it can set up for some potential combos. Down throw is an attack in which Toon Link puts his enemy on the ground and falls on him, at least that’s what it looks like is happening. I’m not entirely sure what that’s supposed to be but, down thrown is not really good for KO and it’s very hard to follow up with anything at higher percents. Up throw is an attack in which Toon Link throws his enemy upward and hits them with the sword. This is also very hard to follow up with anything, but if you can throw a bomb up before the grab, your opponent will hit the bomb on the way up, as long as it doesn’t hit you first. Back throw is good for KO at higher percents, otherwise you can’t combo it into anything really. 

Special Moveset
Toon Link’s special moveset is mostly projectiles. His neutral special is the bow and arrow, which fly really straight, like really straight. You might be able to mess up your opponents recovery if they’re level with you and the stage. Otherwise, you won’t really use this much, you will normally want to stick to your other projectiles. Such as the side special, the boomerang. The boomerang will return to you after you’ve thrown it. If it hits an enemy on the way out it will fly back immediately. However, if it’s already on the way back, it will go straight through opponents. You can throw the boomerang diagonally as well, but not straight up or down. This can also ruin your opponents recovery, and do it better than the bow since it doesn’t need to be charged and can be thrown diagonally. It can also set up potential combos since it doesn’t knock opponents very far on it’s way back, but it will almost stop them in place, allowing you to deliver another attack, most likely an up air. However, if you fail to catch the boomerang you won’t be able to use it for a few seconds. But if the boomerang disappears because of another player attacking it, you will not have to wait. The up special, which is the famous spin attack, is a very useful recovery move and attack. Unlike Link’s spin attack it will “absorb” opponents and rack up damage on them better. Link’s spin attack simply knocks opponents away. With heavier characters like Bowser, it’s easier to combo down air into a spin attack. Believe me, it works better than you’d think. The spin attack can also be charged by hold down the input, a charged spin attack will do more damage. And now for the best special attack ever, Toon Link’s down special, bombs. Bombs are so incredibly useful it’s not even funny. They set up combos very well, and they allow you to space yourself from your opponent. You can take out as many as you want, there is no limit to how many bombs can be on the stage. Throw some up, throw some left, right, throw them everywhere, they get the job done. Some people might call this projectile spam, and to some degree it is, but it is also a good strategy if you know what you’re doing. Bombs can be helpful for edge-guarding as well, you can throw a bomb up at the ledge in case your opponent wants to recover high or low. You can even throw a bomb upwards while offstage to set up a way to KO your opponent. If the bomb hits them while they are performing an up special, the explosion will not send them flying upwards like it normally would. It really tricks up and confuses your opponent. It’s also really hard to pull off, I’ve only ever done it twice and both were an accident. But it’s really satisfying and disrespectful, and it’s sure to make your opponent quit. 

Custom Movesets
Toon Link’s custom movesets can be useful if you know what you’re doing with them. First off the bow. Custom 1 is the fire arrows. It does less damage but has blaze damage for some loss in range. Excuse me, did I say some? Because I meant a lot. The range on this is so ridiculously short, it’s nearly impossible to hit somebody with them. Even fully charged it doesn’t even manage to go very far. It could be more useful when on top of a platform, or even for edge-guarding since it can get opponent’s close to the edge of the stage. But for the most part, I’d rather stick with my regular arrows, which I don’t even use that much. Custom 2 is the piercing bow, it will go through opponents for a loss in range and damage. I’ve never seen this move in action so I can’t say much about it. However, I would prefer the regular Hero’s Bow. Up next we have the side special, boomerang. Custom 1 is the floaty boomerang. This move tosses a boomerang that’s very slow to return and can be angled, but not by much. It disappears if it hits an opponent on the way back but the game doesn’t tell you that Toon Link can throw another boomerang immediately after this. Custom 2 is the High-speed boomerang. This custom move allows the boomerang to go through opponents on the way out. It flies very fast but can not angle while returning. It takes longer to fire as well. I prefer the original boomerang, but the boomerang you want to use highly depends on your playstyle. Next is the up special, the spin attack. Custom 1 is the sliding spin attack. On the ground, it takes longer to start the move and Toon Link dashes forward while spinning. In the air, Toon Link will move more horizontally than vertically. This custom is of course based off of the Hurricane Spin from Wind Waker. Custom 2 is the flying spin attack. The flying spin attack starts out with a few spins that don’t give much vertical distance but then Toon Link flies upward, very good for KO. However, this leaves you open more than the default spin attack. Why? Because you’re up in the air and you can’t do anything. You also can’t get much horizontal distance out of this attack since you can’t move while Toon Link is flying upward and the spins before the flying slash barely move you anywhere. You have to rely on floating to get back to the edge. I prefer the default spin attack. Next is the down special, bombs. Custom 2 is time bombs. These bombs are very small and can only explode after the time limit runs out. However the bombs can KO around 100%. Custom 2 is short-fused bomb which of course has a shorter fuse than the other bombs. It KO’s easier and sends opponents upward, it’s also useful because if Toon Link’s bomb explodes while he’s holding after he’s used his special move, he’ll be able to use it again. I prefer the default bombs for combo set ups.

Final Smash

Toon Link’s final smash is the same as it was in Brawl, the Triforce Slash. The Triforce Slash, which is also Link’s final smash, will trap fighters in the attack when they are in front of Toon Link. It has range so don’t be afraid to use it from far away, but not too far. Link’s final smash can reach the end of final destination but Toon Link’s range is a little shorter. So be careful!
Unique Aspects About Toon Link
Toon Link is another character who can wall jump. It’s useful for recovering when you’re really low down below the stage. 

That Finishes This Up

Thank you for reading this, if I missed anything please tell me and I will be sure to add it in somewhere. I hope to see these techniques put to good use. Thank you very much!
How to Play as Toon Link in SSBU
Toon Link is a character I’ve been talking a lot about recently. I literally just finished a review for Wind Waker HD a few days ago. So my next step was to write a guide for him in SSBU. Toon Link is an amazing character with very good projectiles and all around good attacks. So let’s jump into my guide for the Waker of the Winds, Toon Link.

What Tier/Class is Toon Link? 
I’m pretty sure that Toon Link is another all-around character. None of his stats are particularly high but none of them are really low either. Along with that, Toon Link is also a swordfighter, he uses the legendary Master Sword in battle. 

Basic Moveset
So Toon Link’s basic moveset is pretty much a bunch of sword swings. His jab is a three-hit sword combo. Side tilt is an forward overhead slash, up tilt is also an overhead slash but aims up more than to the side as you can imagine. The up tilt can be good for juggling at lower percents. Down tilt comes out super fast and can even trip opponents sometimes, which usually follows up nicely with a dash attack. Speaking of which, the dash attack is a forward slash. The side smash is a forward slash which if you input the attack again it delivers a more powerful second slash. You can even wait a little bit before inputting the attack a second time, this can be extremely useful since opponents may drop their shield thinking that the attack is over when it’s not. Up smash is a powerful overhead swing of the sword. Side smash is also very useful for KO. Unlike Link’s up smash, Toon Link only swings his sword once as opposed to three times. Down smash swings the sword at Toon Link’s feet, he attacks one side first and then delivers the second swing to the other side. If the first hit connects with your opponent, it will usually hit them into the second swing. Forward air is a heavy sword swing, very useful for KO-ing opponents off-stage. Back air is a similar sword swing except less powerful and attacking behind Toon Link. Up air is an upward thrust of the sword very useful for KO-ing opponents. Down air is a downward thrust which sends Toon Link plummeting toward the stage as if he’s stone Kirby. This attack will meteor smash so use it if you’re feeling risky. A safer option is using it at the edge of the stage since it will usually KO opponents that way too, just as long as they’re off the stage and you’re not. Or if they’re hanging on the edge for too long, they will lose their invincibility and then you can hit them with it. It will also poke through platforms on some stages. Toon Link’s grab is larger than most fighters since he uses the hookshot to grab his opponents, so Toon Link can stand farther back when attempting to grab opponents. However there is a downside, if you miss you’re left wide open so be extremely careful when going for a grab. However, Toon Link’s throws are pretty good. When grabbed, Toon Link’s opponent’s will be hit repeatedly by the Master Sword. His forward throw is an attack which Toon Link charges into the grabbed opponent, knocking him forward. It’s not too powerful so don’t rely on it to KO anyone. But it can set up for some potential combos. Down throw is an attack in which Toon Link puts his enemy on the ground and falls on him, at least that’s what it looks like is happening. I’m not entirely sure what that’s supposed to be but, down thrown is not really good for KO and it’s very hard to follow up with anything at higher percents. Up throw is an attack in which Toon Link throws his enemy upward and hits them with the sword. This is also very hard to follow up with anything, but if you can throw a bomb up before the grab, your opponent will hit the bomb on the way up, as long as it doesn’t hit you first. Back throw is good for KO at higher percents, otherwise you can’t combo it into anything really. 

Special Moveset
Toon Link’s special moveset is mostly projectiles. His neutral special is the bow and arrow, which fly really straight, like really straight. You might be able to mess up your opponents recovery if they’re level with you and the stage. Otherwise, you won’t really use this much, you will normally want to stick to your other projectiles. Such as the side special, the boomerang. The boomerang will return to you after you’ve thrown it. If it hits an enemy on the way out it will fly back immediately. However, if it’s already on the way back, it will go straight through opponents. You can throw the boomerang diagonally as well, but not straight up or down. This can also ruin your opponents recovery, and do it better than the bow since it doesn’t need to be charged and can be thrown diagonally. It can also set up potential combos since it doesn’t knock opponents very far on it’s way back, but it will almost stop them in place, allowing you to deliver another attack, most likely an up air. However, if you fail to catch the boomerang you won’t be able to use it for a few seconds. But if the boomerang disappears because of another player attacking it, you will not have to wait. The up special, which is the famous spin attack, is a very useful recovery move and attack. Unlike Link’s spin attack it will “absorb” opponents and rack up damage on them better. Link’s spin attack simply knocks opponents away. With heavier characters like Bowser, it’s easier to combo down air into a spin attack. Believe me, it works better than you’d think. The spin attack can also be charged by hold down the input, a charged spin attack will do more damage. And now for the best special attack ever, Toon Link’s down special, bombs. Bombs are so incredibly useful it’s not even funny. They set up combos very well, and they allow you to space yourself from your opponent. You can take out as many as you want, there is no limit to how many bombs can be on the stage. Throw some up, throw some left, right, throw them everywhere, they get the job done. Some people might call this projectile spam, and to some degree it is, but it is also a good strategy if you know what you’re doing. Bombs can be helpful for edge-guarding as well, you can throw a bomb up at the ledge in case your opponent wants to recover high or low. You can even throw a bomb upwards while offstage to set up a way to KO your opponent. If the bomb hits them while they are performing an up special, the explosion will not send them flying upwards like it normally would. It really tricks up and confuses your opponent. It’s also really hard to pull off, I’ve only ever done it twice and both were an accident. But it’s really satisfying and disrespectful, and it’s sure to make your opponent quit. 

Custom Movesets
Toon Link’s custom movesets can be useful if you know what you’re doing with them. First off the bow. Custom 1 is the fire arrows. It does less damage but has blaze damage for some loss in range. Excuse me, did I say some? Because I meant a lot. The range on this is so ridiculously short, it’s nearly impossible to hit somebody with them. Even fully charged it doesn’t even manage to go very far. It could be more useful when on top of a platform, or even for edge-guarding since it can get opponent’s close to the edge of the stage. But for the most part, I’d rather stick with my regular arrows, which I don’t even use that much. Custom 2 is the piercing bow, it will go through opponents for a loss in range and damage. I’ve never seen this move in action so I can’t say much about it. However, I would prefer the regular Hero’s Bow. Up next we have the side special, boomerang. Custom 1 is the floaty boomerang. This move tosses a boomerang that’s very slow to return and can be angled, but not by much. It disappears if it hits an opponent on the way back but the game doesn’t tell you that Toon Link can throw another boomerang immediately after this. Custom 2 is the High-speed boomerang. This custom move allows the boomerang to go through opponents on the way out. It flies very fast but can not angle while returning. It takes longer to fire as well. I prefer the original boomerang, but the boomerang you want to use highly depends on your playstyle. Next is the up special, the spin attack. Custom 1 is the sliding spin attack. On the ground, it takes longer to start the move and Toon Link dashes forward while spinning. In the air, Toon Link will move more horizontally than vertically. This custom is of course based off of the Hurricane Spin from Wind Waker. Custom 2 is the flying spin attack. The flying spin attack starts out with a few spins that don’t give much vertical distance but then Toon Link flies upward, very good for KO. However, this leaves you open more than the default spin attack. Why? Because you’re up in the air and you can’t do anything. You also can’t get much horizontal distance out of this attack since you can’t move while Toon Link is flying upward and the spins before the flying slash barely move you anywhere. You have to rely on floating to get back to the edge. I prefer the default spin attack. Next is the down special, bombs. Custom 2 is time bombs. These bombs are very small and can only explode after the time limit runs out. However the bombs can KO around 100%. Custom 2 is short-fused bomb which of course has a shorter fuse than the other bombs. It KO’s easier and sends opponents upward, it’s also useful because if Toon Link’s bomb explodes while he’s holding after he’s used his special move, he’ll be able to use it again. I prefer the default bombs for combo set ups.

Final Smash

Toon Link’s final smash is the same as it was in Brawl, the Triforce Slash. The Triforce Slash, which is also Link’s final smash, will trap fighters in the attack when they are in front of Toon Link. It has range so don’t be afraid to use it from far away, but not too far. Link’s final smash can reach the end of final destination but Toon Link’s range is a little shorter. So be careful!
Unique Aspects About Toon Link
Toon Link is another character who can wall jump. It’s useful for recovering when you’re really low down below the stage. 

That Finishes This Up

Thank you for reading this, if I missed anything please tell me and I will be sure to add it in somewhere. I hope to see these techniques put to good use. Thank you very much!


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zanderlex : Well, I personally have felt a desire to do that recently.

Have you ever felt limited by the world?

I feel like there's more to it than what most people may think.
zanderlex : Well, I personally have felt a desire to do that recently.

Have you ever felt limited by the world?

I feel like there's more to it than what most people may think.

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Mario0908
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zanderlex : I think you're looking at this differently than I am.
The reason why they would want to do something they normally can't is just out of pure desire for wanting to do just that something.
If someone really wanted to explore castles and dungeons and such, they would play a Zelda game, would they not?
My point is, if you wanted to do something but can't, would you play a video game to fix that problem?
zanderlex : I think you're looking at this differently than I am.
The reason why they would want to do something they normally can't is just out of pure desire for wanting to do just that something.
If someone really wanted to explore castles and dungeons and such, they would play a Zelda game, would they not?
My point is, if you wanted to do something but can't, would you play a video game to fix that problem?


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zanderlex : Yes, of course, I agree with you. 
But it seems like there's more to it.
In a way, video games are a way to escape reality. A way to do things that you've only imagined doing. Have you ever played a Mario game to save a princess? Or have you played a Mario game because you wanted to go on an adventure?
We don't have responsibilities in the gaming world. We can do whatever we want. We aren't limited in gaming, but in reality we have rules in place.
Do you understand me or does it seem like I'm crazy?
zanderlex : Yes, of course, I agree with you. 
But it seems like there's more to it.
In a way, video games are a way to escape reality. A way to do things that you've only imagined doing. Have you ever played a Mario game to save a princess? Or have you played a Mario game because you wanted to go on an adventure?
We don't have responsibilities in the gaming world. We can do whatever we want. We aren't limited in gaming, but in reality we have rules in place.
Do you understand me or does it seem like I'm crazy?


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Why do we, as humans, play video games? You may find this to be a stupid question, but think about it. Is it really just for entertainment? Do you have more reasoning behind why you play video games?
Why do we, as humans, play video games? You may find this to be a stupid question, but think about it. Is it really just for entertainment? Do you have more reasoning behind why you play video games?

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janus : Thanks so much! I've been waiting for someone to reply to this. I made sure to include as much information as possible in this review. Thanks for your comment.
janus : Thanks so much! I've been waiting for someone to reply to this. I made sure to include as much information as possible in this review. Thanks for your comment.

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Zelda games never fail to amaze me, I don't know why but there is something about this game series that is special to me. Maybe it's my love for exploring, maybe it's my desire for adventure. Whatever it may be, Wind Waker HD inspired me. It inspired me in a way I can't explain. It inspired me to do something, just something. Like I said, kind of hard to explain. But hey, I'm glad to be writing a review to my favorite Zelda game of all time. Admittedly, I've never gotten to play this game, not even on the Gamecube. So how could I love a game so much having never played it? I find myself to be asking this question a lot, and my answer is along the lines of, "It's just a really great game." And I'm not even a Zelda fanboy, I prefer platformers over puzzle games, but Wind Waker was different for me. The graphics, the music, everything was perfect. I might even get this game in the near future, but let's get through this review first.

Graphics

Wind Waker decided to do something different with it's graphic scheme. It ended up being a cartoon style graphic scheme, which I really enjoyed looking at. When I first heard that Wind Waker was getting an HD remake I thought, "wait, but it has cartoon-style graphics. How can they put it in HD?" And I was blown away when I saw the new graphics. Wind Waker HD runs at 1080p, which is a big step up from the original 480p. A lot more things have been done with the "shading."There was a bigger difference in lighting compared to the original game, you can read more about this online if you would like but this was as far as I could get without feeling like I was copying. There are also effects with Link's shadow now. Before you wouldn't see Link's shadow when he climbed ladders and did other tasks. But this was of course added into the HD version of the game. The room with Puppet Ganon has shallow water in it, which in the original game only reflected a few objects in the room. Now it reflects everything including Link. In the original game, Dragon Roost Cavern had heat wave effects throughout most of the dungeon. Now this effect only appears near fire fountains. Warp Jar transitions used to be a fade-out, but this was changed to a shrinking and growing circle in the HD version. Even though it seemed like they changed quite a bit graphic-wise in the remake, none of the character models or animations were changed. I expected at least one animation to change but I guess they didn't see anything wrong with it. Well, don't fix what isn't broken right?

Sound

Music in Wind Waker was already amazing, so they didn't change much. The music really does make you feel as though you are on an island or sailing across a sea, it captures the theme magnificently. The title theme music also does this, it captures the perfect feel for you being ready to start your adventure. It also captures a good feeling for ending your adventure, since it's also the credits theme. It's like the song is congratulating you for making it all the way through the Great Sea, defeating Ganondorf, and to think that you just started out as a young boy on an island. It's pretty deep when you think about it. The updated music has higher instrument quality, most noticed in fanfare throughout the game and even a few boss themes. Besides this, most sound effects remain the same when compared to the original game. The original game uses Dolby Pro Logic II which (from what I've read) is sort of a "fake" surround sound. You can read more about this online. The remake made sure to use the "real" surround sound done through HDMI.

Addictiveness

Even though I have never played either version of Wind Waker, I have found myself addicted to it beyond the heavens. I have spent full days just watching video after video on this game. I wanted to know everything, I literally fell in love with this marvelous game! I was always thinking about it. At all times, there was something about Wind Waker on my mind. I'm still dedicating several hours to watching Wind Waker. I'm currently watching the world record 100% speed run, which the current time is 6:56:28. There's your fun fact for the day.

New Game play Elements

Wind Waker HD changed some things game play-wise compared to the original game. Treasure charts and heart pieces are in different locations, grappling hook cut scenes have been shortened, and the Triforce Quest was way different compared to the original game. Now only three charts need to be deciphered, instead of eight. Some items even have new usages, the picto box is an example. It can hold twelve pictographs instead of three and Link can even take selfies. Additionally, the forest firefly is no longer needed for the deluxe picto box. The figurine side quest was also made easier since Carlov is now able to make twelve figurines in a day as opposed to the original one a day. Pictographs can even be sent through miiverse using the tingle bottle. These pictographs can be saved and turned into figurines. So as you can see, it was made a lot easier. Even sailing was made more efficient with the addition of the swift sail. The swift sail makes the King of Red Lions move faster when sailing across the Great Sea. The swift sail even changes the wind direction to the one that you're facing. So if we have that, then why do we need the Wind Waker? To switch sails, you simply press the A button, which stopped you in the original game. The button changes was because of limitations on the gamecube. The original game only loaded a small part of the Great Sea, however the Wii U can load the entire Great Sea at once. I honestly think that's really impressive. A nig step up in game play is the ability for Link to move in first person while using items such as the bow and arrow, boomerang, and hookshot. It's really a great game play feature since now you can dodge attacks while attacking. There are many other things changed in the game I could probably read it off in a list and it would still take a long time. The starting wallet now holds five hundred rupees, meaning that an upgrade is no longer required for game completion. To replace the triforce charts, there are five additional treasure charts to fill their place. The hero's charm is no longer obtained from Ms. Marie and is now obtained from the bottom of the savage labyrinth. The piece of heart obtained from the bottom of the savage labyrinth is now obtained from treasure chart #46. When Link takes damage at sea, he is no longer thrown off the King of Red Lions. Except for a few cases such as explosive barrels. While gliding with the deku leaf, there is now a more noticeable shadow below Link. Jump attacking on top of the chest in the ghost ship will not freeze the game, unlike in the gamecube version. There is so much more than what I have just mentioned. If you want to know more, look it up because I am not typing all of it.

Story

So, you're this kid on Outset Island. Turns out that it's your birthday and grandma wants to see you. So she gives you this green tunic that you have to wear. Head back to the lookout you were sleeping in and you find your sister, Aryll. She gives you a telescope as a birthday present. You use it and find a huge bird which drops a girl on a mountain. So you go to visit Orca and learn how to use a sword. You use this sword to go up to where you saw that girl fall. After dealing with a few enemies, the girl falls out of the tree. Then this other guy shows up, and talks to this girl who is apparently named Tetra. After leaving the forest, Aryll waves to you on the other side of the bridge. The same bird that was carrying Tetra comes by and picks up Aryll. You jump to save her, but you forgot that you couldn't jump that far and fell and Tetra had to catch you. So now what will you do, to save your sister? Ask if you can join the pirates of course. They say no, but after talking with the mailman, they say you can tag along if you can find a shield. Go to grandma's house and get the family shield. But grandma seems to be upset about Aryll. That's why you're going to save her. So you go along with the pirates, get to the Forsaken Fortress, and attempt to save Aryll. But your sword gets lost and you have to go through the entire thing without a sword. But you're able to get it back at the end. Then the Helmaroc King shows up and picks you up. He takes you over to this guy, you don't get a good look at him before the bird throws you far away from the Forsaken Fortress. The next time that you wake up, your on a boat. A talking boat, named the King of Red Lions. He informs you about your sister, Ganondorf and all these other things you need to know about. So you agree to save the land, right after you buy him a sail. So you get the sail, and then you're off, to Dragon Roost Island to get the pearl that they have. Upon arrival, the King of Red Lions gives you a new item known as the Wind Waker. You go to investigate where the pearl is. But they won't give it to you because there is something wrong with the dragon, Valoo. So you and Medli go to investigate. The both of you enter Dragon Roost Cavern, and defeat Arma-Gohma (sorry don't know correct spelling.) Arma-Gohma was apparently doing terrible things to Valoo's tail. Good thing you saved him, now you can get the pearl. Now you're off to Forest Haven. But not without using the Wind Waker to change the wind direction. At Forest Haven, there is more trouble since Makar got himself lost in the forbidden woods. So you have to go in and save him. You do so and earn the next pearl. You're next destination is Great Fish Isle. Here you will meet Jabun to get the last pearl. However, Jabun is not there. He's back on Outset, your home island. You go back to Windfall though to get bombs to blow your way into the back of outset. You sneak into Tetra's pirate ship and steal their bombs. Now you go back to Outset and find Jabun. He gives you the last pearl. Your next objective is to take the pearls to the triangle islands. By placing the pearls in the correct places, a tower rises from the Great Sea. The tower is known as the Tower of the Gods. Now you must pass the god's challenge. You and the King of Red Lions enter the tower. You learn the command melody for the Wind Waker and pass the test. You use the grappling hook to ring the bell at the top, it opens a portal back at the bottom of the tower. You and the King of Red Lions head inside the portal. You see none other than Hyrule Castle. You head inside and see a lot of enemies. But they're all frozen, so you have no need to worry. After completing a puzzle, you find a secret passage under the statue. You head down and see the Master Sword. You're able to pull it up, but it unfreezes all the enemies and in order to leave you must defeat them all. You get back to the King of Red Lions and head back above water. Now you must head back to the Forsaken Fortress. This time you are successful in breaking out your sister, since you were assisted by the pirates. Then you fight the Helmaroc King, After defeating him, you move on to Ganondorf. But it turns out he has become stronger after you pulled out the sword. Tetra joined the fight, but Ganondorf recognized her as Zelda. Then the Ritos from Dragon Roost came by and saved you guys. You then find yourself outside the Tower of the Gods. You, Tetra, and the King of Red Lions head back down to Hyrule. You head inside the castle and to the area where you found the Master Sword. There is someone there, it's the King of Red Lions except he's not a boat. He explains that Tetra is Zelda and he connects a small golden triangle with the golden piece around Tetra's neck and the she transforms into Zelda.
She stays in Hyrule Castle while you and the King of Red Lions go to find the sages to restore the power of the Master Sword. On the way back out, the King of Red Lions tells you the story of the ancient hero and why Hyrule is under the Great Sea. To try and kill Ganondorf, the gods buried Hyrule in water which became the Great Sea. Your people lived on the mountains of Hyrule. The first sage is Medli. You head to the earth temple to learn the earth god's lyric from a zora. You go back to Dragon Roost Island, and find Medli. You play the song, and she realizes she is a sage and wants to help you. You bring her to the earth temple and go through it with her. The both of you make it the end. She prays to the sword and half the power gets restored. Now you must find the wind sage. You head to the wind temple and find a kokiri who teaches you another song. You head to Forest Haven to find Makar and play the song you just learned. He also realizes he is a sage and decides to help you. The two of you go through the wind temple and Makar prays to the sword. Now the Master Sword is fully restored, you are ready to take down Ganondorf. But you need to find another way to open the portal. You must gather all eight shards of the triforce of courage. You do so and are pronounced by the gods as the Hero of the Wind. You head through the portal and Zelda is gone. Ganondorf took her to his castle. You use your fully powered Master Sword to break the shield at the back entrance. You head to Ganondorf's castle. You must first battle the previous bosses to continue. Then you fight Phantom Ganon multiple times and get the arrows of light. You finally find Ganondorf and you must fight puppet Ganon. After that, you must climb the chandelier and meet Ganondorf at the top. He gathers all the triforce parts and use them to make a proposal to the gods. But the King of Red Lions beats him to it. Now you're able to team up with Zelda and take down Ganondorf. ---- The way I look at this game is the major change Link goes through. In the beginning he was just a kid on Outset Island. At the end of the game, you're fighting Ganondorf with Zelda. It's a pretty big change that you don't really notice through gameplay since it happens gradually. You don't think to take a look at how far you've come because you're thinking about what you're doing currently. Besides, it's kind of the way Zelda works, so you don't think much of it. I mean, I could say this about basically any Zelda game. But why Wind Waker HD was different is because it was the first game that had me realize this. Most heroes start out as just an ordinary person. Then something eventful happens and then they become a hero. It's kind of the way it works.

Depth

Like most Zelda games, there is a lot to explore. In this game, you have an entire sea to go through, with an island on each square. There are also several heart pieces and treasure charts which can be found throughout the game. There are also the figurines which you can make as a little extra thing. Also, the character Knuckle is required to complete the Nintendo Gallery, which he wasn't in the original game. A lot of things in Zelda games are not required, but exploration is a big part of Zelda. That's why there are so many things you can get, but you don't have to. I believe that there is one treasure you can find in each square of the Great Sea. You're able to get these treasures by collecting treasure charts. You collect treasure charts throughout your adventure. They can be hidden in chests, gotten by playing a minigame, or other methods throughout the game. There are also upgrades for your wallet, arrows and bombs to make it so that you can hold more of each. However these are not required to complete the game.

Difficulty

I have not played this game so I don't exactly know how hard it can be. But based off of game play that I've watched, it can be challenging at times. Such as the final Ganon fight and puppet Ganon, these two guys I watched play the game have taken over 60 hits in the final area of the game. But they aren't exactly bad at the game, they just didn't do too well in the final area. There is also the addition of Hero Mode, a more difficult version of the main game. Unlike other Zelda games, this mode does not need to be unlocked. In this version, enemies and pots don't drop hearts, meaning Link can only heal using potions. Compared to the normal game, enemies do double damage, making attacks devastating late-game.

I love this game so much. It is my favorite Zelda game, and I'm glad I spent hours writing this review for my favorite Zelda game. I hope you guys enjoyed reading this.

Here's the page I used for research: http://zeldawiki.org/The_Legend_of_Zelda:_The_Wind_Waker_HD
Zelda games never fail to amaze me, I don't know why but there is something about this game series that is special to me. Maybe it's my love for exploring, maybe it's my desire for adventure. Whatever it may be, Wind Waker HD inspired me. It inspired me in a way I can't explain. It inspired me to do something, just something. Like I said, kind of hard to explain. But hey, I'm glad to be writing a review to my favorite Zelda game of all time. Admittedly, I've never gotten to play this game, not even on the Gamecube. So how could I love a game so much having never played it? I find myself to be asking this question a lot, and my answer is along the lines of, "It's just a really great game." And I'm not even a Zelda fanboy, I prefer platformers over puzzle games, but Wind Waker was different for me. The graphics, the music, everything was perfect. I might even get this game in the near future, but let's get through this review first.

Graphics

Wind Waker decided to do something different with it's graphic scheme. It ended up being a cartoon style graphic scheme, which I really enjoyed looking at. When I first heard that Wind Waker was getting an HD remake I thought, "wait, but it has cartoon-style graphics. How can they put it in HD?" And I was blown away when I saw the new graphics. Wind Waker HD runs at 1080p, which is a big step up from the original 480p. A lot more things have been done with the "shading."There was a bigger difference in lighting compared to the original game, you can read more about this online if you would like but this was as far as I could get without feeling like I was copying. There are also effects with Link's shadow now. Before you wouldn't see Link's shadow when he climbed ladders and did other tasks. But this was of course added into the HD version of the game. The room with Puppet Ganon has shallow water in it, which in the original game only reflected a few objects in the room. Now it reflects everything including Link. In the original game, Dragon Roost Cavern had heat wave effects throughout most of the dungeon. Now this effect only appears near fire fountains. Warp Jar transitions used to be a fade-out, but this was changed to a shrinking and growing circle in the HD version. Even though it seemed like they changed quite a bit graphic-wise in the remake, none of the character models or animations were changed. I expected at least one animation to change but I guess they didn't see anything wrong with it. Well, don't fix what isn't broken right?

Sound

Music in Wind Waker was already amazing, so they didn't change much. The music really does make you feel as though you are on an island or sailing across a sea, it captures the theme magnificently. The title theme music also does this, it captures the perfect feel for you being ready to start your adventure. It also captures a good feeling for ending your adventure, since it's also the credits theme. It's like the song is congratulating you for making it all the way through the Great Sea, defeating Ganondorf, and to think that you just started out as a young boy on an island. It's pretty deep when you think about it. The updated music has higher instrument quality, most noticed in fanfare throughout the game and even a few boss themes. Besides this, most sound effects remain the same when compared to the original game. The original game uses Dolby Pro Logic II which (from what I've read) is sort of a "fake" surround sound. You can read more about this online. The remake made sure to use the "real" surround sound done through HDMI.

Addictiveness

Even though I have never played either version of Wind Waker, I have found myself addicted to it beyond the heavens. I have spent full days just watching video after video on this game. I wanted to know everything, I literally fell in love with this marvelous game! I was always thinking about it. At all times, there was something about Wind Waker on my mind. I'm still dedicating several hours to watching Wind Waker. I'm currently watching the world record 100% speed run, which the current time is 6:56:28. There's your fun fact for the day.

New Game play Elements

Wind Waker HD changed some things game play-wise compared to the original game. Treasure charts and heart pieces are in different locations, grappling hook cut scenes have been shortened, and the Triforce Quest was way different compared to the original game. Now only three charts need to be deciphered, instead of eight. Some items even have new usages, the picto box is an example. It can hold twelve pictographs instead of three and Link can even take selfies. Additionally, the forest firefly is no longer needed for the deluxe picto box. The figurine side quest was also made easier since Carlov is now able to make twelve figurines in a day as opposed to the original one a day. Pictographs can even be sent through miiverse using the tingle bottle. These pictographs can be saved and turned into figurines. So as you can see, it was made a lot easier. Even sailing was made more efficient with the addition of the swift sail. The swift sail makes the King of Red Lions move faster when sailing across the Great Sea. The swift sail even changes the wind direction to the one that you're facing. So if we have that, then why do we need the Wind Waker? To switch sails, you simply press the A button, which stopped you in the original game. The button changes was because of limitations on the gamecube. The original game only loaded a small part of the Great Sea, however the Wii U can load the entire Great Sea at once. I honestly think that's really impressive. A nig step up in game play is the ability for Link to move in first person while using items such as the bow and arrow, boomerang, and hookshot. It's really a great game play feature since now you can dodge attacks while attacking. There are many other things changed in the game I could probably read it off in a list and it would still take a long time. The starting wallet now holds five hundred rupees, meaning that an upgrade is no longer required for game completion. To replace the triforce charts, there are five additional treasure charts to fill their place. The hero's charm is no longer obtained from Ms. Marie and is now obtained from the bottom of the savage labyrinth. The piece of heart obtained from the bottom of the savage labyrinth is now obtained from treasure chart #46. When Link takes damage at sea, he is no longer thrown off the King of Red Lions. Except for a few cases such as explosive barrels. While gliding with the deku leaf, there is now a more noticeable shadow below Link. Jump attacking on top of the chest in the ghost ship will not freeze the game, unlike in the gamecube version. There is so much more than what I have just mentioned. If you want to know more, look it up because I am not typing all of it.

Story

So, you're this kid on Outset Island. Turns out that it's your birthday and grandma wants to see you. So she gives you this green tunic that you have to wear. Head back to the lookout you were sleeping in and you find your sister, Aryll. She gives you a telescope as a birthday present. You use it and find a huge bird which drops a girl on a mountain. So you go to visit Orca and learn how to use a sword. You use this sword to go up to where you saw that girl fall. After dealing with a few enemies, the girl falls out of the tree. Then this other guy shows up, and talks to this girl who is apparently named Tetra. After leaving the forest, Aryll waves to you on the other side of the bridge. The same bird that was carrying Tetra comes by and picks up Aryll. You jump to save her, but you forgot that you couldn't jump that far and fell and Tetra had to catch you. So now what will you do, to save your sister? Ask if you can join the pirates of course. They say no, but after talking with the mailman, they say you can tag along if you can find a shield. Go to grandma's house and get the family shield. But grandma seems to be upset about Aryll. That's why you're going to save her. So you go along with the pirates, get to the Forsaken Fortress, and attempt to save Aryll. But your sword gets lost and you have to go through the entire thing without a sword. But you're able to get it back at the end. Then the Helmaroc King shows up and picks you up. He takes you over to this guy, you don't get a good look at him before the bird throws you far away from the Forsaken Fortress. The next time that you wake up, your on a boat. A talking boat, named the King of Red Lions. He informs you about your sister, Ganondorf and all these other things you need to know about. So you agree to save the land, right after you buy him a sail. So you get the sail, and then you're off, to Dragon Roost Island to get the pearl that they have. Upon arrival, the King of Red Lions gives you a new item known as the Wind Waker. You go to investigate where the pearl is. But they won't give it to you because there is something wrong with the dragon, Valoo. So you and Medli go to investigate. The both of you enter Dragon Roost Cavern, and defeat Arma-Gohma (sorry don't know correct spelling.) Arma-Gohma was apparently doing terrible things to Valoo's tail. Good thing you saved him, now you can get the pearl. Now you're off to Forest Haven. But not without using the Wind Waker to change the wind direction. At Forest Haven, there is more trouble since Makar got himself lost in the forbidden woods. So you have to go in and save him. You do so and earn the next pearl. You're next destination is Great Fish Isle. Here you will meet Jabun to get the last pearl. However, Jabun is not there. He's back on Outset, your home island. You go back to Windfall though to get bombs to blow your way into the back of outset. You sneak into Tetra's pirate ship and steal their bombs. Now you go back to Outset and find Jabun. He gives you the last pearl. Your next objective is to take the pearls to the triangle islands. By placing the pearls in the correct places, a tower rises from the Great Sea. The tower is known as the Tower of the Gods. Now you must pass the god's challenge. You and the King of Red Lions enter the tower. You learn the command melody for the Wind Waker and pass the test. You use the grappling hook to ring the bell at the top, it opens a portal back at the bottom of the tower. You and the King of Red Lions head inside the portal. You see none other than Hyrule Castle. You head inside and see a lot of enemies. But they're all frozen, so you have no need to worry. After completing a puzzle, you find a secret passage under the statue. You head down and see the Master Sword. You're able to pull it up, but it unfreezes all the enemies and in order to leave you must defeat them all. You get back to the King of Red Lions and head back above water. Now you must head back to the Forsaken Fortress. This time you are successful in breaking out your sister, since you were assisted by the pirates. Then you fight the Helmaroc King, After defeating him, you move on to Ganondorf. But it turns out he has become stronger after you pulled out the sword. Tetra joined the fight, but Ganondorf recognized her as Zelda. Then the Ritos from Dragon Roost came by and saved you guys. You then find yourself outside the Tower of the Gods. You, Tetra, and the King of Red Lions head back down to Hyrule. You head inside the castle and to the area where you found the Master Sword. There is someone there, it's the King of Red Lions except he's not a boat. He explains that Tetra is Zelda and he connects a small golden triangle with the golden piece around Tetra's neck and the she transforms into Zelda.
She stays in Hyrule Castle while you and the King of Red Lions go to find the sages to restore the power of the Master Sword. On the way back out, the King of Red Lions tells you the story of the ancient hero and why Hyrule is under the Great Sea. To try and kill Ganondorf, the gods buried Hyrule in water which became the Great Sea. Your people lived on the mountains of Hyrule. The first sage is Medli. You head to the earth temple to learn the earth god's lyric from a zora. You go back to Dragon Roost Island, and find Medli. You play the song, and she realizes she is a sage and wants to help you. You bring her to the earth temple and go through it with her. The both of you make it the end. She prays to the sword and half the power gets restored. Now you must find the wind sage. You head to the wind temple and find a kokiri who teaches you another song. You head to Forest Haven to find Makar and play the song you just learned. He also realizes he is a sage and decides to help you. The two of you go through the wind temple and Makar prays to the sword. Now the Master Sword is fully restored, you are ready to take down Ganondorf. But you need to find another way to open the portal. You must gather all eight shards of the triforce of courage. You do so and are pronounced by the gods as the Hero of the Wind. You head through the portal and Zelda is gone. Ganondorf took her to his castle. You use your fully powered Master Sword to break the shield at the back entrance. You head to Ganondorf's castle. You must first battle the previous bosses to continue. Then you fight Phantom Ganon multiple times and get the arrows of light. You finally find Ganondorf and you must fight puppet Ganon. After that, you must climb the chandelier and meet Ganondorf at the top. He gathers all the triforce parts and use them to make a proposal to the gods. But the King of Red Lions beats him to it. Now you're able to team up with Zelda and take down Ganondorf. ---- The way I look at this game is the major change Link goes through. In the beginning he was just a kid on Outset Island. At the end of the game, you're fighting Ganondorf with Zelda. It's a pretty big change that you don't really notice through gameplay since it happens gradually. You don't think to take a look at how far you've come because you're thinking about what you're doing currently. Besides, it's kind of the way Zelda works, so you don't think much of it. I mean, I could say this about basically any Zelda game. But why Wind Waker HD was different is because it was the first game that had me realize this. Most heroes start out as just an ordinary person. Then something eventful happens and then they become a hero. It's kind of the way it works.

Depth

Like most Zelda games, there is a lot to explore. In this game, you have an entire sea to go through, with an island on each square. There are also several heart pieces and treasure charts which can be found throughout the game. There are also the figurines which you can make as a little extra thing. Also, the character Knuckle is required to complete the Nintendo Gallery, which he wasn't in the original game. A lot of things in Zelda games are not required, but exploration is a big part of Zelda. That's why there are so many things you can get, but you don't have to. I believe that there is one treasure you can find in each square of the Great Sea. You're able to get these treasures by collecting treasure charts. You collect treasure charts throughout your adventure. They can be hidden in chests, gotten by playing a minigame, or other methods throughout the game. There are also upgrades for your wallet, arrows and bombs to make it so that you can hold more of each. However these are not required to complete the game.

Difficulty

I have not played this game so I don't exactly know how hard it can be. But based off of game play that I've watched, it can be challenging at times. Such as the final Ganon fight and puppet Ganon, these two guys I watched play the game have taken over 60 hits in the final area of the game. But they aren't exactly bad at the game, they just didn't do too well in the final area. There is also the addition of Hero Mode, a more difficult version of the main game. Unlike other Zelda games, this mode does not need to be unlocked. In this version, enemies and pots don't drop hearts, meaning Link can only heal using potions. Compared to the normal game, enemies do double damage, making attacks devastating late-game.

I love this game so much. It is my favorite Zelda game, and I'm glad I spent hours writing this review for my favorite Zelda game. I hope you guys enjoyed reading this.

Here's the page I used for research: http://zeldawiki.org/The_Legend_of_Zelda:_The_Wind_Waker_HD


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05-12-15 09:31 PM
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Mario0908
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thing1 : It doesn't seem like it would be too easy for you. I actually figured out a way for this to work out anyway so unless it really IS easier for you to have matches on Thursday, I don't think this would be necessary. Thank you for your offer though.
thing1 : It doesn't seem like it would be too easy for you. I actually figured out a way for this to work out anyway so unless it really IS easier for you to have matches on Thursday, I don't think this would be necessary. Thank you for your offer though.

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Affected by 'Laziness Syndrome'

Registered: 02-11-14
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05-12-15 06:54 PM
| ID: 1167564 | 60 Words

Mario0908
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Davideo7 : Yeah, I understand that. Unfortunately Thursday doesn't work for me as well as it used to. On top of that I'm going to be out of the country next week and I'll be gone for about two weeks. I don't think there is much of a chance left for me in this tournament. But good luck to everyone else.
Davideo7 : Yeah, I understand that. Unfortunately Thursday doesn't work for me as well as it used to. On top of that I'm going to be out of the country next week and I'll be gone for about two weeks. I don't think there is much of a chance left for me in this tournament. But good luck to everyone else.

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Affected by 'Laziness Syndrome'

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